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https://github.com/CHOMPStation2/CHOMPStation2.git
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@@ -11,8 +11,7 @@
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pass_flags = PASSTABLE
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braintype = "Robot"
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lawupdate = 0
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density = 0
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small = 1
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density = 1
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// We need to keep track of a few module items so we don't need to do list operations
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// every time we need them. These get set in New() after the module is chosen.
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@@ -310,7 +309,8 @@
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src << "<b>If a crewmember has noticed you, <i>you are probably breaking your third law</i></b>."
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/mob/living/silicon/robot/drone/Bump(atom/movable/AM as mob|obj, yes)
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if (!yes) return
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if (!yes || istype(AM,/mob/living)) return
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..()
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if (istype(AM, /obj/machinery/recharge_station))
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var/obj/machinery/recharge_station/F = AM
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F.move_inside()
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