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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Time for Seasons
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@@ -115,6 +115,8 @@ var/list/flooring_types
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var/list/movable_atom_whitelist = list()
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var/list/movable_atom_blacklist = list()
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var/check_season = FALSE //VOREStation Addition
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/decl/flooring/proc/get_plating_type(var/turf/T)
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return plating_type
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@@ -633,4 +635,14 @@ var/list/flooring_types
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can_paint = 1 //VOREStation edit. Let's allow for some fun.
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can_engrave = 1 //VOREStation edit. Fun.
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flags = TURF_ACID_IMMUNE | TURF_CAN_BREAK | TURF_REMOVE_CROWBAR
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<<<<<<< HEAD
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=======
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///// Season Time! ///// VOREStation Addition Start
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/decl/flooring/grass/seasonal_grass
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desc = "It's grass!"
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icon = 'icons/seasonal/turf.dmi'
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check_season = TRUE
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has_base_range = 11
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>>>>>>> 6eacab6772... Merge pull request #13926 from Very-Soft/attheend
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214
code/game/turfs/flooring/seasonal.dm
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214
code/game/turfs/flooring/seasonal.dm
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@@ -0,0 +1,214 @@
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var/world_time_season
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/proc/setup_season()
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var/month = text2num(time2text(world.timeofday, "MM")) // get the current month
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switch(month)
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if(1 to 2)
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world_time_season = "winter"
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if(3 to 5)
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world_time_season = "spring"
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if(6 to 8)
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world_time_season = "summer"
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if(9 to 11)
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world_time_season = "autumn"
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if(12)
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world_time_season = "winter"
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/turf/simulated/floor/outdoors/grass/seasonal
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name = "grass"
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icon = 'icons/seasonal/turf.dmi'
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icon_state = "s-grass"
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icon_edge = 'icons/seasonal/turf_edge.dmi'
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initial_flooring = /decl/flooring/grass/seasonal_grass
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// initial_flooring = null
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grass_types = list()
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var/static/list/overlays_cache = list()
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var/animal_chance = 0.5
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var/animal_types = list()
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var/tree_chance = 5
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var/tree_types = list()
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var/snow_chance = 10
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/turf/simulated/floor/outdoors/grass/seasonal/Initialize()
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switch(world_time_season)
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if("spring")
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tree_types = list(
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/obj/structure/flora/tree/bigtree,
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/obj/structure/flora/tree/jungle_small,
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/obj/structure/flora/tree/jungle
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)
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animal_types = list(
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 40,
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/mob/living/simple_mob/vore/redpanda/fae = 2,
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/mob/living/simple_mob/vore/sheep = 20,
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/mob/living/simple_mob/vore/rabbit/black = 20,
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/mob/living/simple_mob/vore/rabbit/white = 20,
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/mob/living/simple_mob/vore/rabbit/brown = 20,
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/mob/living/simple_mob/vore/leopardmander = 2,
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/mob/living/simple_mob/vore/horse/big = 10,
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/mob/living/simple_mob/vore/bigdragon/friendly = 1,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 20
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)
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grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/ausbushes/fullgrass,
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/obj/structure/flora/ausbushes/brflowers,
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/obj/structure/flora/ausbushes/genericbush,
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/obj/structure/flora/ausbushes/lavendergrass,
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/obj/structure/flora/ausbushes/leafybush,
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/obj/structure/flora/ausbushes/ppflowers,
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/obj/structure/flora/ausbushes/sunnybush,
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/obj/structure/flora/ausbushes/ywflowers,
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/obj/structure/flora/mushroom
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)
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grass_chance = 30
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if("summer")
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tree_types = list(
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/obj/structure/flora/tree/bigtree,
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/obj/structure/flora/tree/jungle_small,
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/obj/structure/flora/tree/jungle
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)
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animal_types = list(
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 40,
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/mob/living/simple_mob/vore/redpanda/fae = 2,
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/mob/living/simple_mob/vore/sheep = 20,
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/mob/living/simple_mob/vore/rabbit/black = 20,
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/mob/living/simple_mob/vore/rabbit/white = 20,
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/mob/living/simple_mob/vore/rabbit/brown = 20,
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/mob/living/simple_mob/vore/leopardmander = 2,
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/mob/living/simple_mob/vore/horse/big = 10,
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/mob/living/simple_mob/vore/bigdragon/friendly = 1,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 20
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)
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grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/ausbushes/fullgrass
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)
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if("autumn")
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tree_types = list(
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/obj/structure/flora/tree/bigtree
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)
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animal_types = list(
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 40,
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/mob/living/simple_mob/vore/redpanda/fae = 2,
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/mob/living/simple_mob/vore/sheep = 20,
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/mob/living/simple_mob/vore/rabbit/black = 20,
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/mob/living/simple_mob/vore/rabbit/white = 20,
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/mob/living/simple_mob/vore/rabbit/brown = 20,
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/mob/living/simple_mob/vore/horse/big = 10,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 20
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)
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grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/pumpkin,
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/obj/structure/flora/ausbushes
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)
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grass_chance = 10
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animal_chance = 0.25
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if("winter")
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grass_chance = 0
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tree_types = list(
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/obj/structure/flora/tree/dead,
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/obj/structure/flora/tree/pine
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)
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animal_types = list(
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/mob/living/simple_mob/vore/rabbit/white = 40,
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 10
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)
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if(prob(snow_chance))
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chill()
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return
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grass_types = list(
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/obj/structure/flora/grass/both,
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/obj/structure/flora/grass/brown,
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/obj/structure/flora/grass/green,
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/obj/structure/flora/bush
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)
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grass_chance = 1
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animal_chance = 0.1
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if(tree_chance && prob(tree_chance) && !check_density())
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var/tree_type = pickweight(tree_types)
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new tree_type(src)
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if(animal_chance && prob(animal_chance) && !check_density())
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var/animal_type = pickweight(animal_types)
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new animal_type(src)
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. = ..()
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/turf/simulated/floor/outdoors/grass/seasonal/proc/update_desc()
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switch(world_time_season)
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if("spring")
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desc = "Lush green grass, flourishing! Little flowers peek out from between the blades here and there!"
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if("summer")
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desc = "Bright green grass, a little dry in the summer heat!"
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if("autumn")
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desc = "Golden grass, it's a little crunchy as it prepares for winter!"
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if("winter")
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desc = "Dry, seemingly dead grass! It's too cold for the grass..."
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/turf/simulated/floor/outdoors/grass/seasonal/update_icon(update_neighbors)
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. = ..()
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update_desc()
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switch(world_time_season)
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if("spring")
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if(prob(50))
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var/cache_key = "[world_time_season]-overlay[rand(1,19)]"
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if(!overlays_cache[cache_key])
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var/image/I = image(icon = src.icon, icon_state = cache_key, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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I.plane = TURF_PLANE
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overlays_cache[cache_key] = I
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add_overlay(overlays_cache[cache_key])
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if("summer")
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return
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if("autumn")
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if(prob(33))
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var/cache_key = "[world_time_season]-overlay[rand(1,6)]"
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if(!overlays_cache[cache_key])
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var/image/I = image(icon = src.icon, icon_state = cache_key, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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I.plane = TURF_PLANE
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overlays_cache[cache_key] = I
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add_overlay(overlays_cache[cache_key])
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if("winter")
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return
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/turf/simulated/floor/outdoors/grass/seasonal/no_trees
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tree_chance = 0
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/turf/simulated/floor/outdoors/grass/seasonal/no_mobs
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animal_chance = 0
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/turf/simulated/floor/outdoors/grass/seasonal/no_trees_or_mobs
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tree_chance = 0
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animal_chance = 0
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/turf/simulated/floor/outdoors/grass/seasonal/no_trees_or_mobs_or_snow
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tree_chance = 0
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animal_chance = 0
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snow_chance = 0
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/turf/simulated/floor/outdoors/grass/seasonal/low_snow
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snow_chance = 1
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@@ -18,6 +18,8 @@
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var/dirt = 0
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var/special_temperature //Used for turf HE-Pipe interaction
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var/icon_edge = 'icons/turf/outdoors_edge.dmi' //VOREStation Addition - Allows for alternative edge icon files
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// This is not great.
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/turf/simulated/proc/wet_floor(var/wet_val = 1)
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if(wet > 2) //Can't mop up ice
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@@ -23,6 +23,9 @@ var/image/no_ceiling_image = null
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icon_state = flooring_override
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else
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icon_state = flooring.icon_base
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//VOREStation Addition Start
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if(flooring.check_season)
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icon_state = "[icon_state]-[world_time_season]" //VOREStation Addition End
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if(flooring.has_base_range)
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icon_state = "[icon_state][rand(0,flooring.has_base_range)]"
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flooring_override = icon_state
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@@ -107,11 +110,11 @@ var/image/no_ceiling_image = null
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// Has to have it's own edge_blending_priority
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// Has to have a higher priority than us
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// Their icon_state is not our icon_state
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// They don't forbid_turf_edge
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// They don't forbid_turf_edge
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if(istype(T) && T.edge_blending_priority && edge_blending_priority < T.edge_blending_priority && icon_state != T.icon_state && !T.forbid_turf_edge())
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var/cache_key = "[T.get_edge_icon_state()]-[checkdir]" // Usually [icon_state]-[dirnum]
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if(!turf_edge_cache[cache_key])
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var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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var/image/I = image(icon = T.icon_edge, icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir, layer = ABOVE_TURF_LAYER) // VOREStation Edit - icon_edge
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I.plane = TURF_PLANE
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turf_edge_cache[cache_key] = I
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add_overlay(turf_edge_cache[cache_key])
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@@ -282,4 +285,3 @@ var/image/no_ceiling_image = null
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I.layer = layer
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flooring_cache[cache_key] = I
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return flooring_cache[cache_key]
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@@ -39,6 +39,7 @@
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//end-emergency fix
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src.update_status()
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setup_season() //VOREStation Addition
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. = ..()
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File diff suppressed because it is too large
Load Diff
BIN
icons/seasonal/turf.dmi
Normal file
BIN
icons/seasonal/turf.dmi
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Binary file not shown.
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After Width: | Height: | Size: 107 KiB |
BIN
icons/seasonal/turf_edge.dmi
Normal file
BIN
icons/seasonal/turf_edge.dmi
Normal file
Binary file not shown.
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After Width: | Height: | Size: 15 KiB |
@@ -1717,6 +1717,7 @@
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#include "code\game\turfs\flooring\flooring_decals_yw.dm"
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#include "code\game\turfs\flooring\flooring_premade.dm"
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#include "code\game\turfs\flooring\flooring_vr.dm"
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#include "code\game\turfs\flooring\seasonal.dm"
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#include "code\game\turfs\flooring\shuttle_vr.dm"
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#include "code\game\turfs\initialization\init.dm"
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#include "code\game\turfs\initialization\maintenance.dm"
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