Makes overload actually ignore armor

This commit is contained in:
Anewbe
2016-08-01 18:20:16 -05:00
parent 1c4ecc7dd5
commit 703a98ed60

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@@ -22,7 +22,7 @@
icon_state = "bluespace" icon_state = "bluespace"
// nodamage = 1 // nodamage = 1
damage_type = BURN damage_type = BURN
check_armour = null armor_penetration = 100
/obj/item/weapon/spell/projectile/overload/on_ranged_cast(atom/hit_atom, mob/living/user) /obj/item/weapon/spell/projectile/overload/on_ranged_cast(atom/hit_atom, mob/living/user)
energy_cost_per_shot = round(core.max_energy * 0.15) energy_cost_per_shot = round(core.max_energy * 0.15)