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Makes overload actually ignore armor
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@@ -22,7 +22,7 @@
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icon_state = "bluespace"
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// nodamage = 1
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damage_type = BURN
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check_armour = null
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armor_penetration = 100
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/obj/item/weapon/spell/projectile/overload/on_ranged_cast(atom/hit_atom, mob/living/user)
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energy_cost_per_shot = round(core.max_energy * 0.15)
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