mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
@@ -35,12 +35,12 @@
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/obj/item/device/radio/intercom/department/medbay
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name = "station intercom (Medbay)"
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icon_state = "secintercom"
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icon_state = "medintercom"
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frequency = MED_I_FREQ
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/obj/item/device/radio/intercom/department/security
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name = "station intercom (Security)"
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icon_state = "medintercom"
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icon_state = "secintercom"
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frequency = SEC_I_FREQ
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/obj/item/device/radio/intercom/entertainment
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@@ -839,4 +839,60 @@ var/list/random_useful_
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random_junk_ -= /obj/item/trash/tray
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return pick(random_junk_)
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// Misc. actually useful stuff
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return get_random_useful_type()
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return get_random_useful_type()
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/*
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Selects one spawn point out of a group of points with the same ID and asks it to generate its items
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*/
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var/list/multi_point_spawns
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/obj/random_multi
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name = "random object spawn point"
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desc = "This item type is used to spawn random objects at round-start. Only one spawn point for a given group id is selected."
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icon = 'icons/misc/mark.dmi'
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icon_state = "x3"
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invisibility = INVISIBILITY_MAXIMUM
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var/id // Group id
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var/weight // Probability weight for this spawn point
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/obj/random_multi/initialize()
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..()
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weight = max(1, round(weight))
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if(!multi_point_spawns)
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multi_point_spawns = list()
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var/list/spawnpoints = multi_point_spawns[id]
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if(!spawnpoints)
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spawnpoints = list()
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multi_point_spawns[id] = spawnpoints
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spawnpoints[src] = weight
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/obj/random_multi/Destroy()
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var/list/spawnpoints = multi_point_spawns[id]
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spawnpoints -= src
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if(!spawnpoints.len)
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multi_point_spawns -= id
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. = ..()
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/obj/random_multi/proc/generate_items()
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return
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/obj/random_multi/single_item
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var/item_path // Item type to spawn
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/obj/random_multi/single_item/generate_items()
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new item_path(loc)
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/hook/roundstart/proc/generate_multi_spawn_items()
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for(var/id in multi_point_spawns)
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var/list/spawn_points = multi_point_spawns[id]
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var/obj/random_multi/rm = pickweight(spawn_points)
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rm.generate_items()
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for(var/entry in spawn_points)
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qdel(entry)
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return 1
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/obj/random_multi/single_item/captains_spare_id
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name = "Multi Point - Captain's Spare"
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id = "Captain's spare id"
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item_path = /obj/item/weapon/card/id/captains_spare
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@@ -92,10 +92,6 @@
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-26"
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/obj/structure/flora/pottedplant/xmas/New()
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..()
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icon_state = "plant-xmas"
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//newbushes
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@@ -218,4 +214,149 @@
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name = "hanging skeleton model"
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icon = 'icons/obj/plants.dmi'
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icon_state = "hangskele"
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desc = "It's an anatomical model of a human skeletal system made of plaster."
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desc = "It's an anatomical model of a human skeletal system made of plaster."
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//potted plants credit: Flashkirby
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/obj/structure/flora/pottedplant
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name = "potted plant"
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desc = "Really brings the room together."
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-01"
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/obj/structure/flora/pottedplant/large
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name = "large potted plant"
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desc = "This is a large plant. Three branches support pairs of waxy leaves."
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icon_state = "plant-26"
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/obj/structure/flora/pottedplant/fern
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name = "potted fern"
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desc = "This is an ordinary looking fern. It looks like it could do with some water."
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icon_state = "plant-02"
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/obj/structure/flora/pottedplant/overgrown
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name = "overgrown potted plants"
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desc = "This is an assortment of colourful plants. Some parts are overgrown."
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icon_state = "plant-03"
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/obj/structure/flora/pottedplant/bamboo
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name = "potted bamboo"
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desc = "These are bamboo shoots. The tops looks like they've been cut short."
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icon_state = "plant-04"
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/obj/structure/flora/pottedplant/largebush
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name = "large potted bush"
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desc = "This is a large bush. The leaves stick upwards in an odd fashion."
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icon_state = "plant-05"
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/obj/structure/flora/pottedplant/thinbush
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name = "thin potted bush"
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desc = "This is a thin bush. It appears to be flowering."
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icon_state = "plant-06"
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/obj/structure/flora/pottedplant/mysterious
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name = "mysterious potted bulbs"
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desc = "This is a mysterious looking plant. Touching the bulbs cause them to shrink."
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icon_state = "plant-07"
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/obj/structure/flora/pottedplant/smalltree
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name = "small potted tree"
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desc = "This is a small tree. It is rather pleasant."
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icon_state = "plant-08"
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/obj/structure/flora/pottedplant/unusual
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name = "unusual potted plant"
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desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
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icon_state = "plant-09"
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set_light(l_range = 1, l_power = 0.5, l_color = "#0000FF")
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/obj/structure/flora/pottedplant/orientaltree
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name = "potted oriental tree"
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desc = "This is a rather oriental style tree. It's flowers are bright pink."
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icon_state = "plant-10"
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/obj/structure/flora/pottedplant/smallcactus
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name = "small potted cactus"
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desc = "This is a small cactus. Its needles are sharp."
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icon_state = "plant-11"
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/obj/structure/flora/pottedplant/tall
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name = "tall potted plant"
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desc = "This is a tall plant. Tiny pores line its surface."
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icon_state = "plant-12"
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/obj/structure/flora/pottedplant/sticky
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name = "styicky potted plant"
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desc = "This is an odd plant. Its sticky leaves trap insects."
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icon_state = "plant-13"
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/obj/structure/flora/pottedplant/smelly
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name = "smelly potted plant"
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desc = "This is some kind of tropical plant. It reeks of rotten eggs."
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icon_state = "plant-14"
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/obj/structure/flora/pottedplant/small
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name = "small potted plant"
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desc = "This is a pot of assorted small flora. Some look familiar."
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icon_state = "plant-15"
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/obj/structure/flora/pottedplant/aquatic
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name = "aquatic potted plant"
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desc = "This is apparently an aquatic plant. It's probably fake."
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icon_state = "plant-16"
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/obj/structure/flora/pottedplant/shoot
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name = "small potted shoot"
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desc = "This is a small shoot. It still needs time to grow."
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icon_state = "plant-17"
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/obj/structure/flora/pottedplant/flower
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name = "potted flower"
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desc = "This is a slim plant. Sweet smelling flowers are supported by spindly stems."
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icon_state = "plant-18"
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/obj/structure/flora/pottedplant/crystal
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name = "crystalline potted plant"
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desc = "These are rather cubic plants. Odd crystal formations grow on the end."
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icon_state = "plant-19"
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/obj/structure/flora/pottedplant/subterranean
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name = "subterranean potted plant"
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desc = "This is a subterranean plant. It's bulbous ends glow faintly."
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icon_state = "plant-20"
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set_light(l_range = 1, l_power = 0.5, l_color = "#FF6633")
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/obj/structure/flora/pottedplant/minitree
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name = "potted tree"
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desc = "This is a miniature tree. Apparently it was grown to 1/5 scale."
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icon_state = "plant-21"
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/obj/structure/flora/pottedplant/stoutbush
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name = "stout potted bush"
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desc = "This is a stout bush. Its leaves point up and outwards."
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icon_state = "plant-22"
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/obj/structure/flora/pottedplant/drooping
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name = "drooping potted plant"
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desc = "This is a small plant. The drooping leaves make it look like its wilted."
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icon_state = "plant-23"
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/obj/structure/flora/pottedplant/tropical
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name = "tropical potted plant"
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desc = "This is some kind of tropical plant. It hasn't begun to flower yet."
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icon_state = "plant-24"
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/obj/structure/flora/pottedplant/dead
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name = "dead potted plant"
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desc = "This is the dried up remains of a dead plant. Someone should replace it."
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icon_state = "plant-25"
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/obj/structure/flora/pottedplant/decorative
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name = "decorative potted plant"
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desc = "This is a decorative shrub. It's been trimmed into the shape of an apple."
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icon_state = "applebush"
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/obj/structure/flora/pottedplant/xmas
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name = "small christmas tree"
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desc = "This is a tiny well lit decorative christmas tree."
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icon_state = "plant-xmas"
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@@ -122,6 +122,108 @@
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking2"
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/obj/structure/sign/warning
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name = "\improper WARNING"
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icon_state = "securearea"
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/obj/structure/sign/warning/New()
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..()
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desc = "A warning sign which reads '[name]'."
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/obj/structure/sign/warning/airlock
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name = "\improper EXTERNAL AIRLOCK"
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icon_state = "doors"
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/obj/structure/sign/warning/biohazard
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name = "\improper BIOHAZARD"
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icon_state = "bio"
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/obj/structure/sign/warning/bomb_range
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name = "\improper BOMB RANGE"
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icon_state = "blast"
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/obj/structure/sign/warning/caution
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name = "\improper CAUTION"
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/obj/structure/sign/warning/compressed_gas
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name = "\improper COMPRESSED GAS"
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icon_state = "hikpa"
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/obj/structure/sign/warning/deathsposal
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name = "\improper DISPOSAL LEADS TO SPACE"
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icon_state = "deathsposal"
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/obj/structure/sign/warning/docking_area
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name = "\improper KEEP CLEAR: DOCKING AREA"
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/obj/structure/sign/warning/engineering_access
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name = "\improper ENGINEERING ACCESS"
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/obj/structure/sign/warning/fire
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name = "\improper DANGER: FIRE"
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icon_state = "fire"
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/obj/structure/sign/warning/high_voltage
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name = "\improper HIGH VOLTAGE"
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icon_state = "shock"
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/obj/structure/sign/warning/hot_exhaust
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name = "\improper HOT EXHAUST"
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icon_state = "fire"
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/obj/structure/sign/warning/internals_required
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name = "\improper INTERNALS REQUIRED"
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/obj/structure/sign/warning/lethal_turrets
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name = "\improper LETHAL TURRETS"
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icon_state = "turrets"
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/obj/structure/sign/warning/lethal_turrets/New()
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..()
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desc += " Enter at own risk!."
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/obj/structure/sign/warning/mail_delivery
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name = "\improper MAIL DELIVERY"
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/obj/structure/sign/warning/moving_parts
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name = "\improper MOVING PARTS"
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/obj/structure/sign/warning/nosmoking_1
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name = "\improper NO SMOKING"
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icon_state = "nosmoking"
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/obj/structure/sign/warning/nosmoking_2
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name = "\improper NO SMOKING"
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icon_state = "nosmoking2"
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/obj/structure/sign/warning/pods
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name = "\improper ESCAPE PODS"
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icon_state = "pods"
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/obj/structure/sign/warning/radioactive
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name = "\improper RADIOACTIVE AREA"
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icon_state = "radiation"
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/obj/structure/sign/warning/secure_area
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name = "\improper SECURE AREA"
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/obj/structure/sign/warning/secure_area/armory
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name = "\improper ARMORY"
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/obj/structure/sign/warning/server_room
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name = "\improper SERVER ROOM"
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/obj/structure/sign/warning/siphon_valve
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name = "\improper SIPHON VALVE"
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/obj/structure/sign/warning/vacuum
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name = "\improper HARD VACUUM AHEAD"
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icon_state = "space"
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/obj/structure/sign/warning/vent_port
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name = "\improper EJECTION/VENTING PORT"
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/obj/structure/sign/redcross
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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@@ -391,4 +391,16 @@ var/list/floor_decals = list()
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icon_state = "white_v"
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/obj/effect/floor_decal/sign/p
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icon_state = "white_p"
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icon_state = "white_p"
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/obj/effect/floor_decal/sign/dock
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icon_state = "white_d"
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/obj/effect/floor_decal/sign/dock/one
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icon_state = "white_d1"
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/obj/effect/floor_decal/sign/dock/two
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icon_state = "white_d2"
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/obj/effect/floor_decal/sign/dock/three
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icon_state = "white_d3"
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@@ -28,7 +28,7 @@
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material = get_material_by_name(DEFAULT_TABLE_MATERIAL)
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reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
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..()
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steel_reinforced
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icon_state = "reinf_preview"
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color = "#666666"
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@@ -37,6 +37,14 @@
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reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
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..()
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wooden_reinforced
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icon_state = "reinf_preview"
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color = "#824B28"
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New()
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material = get_material_by_name("wood")
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reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
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..()
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woodentable
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icon_state = "plain_preview"
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color = "#824B28"
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|
||||
Binary file not shown.
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 40 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 59 KiB |
Reference in New Issue
Block a user