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powder that makes you say yes
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@@ -84,14 +84,10 @@
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prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
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prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
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//guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
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//guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
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mobs_to_pick_from = list(
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mobs_to_pick_from = list(
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<<<<<<< HEAD
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/mob/living/simple_mob/animal/passive/snake
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=======
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/mob/living/simple_mob/vore/fennec = 300,
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/mob/living/simple_mob/vore/fennec = 300,
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/mob/living/simple_mob/animal/passive/snake/python = 100,
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/mob/living/simple_mob/animal/passive/snake/python = 100,
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/baby = 1
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/mob/living/simple_mob/vore/alienanimals/teppi/baby = 1
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>>>>>>> fcc79279bf... Merge pull request #11921 from GhostActual/sneks
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)
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)
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/obj/tether_away_spawner/beach_outside_friendly
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/obj/tether_away_spawner/beach_outside_friendly
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