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Disable constant ambiance
Removes constant ambiance from https://github.com/PolarisSS13/Polaris/pull/7366
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@@ -91,13 +91,13 @@
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/mob/living/proc/handle_stomach()
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return
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/* CHOMP Edit: Disable constant ambience
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/mob/living/proc/handle_ambience() // If you're in an ambient area and have not moved out of it for x time, we're going to play ambience again to you, to help break up the silence.
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if(world.time >= (lastareachange + 30 SECONDS)) // Every 30 seconds, we're going to run a 35% chance to play ambience.
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var/area/A = get_area(src)
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if(A)
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A.play_ambience(src, initial = FALSE)
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*/
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/mob/living/proc/update_pulling()
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if(pulling)
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if(incapacitated())
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