mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge pull request #842 from Datraen/Sleeves_Eyepatch
Adds roll-able sleeves, switchable eyepatch.
This commit is contained in:
@@ -199,7 +199,7 @@ SEE_TURFS // can see all turfs (and areas), no matter what
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SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
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// in a lit area (via pixel_x,y or smooth movement), can see those pixels
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BLIND // can't see anything
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*/
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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@@ -218,7 +218,7 @@ BLIND // can't see anything
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_glasses()
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*/
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///////////////////////////////////////////////////////////////////////
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//Gloves
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/obj/item/clothing/gloves
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@@ -538,6 +538,7 @@ BLIND // can't see anything
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var/list/accessories = list()
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var/displays_id = 1
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var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
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var/rolled_sleeves = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/uniform.dmi',
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"Teshari" = 'icons/mob/species/seromi/uniform.dmi'
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@@ -583,6 +584,29 @@ BLIND // can't see anything
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else
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rolled_down = -1
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if(H) update_clothing_icon()
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/obj/item/clothing/under/proc/update_rollsleeves_status()
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var/mob/living/carbon/human/H
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if(istype(src.loc, /mob/living/carbon/human))
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H = src.loc
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var/icon/under_icon
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if(icon_override)
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under_icon = icon_override
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else if(H && sprite_sheets && sprite_sheets[H.species.get_bodytype()])
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under_icon = sprite_sheets[H.species.get_bodytype()]
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else if(item_icons && item_icons[slot_w_uniform_str])
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under_icon = item_icons[slot_w_uniform_str]
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else
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under_icon = INV_W_UNIFORM_DEF_ICON
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// The _s is because the icon update procs append it.
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if(("[worn_state]_r_s") in icon_states(under_icon))
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if(rolled_sleeves != 1)
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rolled_sleeves = 0
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else
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rolled_sleeves = -1
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if(H) update_clothing_icon()
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/obj/item/clothing/under/update_clothing_icon()
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if (ismob(src.loc))
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@@ -729,14 +753,45 @@ BLIND // can't see anything
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if(rolled_down == -1)
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usr << "<span class='notice'>You cannot roll down [src]!</span>"
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return
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if((rolled_sleeves == 1) && !(rolled_down))
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rolled_sleeves = 0
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rolled_down = !rolled_down
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if(rolled_down)
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body_parts_covered &= LOWER_TORSO|LEGS|FEET
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body_parts_covered = initial(body_parts_covered)
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body_parts_covered &= ~(UPPER_TORSO|ARMS)
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item_state_slots[slot_w_uniform_str] = "[worn_state]_d"
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usr << "<span class='notice'>You roll down your [src].</span>"
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else
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body_parts_covered = initial(body_parts_covered)
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item_state_slots[slot_w_uniform_str] = "[worn_state]"
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usr << "<span class='notice'>You roll up your [src].</span>"
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update_clothing_icon()
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/obj/item/clothing/under/verb/rollsleeves()
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set name = "Roll Up Sleeves"
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set category = "Object"
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set src in usr
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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update_rollsleeves_status()
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if(rolled_sleeves == -1)
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usr << "<span class='notice'>You cannot roll up your [src]'s sleeves!</span>"
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return
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if(rolled_down == 1)
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usr << "<span class='notice'>You must roll up your [src] first!</span>"
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return
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rolled_sleeves = !rolled_sleeves
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if(rolled_sleeves)
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body_parts_covered &= ~(ARMS)
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item_state_slots[slot_w_uniform_str] = "[worn_state]_r"
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usr << "<span class='notice'>You roll up your [src]'s sleeves.</span>"
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else
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body_parts_covered = initial(body_parts_covered)
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item_state_slots[slot_w_uniform_str] = "[worn_state]"
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usr << "<span class='notice'>You roll down your [src]'s sleeves.</span>"
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update_clothing_icon()
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/obj/item/clothing/under/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A)
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@@ -2,16 +2,22 @@
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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//w_class = 2.0
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//slot_flags = SLOT_EYES
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//var/vision_flags = 0
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//var/darkness_view = 0//Base human is 2
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w_class = 2.0
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slot_flags = SLOT_EYES
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var/vision_flags = 0
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var/darkness_view = 0//Base human is 2
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var/see_invisible = -1
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var/prescription = 0
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var/toggleable = 0
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var/off_state = "degoggles"
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var/active = 1
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var/activation_sound = 'sound/items/goggles_charge.ogg'
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var/obj/screen/overlay = null
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/obj/item/clothing/glasses/update_clothing_icon()
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_glasses()
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/obj/item/clothing/glasses/attack_self(mob/user)
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if(toggleable)
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@@ -82,6 +88,21 @@
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icon_state = "eyepatch"
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item_state = "eyepatch"
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body_parts_covered = 0
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var/eye = null
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/obj/item/clothing/glasses/eyepatch/verb/switcheye()
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set name = "Switch Eyepatch"
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set category = "Object"
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set src in usr
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if(!istype(usr, /mob/living)) return
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if(usr.stat) return
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eye = !eye
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if(eye)
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icon_state = "[icon_state]_r"
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else
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icon_state = initial(icon_state)
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update_clothing_icon()
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/obj/item/clothing/glasses/monocle
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name = "monocle"
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@@ -3,6 +3,7 @@
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icon_state = "black"
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item_state = "bl_suit"
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worn_state = "black"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/blackf
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name = "feminine black jumpsuit"
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@@ -16,18 +17,21 @@
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icon_state = "blue"
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item_state = "b_suit"
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worn_state = "blue"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/green
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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worn_state = "green"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/grey
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name = "grey jumpsuit"
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icon_state = "grey"
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item_state = "gy_suit"
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worn_state = "grey"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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@@ -37,30 +41,35 @@
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worn_state = "orange"
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has_sensor = 2
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sensor_mode = 3
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rolled_sleeves = 0
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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icon_state = "pink"
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item_state = "p_suit"
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worn_state = "pink"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/red
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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worn_state = "red"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/white
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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worn_state = "white"
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rolled_sleeves = 0
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/obj/item/clothing/under/color/yellow
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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worn_state = "yellow"
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rolled_sleeves = 0
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/obj/item/clothing/under/psyche
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name = "psychedelic jumpsuit"
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@@ -75,6 +84,7 @@
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icon_state = "lightblue"
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item_state = "b_suit"
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worn_state = "lightblue"
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rolled_sleeves = 0
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/obj/item/clothing/under/aqua
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name = "aqua jumpsuit"
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@@ -82,6 +92,7 @@
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icon_state = "aqua"
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item_state = "b_suit"
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worn_state = "aqua"
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rolled_sleeves = 0
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/obj/item/clothing/under/purple
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name = "purple jumpsuit"
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@@ -89,6 +100,7 @@
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icon_state = "purple"
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item_state = "p_suit"
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worn_state = "purple"
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rolled_sleeves = 0
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/obj/item/clothing/under/lightpurple
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name = "lightpurple jumpsuit"
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@@ -96,6 +108,7 @@
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icon_state = "lightpurple"
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item_state = "p_suit"
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worn_state = "lightpurple"
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rolled_sleeves = 0
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/obj/item/clothing/under/lightgreen
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name = "lightgreen jumpsuit"
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@@ -103,6 +116,7 @@
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icon_state = "lightgreen"
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item_state = "g_suit"
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worn_state = "lightgreen"
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rolled_sleeves = 0
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/obj/item/clothing/under/lightbrown
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name = "lightbrown jumpsuit"
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@@ -110,6 +124,7 @@
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icon_state = "lightbrown"
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item_state = "lb_suit"
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worn_state = "lightbrown"
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rolled_sleeves = 0
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/obj/item/clothing/under/brown
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name = "brown jumpsuit"
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@@ -117,6 +132,7 @@
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icon_state = "brown"
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item_state = "lb_suit"
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worn_state = "brown"
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rolled_sleeves = 0
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/obj/item/clothing/under/yellowgreen
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name = "yellowgreen jumpsuit"
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@@ -124,6 +140,7 @@
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icon_state = "yellowgreen"
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item_state = "y_suit"
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worn_state = "yellowgreen"
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rolled_sleeves = 0
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/obj/item/clothing/under/darkblue
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name = "darkblue jumpsuit"
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@@ -131,6 +148,7 @@
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icon_state = "darkblue"
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item_state = "b_suit"
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worn_state = "darkblue"
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rolled_sleeves = 0
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/obj/item/clothing/under/lightred
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name = "lightred jumpsuit"
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@@ -138,6 +156,7 @@
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icon_state = "lightred"
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item_state = "r_suit"
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worn_state = "lightred"
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rolled_sleeves = 0
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/obj/item/clothing/under/darkred
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name = "darkred jumpsuit"
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@@ -145,3 +164,4 @@
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icon_state = "darkred"
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item_state = "r_suit"
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worn_state = "darkred"
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rolled_sleeves = 0
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@@ -6,6 +6,7 @@
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icon_state = "ba_suit"
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item_state = "ba_suit"
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worn_state = "ba_suit"
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
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@@ -14,6 +15,7 @@
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icon_state = "captain"
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item_state = "b_suit"
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worn_state = "captain"
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/cargo
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@@ -22,6 +24,7 @@
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icon_state = "qm"
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item_state = "lb_suit"
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worn_state = "qm"
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/cargo/skirt
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name = "quartermaster's jumpskirt"
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@@ -29,6 +32,7 @@
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icon_state = "qmf"
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worn_state = "qmf"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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rolled_sleeves = -1
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/obj/item/clothing/under/rank/cargo/jeans
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name = "quartermaster's jumpjeans"
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@@ -41,6 +45,7 @@
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desc = "Jeeeaaans! They're comfy!"
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icon_state = "qmjf"
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worn_state = "qmjf"
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rolled_sleeves = -1
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/obj/item/clothing/under/rank/cargotech
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name = "cargo technician's jumpsuit"
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@@ -49,18 +54,21 @@
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item_state = "lb_suit"
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worn_state = "cargo"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/cargotech/skirt
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name = "cargo technician's jumpskirt"
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desc = "Skirrrrrts! They're comfy and easy to wear!"
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icon_state = "cargof"
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worn_state = "cargof"
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rolled_sleeves = -1
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/obj/item/clothing/under/rank/cargotech/jeans
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name = "cargo technician's jumpjeans"
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desc = "Jeeeaaans! They're comfy!"
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icon_state = "cargoj"
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worn_state = "cargoj"
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rolled_sleeves = -1
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/obj/item/clothing/under/rank/cargotech/jeans/female
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name = "cargo technician's jumpjeans"
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@@ -75,6 +83,7 @@
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icon_state = "chaplain"
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item_state = "bl_suit"
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worn_state = "chapblack"
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/chef
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@@ -83,6 +92,7 @@
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icon_state = "chef"
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item_state = "w_suit"
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worn_state = "chef"
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rolled_sleeves = 0
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/obj/item/clothing/under/rank/clown
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@@ -91,6 +101,7 @@
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icon_state = "clown"
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item_state = "clown"
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worn_state = "clown"
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rolled_sleeves = -1
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/obj/item/clothing/under/rank/head_of_personnel
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@@ -99,6 +110,7 @@
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icon_state = "hop"
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item_state = "b_suit"
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worn_state = "hop"
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rolled_sleeves = 0
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||||
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/obj/item/clothing/under/rank/head_of_personnel_whimsy
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desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
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@@ -106,6 +118,7 @@
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icon_state = "hopwhimsy"
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item_state = "b_suit"
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worn_state = "hopwhimsy"
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rolled_sleeves = 0
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||||
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||||
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/obj/item/clothing/under/rank/hydroponics
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@@ -115,6 +128,7 @@
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item_state = "g_suit"
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worn_state = "hydroponics"
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permeability_coefficient = 0.50
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rolled_sleeves = 0
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||||
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||||
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/obj/item/clothing/under/rank/internalaffairs
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@@ -123,6 +137,7 @@
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icon_state = "internalaffairs"
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item_state = "ba_suit"
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worn_state = "internalaffairs"
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||||
rolled_sleeves = 0
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||||
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||||
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||||
/obj/item/clothing/under/rank/janitor
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||||
@@ -132,6 +147,7 @@
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worn_state = "janitor"
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item_state = "janitor"
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||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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rolled_sleeves = 0
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||||
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||||
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||||
/obj/item/clothing/under/lawyer
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||||
@@ -209,3 +225,4 @@
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icon_state = "miner"
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item_state = "lb_suit"
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worn_state = "miner"
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||||
rolled_sleeves = 0
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||||
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||||
@@ -6,6 +6,7 @@
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||||
item_state = "g_suit"
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||||
worn_state = "chief"
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||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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||||
rolled_sleeves = 0
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||||
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||||
/obj/item/clothing/under/rank/chief_engineer/skirt
|
||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
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||||
@@ -13,6 +14,7 @@
|
||||
icon_state = "chieff"
|
||||
worn_state = "chieff"
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||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
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||||
/obj/item/clothing/under/rank/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
@@ -20,6 +22,7 @@
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
worn_state = "atmos"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt
|
||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||
@@ -27,6 +30,7 @@
|
||||
icon_state = "atmosf"
|
||||
worn_state = "atmosf"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
@@ -35,6 +39,7 @@
|
||||
item_state = "engi_suit"
|
||||
worn_state = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/skirt
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
|
||||
@@ -42,6 +47,7 @@
|
||||
icon_state = "enginef"
|
||||
worn_state = "enginef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||
@@ -49,9 +55,11 @@
|
||||
icon_state = "robotics"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
worn_state = "roboticsf"
|
||||
rolled_sleeves = -1
|
||||
|
||||
@@ -34,12 +34,14 @@
|
||||
worn_state = "sciencewhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/scientist/skirt
|
||||
name = "scientist's jumpskirt"
|
||||
icon_state = "sciencewhitef"
|
||||
worn_state = "sciencewhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
@@ -49,12 +51,14 @@
|
||||
worn_state = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/chemist/skirt
|
||||
name = "chemist's jumpskirt"
|
||||
icon_state = "chemistrywhitef"
|
||||
worn_state = "chemistrywhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/*
|
||||
* Medical
|
||||
@@ -67,6 +71,7 @@
|
||||
worn_state = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt
|
||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
@@ -74,6 +79,7 @@
|
||||
icon_state = "cmof"
|
||||
worn_state = "cmof"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
@@ -83,12 +89,14 @@
|
||||
worn_state = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist/skirt
|
||||
name = "geneticist's jumpskirt"
|
||||
icon_state = "geneticswhitef"
|
||||
worn_state = "geneticswhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
@@ -98,12 +106,14 @@
|
||||
worn_state = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/virologist/skirt
|
||||
name = "virologist's jumpskirt"
|
||||
icon_state = "virologywhitef"
|
||||
worn_state = "virologywhitef"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
@@ -114,6 +124,7 @@
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/nurse
|
||||
desc = "A dress commonly worn by the nursing staff in the medical department."
|
||||
@@ -124,6 +135,7 @@
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/orderly
|
||||
desc = "A white suit to be worn by medical attendants."
|
||||
@@ -133,6 +145,7 @@
|
||||
worn_state = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
@@ -142,12 +155,14 @@
|
||||
worn_state = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/medical/skirt
|
||||
name = "medical doctor's jumpskirt"
|
||||
icon_state = "medicalf"
|
||||
worn_state = "medicalf"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/medical/paramedic
|
||||
name = "short sleeve medical jumpsuit"
|
||||
@@ -155,13 +170,15 @@
|
||||
icon_state = "medical_short"
|
||||
item_state = "medical_short"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/medical/blue
|
||||
/obj/item/clothing/under/rank/medical/blue //Why are these not /obj/item/clothing/under/rank/medical/scrubs/ ?
|
||||
name = "medical scrubs"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
item_state = "b_suit"
|
||||
worn_state = "scrubsblue"
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/medical/green
|
||||
name = "medical scrubs"
|
||||
@@ -169,6 +186,7 @@
|
||||
icon_state = "scrubsgreen"
|
||||
item_state = "g_suit"
|
||||
worn_state = "scrubsgreen"
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/medical/purple
|
||||
name = "medical scrubs"
|
||||
@@ -176,6 +194,7 @@
|
||||
icon_state = "scrubspurple"
|
||||
item_state = "p_suit"
|
||||
worn_state = "scrubspurple"
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/medical/black
|
||||
name = "medical scrubs"
|
||||
@@ -183,6 +202,7 @@
|
||||
icon_state = "scrubsblack"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "scrubsblack"
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/psych
|
||||
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
||||
@@ -197,6 +217,7 @@
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
worn_state = "psychturtle"
|
||||
rolled_sleeves = 0
|
||||
|
||||
|
||||
/*
|
||||
@@ -210,6 +231,7 @@
|
||||
worn_state = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
@@ -219,6 +241,7 @@
|
||||
worn_state = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
@@ -228,6 +251,7 @@
|
||||
worn_state = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/virologist_new
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
@@ -236,4 +260,5 @@
|
||||
item_state = "w_suit"
|
||||
worn_state = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
rolled_sleeves = 0
|
||||
@@ -16,6 +16,7 @@
|
||||
worn_state = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/warden
|
||||
name = "warden's hat"
|
||||
@@ -31,6 +32,7 @@
|
||||
worn_state = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
name = "dispatcher's uniform"
|
||||
@@ -50,16 +52,19 @@
|
||||
worn_state = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
icon_state = "sec_corporate"
|
||||
//item_state = "sec_corporate"
|
||||
worn_state = "sec_corporate"
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/rank/warden/corp
|
||||
icon_state = "warden_corporate"
|
||||
//item_state = "warden_corporate"
|
||||
worn_state = "warden_corporate"
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/under/tactical
|
||||
name = "tactical jumpsuit"
|
||||
@@ -69,6 +74,7 @@
|
||||
worn_state = "swatunder"
|
||||
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
rolled_sleeves = -1
|
||||
|
||||
/*
|
||||
* Detective
|
||||
@@ -81,7 +87,9 @@
|
||||
worn_state = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
rolled_sleeves = 0
|
||||
|
||||
/*
|
||||
/obj/item/clothing/under/det/verb/rollup()
|
||||
set name = "Roll Suit Sleeves"
|
||||
set category = "Object"
|
||||
@@ -91,7 +99,7 @@
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform(1)
|
||||
H << "<span class='notice'>You roll the sleeves of your shirt [unrolled ? "up" : "down"]</span>"
|
||||
|
||||
*/
|
||||
/obj/item/clothing/under/det/grey
|
||||
icon_state = "detective2"
|
||||
worn_state = "detective2"
|
||||
@@ -119,6 +127,7 @@
|
||||
icon_state = "detective2_waistcoat"
|
||||
worn_state = "detective2_waistcoat"
|
||||
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
|
||||
|
||||
|
||||
/obj/item/clothing/head/det
|
||||
name = "fedora"
|
||||
@@ -149,11 +158,13 @@
|
||||
worn_state = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.8
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
//item_state = "hos_corporate"
|
||||
worn_state = "hos_corporate"
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
name = "Head of Security Hat"
|
||||
@@ -186,6 +197,7 @@
|
||||
item_state = "jensen"
|
||||
worn_state = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
rolled_sleeves = -1
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/jensen
|
||||
name = "armored trenchcoat"
|
||||
@@ -206,6 +218,7 @@
|
||||
icon_state = "officerblueclothes"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "officerblueclothes"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
@@ -213,6 +226,7 @@
|
||||
icon_state = "hosblueclothes"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "hosblueclothes"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/warden/navyblue
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
@@ -220,3 +234,4 @@
|
||||
icon_state = "wardenblueclothes"
|
||||
item_state = "ba_suit"
|
||||
worn_state = "wardenblueclothes"
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
icon_state = "sl_suit"
|
||||
worn_state = "sl_suit"
|
||||
item_state = "sl_suit"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
@@ -39,6 +40,7 @@
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
worn_state = "waiter"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
@@ -46,6 +48,7 @@
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
worn_state = "mailman"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/sexyclown
|
||||
name = "sexy-clown suit"
|
||||
@@ -54,6 +57,7 @@
|
||||
item_state = "clown"
|
||||
worn_state = "sexyclown"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
rolled_sleeves = -1 //Please never
|
||||
|
||||
/obj/item/clothing/under/rank/vice
|
||||
name = "vice officer's jumpsuit"
|
||||
@@ -106,6 +110,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
@@ -162,6 +167,7 @@
|
||||
icon_state = "gentlesuit"
|
||||
item_state = "gy_suit"
|
||||
worn_state = "gentlesuit"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
@@ -265,6 +271,7 @@
|
||||
item_state = "w_suit"
|
||||
worn_state = "sexymime"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
rolled_sleeves = -1 //Please never
|
||||
|
||||
/obj/item/clothing/under/gladiator
|
||||
name = "gladiator uniform"
|
||||
@@ -551,6 +558,7 @@
|
||||
icon_state = "mechanic"
|
||||
item_state = "lb_suit"
|
||||
worn_state = "mechanic"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/cheongsam
|
||||
name = "white cheongsam"
|
||||
|
||||
@@ -25,5 +25,4 @@
|
||||
item_state = "bl_suit"
|
||||
worn_state = "tactifool"
|
||||
siemens_coefficient = 1
|
||||
|
||||
|
||||
rolled_sleeves = 0
|
||||
|
||||
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Before Width: | Height: | Size: 309 KiB After Width: | Height: | Size: 403 KiB |
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Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 8.1 KiB |
Reference in New Issue
Block a user