mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
A first pass at more realistic w_class values
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@@ -297,7 +297,7 @@ var/global/list/PDA_Manifest = list()
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item_state = "beachball"
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density = 0
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anchored = 0
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w_class = 1.0
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w_class = 2.0
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force = 0.0
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throwforce = 0.0
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throw_speed = 1
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@@ -18,7 +18,7 @@
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icon = 'icons/obj/seeds.dmi'
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icon_state = "seed" // unknown plant seed - these shouldn't exist in-game
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flags = FPRINT | TABLEPASS
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w_class = 1.0 // Makes them pocketable
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w_class = 2.0 // Makes them pocketable
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var/mypath = "/obj/item/seeds"
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var/plantname = "Plants"
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var/productname = ""
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@@ -1205,7 +1205,7 @@
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force = 0
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flags = TABLEPASS
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throwforce = 1
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w_class = 1.0
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w_class = 2.0
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throw_speed = 1
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throw_range = 3
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plant_type = 1
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@@ -1229,7 +1229,7 @@
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force = 15
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flags = TABLEPASS
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throwforce = 1
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w_class = 1.0
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w_class = 2.0
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throw_speed = 1
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throw_range = 3
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plant_type = 1
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@@ -1251,7 +1251,7 @@
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force = 30
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flags = TABLEPASS
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throwforce = 1
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w_class = 1.0
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w_class = 2.0
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throw_speed = 1
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throw_range = 3
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plant_type = 1
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@@ -1417,7 +1417,7 @@
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle16"
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flags = FPRINT | TABLEPASS
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w_class = 1.0
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w_class = 2.0
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var/mutmod = 0
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var/yieldmod = 0
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New()
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@@ -31,7 +31,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 1.0
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w_class = 2.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -42,7 +42,7 @@
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icon = 'icons/obj/harvest.dmi'
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icon_state = "corncob"
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item_state = "corncob"
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w_class = 1.0
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w_class = 2.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -53,7 +53,7 @@
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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w_class = 1.0
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w_class = 2.0
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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@@ -90,7 +90,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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w_class = 1.0
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w_class = 2.0
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throw_speed = 4
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throw_range = 5
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@@ -117,7 +117,7 @@
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desc = "Better keep this safe."
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icon_state = "nucleardisk"
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item_state = "card-id"
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w_class = 1.0
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w_class = 2.0
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/*
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/obj/item/weapon/game_kit
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@@ -229,7 +229,7 @@
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icon_state = "large"
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sharp = 1
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desc = "Could probably be used as ... a throwing weapon?"
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w_class = 1.0
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w_class = 2.0
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force = 5.0
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throwforce = 8.0
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item_state = "shard-glass"
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@@ -400,8 +400,8 @@
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/obj/item/weapon/module/power_control
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name = "power control module"
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icon_state = "power_mod"
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desc = "Heavy-duty switching circuits for power control."
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m_amt = 50
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desc = "Heavy-duty switching circuits for power control."
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m_amt = 50
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g_amt = 50
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/obj/item/weapon/module/id_auth
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@@ -461,7 +461,7 @@
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icon = 'icons/obj/food.dmi'
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icon_state = "meat"
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flags = FPRINT | TABLEPASS | CONDUCT
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w_class = 1.0
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w_class = 2.0
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origin_tech = "biotech=2"
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/obj/item/weapon/hatchet
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