Merge branch 'master' into upstream-merge-9483

This commit is contained in:
cadyn
2021-02-27 15:21:23 -08:00
committed by GitHub
33 changed files with 129970 additions and 912 deletions
@@ -1,12 +1,8 @@
//////////////////////////////
//Contents: Ladders, Stairs.//
//////////////////////////////
/obj/structure/ladder
name = "ladder"
desc = "A ladder. You can climb it up and down."
icon_state = "ladder01"
icon = 'icons/obj/structures.dmi'
icon = 'icons/obj/structures/multiz.dmi'
density = 0
opacity = 0
anchored = 1
@@ -125,65 +121,3 @@
/obj/structure/ladder/updown
allowed_directions = UP|DOWN
icon_state = "ladder11"
/obj/structure/stairs
name = "Stairs"
desc = "Stairs leading to another deck. Not too useful if the gravity goes out."
icon = 'icons/obj/stairs.dmi'
density = 0
opacity = 0
anchored = 1
flags = ON_BORDER
layer = STAIRS_LAYER
/obj/structure/stairs/Initialize()
. = ..()
for(var/turf/turf in locs)
var/turf/simulated/open/above = GetAbove(turf)
if(!above)
warning("Stair created without level above: ([loc.x], [loc.y], [loc.z])")
return qdel(src)
if(!istype(above))
above.ChangeTurf(/turf/simulated/open)
/obj/structure/stairs/CheckExit(atom/movable/mover as mob|obj, turf/target as turf)
if(get_dir(loc, target) == dir && upperStep(mover.loc))
return FALSE
. = ..()
/obj/structure/stairs/Bumped(atom/movable/A)
// This is hackish but whatever.
var/turf/target = get_step(GetAbove(A), dir)
if(target.Enter(A, src)) // Pass src to be ignored to avoid infinate loop
A.forceMove(target)
if(isliving(A))
var/mob/living/L = A
if(L.pulling && !L.pulling.anchored)
L.pulling.forceMove(target)
/obj/structure/stairs/proc/upperStep(var/turf/T)
return (T == loc)
/obj/structure/stairs/CanPass(obj/mover, turf/source, height, airflow)
return airflow || !density
// type paths to make mapping easier.
/obj/structure/stairs/north
dir = NORTH
bound_height = 64
bound_y = -32
pixel_y = -32
/obj/structure/stairs/south
dir = SOUTH
bound_height = 64
/obj/structure/stairs/east
dir = EAST
bound_width = 64
bound_x = -32
pixel_x = -32
/obj/structure/stairs/west
dir = WEST
bound_width = 64
+4 -20
View File
@@ -358,24 +358,16 @@
for(var/atom/A in landing)
if(!A.CanPass(src, src.loc, 1, 0))
return FALSE
// TODO - Stairs should operate thru a different mechanism, not falling, to allow side-bumping.
// Now lets move there!
if(!Move(landing))
return 1
// Detect if we made a silent landing.
if(locate(/obj/structure/stairs) in landing)
if(isliving(src))
var/mob/living/L = src
if(L.pulling)
L.pulling.forceMove(landing)
return 1
else
var/atom/A = find_fall_target(oldloc, landing)
if(special_fall_handle(A) || !A || !A.check_impact(src))
return
fall_impact(A)
var/atom/A = find_fall_target(oldloc, landing)
if(special_fall_handle(A) || !A || !A.check_impact(src))
return
fall_impact(A)
/atom/movable/proc/special_fall_handle(var/atom/A)
return FALSE
@@ -446,14 +438,6 @@
/turf/space/check_impact(var/atom/movable/falling_atom)
return FALSE
// We return 1 without calling fall_impact in order to provide a soft landing. So nice.
// Note this really should never even get this far
/obj/structure/stairs/CheckFall(var/atom/movable/falling_atom)
return TRUE
/obj/structure/stairs/check_impact(var/atom/movable/falling_atom)
return FALSE
// Can't fall onto ghosts
/mob/observer/dead/CheckFall()
return FALSE
+10 -4
View File
@@ -55,8 +55,16 @@
GLOB.turf_entered_event.register(T, src, .proc/BelowOpenUpdated)
GLOB.turf_exited_event.register(T, src, .proc/BelowOpenUpdated)
/turf/simulated/open/Entered(var/atom/movable/mover)
/turf/simulated/open/Entered(var/atom/movable/mover, var/atom/oldloc)
. = ..()
// Going down stairs from the topstair piece
var/obj/structure/stairs/top/T = locate(/obj/structure/stairs/top) in oldloc
if(T && mover.dir == turn(T.dir, 180) && T.check_integrity())
T.use_stairs(mover, oldloc)
return
mover.fall()
/turf/simulated/open/proc/BelowOpenUpdated(turf/T, atom/movable/AM, old_loc)
@@ -187,6 +195,4 @@
for(var/obj/O in contents)
if(!O.CanFallThru(L, GetBelow(src)))
return TRUE // Can't fall through this, like lattice or catwalk.
if(!locate(/obj/structure/stairs) in GetBelow(src))
return FALSE // Falling on stairs is safe.
return ..()
return ..()