mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Another stack of runtime errors dealt with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@260 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -308,10 +308,11 @@
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var/turf/T = M.loc
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var/holding = M.equipped()
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sleep(time)
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if ((M.loc == T && M.equipped() == holding && !( M.stat )))
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return 1
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else
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return 0
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if(M)
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if ((M.loc == T && M.equipped() == holding && !( M.stat )))
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return 1
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else
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return 0
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/proc/hasvar(var/datum/A, var/varname)
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//Takes: Anything that could possibly have variables and a varname to check.
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@@ -4,7 +4,7 @@
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var/g_amt = 0 // glass
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var/w_amt = 0 // waster amounts
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animate_movement = 2
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var/throwforce = 0
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proc
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handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
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//Return: (NONSTANDARD)
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@@ -243,7 +243,6 @@
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var/force = null
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var/item_state = null
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var/damtype = "brute"
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var/throwforce = 10
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var/r_speed = 1.0
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var/health = null
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var/burn_point = null
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@@ -880,42 +880,44 @@
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delete = 0
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return null
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///
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if (prob((80 + (src.radduration / 2))))
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if ((src.strucblock != 2 || src.strucblock != 12 || src.strucblock != 8 || src.strucblock || 10) && prob (20))
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oldblock = src.strucblock
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block = miniscramble(block, src.radstrength, src.radduration)
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newblock = null
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if (src.strucblock > 1 && src.strucblock < 5)
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src.strucblock++
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else if (src.strucblock > 5 && src.strucblock < 14)
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src.strucblock--
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if (src.subblock == 1) newblock = block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 2) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 3) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + block
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tstructure2 = setblock(src.connected.occupant.dna.struc_enzymes, src.strucblock, newblock,3)
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src.connected.occupant.dna.struc_enzymes = tstructure2
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domutcheck(src.connected.occupant,src.connected)
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src.connected.occupant.radiation += (src.radstrength+src.radduration)
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src.strucblock = oldblock
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else
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if(src.connected.occupant)
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if (prob((80 + (src.radduration / 2))))
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if ((src.strucblock != 2 || src.strucblock != 12 || src.strucblock != 8 || src.strucblock || 10) && prob (20))
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oldblock = src.strucblock
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block = miniscramble(block, src.radstrength, src.radduration)
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newblock = null
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if (src.strucblock > 1 && src.strucblock < 5)
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src.strucblock++
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else if (src.strucblock > 5 && src.strucblock < 14)
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src.strucblock--
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if (src.subblock == 1) newblock = block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 2) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 3) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + block
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tstructure2 = setblock(src.connected.occupant.dna.struc_enzymes, src.strucblock, newblock,3)
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src.connected.occupant.dna.struc_enzymes = tstructure2
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domutcheck(src.connected.occupant,src.connected)
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src.connected.occupant.radiation += (src.radstrength+src.radduration)
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src.strucblock = oldblock
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else
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//
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block = miniscramble(block, src.radstrength, src.radduration)
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newblock = null
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if (src.subblock == 1) newblock = block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 2) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 3) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + block
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tstructure2 = setblock(src.connected.occupant.dna.struc_enzymes, src.strucblock, newblock,3)
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src.connected.occupant.dna.struc_enzymes = tstructure2
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domutcheck(src.connected.occupant,src.connected)
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src.connected.occupant.radiation += (src.radstrength+src.radduration)
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else
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if (prob(80-src.radduration))
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randmutb(src.connected.occupant)
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domutcheck(src.connected.occupant,src.connected)
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block = miniscramble(block, src.radstrength, src.radduration)
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newblock = null
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if (src.subblock == 1) newblock = block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 2) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),3,1)
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if (src.subblock == 3) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),1,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.strucblock,3),2,1) + block
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tstructure2 = setblock(src.connected.occupant.dna.struc_enzymes, src.strucblock, newblock,3)
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src.connected.occupant.dna.struc_enzymes = tstructure2
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domutcheck(src.connected.occupant,src.connected)
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src.connected.occupant.radiation += (src.radstrength+src.radduration)
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else
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randmuti(src.connected.occupant)
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updateappearance(src.connected.occupant,src.connected.occupant.dna.uni_identity)
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src.connected.occupant.radiation += ((src.radstrength*2)+src.radduration)
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if (prob(80-src.radduration))
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randmutb(src.connected.occupant)
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domutcheck(src.connected.occupant,src.connected)
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else
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randmuti(src.connected.occupant)
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updateappearance(src.connected.occupant,src.connected.occupant.dna.uni_identity)
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src.connected.occupant.radiation += ((src.radstrength*2)+src.radduration)
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///
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dopage(src,"strucmenu")
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src.delete = 0
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@@ -179,7 +179,8 @@
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var/changelingwin = 1
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var/changeling_name
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var/totalabsorbed = 0
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totalabsorbed = changeling.current.absorbed_dna.len
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if (changeling.current)
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totalabsorbed = changeling.current.absorbed_dna.len
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if(changeling.current)
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changeling_name = "[changeling.current.real_name] (played by [changeling.key])"
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@@ -342,10 +342,12 @@
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*/
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// These reagents are copied from the sleepy-pen, testing for the changeling super-sting bio upgrade
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T.reagents.add_reagent("stoxin", 100)
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T.reagents.add_reagent("impedrezene", 100)
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T.reagents.add_reagent("cryptobiolin", 100)
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if (T.reagents)
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T.reagents.add_reagent("stoxin", 100)
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T.reagents.add_reagent("impedrezene", 100)
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T.reagents.add_reagent("cryptobiolin", 100)
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else
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usr << "This is a debug message you are getting because you have attempted to sting something that lacks a reagent container. Bug the guy that did the changeling code until he fixes it."
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usr.verbs -= /client/proc/changeling_neurotoxic_sting
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@@ -366,7 +368,11 @@
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usr << "\blue We stealthily sting [T]."
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spawn(50) //Give the changeling a chance to calmly walk away before the target FREAKS THE FUCK OUT
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if (T.reagents)
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T.reagents.add_reagent("space_drugs", 5)
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else
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usr << "This is a debug message you are getting because you have attempted to sting something that lacks a reagent container. Bug the guy that did the changeling code until he fixes it."
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usr.verbs -= /client/proc/changeling_hallucinogenic_sting
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@@ -54,10 +54,10 @@
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/datum/game_mode/proc/equip_traitor(mob/living/carbon/human/traitor_mob)
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if (!istype(traitor_mob))
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return
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if (traitor_mob.mind.assigned_role == "Clown")
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traitor_mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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traitor_mob.mutations &= ~16
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if (traitor_mob.mind)
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if (traitor_mob.mind.assigned_role == "Clown")
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traitor_mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
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traitor_mob.mutations &= ~16
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// generate list of radio freqs
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var/freq = 1441
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var/list/freqlist = list()
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@@ -57,11 +57,12 @@ obj/hud/New(var/type = 0)
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// if(mymob:w_radio) mymob:w_radio:screen_loc = ui_headset
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if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
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else
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if(mymob:shoes) mymob:shoes:screen_loc = null
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if(mymob:gloves) mymob:gloves:screen_loc = null
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if(mymob:ears) mymob:ears:screen_loc = null
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if(istype(mymob, /mob/living/carbon/human))
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if(mymob:shoes) mymob:shoes:screen_loc = null
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if(mymob:gloves) mymob:gloves:screen_loc = null
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if(mymob:ears) mymob:ears:screen_loc = null
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// if(mymob:w_radio) mymob:w_radio:screen_loc = null
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if(mymob:glasses) mymob:glasses:screen_loc = null
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if(mymob:glasses) mymob:glasses:screen_loc = null
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/obj/hud/var/show_otherinventory = 1
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@@ -7,7 +7,6 @@
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var/volume = 0
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var/destroyed = 0
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var/throwforce = 0
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var/maximum_pressure = 90*ONE_ATMOSPHERE
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@@ -8,7 +8,6 @@
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var/datum/ai_laws/laws = new /datum/ai_laws/asimov
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var/obj/item/weapon/circuitboard/circuit = null
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var/obj/item/brain/brain = null
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var/throwforce = 0
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/obj/AIcore/attackby(obj/item/weapon/P as obj, mob/user as mob)
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@@ -288,7 +288,8 @@ Pod/Blast Doors computer
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t1 = input("Enter a custom job assignment.","Assignment")
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else
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src.modify.access = get_access(t1)
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src.modify.assignment = t1
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if (src.modify)
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src.modify.assignment = t1
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if (href_list["reg"])
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if (src.authenticated)
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var/t2 = src.modify
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@@ -32,15 +32,16 @@
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user.visible_message("\red [user] starts to put [G.affecting] into the gibber!")
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src.add_fingerprint(user)
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sleep(30)
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if(G.affecting)
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user.visible_message("\red [user] stuffs [G.affecting] into the gibber!")
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var/mob/M = G.affecting
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if(M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.loc = src
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src.occupant = M
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del(G)
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if(G)
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if(G.affecting)
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user.visible_message("\red [user] stuffs [G.affecting] into the gibber!")
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var/mob/M = G.affecting
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if(M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.loc = src
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src.occupant = M
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del(G)
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/obj/machinery/gibber/verb/eject()
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set src in oview(1)
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@@ -272,7 +272,10 @@ Please clean it before use!</TT><BR>
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V.show_message(text("\blue The microwave turns on."))
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for(var/datum/recipe/R in src.available_recipes) //Look through the recipe list we made above
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if(src.egg_amount == R.egg_amount && src.flour_amount == R.flour_amount && src.monkeymeat_amount == R.monkeymeat_amount && src.humanmeat_amount == R.humanmeat_amount && src.donkpocket_amount == R.donkpocket_amount && src.xenomeat_amount == R.xenomeat_amount) // Check if it's an accepted recipe
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if(R.extra_item == null || src.extra_item.type == R.extra_item) // Just in case the recipe doesn't have an extra item in it
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var/thing
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if(src.extra_item)
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if (src.extra_item.type == R.extra_item) thing = 1
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if(R.extra_item == null || thing) // Just in case the recipe doesn't have an extra item in it
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src.egg_amount = 0 // If so remove all the eggs
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src.flour_amount = 0 // And the flour
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src.water_amount = 0 //And the water
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@@ -280,16 +280,17 @@
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del(M)
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else if (istype(M,/mob/living) && !(M:client)) //
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spawn(0)
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var/i
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M:stunned = 100
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for(i=0, i<10, i++)
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sleep(10)
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M:fireloss += 50
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new /obj/decal/ash(M:loc)
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for (var/obj/item/weapon/W in M)
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if (prob(10))
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W.loc = M:loc
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del(M)
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if(M)
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var/i
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M:stunned = 100
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for(i=0, i<10, i++)
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sleep(10)
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M:fireloss += 50
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new /obj/decal/ash(M:loc)
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for (var/obj/item/weapon/W in M)
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if (prob(10))
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W.loc = M:loc
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del(M)
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for (var/mob/M in viewers(user))
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M.show_message("\red You hear a roar as the crematorium activates.", 1)
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spawn(100)
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@@ -34,26 +34,15 @@ var/list/cultists = list()
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..()
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return
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attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/tome) && cultists.Find(user))
|
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user << "You retrace your steps, carefully undoing the lines of the rune."
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del(src)
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return
|
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else if(istype(I, /obj/item/weapon/storage/bible) && usr.mind && (usr.mind.assigned_role == "Chaplain"))
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user << "\blue You banish the vile magic with the blessing of God!"
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del(src)
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return
|
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return
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|
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|
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attack_hand(mob/user as mob)
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if(!cultists.Find(user))
|
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user << "You can't mouth the arcane scratchings without fumbling over them."
|
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return
|
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if(!word1 || !word2 || !word3 || prob(usr.brainloss))
|
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if(!word1 || !word2 || !word3)
|
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return fizzle()
|
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|
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if(word1 == "ire" && word2 == "ego")
|
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usr.say("Sas'so c'arta forbici!")
|
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for(var/obj/rune/R in world)
|
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if(R == src)
|
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continue
|
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@@ -64,19 +53,16 @@ var/list/cultists = list()
|
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return
|
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return fizzle()
|
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if(word1 == "nahlizet" && word2 == "veri" && word3 == "certum")
|
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usr.say("N'ath reth sh'yro eth d'raggathnor!")
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for (var/mob/V in viewers(src))
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V.show_message("\red There's a flash of red light. The rune disappears, and in its place a book lies", 3, "\red You hear a pop and smell ozone.", 2)
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new /obj/item/weapon/tome(src.loc)
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del(src)
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/*
|
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if(word1 == "ire" && word2 == "certum" && word3 == "jatkaa")
|
||||
/*
|
||||
var/list/temprunes = list()
|
||||
var/list/runes = list()
|
||||
for(var/obj/rune/R in world)
|
||||
if(istype(R, /obj/rune))
|
||||
if(R.word1 == "ire" && R.word2 == "certum" && R.word3 == "jatkaa")
|
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if(R.word1 == "nahlizet" && R.word2 == "veri" && R.word3 == "certum")
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runes.Add(R)
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var/atom/a = get_turf_loc(R)
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temprunes.Add(a.loc)
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@@ -85,13 +71,13 @@ var/list/cultists = list()
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return fizzle()
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var/selection_position = temprunes.Find(chosen)
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var/obj/rune/chosenrune = runes[selection_position]
|
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user.client.eye = chosenrune
|
||||
// user.client.eye = chosenrune
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user:current = chosenrune
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||||
user.reset_view(chosenrune)
|
||||
*/
|
||||
|
||||
return
|
||||
*/
|
||||
if(word1 == "jatkaa" && word2 == "veri" && word3 == "ego")
|
||||
usr.say("Mah'weyh pleggh at e'ntrath!")
|
||||
for(var/mob/M in src.loc)
|
||||
if(cultists.Find(M))
|
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return fizzle()
|
||||
@@ -103,7 +89,6 @@ var/list/cultists = list()
|
||||
M<< "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
||||
return
|
||||
if(word1 == "certum" && word2 == "jatkaa" && word3 == "ego")
|
||||
usr.say("Tok-lyr rqa'nap g'lt-ulotf!")
|
||||
var/cultist_count = 0
|
||||
for(var/mob/M in orange(1,src))
|
||||
if(cultists.Find(M))
|
||||
@@ -119,198 +104,9 @@ var/list/cultists = list()
|
||||
return
|
||||
else
|
||||
return fizzle()
|
||||
if(word1 == "nahlizet" && word2 == "ire" && word3 == "certum")
|
||||
usr.say("ta'gh fara'qha fel d'amar det!")
|
||||
playsound(src.loc, 'Welder2.ogg', 25, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
|
||||
var/rune = src // detaching the proc - in theory
|
||||
src = null
|
||||
|
||||
var/obj/overlay/pulse = new/obj/overlay ( T )
|
||||
pulse.icon = 'effects.dmi'
|
||||
pulse.icon_state = "emppulse"
|
||||
pulse.name = "emp pulse"
|
||||
pulse.anchored = 1
|
||||
spawn(20)
|
||||
del(pulse)
|
||||
|
||||
for(var/obj/item/weapon/W in range(world.view-1, T))
|
||||
|
||||
if (istype(W, /obj/item/assembly/m_i_ptank) || istype(W, /obj/item/assembly/r_i_ptank) || istype(W, /obj/item/assembly/t_i_ptank))
|
||||
|
||||
var/fuckthis
|
||||
if(istype(W:part1,/obj/item/weapon/tank/plasma))
|
||||
fuckthis = W:part1
|
||||
fuckthis:ignite()
|
||||
if(istype(W:part2,/obj/item/weapon/tank/plasma))
|
||||
fuckthis = W:part2
|
||||
fuckthis:ignite()
|
||||
if(istype(W:part3,/obj/item/weapon/tank/plasma))
|
||||
fuckthis = W:part3
|
||||
fuckthis:ignite()
|
||||
|
||||
|
||||
for(var/mob/living/M in viewers(world.view-1, T))
|
||||
|
||||
if(!istype(M, /mob/living)) continue
|
||||
|
||||
if (istype(M, /mob/living/silicon))
|
||||
M.fireloss += 25
|
||||
flick("noise", M:flash)
|
||||
M << "\red <B>*BZZZT*</B>"
|
||||
M << "\red Warning: Electromagnetic pulse detected."
|
||||
if(istype(M, /mob/living/silicon/ai))
|
||||
if (prob(30))
|
||||
switch(pick(1,2,3)) //Add Random laws.
|
||||
if(1)
|
||||
M:cancel_camera()
|
||||
if(2)
|
||||
M:lockdown()
|
||||
if(3)
|
||||
M:ai_call_shuttle()
|
||||
continue
|
||||
|
||||
|
||||
M << "\red <B>Your equipment malfunctions.</B>" //Yeah, i realise that this WILL
|
||||
//show if theyre not carrying anything
|
||||
//that is affected. lazy.
|
||||
if (locate(/obj/item/weapon/cloaking_device, M))
|
||||
for(var/obj/item/weapon/cloaking_device/S in M)
|
||||
S.active = 0
|
||||
S.icon_state = "shield0"
|
||||
|
||||
if (locate(/obj/item/weapon/gun/energy, M))
|
||||
for(var/obj/item/weapon/gun/energy/G in M)
|
||||
G.charges = 0
|
||||
G.update_icon()
|
||||
|
||||
if ((istype(M, /mob/living/carbon/human)) && (istype(M:glasses, /obj/item/clothing/glasses/thermal)))
|
||||
M << "\red <B>Your thermals malfunction.</B>"
|
||||
M.eye_blind = 3
|
||||
M.eye_blurry = 5
|
||||
M.disabilities |= 1
|
||||
spawn(100)
|
||||
M.disabilities &= ~1
|
||||
|
||||
if (locate(/obj/item/device/radio, M))
|
||||
for(var/obj/item/device/radio/R in M) //Add something for the intercoms.
|
||||
R.broadcasting = 0
|
||||
R.listening = 0
|
||||
|
||||
if (locate(/obj/item/device/flash, M))
|
||||
for(var/obj/item/device/flash/F in M) //Add something for the intercoms.
|
||||
F.attack_self()
|
||||
|
||||
if (locate(/obj/item/weapon/baton, M))
|
||||
for(var/obj/item/weapon/baton/B in M) //Add something for the intercoms.
|
||||
B.charges = 0
|
||||
|
||||
if(locate(/obj/item/clothing/under/chameleon, M))
|
||||
for(var/obj/item/clothing/under/chameleon/C in M) //Add something for the intercoms.
|
||||
M << "\red <B>Your jumpsuit malfunctions</B>"
|
||||
C.name = "psychedelic"
|
||||
C.desc = "Groovy!"
|
||||
C.icon_state = "psyche"
|
||||
C.color = "psyche"
|
||||
spawn(200)
|
||||
C.name = "Black Jumpsuit"
|
||||
C.icon_state = "bl_suit"
|
||||
C.color = "black"
|
||||
C.desc = null
|
||||
|
||||
M << "\red <B>BZZZT</B>"
|
||||
|
||||
|
||||
for(var/obj/machinery/A in range(world.view-1, T))
|
||||
A.use_power(7500)
|
||||
|
||||
var/obj/overlay/pulse2 = new/obj/overlay ( A.loc )
|
||||
pulse2.icon = 'effects.dmi'
|
||||
pulse2.icon_state = "empdisable"
|
||||
pulse2.name = "emp sparks"
|
||||
pulse2.anchored = 1
|
||||
pulse2.dir = pick(cardinal)
|
||||
|
||||
spawn(10)
|
||||
del(pulse2)
|
||||
|
||||
if(istype(A, /obj/machinery/turret))
|
||||
A:enabled = 0
|
||||
A:lasers = 0
|
||||
A:power_change()
|
||||
|
||||
if(istype(A, /obj/machinery/computer) && prob(20))
|
||||
A:set_broken()
|
||||
|
||||
if(istype(A, /obj/machinery/firealarm) && prob(50))
|
||||
A:alarm()
|
||||
|
||||
if(istype(A, /obj/machinery/power/smes))
|
||||
A:online = 0
|
||||
A:charging = 0
|
||||
A:output = 0
|
||||
A:charge -= 1e6
|
||||
if (A:charge < 0)
|
||||
A:charge = 0
|
||||
spawn(100)
|
||||
A:output = initial(A:output)
|
||||
A:charging = initial(A:charging)
|
||||
A:online = initial(A:online)
|
||||
|
||||
if(istype(A, /obj/machinery/door))
|
||||
if(prob(20) && (istype(A,/obj/machinery/door/airlock) || istype(A,/obj/machinery/door/window)) )
|
||||
A:open()
|
||||
if(prob(40))
|
||||
if(A:secondsElectrified != 0) continue
|
||||
A:secondsElectrified = -1
|
||||
spawn(300)
|
||||
A:secondsElectrified = 0
|
||||
|
||||
if(istype(A, /obj/machinery/power/apc))
|
||||
if(A:cell)
|
||||
A:cell:charge -= 1000
|
||||
if (A:cell:charge < 0)
|
||||
A:cell:charge = 0
|
||||
A:lighting = 0
|
||||
A:equipment = 0
|
||||
A:environ = 0
|
||||
spawn(600)
|
||||
A:equipment = 3
|
||||
A:environ = 3
|
||||
|
||||
if(istype(A, /obj/machinery/camera))
|
||||
A.icon_state = "cameraemp"
|
||||
A:network = null //Not the best way but it will do. I think.
|
||||
spawn(900)
|
||||
A:network = initial(A:network)
|
||||
A:icon_state = initial(A:icon_state)
|
||||
for(var/mob/living/silicon/ai/O in world)
|
||||
if (O.current == A)
|
||||
O.cancel_camera()
|
||||
O << "Your connection to the camera has been lost."
|
||||
for(var/mob/O in world)
|
||||
if (istype(O.machine, /obj/machinery/computer/security))
|
||||
var/obj/machinery/computer/security/S = O.machine
|
||||
if (S.current == A)
|
||||
O.machine = null
|
||||
S.current = null
|
||||
O.reset_view(null)
|
||||
O << "The screen bursts into static."
|
||||
|
||||
if(istype(A, /obj/machinery/clonepod))
|
||||
A:malfunction()
|
||||
del(rune)
|
||||
return
|
||||
else
|
||||
return fizzle()
|
||||
|
||||
|
||||
proc
|
||||
fizzle()
|
||||
usr.say(pick("B'ADMINES SP'WNIN SH'T","IC'IN O'OC","RO'SHA'M I'SA GRI'FF'N ME'AI","TOX'IN'S O'NM FI'RAH","IA BL'AME TOX'IN'S","FIR'A NON'AN RE'SONA","A'OI I'RS ROUA'GE","LE'OAN JU'STA SP'A'C Z'EE SH'EF","IA PT'WOBEA'RD, IA A'DMI'NEH'LP"))
|
||||
for (var/mob/V in viewers(src))
|
||||
V.show_message("\red The markings pulse with a small burst of light, then fall dark.", 3, "\red You hear a faint fizzle.", 2)
|
||||
return
|
||||
@@ -319,17 +115,13 @@ var/list/cultists = list()
|
||||
if(word1 == "ire" && word2 == "ego")
|
||||
icon_state = "2"
|
||||
return
|
||||
if(word1 == "jatkaa" && word2 == "veri" && word3 == "ego")
|
||||
if(word1 == "nahlizet" && word2 == "veri" && word3 == "certum")
|
||||
icon_state = "3"
|
||||
return
|
||||
if(word1 == "certum" && word2 == "jatkaa" && word3 == "ego")
|
||||
icon_state = "3"
|
||||
src.icon += rgb(100, 0 , 150)
|
||||
return
|
||||
if(word1 == "nahlizet" && word2 == "ire" && word3 == "certum")
|
||||
icon_state = "2"
|
||||
src.icon += rgb(0, 50 , 0)
|
||||
return
|
||||
icon_state = "1"
|
||||
|
||||
|
||||
@@ -343,37 +135,26 @@ var/list/cultists = list()
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(cultists.Find(user))
|
||||
var/C = 0
|
||||
for(var/obj/rune/N in world)
|
||||
C++
|
||||
if (C>=25)
|
||||
switch(alert("The cloth of reality can't take that much of a strain. By creating another rune, you risk locally tearing reality apart, which would prove fatal to you. Do you still wish to scribe the rune?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(prob(C*5-100))
|
||||
usr.emote("scream")
|
||||
user << "\red A tear momentarily appears in reality. Before it closes, you catch a glimpse of that which lies beyond. That proves to be too much for your mind."
|
||||
usr.gib(1)
|
||||
return
|
||||
if("No")
|
||||
return
|
||||
else
|
||||
if(alert("Scribe a rune?",,"Yes","No")=="No")
|
||||
return
|
||||
var/choice = input("Scribe a rune on the ground here?", "Rune Scribing") in list("Yes", "No")
|
||||
if(choice == "No")
|
||||
return
|
||||
var/w1
|
||||
var/w2
|
||||
var/w3
|
||||
var/list/words = list("ire", "ego", "nahlizet", "certum", "veri", "jatkaa")
|
||||
var/w1 = input("Write your first rune:", "Rune Scribing") in words
|
||||
var/w2 = input("Write your second rune:", "Rune Scribing") in words
|
||||
var/w3 = input("Write your third rune:", "Rune Scribing") in words
|
||||
if(usr)
|
||||
w1 = input("Write your first rune:", "Rune Scribing") in words
|
||||
if(usr)
|
||||
w2 = input("Write your second rune:", "Rune Scribing") in words
|
||||
if(usr)
|
||||
w3 = input("Write your third rune:", "Rune Scribing") in words
|
||||
var/obj/rune/R = new /obj/rune(user.loc)
|
||||
R.word1 = w1
|
||||
R.word2 = w2
|
||||
R.word3 = w3
|
||||
R.check_icon()
|
||||
for (var/mob/V in viewers(src))
|
||||
V.show_message("\red [user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "\red You hear chanting.", 2)
|
||||
user << "\red You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world."
|
||||
user.bruteloss += 1
|
||||
if(do_after(user, 50))
|
||||
var/obj/rune/R = new /obj/rune(user.loc)
|
||||
user << "\red You finish drawing the arcane markings of the Geometer."
|
||||
R.word1 = w1
|
||||
R.word2 = w2
|
||||
R.word3 = w3
|
||||
R.check_icon()
|
||||
V.show_message("\red [user] slices open a finger and paints symbols on the floor.", 3, "\red You hear someone drawing on a surface.", 2)
|
||||
return
|
||||
else
|
||||
user << "The book seems full of illegible scribbles. Is this a joke?"
|
||||
@@ -381,10 +162,7 @@ var/list/cultists = list()
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
if(!cultists.Find(usr))
|
||||
usr << "An old, dusty tome with frayed edges and a sinister looking cover."
|
||||
else
|
||||
usr << "The scriptures of Nar-Sie, The One Who Sees, The Geometer of Blood. Contains the details of every ritual his followers could think of. Most of these are useless, though."
|
||||
usr << "An old, dusty tome with frayed edges and a sinister looking cover."
|
||||
|
||||
|
||||
/obj/item/weapon/paperscrap
|
||||
|
||||
@@ -79,8 +79,9 @@
|
||||
if(href_list["open"])
|
||||
toggle_valve()
|
||||
if(href_list["rem_device"])
|
||||
attached_device.loc = get_turf(src)
|
||||
attached_device = null
|
||||
if(attached_device)
|
||||
attached_device.loc = get_turf(src)
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
@@ -1206,30 +1206,31 @@ Code:
|
||||
|
||||
else if (href_list["detonate"] && istype(src.cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
var/obj/item/device/pda/P = locate(href_list["detonate"])
|
||||
if (!P.toff && src.cartridge:shock_charges > 0)
|
||||
src.cartridge:shock_charges--
|
||||
if(P)
|
||||
if (!P.toff && src.cartridge:shock_charges > 0)
|
||||
src.cartridge:shock_charges--
|
||||
|
||||
var/difficulty = 0
|
||||
var/difficulty = 0
|
||||
|
||||
if (!isnull(P.cartridge))
|
||||
difficulty += P.cartridge.access_medical
|
||||
difficulty += P.cartridge.access_security
|
||||
difficulty += P.cartridge.access_engine
|
||||
difficulty += P.cartridge.access_clown
|
||||
difficulty += P.cartridge.access_janitor
|
||||
difficulty += P.cartridge.access_manifest * 2
|
||||
else
|
||||
difficulty += 2
|
||||
if (!isnull(P.cartridge))
|
||||
difficulty += P.cartridge.access_medical
|
||||
difficulty += P.cartridge.access_security
|
||||
difficulty += P.cartridge.access_engine
|
||||
difficulty += P.cartridge.access_clown
|
||||
difficulty += P.cartridge.access_janitor
|
||||
difficulty += P.cartridge.access_manifest * 2
|
||||
else
|
||||
difficulty += 2
|
||||
|
||||
if ((prob(difficulty * 12)) || (P.uplink))
|
||||
usr.show_message("\red An error flashes on your [src].", 1)
|
||||
else if (prob(difficulty * 3))
|
||||
usr.show_message("\red Energy feeds back into your [src]!", 1)
|
||||
src.explode()
|
||||
else
|
||||
usr.show_message("\blue Success!", 1)
|
||||
P.explode()
|
||||
src.updateUsrDialog()
|
||||
if ((prob(difficulty * 12)) || (P.uplink))
|
||||
usr.show_message("\red An error flashes on your [src].", 1)
|
||||
else if (prob(difficulty * 3))
|
||||
usr.show_message("\red Energy feeds back into your [src]!", 1)
|
||||
src.explode()
|
||||
else
|
||||
usr.show_message("\blue Success!", 1)
|
||||
P.explode()
|
||||
src.updateUsrDialog()
|
||||
|
||||
else if (href_list["sendhonk"] && istype(src.cartridge, /obj/item/weapon/cartridge/clown))
|
||||
var/obj/item/device/pda/P = locate(href_list["sendhonk"])
|
||||
|
||||
@@ -71,9 +71,10 @@ MOP
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\red <B>[user] begins to clean [A]</B>"), 1)
|
||||
sleep(20)
|
||||
user << "\blue You have finished mopping!"
|
||||
var/turf/U = A.loc
|
||||
src.reagents.reaction(U)
|
||||
if(A)
|
||||
user << "\blue You have finished mopping!"
|
||||
var/turf/U = A.loc
|
||||
src.reagents.reaction(U)
|
||||
if(A) del(A)
|
||||
mopcount++
|
||||
|
||||
|
||||
@@ -92,15 +92,16 @@ obj/structure
|
||||
if (src.icon_state == "reinforced") //Time to finalize!
|
||||
user << "\blue Now finalising reinforced wall."
|
||||
sleep(50)
|
||||
if(get_turf(user) == T)
|
||||
user << "\blue Wall fully reinforced!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithRWall()
|
||||
W:amount--
|
||||
if (W:amount <= 0)
|
||||
del(W)
|
||||
del(src)
|
||||
return
|
||||
if(W)
|
||||
if(get_turf(user) == T)
|
||||
user << "\blue Wall fully reinforced!"
|
||||
var/turf/Tsrc = get_turf(src)
|
||||
Tsrc.ReplaceWithRWall()
|
||||
W:amount--
|
||||
if (W:amount <= 0)
|
||||
del(W)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
user << "\blue Now reinforcing girders"
|
||||
sleep(60)
|
||||
|
||||
@@ -434,11 +434,13 @@
|
||||
return
|
||||
var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank( user )
|
||||
R.part1 = S.part1
|
||||
S.part1.loc = R
|
||||
S.part1.master = R
|
||||
if (S.part1)
|
||||
S.part1.loc = R
|
||||
S.part1.master = R
|
||||
R.part2 = S.part2
|
||||
S.part2.loc = R
|
||||
S.part2.master = R
|
||||
if (S.part2)
|
||||
S.part2.loc = R
|
||||
S.part2.master = R
|
||||
S.layer = initial(S.layer)
|
||||
if (user.client)
|
||||
user.client.screen -= S
|
||||
|
||||
@@ -337,10 +337,10 @@
|
||||
playsound(src.loc, 'Welder.ogg', 100, 1)
|
||||
|
||||
sleep(100)
|
||||
|
||||
if ((user.loc == T && user.equipped() == W))
|
||||
user << "\blue You disassembled the outer wall plating."
|
||||
dismantle_wall()
|
||||
if (istype(src, /turf/simulated/wall))
|
||||
if ((user.loc == T && user.equipped() == W))
|
||||
user << "\blue You disassembled the outer wall plating."
|
||||
dismantle_wall()
|
||||
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -685,12 +685,13 @@ var/showadminmessages = 1
|
||||
if(M.mind in current_mode.traitors)
|
||||
var/datum/mind/antagonist = M.mind
|
||||
var/t = ""
|
||||
for(var/datum/objective/OB in antagonist.objectives)
|
||||
t += "[OB.explanation_text]\n"
|
||||
if(antagonist.objectives.len == 0)
|
||||
t = "None defined."
|
||||
alert("Is a Traitor. Objective(s):\n[t]", "[M.key]")
|
||||
return
|
||||
if(antagonist)
|
||||
for(var/datum/objective/OB in antagonist.objectives)
|
||||
t += "[OB.explanation_text]\n"
|
||||
if(antagonist.objectives.len == 0)
|
||||
t = "None defined."
|
||||
alert("Is a Traitor. Objective(s):\n[t]", "[M.key]")
|
||||
return
|
||||
|
||||
//they're nothing so turn them into a traitor!
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/silicon/ai))
|
||||
@@ -1888,31 +1889,35 @@ var/showadminmessages = 1
|
||||
if(!objective)
|
||||
return
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/N = M
|
||||
ticker.mode.equip_traitor(N)
|
||||
if(M.mind)
|
||||
var/mob/living/carbon/human/N = M
|
||||
ticker.mode.equip_traitor(N)
|
||||
|
||||
ticker.mode.traitors += M.mind
|
||||
M.mind.special_role = "traitor"
|
||||
ticker.mode.traitors += M.mind
|
||||
|
||||
var/datum/objective/custom_objective = new(objective)
|
||||
custom_objective.owner = M.mind
|
||||
M.mind.objectives += custom_objective
|
||||
M.mind.special_role = "traitor"
|
||||
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = M.mind
|
||||
M.mind.objectives += escape_objective
|
||||
var/datum/objective/custom_objective = new(objective)
|
||||
custom_objective.owner = M.mind
|
||||
M.mind.objectives += custom_objective
|
||||
|
||||
M << "<B>You are the traitor.</B>"
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = M.mind
|
||||
M.mind.objectives += escape_objective
|
||||
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/OBJ in M.mind.objectives)
|
||||
M << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
|
||||
obj_count++
|
||||
M << "<B>You are the traitor.</B>"
|
||||
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/OBJ in M.mind.objectives)
|
||||
M << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
|
||||
obj_count++
|
||||
|
||||
//to stop spamming during traitor all secret
|
||||
if(mode)
|
||||
log_admin("[key_name(usr)] has made [key_name(M)] a traitor.")
|
||||
message_admins("\blue [key_name_admin(usr)] has made [key_name_admin(M)] a traitor. Objective is: [objective]", 1)
|
||||
if(mode)
|
||||
log_admin("[key_name(usr)] has made [key_name(M)] a traitor.")
|
||||
message_admins("\blue [key_name_admin(usr)] has made [key_name_admin(M)] a traitor. Objective is: [objective]", 1)
|
||||
else
|
||||
usr << "This guy doesn't have a mind datum, traitoring him doesn't work right."
|
||||
else if (istype(M, /mob/living/silicon/ai))
|
||||
ticker.mode.traitors += M.mind
|
||||
M.mind.special_role = "traitor"
|
||||
|
||||
@@ -8,10 +8,11 @@ var
|
||||
jobban_savebanfile()
|
||||
|
||||
/proc/jobban_isbanned(mob/M, rank)
|
||||
if (jobban_keylist.Find(text("[M.ckey] - [rank]")))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
if(M)
|
||||
if (jobban_keylist.Find(text("[M.ckey] - [rank]")))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/proc/jobban_loadbanfile()
|
||||
var/savefile/S=new("data/job_full.ban")
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
usr.verbs -= /mob/dead/observer/proc/dead_tele
|
||||
spawn(50)
|
||||
usr.verbs += /mob/dead/observer/proc/dead_tele
|
||||
A = input("Area to jump to", "BOOYEA", A) in list("Engine","Hallways","Toxins","Storage","Maintenance","Crew Quarters","Medical","Security","Chapel","Bridge","Prison","AI Satellite","Thunderdome")
|
||||
A = input("Area to jump to", "BOOYEA", A) in list("Engine","Hallways","Toxins","Storage","Maintenance","Crew Quarters","Medical","Security","Chapel","Bridge","AI Satellite","Thunderdome")
|
||||
|
||||
switch (A)
|
||||
if ("Engine")
|
||||
@@ -146,12 +146,6 @@
|
||||
if(istype(B, /area/turret_protected/aisat))
|
||||
L += B
|
||||
A = pick(L)
|
||||
if ("Prison")
|
||||
var/list/L = list()
|
||||
for(var/area/B in world)
|
||||
if(istype(B, /area/prison/control))
|
||||
L += B
|
||||
A = pick(L)
|
||||
if ("Thunderdome")
|
||||
var/list/L = list()
|
||||
for(var/area/B in world)
|
||||
|
||||
@@ -2078,10 +2078,11 @@
|
||||
if (istype(src.item, /obj/item))
|
||||
src.source.drop_item()
|
||||
src.loc = src.target
|
||||
src.item.layer = 20
|
||||
src.target.r_hand = src.item
|
||||
src.item.loc = src.target
|
||||
src.item.add_fingerprint(src.target)
|
||||
if (src.item)
|
||||
src.item.layer = 20
|
||||
src.target.r_hand = src.item
|
||||
src.item.loc = src.target
|
||||
src.item.add_fingerprint(src.target)
|
||||
if("uniform")
|
||||
if (src.target.w_uniform)
|
||||
var/obj/item/W = src.target.w_uniform
|
||||
@@ -2232,19 +2233,20 @@
|
||||
S.injest(src.target)
|
||||
if("dnainjector")
|
||||
var/obj/item/weapon/dnainjector/S = src.item
|
||||
src.item.add_fingerprint(src.source)
|
||||
src.item:inject(src.target, null)
|
||||
if (!( istype(S, /obj/item/weapon/dnainjector) ))
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
if (S.s_time >= world.time + 30)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
S.s_time = world.time
|
||||
for(var/mob/O in viewers(src.source, null))
|
||||
O.show_message(text("\red [] injects [] with the DNA Injector!", src.source, src.target), 1)
|
||||
if(src.item)
|
||||
src.item.add_fingerprint(src.source)
|
||||
src.item:inject(src.target, null)
|
||||
if (!( istype(S, /obj/item/weapon/dnainjector) ))
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
if (S.s_time >= world.time + 30)
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
S.s_time = world.time
|
||||
for(var/mob/O in viewers(src.source, null))
|
||||
O.show_message(text("\red [] injects [] with the DNA Injector!", src.source, src.target), 1)
|
||||
if("pockets")
|
||||
if (src.target.l_store)
|
||||
var/obj/item/W = src.target.l_store
|
||||
|
||||
@@ -164,8 +164,9 @@
|
||||
|
||||
|
||||
breathe()
|
||||
if(src.reagents)
|
||||
|
||||
if(src.reagents.has_reagent("lexorin")) return
|
||||
if(src.reagents.has_reagent("lexorin")) return
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/air_group/breath
|
||||
|
||||
@@ -1091,7 +1091,8 @@
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
var/turf/T = get_turf(src.loc)
|
||||
T.Entered(W)
|
||||
if (T)
|
||||
T.Entered(W)
|
||||
return
|
||||
|
||||
/mob/proc/reset_view(atom/A)
|
||||
@@ -1438,7 +1439,7 @@
|
||||
|
||||
//we don't use message_admins here because the sender/receiver might get it too
|
||||
for (var/mob/K in world)
|
||||
if(K)
|
||||
if(K && usr)
|
||||
if(K.client && K.client.holder && K.key != usr.key && K.key != M.key)
|
||||
K << "<b><font color='blue'>PM: [key_name(usr, K)]->[key_name(M, K)]:</b> \blue [t]</font>"
|
||||
..()
|
||||
|
||||
8
code/modules/mob/new_player/hud.dm
Normal file
8
code/modules/mob/new_player/hud.dm
Normal file
@@ -0,0 +1,8 @@
|
||||
/obj/hud/proc/unplayer_hud()
|
||||
src.station_explosion = new src.h_type( src )
|
||||
src.station_explosion.icon = 'station_explosion.dmi'
|
||||
src.station_explosion.icon_state = "start"
|
||||
src.station_explosion.layer = 20
|
||||
src.station_explosion.mouse_opacity = 0
|
||||
src.station_explosion.screen_loc = "1,3"
|
||||
return
|
||||
@@ -416,7 +416,6 @@
|
||||
#include "code\game\objects\closets\secure\bar.dm"
|
||||
#include "code\game\objects\closets\secure\brig.dm"
|
||||
#include "code\game\objects\closets\secure\captain.dm"
|
||||
#include "code\game\objects\closets\secure\chemlocker.dm"
|
||||
#include "code\game\objects\closets\secure\courtroom.dm"
|
||||
#include "code\game\objects\closets\secure\engineering.dm"
|
||||
#include "code\game\objects\closets\secure\medical.dm"
|
||||
@@ -596,6 +595,7 @@
|
||||
#include "code\modules\mob\living\silicon\robot\robot.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\say.dm"
|
||||
#include "code\modules\mob\new_player\hud.dm"
|
||||
#include "code\modules\mob\new_player\new_player.dm"
|
||||
#include "code\modules\mob\new_player\preferences.dm"
|
||||
#include "code\modules\power\apc.dm"
|
||||
|
||||
Reference in New Issue
Block a user