mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
@@ -75,7 +75,7 @@
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if(user.r_hand && user.l_hand)
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cell.forceMove(get_turf(user))
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else
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cell.forceMove(user.put_in_hands(cell))
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user.put_in_hands(cell)
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cell = null
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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else
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@@ -141,14 +141,15 @@
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sleep(15 SECONDS)
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break
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if(patient.client)
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patient.adjustOxyLoss(-20) //Look, blood stays oxygenated for quite some time, but I'm not recoding the entire oxy system
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patient.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
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dead_mob_list -= patient
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living_mob_list += patient
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patient.timeofdeath = null
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patient.visible_message("<span class='notice'>[patient]'s eyes open!</span>")
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log_and_message_admins("[patient] was revived.")
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if(!(HUSK in patient.mutations)) // Husked people can't come back with a Defib.
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if(patient.client)
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patient.adjustOxyLoss(-20) //Look, blood stays oxygenated for quite some time, but I'm not recoding the entire oxy system
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patient.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
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dead_mob_list -= patient
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living_mob_list += patient
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patient.timeofdeath = null
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patient.visible_message("<span class='notice'>[patient]'s eyes open!</span>")
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log_and_message_admins("[patient] was revived by a defib.")
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cell.charge -= charge_cost //Always charge the cost after any attempt, failed or not
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sleep(20) //Wait 2 seconds before next attempt
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statechange(1,patient) //Back to ready
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