mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fix previous commit for BS12.
Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
@@ -184,7 +184,7 @@
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if(type == "config")
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switch (name)
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if ("resource_urls")
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config.resource_urls = stringsplit(value, " ")
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config.resource_urls = text2list(value, " ")
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if ("admin_legacy_system")
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config.admin_legacy_system = 1
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@@ -262,7 +262,7 @@
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if(locked)
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user << "\red Circuit controls are locked."
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return
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var/existing_networks = dd_list2text(network,",")
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var/existing_networks = list2text(network,",")
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var/input = strip_html(input(usr, "Which networks would you like to connect this camera console circuit to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Multitool-Circuitboard interface", existing_networks))
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if(!input)
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usr << "No input found please hang up and try your call again."
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@@ -35,7 +35,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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/obj/item/device/uplink/proc/generate_nanoui_items()
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var/items_nano[0]
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for(var/D in ItemList)
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var/list/O = stringsplit(D, ":")
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var/list/O = text2list(D, ":")
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if(O.len != 3) //If it is not an actual item, make a break in the menu.
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if(O.len == 1) //If there is one item, it's probably a title
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items_nano[++items_nano.len] = list("Category" = "[O[1]]", "items" = list())
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@@ -53,7 +53,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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else
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var/itemname = O[3]
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items_nano[items_nano.len]["items"] += list(list("Name" = itemname, "Cost" = cost, "obj_path" = path_text))
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return items_nano
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@@ -62,7 +62,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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//Halfassed fix for href exploit ~Z
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for(var/D in ItemList)
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var/list/O = stringsplit(D, ":")
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var/list/O = text2list(D, ":")
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if(O.len>0)
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valid_items += O[1]
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@@ -83,7 +83,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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var/category_items = 1 //To prevent stupid :P
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for(var/D in ItemList)
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var/list/O = stringsplit(D, ":")
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var/list/O = text2list(D, ":")
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if(O.len != 3) //If it is not an actual item, make a break in the menu.
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if(O.len == 1) //If there is one item, it's probably a title
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dat += "<b>[O[1]]</b><br>"
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@@ -273,7 +273,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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/obj/item/device/uplink/Topic(href, href_list)
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if (href_list["buy_item"])
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if(href_list["buy_item"] == "random")
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var/boughtItem = chooseRandomItem()
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if(boughtItem)
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@@ -347,19 +347,19 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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/obj/item/device/uplink/hidden/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
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var/title = "Syndicate Uplink"
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var/data[0]
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data["crystals"] = uses
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data["nano_items"] = nanoui_items
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data["welcome"] = welcome
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// update the ui if it exists, returns null if no ui is passed/found
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
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if (!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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@@ -381,7 +381,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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usr.set_machine(src)
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if(href_list["lock"])
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toggle()
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ui.close()
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ui.close()
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return 1
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if(..(href, href_list) == 1)
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@@ -986,5 +986,3 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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usr << list2text(dead_mob_list,",")
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if("Clients")
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usr << list2text(clients,",")
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if("Joined Clients")
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usr << list2text(joined_player_list,",")
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@@ -12,7 +12,7 @@
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if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
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temp_message[H] = ninjaspeak(temp_message[H])
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pick_list -= H
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message = dd_list2text(temp_message, " ")
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message = list2text(temp_message, " ")
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message = replacetext(message, "o", "<22>")
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message = replacetext(message, "p", "<22>")
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message = replacetext(message, "l", "<22>")
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@@ -52,7 +52,7 @@
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if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
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temp_message[H] = ninjaspeak(temp_message[H])
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pick_list -= H
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message = dd_list2text(temp_message, " ")
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message = list2text(temp_message, " ")
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message = replacetext(message, "o", "<22>")
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message = replacetext(message, "p", "<22>")
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message = replacetext(message, "l", "<22>")
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@@ -61,7 +61,7 @@ var/const/VOX_PATH = "sound/vox/"
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if(!message || announcing_vox > world.time)
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return
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var/list/words = stringsplit(trim(message), " ")
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var/list/words = text2list(trim(message), " ")
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var/list/incorrect_words = list()
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if(words.len > 30)
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@@ -30,7 +30,7 @@
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/*var/l = lentext(msg)
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if(findtext(msg," ",l,l+1)==0)
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msg+=" "*/
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seperate = stringsplit(msg, " ")
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seperate = text2list(msg, " ")
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for(var/Xa = 1,Xa<seperate.len,Xa++)
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var/next = Xa + 1
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@@ -65,7 +65,7 @@
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if(!word)
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text = "[pick(heard_words)]"
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else
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text = pick(stringsplit(word, " "))
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text = pick(text2list(word, " "))
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if(lentext(text)==1)
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text=uppertext(text)
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else
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