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Shotgun clip rebalance
An alternative solution to the problem I highlighted in https://github.com/PolarisSS13/Polaris/pull/4302 If this is merged, **do not merge** https://github.com/PolarisSS13/Polaris/pull/4303
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@@ -551,12 +551,12 @@
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/obj/item/ammo_magazine/clip/c12g
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name = "ammo clip (12g slug)"
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icon_state = "12gclipslug" //largely a codersprite, looks good enough. feel free to make a better one.
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icon_state = "12gclipslug" // Still a placeholder sprite. Feel free to make a better one.
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desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with slugs."
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caliber = "12g"
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ammo_type = /obj/item/ammo_casing/a12g
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matter = list(DEFAULT_WALL_MATERIAL = 1790) // slugs shells x4 + 350 metal for the clip itself.
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max_ammo = 4
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matter = list(DEFAULT_WALL_MATERIAL = 1070) // slugs shells x2 + 350 metal for the clip itself.
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max_ammo = 2
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multiple_sprites = 1
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/obj/item/ammo_magazine/clip/c12g/pellet
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@@ -564,14 +564,14 @@
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icon_state = "12gclipshell"
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desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with buckshot."
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ammo_type = /obj/item/ammo_casing/a12g/pellet
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matter = list(DEFAULT_WALL_MATERIAL = 1790) // buckshot and slugs cost the same
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matter = list(DEFAULT_WALL_MATERIAL = 1070) // buckshot and slugs cost the same
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/obj/item/ammo_magazine/clip/c12g/beanbag
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name = "ammo clip (12g beanbag)"
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icon_state = "12gclipbean"
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desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with beanbags."
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ammo_type = /obj/item/ammo_casing/a12g/beanbag
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matter = list(DEFAULT_WALL_MATERIAL = 1070) //beanbags x4 + 350 metal
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matter = list(DEFAULT_WALL_MATERIAL = 710) //beanbags x2 + 350 metal
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///////// .75 Gyrojet /////////
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