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Fixes the world >> "no sound" issue
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@@ -411,7 +411,6 @@
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if(istext(ID.data) && isnum(vol.data) && isnum(frequency.data))
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var/selected_sound = sounds[ID.data]
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if(!selected_sound)
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world << "No sound"
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return
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vol.data = Clamp(vol.data, 0, 100)
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frequency.data = round(Clamp(frequency.data, 0, 1))
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