Fixes the world >> "no sound" issue

This commit is contained in:
Anewbe
2016-10-13 18:06:42 -05:00
parent 75dd548385
commit 7a26fa94e3

View File

@@ -411,7 +411,6 @@
if(istext(ID.data) && isnum(vol.data) && isnum(frequency.data))
var/selected_sound = sounds[ID.data]
if(!selected_sound)
world << "No sound"
return
vol.data = Clamp(vol.data, 0, 100)
frequency.data = round(Clamp(frequency.data, 0, 1))