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Fixes #2365
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@@ -1,14 +1,19 @@
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//This is a generic proc that should be called by other ling armor procs to equip them.
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/mob/proc/changeling_generic_armor(var/armor_type, var/helmet_type, var/boot_type)
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var/datum/changeling/changeling = changeling_power(20,1,100,CONSCIOUS)
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if(!changeling)
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return
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/mob/proc/changeling_generic_armor(var/armor_type, var/helmet_type, var/boot_type, var/chem_cost)
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if(!ishuman(src))
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return 0
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var/mob/living/carbon/human/M = src
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if(istype(M.wear_suit, armor_type) || istype(M.head, helmet_type) || istype(M.shoes, boot_type))
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chem_cost = 0
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var/datum/changeling/changeling = changeling_power(chem_cost, 1, 100, CONSCIOUS)
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if(!changeling)
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return
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//First, check if we're already wearing the armor, and if so, take it off.
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if(istype(M.wear_suit, armor_type) || istype(M.head, helmet_type) || istype(M.shoes, boot_type))
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M.visible_message("<span class='warning'>[M] casts off their [M.wear_suit.name]!</span>",
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@@ -39,7 +44,7 @@
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var/obj/item/clothing/shoes/B = new boot_type(src)
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src.equip_to_slot_or_del(B, slot_shoes)
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src.mind.changeling.chem_charges -= 20
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src.mind.changeling.chem_charges -= chem_cost
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playsound(src, 'sound/effects/blobattack.ogg', 30, 1)
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M.update_inv_wear_suit()
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M.update_inv_head()
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@@ -9,7 +9,7 @@
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/mob/proc/changeling_spacesuit()
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set category = "Changeling"
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set name = "Organic Space Suit (20)"
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling,/obj/item/clothing/head/helmet/space/changeling,/obj/item/clothing/shoes/magboots/changeling))
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling,/obj/item/clothing/head/helmet/space/changeling,/obj/item/clothing/shoes/magboots/changeling, 20))
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return 1
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return 0
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@@ -25,7 +25,7 @@
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set category = "Changeling"
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set name = "Organic Spacearmor (20)"
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling/armored,/obj/item/clothing/head/helmet/space/changeling/armored,/obj/item/clothing/shoes/magboots/changeling/armored))
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if(changeling_generic_armor(/obj/item/clothing/suit/space/changeling/armored,/obj/item/clothing/head/helmet/space/changeling/armored,/obj/item/clothing/shoes/magboots/changeling/armored, 20))
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return 1
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return 0
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