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Automatic changelog compile [ci skip]
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@@ -1,5 +0,0 @@
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author: "Hunter-Dovetail"
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delete-after: True
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changes:
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- code_imp: "\"cow_head-head\", and \"cow_nose-head\" changed to \"bovine_snout-head\" and \"bovine_nose-head\", to avoid confusion and overwriting existing \"cow nose\" body marking."
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- bugfix: "\"chubby belly, small\" by separating the sprite via \"torso\" and groin\", and improved its look and greyscaling,"
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- bugfix: "honkhounds losing EAL on module selection after a reset"
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@@ -1,5 +0,0 @@
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author: "Hunter-Dovetail"
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delete-after: True
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changes:
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- code_imp: "altered the dmi for smallchubbybelly for visual improvement, and to hide protruding hand sprites when facing sideways."
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- image: "visual and greyscaling improvements to bovine_snout and bovine_nose"
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@@ -215,3 +215,15 @@
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- bugfix: a bug that could cause runtimes if a non human tried to enter VR
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NickBelmont:
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- maptweak: Added a box of gene disks to the XenobotanySetup outsider shelter.
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2025-01-20:
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Hunter-Dovetail:
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- code_imp: '"cow_head-head", and "cow_nose-head" changed to "bovine_snout-head"
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and "bovine_nose-head", to avoid confusion and overwriting existing "cow nose"
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body marking.'
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- bugfix: '"chubby belly, small" by separating the sprite via "torso" and groin",
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and improved its look and greyscaling,'
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- code_imp: altered the dmi for smallchubbybelly for visual improvement, and to
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hide protruding hand sprites when facing sideways.
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- image: visual and greyscaling improvements to bovine_snout and bovine_nose
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Kashargul:
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- bugfix: honkhounds losing EAL on module selection after a reset
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