mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fixed diona pods being mutable, fixed a few other tweaks, added cuttings.
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@@ -266,7 +266,10 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/weapon/minihoe,
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/obj/item/device/analyzer/plant_analyzer,
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/obj/item/clothing/gloves/botanic_leather,
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/obj/item/clothing/suit/apron) // Updated with new things
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/obj/item/clothing/suit/apron,
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/obj/item/weapon/minihoe,
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/obj/item/weapon/storage/box/botanydisk
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) // Updated with new things
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cost = 15
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containertype = /obj/structure/closet/crate/hydroponics
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containername = "Hydroponics crate"
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@@ -1,4 +1,8 @@
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//Analyzer, pestkillers, weedkillers, nutrients, hatchets.
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//Analyzer, pestkillers, weedkillers, nutrients, hatchets, cutters.
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/obj/item/weapon/wirecutters/clippers
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name = "plant clippers"
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desc = "A tool used to take samples from plants."
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/obj/item/device/analyzer/plant_analyzer
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name = "plant analyzer"
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@@ -30,6 +30,7 @@
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var/lastcycle = 0 // Cycle timing/tracking var.
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var/cycledelay = 150 // Delay per cycle.
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var/closed_system // If set, the tray will attempt to take atmos from a pipe.
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var/force_update
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// Seed details/line data.
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var/datum/seed/seed = null // The currently planted seed
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@@ -117,6 +118,10 @@
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/obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj)
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//Don't act on seeds like dionaea that shouldn't change.
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if(seed && seed.immutable)
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return
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//Override for somatoray projectiles.
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if(istype(Proj ,/obj/item/projectile/energy/floramut) && prob(20))
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mutate(1)
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@@ -138,8 +143,11 @@
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/obj/machinery/portable_atmospherics/hydroponics/process()
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// Update values every cycle rather than every process() tick.
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if(world.time < (lastcycle + cycledelay))
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if(force_update)
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force_update = 0
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else if(world.time < (lastcycle + cycledelay))
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return
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lastcycle = world.time
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// Weeds like water and nutrients, there's a chance the weed population will increase.
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@@ -380,8 +388,6 @@
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/obj/machinery/portable_atmospherics/hydroponics/proc/mutate(var/severity)
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world << "Tray mutation proc called with [severity]."
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// No seed, no mutations.
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if(!seed)
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return
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@@ -439,7 +445,22 @@
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/obj/machinery/portable_atmospherics/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (istype(O, /obj/item/weapon/reagent_containers/glass))
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if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel))
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if(!seed)
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user << "There is nothing to take a sample from in \the [src]."
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return
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seed.harvest(user,yield_mod,1)
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health -= (rand(1,5)*10)
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check_level_sanity()
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force_update = 1
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process()
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return
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else if (istype(O, /obj/item/weapon/reagent_containers/glass))
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var/b_amount = O.reagents.get_reagent_amount("water")
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if(b_amount > 0 && waterlevel < 100)
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if(b_amount + waterlevel > 100)
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@@ -615,7 +636,8 @@
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seed = S.seed //Grab the seed datum.
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dead = 0
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age = 1
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health = seed.endurance
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//Snowflakey, maybe move this to the seed datum
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health = (istype(S, /obj/item/seeds/cutting) ? round(seed.endurance/rand(2,5)) : seed.endurance)
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lastcycle = world.time
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del(O)
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@@ -105,8 +105,6 @@ proc/populate_seed_list()
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//Mutates the plant overall (randomly).
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/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
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world << "Seed mutation proc called with [degree]."
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if(!degree || immutable) return
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source_turf.visible_message("\blue \The [display_name] quivers!")
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@@ -346,7 +344,7 @@ proc/populate_seed_list()
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return (P ? P : 0)
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//Place the plant products at the feet of the user.
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/datum/seed/proc/harvest(var/mob/user,var/yield_mod)
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/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample)
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if(!user)
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return
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@@ -358,7 +356,7 @@ proc/populate_seed_list()
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if(!got_product)
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user << "\red You fail to harvest anything useful."
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else
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user << "You harvest from the [display_name]."
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user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
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//This may be a new line. Update the global if it is.
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if(name == "new line" || !(name in seed_types))
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@@ -366,6 +364,12 @@ proc/populate_seed_list()
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name = "[uid]"
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seed_types[name] = src
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if(harvest_sample)
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var/obj/item/seeds/seeds = new(get_turf(user))
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seeds.seed_type = name
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seeds.update_seed()
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return
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var/total_yield
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if(isnull(yield_mod) || yield_mod < 1)
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yield_mod = 0
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@@ -85,16 +85,18 @@
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/obj/machinery/botany/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/seeds))
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if(seed)
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if(seed.seed.immutable)
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user << "That seed is not compatible with our genetics technology."
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else
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user << "There is already a seed loaded."
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user << "There is already a seed loaded."
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var/obj/item/seeds/S =W
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if(S.seed && S.seed.immutable)
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user << "That seed is not compatible with our genetics technology."
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else
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user.drop_item(W)
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W.loc = src
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seed = W
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user << "You load [W] into [src]."
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return
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if(istype(W,/obj/item/weapon/screwdriver))
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open = !open
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user << "\blue You [open ? "open" : "close"] the maintenance panel."
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@@ -32,6 +32,14 @@
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if(seed && !seed.roundstart)
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usr << "It's tagged as variety #[seed.uid]."
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/obj/item/seeds/cutting
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name = "cuttings"
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desc = "Some plant cuttings."
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/obj/item/seeds/cutting/update_appearance()
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..()
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src.name = "packet of [seed.seed_name] cuttings"
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/obj/item/seeds/replicapod
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seed_type = "diona"
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