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https://github.com/CHOMPStation2/CHOMPStation2.git
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New Year's Tree.
How to deploy: 1) adminspawn /obj/item/weapon/firbang 2) activate and throw onto place where you want the tree or just adminspawn /obj/new_year_tree How to use: 1) get some shine item in hand 2) put item onto tree git-svn-id: http://tgstation13.googlecode.com/svn/trunk@731 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
137
code/game/objects/new_year.dm
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137
code/game/objects/new_year.dm
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/obj/new_year_tree
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name = "The fir"
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desc = "This is a fir. Real fir on dammit spess station. You smell pine-needles."
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icon = '160x160.dmi'
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icon_state = "new-year-tree"
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anchored = 1
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opacity = 1
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density = 1
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layer = 5
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pixel_x = -64
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//pixel_y = -64
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/obj/new_year_tree/attackby(obj/item/W, mob/user)
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if (istype(W, /obj/item/weapon/grab))
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return
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W.loc = src
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if (user.client)
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user.client.screen -= W
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user.u_equip(W)
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var/const/bottom_right_x = 115.0
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var/const/bottom_right_y = 150.0
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var/const/top_left_x = 15.0
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var/const/top_left_y = 15.0
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var/const/bottom_med_x = top_left_x+(bottom_right_x-top_left_x)/2
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var/x = rand(top_left_x,bottom_med_x) //point in half of circumscribing rectangle
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var/y = rand(top_left_y,bottom_right_y)
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/*
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y1=a*x1+b
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y2=a*x2+b b = y2-a*x2
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y1=a*x1+ y2-a*x2
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a*(x1-x2)+y2-y1=0
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a = (y1-y2)/(x1-x2)
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*/
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var/a = (top_left_y-bottom_right_y)/(top_left_x-bottom_med_x)
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var/b = bottom_right_y-a*bottom_med_x
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if (a*x+b < y) //if point is above diagonal top_left -> bottom_median
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x = bottom_med_x + x - top_left_x
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y = bottom_right_y - y + top_left_y
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var/image/I = image(W.icon, W, icon_state = W.icon_state)
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I.pixel_x = x
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I.pixel_y = y
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overlays += I
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/obj/item/weapon/firbang
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desc = "It is set to detonate in 10 seconds."
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name = "firbang"
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icon = 'grenade.dmi'
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icon_state = "flashbang"
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var/state = null
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var/det_time = 100.0
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w_class = 2.0
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item_state = "flashbang"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if (user.equipped() == src)
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if ((user.mutations & 16) && prob(50))
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user << "\red Huh? How does this thing work?!"
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src.state = 1
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src.icon_state = "flashbang1"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn( 5 )
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prime()
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return
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else if (!( src.state ))
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user << "\red You prime the [src]! [det_time/10] seconds!"
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src.state = 1
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src.icon_state = "flashbang1"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn( src.det_time )
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prime()
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return
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user.dir = get_dir(user, target)
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user.drop_item()
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var/t = (isturf(target) ? target : target.loc)
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walk_towards(src, t, 3)
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src.add_fingerprint(user)
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return
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/obj/item/weapon/firbang/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/item/weapon/firbang/attack_hand()
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walk(src, null, null)
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..()
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return
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/obj/item/weapon/firbang/proc/prime()
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playsound(src.loc, 'bang.ogg', 25, 1)
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var/turf/T = get_turf(src)
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if(T)
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var/datum/effects/system/harmless_smoke_spread/smoke = new
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smoke.set_up(3, 0, src.loc)
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smoke.attach(src)
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smoke.start()
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var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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new /obj/new_year_tree(T)
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del(src)
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return
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/obj/item/weapon/firbang/attack_self(mob/user as mob)
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if (!src.state)
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if (user.mutations & 16)
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user << "\red Huh? How does this thing work?!"
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spawn( 5 )
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prime()
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return
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else
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user << "\red You prime the [src]! [det_time/10] seconds!"
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src.state = 1
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src.icon_state = "flashbang1"
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add_fingerprint(user)
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spawn( src.det_time )
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prime()
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return
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return
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/*
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/datum/supply_packs/new_year
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name = "New Year Celebration Equipment"
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contains = list("/obj/item/weapon/firbang",
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"/obj/item/weapon/firbang",
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"/obj/item/weapon/firbang",
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"/obj/item/weapon/wrapping_paper",
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"/obj/item/weapon/wrapping_paper",
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"/obj/item/weapon/wrapping_paper")
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cost = 20
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containertype = "/obj/crate"
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containername = "New Year Celebration crate"
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*/
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Before Width: | Height: | Size: 449 KiB After Width: | Height: | Size: 455 KiB |
@@ -447,6 +447,7 @@
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#include "code\game\objects\kitchen.dm"
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#include "code\game\objects\lamarr.dm"
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#include "code\game\objects\livestock.dm"
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#include "code\game\objects\new_year.dm"
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#include "code\game\objects\noticeboard.dm"
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#include "code\game\objects\object_procs.dm"
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#include "code\game\objects\portals.dm"
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