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Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen. Removed traitor.ogg and main.ogg because they weren't being used and were quite large files. Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do) Added a sound effect when a robot comes to life. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -390,6 +390,7 @@
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emergency_shuttle.incall()
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world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
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world << sound('shuttlecalled.ogg')
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return
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@@ -400,6 +401,7 @@
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return
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world << "\blue <B>Alert: The shuttle is going back!</B>" //marker4
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world << sound('shuttlerecalled.ogg')
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emergency_shuttle.recall()
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