Added a small fix to the pipe system that should reduce lag.

Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Skiedrake
2010-09-12 18:26:44 +00:00
parent 50b3c92ddc
commit 7bc89cbc8c
31 changed files with 40 additions and 15 deletions

View File

@@ -390,6 +390,7 @@
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
world << sound('shuttlecalled.ogg')
return
@@ -400,6 +401,7 @@
return
world << "\blue <B>Alert: The shuttle is going back!</B>" //marker4
world << sound('shuttlerecalled.ogg')
emergency_shuttle.recall()