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Makes non-edge damage sources less likely to delimb
Notably, shotgun slugs are no longer capable of automatic decapitation
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@@ -159,7 +159,7 @@
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//If limb took enough damage, try to cut or tear it off
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//If limb took enough damage, try to cut or tear it off
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if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
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if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
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if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
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if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
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if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
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if( (edge && prob(5 * brute)) || (brute > 20 && prob(brute)) )
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droplimb(1)
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droplimb(1)
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return
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return
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