Makes npc humanmobs low priority for ai processing

Makes ai controlled carbonmobs stop processing their ai when there are no players on the level like all the simplemobs already do. No more roundstart combat runtimes and things are now a bit more fair for the helpless paused mobs at the mercy of these rampaging carbons in the wilderness
This commit is contained in:
Verkister
2023-01-11 08:45:40 +02:00
committed by GitHub
parent 7c510d5b05
commit 7cdca6673a
@@ -13,3 +13,4 @@
var/hide_glasses = FALSE
var/speech_sound_enabled = TRUE
var/nutrition_hidden = FALSE
low_priority = TRUE