Fix them Travis errors.

This commit is contained in:
Mechoid
2017-09-03 12:50:11 -07:00
parent 9b044309d2
commit 7de08c2420
6 changed files with 25 additions and 25 deletions

View File

@@ -366,7 +366,7 @@ Alien plants should do something if theres a lot of poison
Burst(0)
return
/obj/effect/alien/egg/proc/GetFacehugger() // Commented out for future edit.
/obj/effect/alien/egg/proc/GetFacehugger() // Commented out for future edit.
return locate(/obj/item/clothing/mask/facehugger) in contents
/obj/effect/alien/egg/proc/Grow()

View File

@@ -113,7 +113,7 @@
M:Alienize()
feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into an alien.", 1)
message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1)
else
alert("Invalid mob")

View File

@@ -1,10 +1,10 @@
/mob/living/carbon/alien/larva/confirm_evolution()
src << "\blue <b>You are growing into a beautiful alien! It is time to choose a caste.</b>"
src << "\blue There are three to choose from:"
src << "<B>Hunters</B> \blue are strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves."
src << "<B>Sentinels</B> \blue are tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters."
src << "<B>Drones</B> \blue are the working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen."
src << "<span class='notice'><b>You are growing into a beautiful alien! It is time to choose a caste.</b></span>"
src << "<span class='notice'>There are three to choose from:</span>"
src << "<B>Hunters</B> <span class='notice'> are strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves.</span>"
src << "<B>Sentinels</B> <span class='notice'> are tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters.</span>"
src << "<B>Drones</B> <span class='notice'> are the working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen.</span>"
var/alien_caste = alert(src, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
return alien_caste ? "Xenomorph [alien_caste]" : null

View File

@@ -48,25 +48,25 @@
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your throat feels sore."
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
if(prob(1))
affected_mob << "\red Mucous runs down the back of your throat."
affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
if(4)
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(2))
affected_mob << "\red Your muscles ache."
affected_mob << "<span class='danger'> Your muscles ache.</span>"
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(2))
affected_mob << "\red Your stomach hurts."
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
if(5)
affected_mob << "\red You feel something tearing its way out of your stomach..."
affected_mob << "<span class='danger'>You feel something tearing its way out of your stomach...</span>"
affected_mob.adjustToxLoss(10)
affected_mob.updatehealth()
if(prob(50))

View File

@@ -47,11 +47,11 @@ var/const/MAX_ACTIVE_TIME = 400
..(user)
switch(stat)
if(DEAD,UNCONSCIOUS)
user << "\red \b [src] is not moving."
user << "<span class='danger'><b>[src] is not moving.</b></span>"
if(CONSCIOUS)
user << "\red \b [src] seems to be active."
user << "<span class='danger'><b>[src] seems to be active.</b></span>"
if (sterile)
user << "\red \b It looks like the proboscis has been removed."
user << "<span class='danger'><b>It looks like the proboscis has been removed.</b></span>"
return
/obj/item/clothing/mask/facehugger/attackby(obj/item/I, mob/user)
@@ -125,7 +125,7 @@ var/const/MAX_ACTIVE_TIME = 400
if(stat != CONSCIOUS) return
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
L.visible_message("\red \b [src] leaps at [L]'s face!")
L.visible_message("<span class='danger'><b> [src] leaps at [L]'s face!</b></span>")
if(iscarbon(M))
var/mob/living/carbon/target = L
@@ -136,7 +136,7 @@ var/const/MAX_ACTIVE_TIME = 400
if(!W.canremove) return
target.drop_from_inventory(W)
target.visible_message("\red \b [src] tears [W] off of [target]'s face!")
target.visible_message("<span class='danger'><b> [src] tears [W] off of [target]'s face!"</b></span>)
target.equip_to_slot(src, slot_wear_mask)
target.contents += src // Monkey sanity check - Snapshot
@@ -158,13 +158,13 @@ var/const/MAX_ACTIVE_TIME = 400
new /obj/item/alien_embryo(target)
target.status_flags |= XENO_HOST
target.visible_message("\red \b [src] falls limp after violating [target]'s face!")
target.visible_message("<span class='danger'><b> [src] falls limp after violating [target]'s face!</b></span>")
Die()
icon_state = "[initial(icon_state)]_impregnated"
else
target.visible_message("\red \b [src] violates [target]'s face!")
target.visible_message("<span class='danger'><b> [src] violates [target]'s face!</b></span>")
return
/obj/item/clothing/mask/facehugger/proc/GoActive()
@@ -198,7 +198,7 @@ var/const/MAX_ACTIVE_TIME = 400
icon_state = "[initial(icon_state)]_dead"
stat = DEAD
src.visible_message("\red \b[src] curls up into a ball!")
src.visible_message("<span class='danger'><b>[src] curls up into a ball!</b></span>")
return

View File

@@ -35,7 +35,7 @@
return
if(P.stored_plasma < cost)
src << "\red You don't have enough phoron stored to do that."
src << "<span class='danger'>You don't have enough phoron stored to do that.</span>"
return 0
if(needs_foundation)
@@ -46,7 +46,7 @@
if(!(istype(T,/turf/space)))
has_foundation = 1
if(!has_foundation)
src << "\red You need a solid foundation to do that on."
src << "<span class='danger'>You need a solid foundation to do that on.</span>"
return 0
P.stored_plasma -= cost
@@ -280,16 +280,16 @@
return
if(stat || paralysis || stunned || weakened || lying)
src << "\red You cannot do that in your current state."
src << "<span class='danger'>You cannot do that in your current state.</span>"
return
var/obj/item/weapon/grab/G = locate() in src
if(!G || !istype(G))
src << "\red You are not grabbing anyone."
src << "<span class='danger'>You are not grabbing anyone.</span>"
return
if(G.state < GRAB_AGGRESSIVE)
src << "\red You must have an aggressive grab to gut your prey!"
src << "<span class='danger'>You must have an aggressive grab to gut your prey!</span>"
return
last_special = world.time + 50