Fixing travis warning stuff!

This commit is contained in:
Repede
2018-03-30 14:20:15 -04:00
parent 7587c7e846
commit 7f299ea8a0
4 changed files with 50 additions and 50 deletions
+6 -6
View File
@@ -94,19 +94,19 @@
/obj/machinery/bunsen_burner/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/reagent_containers))
if(held_container)
user << "\red You must remove the [held_container] first."
user << "<span class='warning'>You must remove the [held_container] first.</span>"
else
user.drop_item(src)
held_container = W
held_container.loc = src
user << "\blue You put the [held_container] onto the [src]."
user << "<span class='notice'>You put the [held_container] onto the [src].</span>"
var/image/I = image("icon"=W, "layer"=FLOAT_LAYER)
underlays += I
if(heating)
spawn(heat_time)
try_heating()
else
user << "\red You can't put the [W] onto the [src]."
user << "<span class='warning'>You can't put the [W] onto the [src].</span>"
/obj/machinery/bunsen_burner/attack_ai()
return
@@ -114,15 +114,15 @@
/obj/machinery/bunsen_burner/attack_hand(mob/user as mob)
if(held_container)
underlays = null
user << "\blue You remove the [held_container] from the [src]."
user << "<span class='notice'>You remove the [held_container] from the [src].</span>"
held_container.loc = src.loc
held_container.attack_hand(user)
held_container = null
else
user << "\red There is nothing on the [src]."
user << "<span class='warning'>There is nothing on the [src].</span>"
/obj/machinery/bunsen_burner/proc/try_heating()
src.visible_message("\blue \icon[src] [src] hisses.")
src.visible_message("<span class='notice'> icon[src] [src] hisses.</span>")
if(held_container && heating)
heated = 1
held_container.reagents.handle_reactions()
+41 -41
View File
@@ -138,7 +138,7 @@ var/induromol_code = rand(1, 50)
protection.explanation_text = "<font color='#e3209b'>Protect [love_name] at all costs</font>"
M.mind.objectives.Add(protection)
var/obj_count = 1
M << "\blue Your current objectives:"
M << "<span class='notice'>Your current objectives:</span>"
for(var/datum/objective/objective in M.mind.objectives)
M << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
@@ -189,7 +189,7 @@ var/induromol_code = rand(1, 50)
if(findtext(O.explanation_text, "Protect [love_name] at all costs"))
M.mind.objectives.Remove(O)
var/obj_count = 1
M << "\blue Your current objectives:"
M << "<span class='notice'>Your current objectives:</span>"
for(var/datum/objective/objective in M.mind.objectives)
M << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
@@ -204,7 +204,7 @@ var/induromol_code = rand(1, 50)
if(findtext(O.explanation_text, "Protect [love_name] at all costs"))
M.mind.objectives.Remove(O)
var/obj_count = 1
M << "\blue Your current objectives:"
M << "<span class='notice'>Your current objectives:</span>"
for(var/datum/objective/objective in M.mind.objectives)
M << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
obj_count++
@@ -221,19 +221,19 @@ var/induromol_code = rand(1, 50)
/datum/reagent/phororeagent/nasty/touch_mob(var/mob/M, var/volume)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
H << "\red You are so repulsed by the liquid splashed on you that you feel like puking"
H << "<span class='warning'>You are so repulsed by the liquid splashed on you that you feel like puking</span>"
// H.vomit() not fast enough
src = null
spawn(0)
if(!H.lastpuke)
H.lastpuke = 1
H << "<spawn class='warning'>You feel nauseous..."
H << "<span class='warning'>You feel nauseous...</span>"
spawn(10) //1 second until second warning
H << "<spawn class='warning'>You feel like you are about to throw up!"
H << "<span class='warning'>You feel like you are about to throw up!</span>"
spawn(20) //and you have 2 more to escape
H.Stun(8)
H.visible_message("<spawn class='warning'>[H] throws up!","<spawn class='warning'>You throw up!")
H.visible_message("<span class='warning'>[H] throws up!</span>","<span class='warning'>You throw up!</span>")
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1)
var/turf/location = H.loc
@@ -264,20 +264,20 @@ var/induromol_code = rand(1, 50)
src = null
for(var/mob/living/carbon/human/H in viewers(T, 7))
if(H == immune)
H << "\blue You are absolutely disgusted, but you hold your stomach contents in."
H << "<span class='notice'>You are absolutely disgusted, but you hold your stomach contents in.</span>"
continue
H << "\red You are so disgusted by what looks like spilled vomit you might throw up!"
H << "<span class='warning'>You are so disgusted by what looks like spilled vomit you might throw up!</span>"
// H.vomit() not fast enough
spawn(0)
if(!H.lastpuke)
H.lastpuke = 1
H << "<spawn class='warning'>You feel nauseous..."
H << "<span class='warning'>You feel nauseous...</span>"
spawn(50) //5 seconds until second warning
H << "<spawn class='warning'>You feel like you are about to throw up!"
H << "<span class='warning'>You feel like you are about to throw up!</span>"
spawn(50) //and you have 5 more for mad dash to the bucket
H.Stun(5)
H.visible_message("<spawn class='warning'>[H] throws up!","<spawn class='warning'>You throw up!")
H.visible_message("<span class='warning'>[H] throws up!</span>","<span class='warning'>You throw up!</span>")
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1)
var/turf/location = H.loc
@@ -292,7 +292,7 @@ var/induromol_code = rand(1, 50)
/datum/reagent/phororeagent/nasty/initial_reaction(var/obj/item/weapon/reagent_containers/container, var/turf/T, var/volume, var/message)
for(var/mob/living/carbon/human/H in viewers(T, 7))
H << "\red There is something about the reagent from the telepad you find absolutely repulsive."
H << "<span class='warning'>There is something about the reagent from the telepad you find absolutely repulsive.</span>"
H.vomit()
return ..()
@@ -311,7 +311,7 @@ var/induromol_code = rand(1, 50)
if(istype(A, /mob/living))
var/mob/living/M = A
M.universal_understand = 0
M << "\red You no longer feel attuned to the spoken word."
M << "<span class='warning'>You no longer feel attuned to the spoken word.</span>"
/datum/reagent/phororeagent/babelizine/on_mob_death(var/mob/M)
holder.remove_reagent(src.id, src.volume)
@@ -336,7 +336,7 @@ var/induromol_code = rand(1, 50)
bone.status &= ~ORGAN_BROKEN
// bone.perma_injury = 0 Not sure what Polaris equivalent is or why this was necessary
H.visible_message(
"\blue You hear a loud crack as [H.name]'s [bone.name] appears to heal miraculously.")
"<span class='notice'>You hear a loud crack as [H.name]'s [bone.name] appears to heal miraculously.</span>")
holder.remove_reagent(src.id, 12)
..()
@@ -404,13 +404,13 @@ var/induromol_code = rand(1, 50)
if(istype(M, /mob/living/silicon))
var/mob/living/silicon/S = M
S.take_organ_damage(0, volume/2, emp = 1)
S << "\red Some of your systems report damage as a result of the liquid."
S << "<span class='notice'>Some of your systems report damage as a result of the liquid.</span>"
else
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.isSynthetic())
H.take_overall_damage(0, volume/2)
H << "\red Some of your systems report damage as a result of the liquid."
H << "<span class='notice'>Some of your systems report damage as a result of the liquid.</span>"
//implementation also in power.dm and electrical_field.dm
/datum/reagent/phororeagent/mortemol
@@ -434,7 +434,7 @@ var/induromol_code = rand(1, 50)
C.reagents.add_reagent(id, volume, data)
C.rejuvenate()
C.rejuvenate() //I like C.rejuvenate()
C.visible_message("\red[C] seems to wake from the dead!")
C.visible_message("<span class='notice'>[C] seems to wake from the dead!</span>")
else
C.reagents.add_reagent(id, volume)
@@ -449,7 +449,7 @@ var/induromol_code = rand(1, 50)
if(data[1])
if(istype(A, /mob))
var/mob/M = A
M << "\red You feel the last traces of chemicals leave your body as you return to death once more..."
M << "<span class='notice'>You feel the last traces of chemicals leave your body as you return to death once more...</span>"
M.death(0)
//Reagent giveth, and reagent taketh away
@@ -462,7 +462,7 @@ var/induromol_code = rand(1, 50)
data[1] = 1
C.rejuvenate()
C.rejuvenate() //Necessary to call twice in testing
C.visible_message("\red[C] seems to wake from the dead!")
C.visible_message("<span class='notice'>[C] seems to wake from the dead!</span>")
/datum/reagent/phororeagent/tegoxane
id = "tegoxane"
@@ -494,14 +494,14 @@ var/induromol_code = rand(1, 50)
H.f_style = "Shaved"
if(!M.digitalcamo)
M << "\blue Your skin starts to feel strange"
M << "<span class='notice'>Your skin starts to feel strange</span>"
M.digitalcamo = 1
return ..()
/datum/reagent/phororeagent/tegoxane/on_remove(var/atom/A)
if(istype(A, /mob))
var/mob/M = A
M << "\red Your skin feels normal again"
M << "<span class='notice'>Your skin feels normal again</span>"
M.digitalcamo = 0
M.icon = saved_icon
if(istype(M, /mob/living/carbon/human))
@@ -540,7 +540,7 @@ var/induromol_code = rand(1, 50)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.visible_message("<spawn class='warning'>[H] throws up!","<spawn class='warning'>You throw up!")
H.visible_message("<span class='warning'>[H] throws up!</span>","<span class='warning'>You throw up!</span>")
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1)
var/turf/location = H.loc
@@ -574,7 +574,7 @@ var/induromol_code = rand(1, 50)
if(eyes.status & ORGAN_ROBOT)
return ..()
M << "\blue You blink and your eyes quickly adapt to enhanced function."
M << "<span class='notice'>You blink and your eyes quickly adapt to enhanced function.</span>"
M.client.view = 10
return ..()
@@ -590,7 +590,7 @@ var/induromol_code = rand(1, 50)
if(M.client)
M.client.view = 7
M << "\red After a few blinks, you realize the Oculusosone has worn off."
M << "<span class='notice'>After a few blinks, you realize the Oculusosone has worn off.</span>"
return ..()
@@ -603,7 +603,7 @@ var/induromol_code = rand(1, 50)
//doesn't do anything, I just like people trying to procure a corpse to test it -DrBrock
/datum/reagent/phororeagent/destitutionecam/touch_mob(var/mob/M, var/volume)
if(M.stat == 2)
usr << "\red Absolutely nothing happens. You feel disappointed."
usr << "<span class='notice'>Absolutely nothing happens. You feel disappointed.</span>"
return ..()
/datum/reagent/phororeagent/sapoformator
@@ -632,7 +632,7 @@ var/induromol_code = rand(1, 50)
src = null
if(volume >= 25)
usr << "\blue The solution begins to fizzle."
usr << "<span class='notice'>The solution begins to fizzle.</span>"
playsound(T, 'sound/effects/bamf.ogg', 50, 1)
var/datum/reagents/cleaner = new()
cleaner.my_atom = T
@@ -666,7 +666,7 @@ var/induromol_code = rand(1, 50)
volume -= 20
else
usr << "\red The solution does not appear to have enough mass to react."
usr << "<span class='notice'>The solution does not appear to have enough mass to react.</span>"
/datum/reagent/phororeagent/rad_x
id = "rad_x"
@@ -692,7 +692,7 @@ var/induromol_code = rand(1, 50)
/datum/reagent/phororeagent/caloran/on_mob_life(var/mob/living/M as mob, var/alien)
if(volume >= 2)
if(burn == -1)
M << "\red You feel your skin painfully harden."
M << "<span class='notice'>You feel your skin painfully harden.</span>"
M.take_overall_damage(20, 0)
burn = M.getFireLoss()
else
@@ -705,7 +705,7 @@ var/induromol_code = rand(1, 50)
/datum/reagent/phororeagent/caloran/on_remove(var/atom/A)
if(istype(A, /mob))
var/mob/M = A
M << "\red Your skin returns to normal, no longer desensitized to extreme heat."
M << "<span class='notice'>Your skin returns to normal, no longer desensitized to extreme heat.</span>"
return ..()
/datum/reagent/phororeagent/the_stuff
@@ -718,7 +718,7 @@ var/induromol_code = rand(1, 50)
/datum/reagent/phororeagent/the_stuff/on_mob_life(var/mob/living/M as mob, var/alien)
if(!init)
M << "\red You start tripping balls."
M << "<span class='warning'>You start tripping balls.</span>"
init = 1
var/drugs = list("space_drugs", "serotrotium", "psilocybin", "nuka_cola", "atomicbomb", "hippiesdelight")
for(var/drug in drugs)
@@ -734,7 +734,7 @@ var/induromol_code = rand(1, 50)
/datum/reagent/phororeagent/frioline/on_mob_life(var/mob/living/M as mob, var/alien)
if(M.bodytemperature > 310)
M << "\blue You suddenly feel very cold."
M << "<span class='notice'>You suddenly feel very cold.</span>"
M.bodytemperature = max(165, M.bodytemperature - 30)
return ..()
@@ -766,15 +766,15 @@ var/induromol_code = rand(1, 50)
var/mob/living/L = M
var/burned = L.getFireLoss() > 0
if(burned)
L << "\blue In a strange sensation, you feel some burns stop hurting."
L << "<span class='notice'>In a strange sensation, you feel some burns stop hurting.</span>"
L.heal_organ_damage(0, min(15, volume / 4))
if (mFingerprints in L.mutations)
if(!burned)
L << "\red Another application of the substance does nothing weird to your hands."
L << "<span class='warning'>Another application of the substance does nothing weird to your hands.</span>"
else
L.mutations.Add(mFingerprints)
L << "\blue Your fingers feel strange after the substance splashes on your hands."
L << "<span class='notice'>Your fingers feel strange after the substance splashes on your hands.</span>"
return ..()
/datum/reagent/phororeagent/energized_phoron
@@ -888,10 +888,10 @@ var/induromol_code = rand(1, 50)
if(world.time - initial_time >= 30) //three second startup lag
if(!metabolism)
metabolism = 1
M << "\blue You begin to feel transcendental."
M << "<span class='notice'>You begin to feel transcendental.</span>"
if(M.z > 5 || M.z == 2 || M.z < 1) //no centcomm teleport, also not dealing with other unknown sectors
M << "\red You feel the bluespace leave your body on this sector, nothing happens."
M << "<span class='warning'>You feel the bluespace leave your body on this sector, nothing happens.</span>"
src = null
return
@@ -970,7 +970,7 @@ var/induromol_code = rand(1, 50)
if(istype(L, /mob/living/carbon/human))
var/mob/living/carbon/human/H = L
if(!gaseous_reagent_check(H) && H.stat != 2) //protective clothing and living check
H <<"\red <b>You realize you probably should have worn some safety equipment around dangerous chemicals.</b>"
H <<"<span class='warning'><b>You realize you probably should have worn some safety equipment around dangerous chemicals.</b></span>"
H.death(0)
else if(!istype(L, /mob/living/silicon))
L.death(0)
@@ -982,7 +982,7 @@ var/induromol_code = rand(1, 50)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(!gaseous_reagent_check(H) && H.stat != 2) //protective clothing and living check
H <<"\red <b>You realize you probably should have worn some safety equipment around dangerous chemicals.</b>"
H <<"<span class='warning'><b>You realize you probably should have worn some safety equipment around dangerous chemicals.</b></span>"
H.death(0)
else if(!istype(M, /mob/living/silicon))
M.death(0)
@@ -1005,7 +1005,7 @@ var/induromol_code = rand(1, 50)
var/obj/item/organ/eyes = H.internal_organs_by_name["eyes"]
if(!(eyes.status & ORGAN_ROBOT))
eyes.take_damage(50)
H << "\red <b>The gas stings your eyes like you have never felt before!</b>"
H << "<span class='warning'><b>The gas stings your eyes like you have never felt before!</b></span>"
else if(!istype(L, /mob/living/silicon))
L.eye_blind = 500
@@ -1020,7 +1020,7 @@ var/induromol_code = rand(1, 50)
var/obj/item/organ/eyes = H.internal_organs_by_name["eyes"]
if(!(eyes.status & ORGAN_ROBOT))
eyes.take_damage(50)
H << "\red <b>The gas stings your eyes like you have never felt before!</b>"
H << "<span class='warning'><b>The gas stings your eyes like you have never felt before!</b></span>"
else if(!istype(M, /mob/living/silicon))
M.eye_blind = 500
src = null*/
+2 -2
View File
@@ -19,11 +19,11 @@ datum
switch(data["count"])
if(1 to 30)
if(prob(9)) M.emote("me",1,"blushes")
if(prob(9)) M << "\red You feel so needy.."
if(prob(9)) M << "<span class='warning'>You feel so needy..</span>"
if (30 to INFINITY)
if(prob(3)) M.emote("me",1,"blushes")
if(prob(5)) M.say("!moans out lewdly!")
if(prob(9)) M << "\red You can't help but want to touch yourself then and now!"
if(prob(9)) M << "<span class='warning'>You can't help but want to touch yourself then and now!</span>"
data["count"]++
holder.remove_reagent(src.id, 0.2)
//..()
@@ -864,7 +864,7 @@
//Kita
/obj/item/clothing/suit/storage/seromi/cloak/fluff/kita
/obj/item/clothing/suit/storage/seromi/cloak/fluff/kita
name = "Magical Cloak"
desc = "It drapes over a Teshari's shoulders and closes at the neck with pockets convienently placed inside. It bears magical colors."
icon = 'icons/vore/custom_clothes_yw.dmi'