Updates the zone-sleeping code to account for turf changes.

This commit is contained in:
SkyMarshal
2013-10-05 12:34:39 -07:00
parent cffa100caa
commit 8111178b6e
5 changed files with 26 additions and 19 deletions

View File

@@ -6,9 +6,6 @@ Indirect connections will not merge the two zones after they reach equilibrium.
#define CONNECTION_INDIRECT 1
#define CONNECTION_CLOSED 0
#define ZONE_ACTIVE 1
#define ZONE_SLEEPING 0
/connection
var/turf/simulated/A
var/turf/simulated/B

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@@ -50,12 +50,8 @@ Important Procedures
air_master.process()
This first processes the air_master update/rebuild lists then processes all groups and tiles for air calculations
*/
#define ZONE_ACTIVE 1
#define ZONE_SLEEPING 0
var/tick_multiplier = 2
atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)

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@@ -326,6 +326,9 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
archived_air.copy_from(air)
/zone/proc/CheckStatus()
return status
/zone/proc/assume_air(var/datum/gas_mixture/giver)
if(status == ZONE_ACTIVE)
return air.merge(giver)

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@@ -215,7 +215,7 @@
if(ispath(N, /turf/simulated/floor))
var/turf/simulated/W = new N( locate(src.x, src.y, src.z) )
W.Assimilate_Air()
//W.Assimilate_Air()
W.lighting_lumcount += old_lumcount
if(old_lumcount != W.lighting_lumcount)
@@ -226,30 +226,29 @@
W.RemoveLattice()
//if the old turf had a zone, connect the new turf to it as well - Cael
if(src.zone)
src.zone.RemoveTurf(src)
W.zone = src.zone
W.zone.AddTurf(W)
//Adjusted by SkyMarshal 5/10/13 - The air master will handle the addition of the new turf.
if(zone)
zone.RemoveTurf(src)
if(!zone.CheckStatus())
zone.SetStatus(ZONE_ACTIVE)
if(air_master)
air_master.AddTurfToUpdate(src)
W.levelupdate()
return W
else
/*if(istype(src, /turf/simulated) && src.zone)
src.zone.rebuild = 1*/
else
var/turf/W = new N( locate(src.x, src.y, src.z) )
W.lighting_lumcount += old_lumcount
if(old_lumcount != W.lighting_lumcount)
W.lighting_changed = 1
lighting_controller.changed_turfs += W
if(src.zone)
src.zone.RemoveTurf(src)
W.zone = src.zone
W.zone.AddTurf(W)
if(zone)
zone.RemoveTurf(src)
if(!zone.CheckStatus())
zone.SetStatus(ZONE_ACTIVE)
if(air_master)
air_master.AddTurfToUpdate(src)
@@ -257,7 +256,13 @@
W.levelupdate()
return W
//Commented out by SkyMarshal 5/10/13 - If you are patching up space, it should be vacuum.
// If you are replacing a wall, you have increased the volume of the room without increasing the amount of gas in it.
// As such, this will no longer be used.
//////Assimilate Air//////
/*
/turf/simulated/proc/Assimilate_Air()
var/aoxy = 0//Holders to assimilate air from nearby turfs
var/anitro = 0
@@ -301,6 +306,8 @@
S.air.toxins = air.toxins
S.air.temperature = air.temperature
S.air.update_values()
*/
/turf/proc/ReplaceWithLattice()
src.ChangeTurf(/turf/space)

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@@ -728,3 +728,7 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
//Language flags.
#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
#define RESTRICTED 2 // Language can only be accquired by spawning or an admin.
//Flags for zone sleeping
#define ZONE_ACTIVE 1
#define ZONE_SLEEPING 0