Merge pull request #10393 from Baystation12/dev-freeze

Dev freeze
This commit is contained in:
Zuhayr
2015-07-31 18:59:03 +09:30
3 changed files with 31 additions and 6 deletions

View File

@@ -60,7 +60,8 @@
/datum/antagonist/proc/get_candidates(var/ghosts_only)
candidates = list() // Clear.
candidates = ticker.mode.get_players_for_role(role_type, id)
// Prune restricted jobs and status. Broke it up for readability.
// Prune restricted status. Broke it up for readability.
// Note that this is done before jobs are handed out.
for(var/datum/mind/player in candidates)
if(ghosts_only && !istype(player.current, /mob/dead))
candidates -= player
@@ -98,6 +99,10 @@
if(!candidates.len)
return 0
// Not sure if this is necessary, just in case.
pending_antagonists = candidates
candidates = list()
//Grab candidates randomly until we have enough.
while(candidates.len && pending_antagonists.len < cur_max)
var/datum/mind/player = pick(candidates)
@@ -105,10 +110,18 @@
candidates -= player
return 1
//Drafting players into the antagonist role must be done when antagonists are finalized.
//This ensures that if a player is a candidate for multiple antag roles, they do not prevent other
//players from being selected for all of the other antag roles that the player was not selected for.
/datum/antagonist/proc/finalize_spawn()
if(!pending_antagonists || !pending_antagonists.len)
if(!pending_antagonists)
return
for(var/datum/mind/player in pending_antagonists)
while(pending_antagonists.len && current_antagonists.len < cur_max)
var/datum/mind/player = pick(pending_antagonists)
pending_antagonists -= player
//Check for restricted job status since players will have been assigned jobs by this point.
//Or if the player has already been given an antag role.
if(can_become_antag(player) && !player.special_role)
add_antagonist(player,0,0,1)
pending_antagonists.Cut()

View File

@@ -170,8 +170,6 @@ var/global/list/additional_antag_types = list()
var/datum/antagonist/main_antags = antag_templates[1]
var/list/candidates = main_antags.get_candidates()
if(candidates.len >= required_enemies)
for(var/datum/antagonist/antag in antag_templates)
antag.attempt_spawn()
return 1
return 0
@@ -185,6 +183,17 @@ var/global/list/additional_antag_types = list()
var/datum/event_container/EMajor = event_manager.event_containers[EVENT_LEVEL_MAJOR]
EMajor.delay_modifier = event_delay_mod_major
/datum/game_mode/proc/pre_setup()
//antag roles that replace jobs need to be assigned before the job controller hands out jobs.
if(antag_templates)
for(var/datum/antagonist/antag in antag_templates)
antag.attempt_spawn() //selects antag role candidates
if(antag.flags & ANTAG_OVERRIDE_JOB)
antag.finalize_spawn()
if(antag.is_latejoin_template())
latejoin_templates |= antag
///post_setup()
/datum/game_mode/proc/post_setup()
@@ -198,6 +207,7 @@ var/global/list/additional_antag_types = list()
spawn(rand(100,150))
announce_ert_disabled()
//Assign all antag types for this game mode. Any players spawned as antags earlier should have been removed from the pending list, so no need to worry about those.
if(antag_templates && antag_templates.len)
for(var/datum/antagonist/antag in antag_templates)
antag.finalize_spawn()

View File

@@ -91,6 +91,8 @@ var/global/datum/controller/gameticker/ticker
else
src.mode = config.pick_mode(master_mode)
src.mode.pre_setup()
job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly.
if(!mode_started && !src.mode.can_start())