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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Makes fruit growing code on the Alraune organ based instead of implant based. Organizes the list to make it in alphabetical order.
This commit is contained in:
@@ -13,6 +13,9 @@
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#define O_ORCH "orchestrator"
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#define O_FACT "refactory"
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//Alraune organs
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#define A_FRUIT "fruit gland"
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//species defines
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#define SPECIES_AKULA "Akula"
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#define SPECIES_ALRAUNE "Alraune"
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@@ -7,28 +7,28 @@
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return 1
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var/global/list/acceptable_fruit_types= list(
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"chili",
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"berry",
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"tomato",
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"eggplant",
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"apple",
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"ambrosia",
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"apple",
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"banana",
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"berry",
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"cabbage",
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"carrot",
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"cherry",
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"chili",
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"eggplant",
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"grape",
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"greengrapes",
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"peanut",
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"cabbage",
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"banana",
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"potato",
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"onion",
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"soybean",
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"wheat",
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"rice",
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"carrot",
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"whitebeet",
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"sugarcane",
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"watermelon",
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"pumpkin",
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"lime",
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"lemon",
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"lime",
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"onion",
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"orange",
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"cherry")
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"peanut",
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"potato",
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"pumpkin",
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"rice",
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"soybean",
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"sugarcane",
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"tomato",
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"watermelon",
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"wheat",
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"whitebeet")
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@@ -7,4 +7,4 @@
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var/flapping = 0
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var/vantag_pref = VANTAG_NONE //What's my status?
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var/impersonate_bodytype //For impersonating a bodytype
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var/fruit_type = "apple" // Decides the frruit type. Not used outside of Alraunes
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var/fruit_type = "apple" // Decides the fruit type. Not used outside of Alraunes
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@@ -50,7 +50,8 @@
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/mob/living/carbon/human/proc/succubus_drain,
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/mob/living/carbon/human/proc/succubus_drain_finalize,
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/mob/living/carbon/human/proc/succubus_drain_lethal,
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/mob/living/carbon/human/proc/bloodsuck) //Give them the voremodes related to wrapping people in vines and sapping their fluids
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/mob/living/carbon/human/proc/bloodsuck,
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/mob/living/carbon/human/proc/alraune_fruit_select) //Give them the voremodes related to wrapping people in vines and sapping their fluids
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color_mult = 1
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icobase = 'icons/mob/human_races/r_human_vr.dmi'
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@@ -88,19 +89,9 @@
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O_KIDNEYS = /obj/item/organ/internal/kidneys/alraune,
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O_BRAIN = /obj/item/organ/internal/brain/alraune,
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O_EYES = /obj/item/organ/internal/eyes/alraune,
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A_FRUIT = /obj/item/organ/internal/fruitgland,
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)
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/datum/species/alraune/equip_survival_gear(var/mob/living/carbon/human/H)
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..()
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var/implanter = /obj/item/weapon/implanter/reagent_generator/fruit_implant
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var/obj/item/weapon/implanter/reagent_generator/fruit_implant/implant = new implanter
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if(H.backbag == 1)
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H.equip_to_slot_or_del(implant, slot_r_hand)
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else
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H.equip_to_slot_or_del(implant, slot_in_backpack)
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/datum/species/alraune/can_breathe_water()
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return TRUE //eh, why not? Aquatic plants are a thing.
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@@ -345,10 +336,121 @@
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/obj/item/organ/internal/liver/alraune
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icon = 'icons/mob/species/alraune/organs.dmi'
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icon_state = "phytoextractor"
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name = "phytoextractor"
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name = "enzoretector"
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desc = "A bulbous gourd-like structure."
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//Begin fruit gland and its code.
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/obj/item/organ/internal/fruitgland //Amazing name, I know.
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icon = 'icons/mob/species/alraune/organs.dmi'
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icon_state = "phytoextractor"
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name = "fruit gland"
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desc = "A bulbous gourd-like structure."
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organ_tag = A_FRUIT
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var/generated_reagents = list("sugar" = 2) //This actually allows them. This could be anything, but sugar seems most fitting.
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var/usable_volume = 250 //Five fruit.
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var/transfer_amount = 50
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var/empty_message = list("Your have no fruit on you.", "You have a distinct lack of fruit..")
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var/full_message = list("You have a multitude of fruit that is ready for harvest!", "You have fruit that is ready to be picked!")
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var/emote_descriptor = list("fruit right off of the Alraune!", "a fruit from the Alraune!")
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var/verb_descriptor = list("grabs", "snatches", "picks")
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var/self_verb_descriptor = list("grab", "snatch", "pick")
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var/short_emote_descriptor = list("picks", "grabs")
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var/self_emote_descriptor = list("grab", "pick", "snatch")
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var/fruit_type = "apple"
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var/mob/organ_owner = null
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var/gen_cost = 0.5
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/obj/item/organ/internal/fruitgland/New()
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..()
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create_reagents(usable_volume)
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/obj/item/organ/internal/fruitgland/process()
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if(!owner) return
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var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
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var/before_gen
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if(parent && generated_reagents && organ_owner) //Is it in the chest/an organ, has reagents, and is 'activated'
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before_gen = reagents.total_volume
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if(reagents.total_volume < reagents.maximum_volume)
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if(organ_owner.nutrition >= gen_cost)
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do_generation()
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if(reagents)
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if(reagents.total_volume == reagents.maximum_volume * 0.05)
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to_chat(organ_owner, "<span class='notice'>[pick(empty_message)]</span>")
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else if(reagents.total_volume == reagents.maximum_volume && before_gen < reagents.maximum_volume)
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to_chat(organ_owner, "<span class='warning'>[pick(full_message)]</span>")
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/obj/item/organ/internal/fruitgland/proc/do_generation()
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organ_owner.nutrition -= gen_cost
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for(var/reagent in generated_reagents)
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reagents.add_reagent(reagent, generated_reagents[reagent])
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/mob/living/carbon/human/proc/alraune_fruit_select() //So if someone doesn't want fruit/vegetables, they don't have to select one.
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set name = "Select fruit"
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set desc = "Select what fruit/vegetable you wish to grow."
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set category = "Object"
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var/obj/item/organ/internal/fruitgland/fruit_gland
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for(var/F in contents)
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if(istype(F, /obj/item/organ/internal/fruitgland))
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fruit_gland = F
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break
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if(fruit_gland)
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var/selection = input(src, "Choose your character's fruit type. Choosing nothing will result in a default of apples.", "Fruit Type", fruit_gland.fruit_type) as null|anything in acceptable_fruit_types
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if(selection)
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fruit_gland.fruit_type = selection
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verbs |= /mob/living/carbon/human/proc/alraune_fruit_pick
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verbs -= /mob/living/carbon/human/proc/alraune_fruit_select
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fruit_gland.organ_owner = src
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fruit_gland.emote_descriptor = list("fruit right off of [fruit_gland.organ_owner]!", "a fruit from [fruit_gland.organ_owner]!")
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else
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to_chat(src, "<span class='notice'>You lack the organ required to produce fruit.</span>")
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return
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/mob/living/carbon/human/proc/alraune_fruit_pick()
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set name = "Pick Fruit"
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set desc = "Pick fruit off of [src]."
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set category = "Object"
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set src in view(1)
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//do_reagent_implant(usr)
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if(!isliving(usr) || !usr.canClick())
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return
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if(usr.incapacitated() || usr.stat > CONSCIOUS)
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return
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var/obj/item/organ/internal/fruitgland/fruit_gland
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for(var/I in contents)
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if(istype(I, /obj/item/organ/internal/fruitgland))
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fruit_gland = I
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break
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if (fruit_gland) //Do they have the gland?
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if(fruit_gland.reagents.total_volume < fruit_gland.transfer_amount)
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to_chat(src, "<span class='notice'>[pick(fruit_gland.empty_message)]</span>")
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return
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var/datum/seed/S = plant_controller.seeds["[fruit_gland.fruit_type]"]
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S.harvest(usr,0,0,1)
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var/index = rand(0,2)
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if (usr != src)
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var/emote = fruit_gland.emote_descriptor[index]
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var/verb_desc = fruit_gland.verb_descriptor[index]
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var/self_verb_desc = fruit_gland.self_verb_descriptor[index]
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usr.visible_message("<span class='notice'>[usr] [verb_desc] [emote]</span>",
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"<span class='notice'>You [self_verb_desc] [emote]</span>")
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else
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visible_message("<span class='notice'>[src] [pick(fruit_gland.short_emote_descriptor)] a fruit.</span>",
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"<span class='notice'>You [pick(fruit_gland.self_emote_descriptor)] a fruit.</span>")
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fruit_gland.reagents.remove_any(fruit_gland.transfer_amount)
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//End of fruit gland code.
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/datum/species/alraune/proc/produceCopy(var/datum/species/to_copy,var/list/traits,var/mob/living/carbon/human/H)
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ASSERT(to_copy)
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@@ -394,4 +496,4 @@
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/datum/species/alraune/get_race_key()
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var/datum/species/real = all_species[base_species]
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return real.race_key
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return real.race_key
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@@ -2006,75 +2006,3 @@
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "penlightlynn"
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//Fruit Implants for Alraune
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/obj/item/weapon/implant/reagent_generator/fruit_implant
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name = "fruit enabling implant"
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desc = "This is an implant that hastens Alraune's fruit production."
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generated_reagents = list("sugar" = 2) //This actually allows them. This could be anything, but sugar seems most fitting.
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usable_volume = 250 //Five fruit.
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transfer_amount = 50
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empty_message = list("Your have no fruit on you.", "You have a distinct lack of fruit..")
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full_message = list("You have a multitude of fruit that is ready for harvest!", "You have fruit that is ready to be picked!")
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emote_descriptor = list("fruit right off of the Alraune!", "a fruit from the Alraune!") //These are changed below
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var/verb_descriptor = list("grabs", "snatches", "picks")
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var/self_verb_descriptor = list("grab", "snatch", "pick")
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var/short_emote_descriptor = list("picks", "grabs")
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self_emote_descriptor = list("grab", "pick", "snatch")
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assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_fruit_implant
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/obj/item/weapon/implant/reagent_generator/fruit_implant/implanted(mob/living/carbon/human/source)
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if(source.species.name != SPECIES_ALRAUNE)
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to_chat(source, "<span class='notice'>Perhaps using this implant as a non Alraune was a bad idea...</span>") //You wasted it. Good job.
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return 1
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processing_objects += src
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to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
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emote_descriptor = list("fruit right off of [source]!", "a fruit from [source]!")
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var/selection = input(source, "Choose your character's fruit type. Choosing nothing will result in a default of apples.", "Fruit Type", source.fruit_type) as null|anything in acceptable_fruit_types
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if(selection)
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source.fruit_type = selection
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source.verbs |= assigned_proc
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return 1
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/obj/item/weapon/implanter/reagent_generator/fruit_implant
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implant_type = /obj/item/weapon/implant/reagent_generator/fruit_implant
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/mob/living/carbon/human/proc/use_reagent_implant_fruit_implant()
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set name = "Pick Fruit"
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set desc = "Pick fruit off of [src]."
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set category = "Object"
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set src in view(1)
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//do_reagent_implant(usr)
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if(!isliving(usr) || !usr.canClick())
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return
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if(usr.incapacitated() || usr.stat > CONSCIOUS)
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return
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var/obj/item/weapon/implant/reagent_generator/fruit_implant/rimplant
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for(var/I in contents)
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if(istype(I, /obj/item/weapon/implant/reagent_generator))
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rimplant = I
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break
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if (rimplant)
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if(rimplant.reagents.total_volume < rimplant.transfer_amount)
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to_chat(src, "<span class='notice'>[pick(rimplant.empty_message)]</span>")
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return
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var/datum/seed/S = plant_controller.seeds["[fruit_type]"] //crosses fingers EVEN HARDER than last one.
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S.harvest(usr,0,0,1)
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var/index = rand(0,2)
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if (usr != src)
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var/emote = rimplant.emote_descriptor[index]
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var/verb_desc = rimplant.verb_descriptor[index]
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var/self_verb_desc = rimplant.self_verb_descriptor[index]
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usr.visible_message("<span class='notice'>[usr] [verb_desc] [emote]</span>",
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"<span class='notice'>You [self_verb_desc] [emote]</span>")
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else
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visible_message("<span class='notice'>[src] [pick(rimplant.short_emote_descriptor)] a fruit.</span>",
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"<span class='notice'>You [pick(rimplant.self_emote_descriptor)] a fruit.</span>")
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rimplant.reagents.remove_any(rimplant.transfer_amount)
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