Makes fruit growing code on the Alraune organ based instead of implant based. Organizes the list to make it in alphabetical order.

This commit is contained in:
Cameron653
2018-06-17 15:04:58 -04:00
parent da4773ebdb
commit 8219ababc5
5 changed files with 140 additions and 107 deletions

View File

@@ -13,6 +13,9 @@
#define O_ORCH "orchestrator"
#define O_FACT "refactory"
//Alraune organs
#define A_FRUIT "fruit gland"
//species defines
#define SPECIES_AKULA "Akula"
#define SPECIES_ALRAUNE "Alraune"

View File

@@ -7,28 +7,28 @@
return 1
var/global/list/acceptable_fruit_types= list(
"chili",
"berry",
"tomato",
"eggplant",
"apple",
"ambrosia",
"apple",
"banana",
"berry",
"cabbage",
"carrot",
"cherry",
"chili",
"eggplant",
"grape",
"greengrapes",
"peanut",
"cabbage",
"banana",
"potato",
"onion",
"soybean",
"wheat",
"rice",
"carrot",
"whitebeet",
"sugarcane",
"watermelon",
"pumpkin",
"lime",
"lemon",
"lime",
"onion",
"orange",
"cherry")
"peanut",
"potato",
"pumpkin",
"rice",
"soybean",
"sugarcane",
"tomato",
"watermelon",
"wheat",
"whitebeet")

View File

@@ -7,4 +7,4 @@
var/flapping = 0
var/vantag_pref = VANTAG_NONE //What's my status?
var/impersonate_bodytype //For impersonating a bodytype
var/fruit_type = "apple" // Decides the frruit type. Not used outside of Alraunes
var/fruit_type = "apple" // Decides the fruit type. Not used outside of Alraunes

View File

@@ -50,7 +50,8 @@
/mob/living/carbon/human/proc/succubus_drain,
/mob/living/carbon/human/proc/succubus_drain_finalize,
/mob/living/carbon/human/proc/succubus_drain_lethal,
/mob/living/carbon/human/proc/bloodsuck) //Give them the voremodes related to wrapping people in vines and sapping their fluids
/mob/living/carbon/human/proc/bloodsuck,
/mob/living/carbon/human/proc/alraune_fruit_select) //Give them the voremodes related to wrapping people in vines and sapping their fluids
color_mult = 1
icobase = 'icons/mob/human_races/r_human_vr.dmi'
@@ -88,19 +89,9 @@
O_KIDNEYS = /obj/item/organ/internal/kidneys/alraune,
O_BRAIN = /obj/item/organ/internal/brain/alraune,
O_EYES = /obj/item/organ/internal/eyes/alraune,
A_FRUIT = /obj/item/organ/internal/fruitgland,
)
/datum/species/alraune/equip_survival_gear(var/mob/living/carbon/human/H)
..()
var/implanter = /obj/item/weapon/implanter/reagent_generator/fruit_implant
var/obj/item/weapon/implanter/reagent_generator/fruit_implant/implant = new implanter
if(H.backbag == 1)
H.equip_to_slot_or_del(implant, slot_r_hand)
else
H.equip_to_slot_or_del(implant, slot_in_backpack)
/datum/species/alraune/can_breathe_water()
return TRUE //eh, why not? Aquatic plants are a thing.
@@ -345,10 +336,121 @@
/obj/item/organ/internal/liver/alraune
icon = 'icons/mob/species/alraune/organs.dmi'
icon_state = "phytoextractor"
name = "phytoextractor"
name = "enzoretector"
desc = "A bulbous gourd-like structure."
//Begin fruit gland and its code.
/obj/item/organ/internal/fruitgland //Amazing name, I know.
icon = 'icons/mob/species/alraune/organs.dmi'
icon_state = "phytoextractor"
name = "fruit gland"
desc = "A bulbous gourd-like structure."
organ_tag = A_FRUIT
var/generated_reagents = list("sugar" = 2) //This actually allows them. This could be anything, but sugar seems most fitting.
var/usable_volume = 250 //Five fruit.
var/transfer_amount = 50
var/empty_message = list("Your have no fruit on you.", "You have a distinct lack of fruit..")
var/full_message = list("You have a multitude of fruit that is ready for harvest!", "You have fruit that is ready to be picked!")
var/emote_descriptor = list("fruit right off of the Alraune!", "a fruit from the Alraune!")
var/verb_descriptor = list("grabs", "snatches", "picks")
var/self_verb_descriptor = list("grab", "snatch", "pick")
var/short_emote_descriptor = list("picks", "grabs")
var/self_emote_descriptor = list("grab", "pick", "snatch")
var/fruit_type = "apple"
var/mob/organ_owner = null
var/gen_cost = 0.5
/obj/item/organ/internal/fruitgland/New()
..()
create_reagents(usable_volume)
/obj/item/organ/internal/fruitgland/process()
if(!owner) return
var/obj/item/organ/external/parent = owner.get_organ(parent_organ)
var/before_gen
if(parent && generated_reagents && organ_owner) //Is it in the chest/an organ, has reagents, and is 'activated'
before_gen = reagents.total_volume
if(reagents.total_volume < reagents.maximum_volume)
if(organ_owner.nutrition >= gen_cost)
do_generation()
if(reagents)
if(reagents.total_volume == reagents.maximum_volume * 0.05)
to_chat(organ_owner, "<span class='notice'>[pick(empty_message)]</span>")
else if(reagents.total_volume == reagents.maximum_volume && before_gen < reagents.maximum_volume)
to_chat(organ_owner, "<span class='warning'>[pick(full_message)]</span>")
/obj/item/organ/internal/fruitgland/proc/do_generation()
organ_owner.nutrition -= gen_cost
for(var/reagent in generated_reagents)
reagents.add_reagent(reagent, generated_reagents[reagent])
/mob/living/carbon/human/proc/alraune_fruit_select() //So if someone doesn't want fruit/vegetables, they don't have to select one.
set name = "Select fruit"
set desc = "Select what fruit/vegetable you wish to grow."
set category = "Object"
var/obj/item/organ/internal/fruitgland/fruit_gland
for(var/F in contents)
if(istype(F, /obj/item/organ/internal/fruitgland))
fruit_gland = F
break
if(fruit_gland)
var/selection = input(src, "Choose your character's fruit type. Choosing nothing will result in a default of apples.", "Fruit Type", fruit_gland.fruit_type) as null|anything in acceptable_fruit_types
if(selection)
fruit_gland.fruit_type = selection
verbs |= /mob/living/carbon/human/proc/alraune_fruit_pick
verbs -= /mob/living/carbon/human/proc/alraune_fruit_select
fruit_gland.organ_owner = src
fruit_gland.emote_descriptor = list("fruit right off of [fruit_gland.organ_owner]!", "a fruit from [fruit_gland.organ_owner]!")
else
to_chat(src, "<span class='notice'>You lack the organ required to produce fruit.</span>")
return
/mob/living/carbon/human/proc/alraune_fruit_pick()
set name = "Pick Fruit"
set desc = "Pick fruit off of [src]."
set category = "Object"
set src in view(1)
//do_reagent_implant(usr)
if(!isliving(usr) || !usr.canClick())
return
if(usr.incapacitated() || usr.stat > CONSCIOUS)
return
var/obj/item/organ/internal/fruitgland/fruit_gland
for(var/I in contents)
if(istype(I, /obj/item/organ/internal/fruitgland))
fruit_gland = I
break
if (fruit_gland) //Do they have the gland?
if(fruit_gland.reagents.total_volume < fruit_gland.transfer_amount)
to_chat(src, "<span class='notice'>[pick(fruit_gland.empty_message)]</span>")
return
var/datum/seed/S = plant_controller.seeds["[fruit_gland.fruit_type]"]
S.harvest(usr,0,0,1)
var/index = rand(0,2)
if (usr != src)
var/emote = fruit_gland.emote_descriptor[index]
var/verb_desc = fruit_gland.verb_descriptor[index]
var/self_verb_desc = fruit_gland.self_verb_descriptor[index]
usr.visible_message("<span class='notice'>[usr] [verb_desc] [emote]</span>",
"<span class='notice'>You [self_verb_desc] [emote]</span>")
else
visible_message("<span class='notice'>[src] [pick(fruit_gland.short_emote_descriptor)] a fruit.</span>",
"<span class='notice'>You [pick(fruit_gland.self_emote_descriptor)] a fruit.</span>")
fruit_gland.reagents.remove_any(fruit_gland.transfer_amount)
//End of fruit gland code.
/datum/species/alraune/proc/produceCopy(var/datum/species/to_copy,var/list/traits,var/mob/living/carbon/human/H)
ASSERT(to_copy)
@@ -394,4 +496,4 @@
/datum/species/alraune/get_race_key()
var/datum/species/real = all_species[base_species]
return real.race_key
return real.race_key

View File

@@ -2006,75 +2006,3 @@
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "penlightlynn"
//Fruit Implants for Alraune
/obj/item/weapon/implant/reagent_generator/fruit_implant
name = "fruit enabling implant"
desc = "This is an implant that hastens Alraune's fruit production."
generated_reagents = list("sugar" = 2) //This actually allows them. This could be anything, but sugar seems most fitting.
usable_volume = 250 //Five fruit.
transfer_amount = 50
empty_message = list("Your have no fruit on you.", "You have a distinct lack of fruit..")
full_message = list("You have a multitude of fruit that is ready for harvest!", "You have fruit that is ready to be picked!")
emote_descriptor = list("fruit right off of the Alraune!", "a fruit from the Alraune!") //These are changed below
var/verb_descriptor = list("grabs", "snatches", "picks")
var/self_verb_descriptor = list("grab", "snatch", "pick")
var/short_emote_descriptor = list("picks", "grabs")
self_emote_descriptor = list("grab", "pick", "snatch")
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_fruit_implant
/obj/item/weapon/implant/reagent_generator/fruit_implant/implanted(mob/living/carbon/human/source)
if(source.species.name != SPECIES_ALRAUNE)
to_chat(source, "<span class='notice'>Perhaps using this implant as a non Alraune was a bad idea...</span>") //You wasted it. Good job.
return 1
processing_objects += src
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
emote_descriptor = list("fruit right off of [source]!", "a fruit from [source]!")
var/selection = input(source, "Choose your character's fruit type. Choosing nothing will result in a default of apples.", "Fruit Type", source.fruit_type) as null|anything in acceptable_fruit_types
if(selection)
source.fruit_type = selection
source.verbs |= assigned_proc
return 1
/obj/item/weapon/implanter/reagent_generator/fruit_implant
implant_type = /obj/item/weapon/implant/reagent_generator/fruit_implant
/mob/living/carbon/human/proc/use_reagent_implant_fruit_implant()
set name = "Pick Fruit"
set desc = "Pick fruit off of [src]."
set category = "Object"
set src in view(1)
//do_reagent_implant(usr)
if(!isliving(usr) || !usr.canClick())
return
if(usr.incapacitated() || usr.stat > CONSCIOUS)
return
var/obj/item/weapon/implant/reagent_generator/fruit_implant/rimplant
for(var/I in contents)
if(istype(I, /obj/item/weapon/implant/reagent_generator))
rimplant = I
break
if (rimplant)
if(rimplant.reagents.total_volume < rimplant.transfer_amount)
to_chat(src, "<span class='notice'>[pick(rimplant.empty_message)]</span>")
return
var/datum/seed/S = plant_controller.seeds["[fruit_type]"] //crosses fingers EVEN HARDER than last one.
S.harvest(usr,0,0,1)
var/index = rand(0,2)
if (usr != src)
var/emote = rimplant.emote_descriptor[index]
var/verb_desc = rimplant.verb_descriptor[index]
var/self_verb_desc = rimplant.self_verb_descriptor[index]
usr.visible_message("<span class='notice'>[usr] [verb_desc] [emote]</span>",
"<span class='notice'>You [self_verb_desc] [emote]</span>")
else
visible_message("<span class='notice'>[src] [pick(rimplant.short_emote_descriptor)] a fruit.</span>",
"<span class='notice'>You [pick(rimplant.self_emote_descriptor)] a fruit.</span>")
rimplant.reagents.remove_any(rimplant.transfer_amount)