VS: AR Entopics and Soulcatcher projecting (+Worldbender)

This commit is contained in:
Arokha Sieyes
2018-01-20 22:09:21 -05:00
parent c127d317f4
commit 8225d30b9e
16 changed files with 566 additions and 58 deletions

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@@ -6,4 +6,4 @@
#define PLANE_AUGMENTED 40 //Augmented-reality plane
#define ABOVE_WINDOW_LAYER 3.25 //Above full tile windows so wall items are clickable
#define ABOVE_WINDOW_LAYER 3.25 //Above full tile windows so wall items are clickable

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@@ -38,9 +38,10 @@
#define NIF_COMPLIANCE 31
#define NIF_SIZECHANGE 32
#define NIF_SOULCATCHER 33
#define NIF_WORLDBEND 34
// Must be equal to the highest number above
#define TOTAL_NIF_SOFTWARE 33
#define TOTAL_NIF_SOFTWARE 34
//////////////////////
// NIF flag list hints

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@@ -9,7 +9,7 @@
var/datum/nano_module/arscreen
var/arscreen_path
var/flash_prot = 0 //0 for none, 1 for flash weapon protection, 2 for welder protection
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR)
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
plane_slots = list(slot_glasses)
/obj/item/clothing/glasses/omnihud/New()
@@ -72,7 +72,7 @@
mode = "med"
action_button_name = "AR Console (Crew Monitor)"
arscreen_path = /datum/nano_module/crew_monitor
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP)
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_AUGMENTED)
ar_interact(var/mob/living/carbon/human/user)
if(arscreen)
@@ -87,7 +87,7 @@
flash_protection = FLASH_PROTECTION_MAJOR
action_button_name = "AR Console (Security Alerts)"
arscreen_path = /datum/nano_module/alarm_monitor/security
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED)
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED,VIS_AUGMENTED)
ar_interact(var/mob/living/carbon/human/user)
if(arscreen)

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@@ -0,0 +1,151 @@
/*
Alternate Appearances! By RemieRichards
A framework for replacing an atom (and it's overlays) with an override = 1 image, that's less shit!
Example uses:
* hallucinating all mobs looking like skeletons
* people wearing cardborg suits appearing as Standard Cyborgs to the other Silicons
* !!use your imagination!!
*/
//This datum is built on-the-fly by some of the procs below
//no need to instantiate it
/datum/alternate_appearance
var/key = ""
var/image/img
var/list/viewers = list()
var/atom/owner = null
/*
Displays the alternate_appearance
displayTo - a list of MOBS to show this appearance to
*/
/datum/alternate_appearance/proc/display_to(list/displayTo)
if(!displayTo || !displayTo.len)
return
for(var/m in displayTo)
var/mob/M = m
if(!M.viewing_alternate_appearances)
M.viewing_alternate_appearances = list()
viewers |= M
M.viewing_alternate_appearances |= src
if(M.client)
M.client.images |= img
/*
Hides the alternate_appearance
hideFrom - optional list of MOBS to hide it from the list's mobs specifically
*/
/datum/alternate_appearance/proc/hide(list/hideFrom)
var/list/hiding = viewers
if(hideFrom)
hiding = hideFrom
for(var/m in hiding)
var/mob/M = m
if(M.client)
M.client.images -= img
if(M.viewing_alternate_appearances && M.viewing_alternate_appearances.len)
M.viewing_alternate_appearances -= src
viewers -= M
/*
Removes the alternate_appearance from its owner's alternate_appearances list, hiding it also
*/
/datum/alternate_appearance/proc/remove()
hide()
if(owner && owner.alternate_appearances)
owner.alternate_appearances -= key
/datum/alternate_appearance/Destroy()
remove()
return ..()
/atom
var/list/alternate_appearances //the alternate appearances we own
var/list/viewing_alternate_appearances //the alternate appearances we're viewing, stored here to reestablish them after Logout()s
//these lists are built as necessary, so atoms aren't all lugging around empty lists
/*
Builds an alternate_appearance datum for the supplied args, optionally displaying it straight away
key - the key to the assoc list of key = /datum/alternate_appearances
img - the image file to be the "alternate appearance"
WORKS BEST IF:
* it has override = 1 set
* the image's loc is the atom that will use the appearance (otherwise... it's not exactly an alt appearance of this atom is it?)
displayTo - optional list of MOBS to display to immediately
Example:
var/image/I = image(icon = 'disguise.dmi', icon_state = "disguise", loc = src)
I.override = 1
add_alt_appearance("super_secret_disguise", I, players)
*/
/atom/proc/add_alt_appearance(key, img, list/displayTo = list())
if(!key || !img)
return
if(!alternate_appearances)
alternate_appearances = list()
var/datum/alternate_appearance/AA = new()
AA.img = img
AA.key = key
AA.owner = src
if(alternate_appearances[key])
qdel(alternate_appearances[key])
alternate_appearances[key] = AA
if(displayTo && displayTo.len)
display_alt_appearance(key, displayTo)
//////////////
// WRAPPERS //
//////////////
/*
Removes an alternate_appearance from src's alternate_appearances list
Wrapper for: alternate_appearance/remove()
key - the key to the assoc list of key = /datum/alternate_appearance
*/
/atom/proc/remove_alt_appearance(key)
if(alternate_appearances)
if(alternate_appearances[key])
qdel(alternate_appearances[key])
/*
Displays an alternate appearance from src's alternate_appearances list
Wrapper for: alternate_appearance/display_to()
key - the key to the assoc list of key = /datum/alternate_appearance
displayTo - a list of MOBS to show this appearance to
*/
/atom/proc/display_alt_appearance(key, list/displayTo)
if(!alternate_appearances || !key)
return
var/datum/alternate_appearance/AA = alternate_appearances[key]
if(!AA || !AA.img)
return
AA.display_to(displayTo)
/*
Hides an alternate appearance from src's alternate_appearances list
Wrapper for: alternate_appearance/hide()
key - the key to the assoc list of key = /datum/alternate_appearance
hideFrom - optional list of MOBS to hide it from the list's mobs specifically
*/
/atom/proc/hide_alt_appearance(key, list/hideFrom)
if(!alternate_appearances || !key)
return
var/datum/alternate_appearance/AA = alternate_appearances[key]
if(!AA)
return
AA.hide(hideFrom)

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@@ -1,28 +1,65 @@
//Augmented reality objects and their associated systems for attaching to things
var/global/list/entopic_images = list()
var/global/list/entopic_users = list()
var/global/list/alt_farmanimals = list()
/datum/entopic
var/icon = null
var/icon_state = null
var/plane = PLANE_AUGMENTED
var/layer = OBJ_LAYER
var/name
var/suffix
var/icon
var/icon_state
var/plane
var/layer
var/holder
var/alpha = 200 //Holo-ish
var/override = FALSE
var/image/my_image
var/registered = FALSE // Less expensive to make it a finite state than to use |= on entopic_images or anything like that.
/datum/entopic/New(var/atom/aholder, var/icon/aicon, var/aicon_state, var/aplane, var/alayer)
/datum/entopic/New(var/atom/aholder, var/icon/aicon, var/aicon_state, var/aalpha, var/aplane, var/alayer, var/aoverride, var/aname, var/asuffix)
ASSERT(aholder && (isicon(aicon) || isicon(icon)))
//Everything we need to set in the initializer
var/image/tempimage = image(icon = aicon || icon, loc = aholder, icon_state = aicon_state || icon_state)
//And everything we don't
tempimage.plane = plane = aplane || plane
tempimage.layer = layer = alayer || layer
//And everything we don't (order of prescidence: directly passed, datum-specified, then natural byond)
if(aplane)
tempimage.plane = plane = aplane
else if(plane)
tempimage.plane = plane
if(alayer)
tempimage.layer = layer = alayer
else if(layer)
tempimage.layer = layer
if(aalpha)
tempimage.alpha = alpha = aalpha
else if(alpha)
tempimage.alpha = alpha
if(aoverride)
tempimage.override = override = aoverride
else if(override)
tempimage.override = override
if(aname)
tempimage.name = name = aname
else if(name)
tempimage.name = name
if(asuffix)
tempimage.suffix = suffix = asuffix
else if(suffix)
tempimage.suffix = suffix
//Save these for later
holder = aholder
if(aicon)
icon = aicon
if(aicon_state)
if(icon_state)
icon_state = aicon_state
my_image = tempimage
@@ -38,16 +75,23 @@ var/global/list/entopic_images = list()
if(registered || !my_image)
return
entopic_images += my_image
world << my_image // *noises of disgust*
registered = TRUE
entopic_images += my_image
for(var/m in entopic_users)
var/mob/M = m
if(M.client)
M.client.images += my_image
/datum/entopic/proc/unregister_entopic()
if(!registered || !my_image)
return
entopic_images -= my_image
registered = FALSE
entopic_images -= my_image
for(var/m in entopic_users)
var/mob/M = m
if(M.client)
M.client.images -= my_image
/datum/entopic/proc/show()
if(!my_image)
@@ -55,6 +99,8 @@ var/global/list/entopic_images = list()
my_image.mouse_opacity = 1
my_image.invisibility = 0
my_image.alpha = alpha
my_image.override = override
/datum/entopic/proc/hide()
if(!my_image)
@@ -62,3 +108,27 @@ var/global/list/entopic_images = list()
my_image.mouse_opacity = 0
my_image.invisibility = 101
my_image.alpha = 0
my_image.override = FALSE
//////////////////////////////////////
// Debug helper stuff
/obj/item/entopic_debug
name = "Entopic Debugger"
desc = "You shouldn't see this..."
icon = 'icons/obj/machines/ar_elements.dmi'
icon_state = "proj0"
var/datum/entopic/ent_debug
/obj/item/entopic_debug/New()
..()
ent_debug = new(aholder = src, aicon = icon, aicon_state = "holo_Jin")
/proc/entopic_icon_helper(var/atom/A,var/holo = TRUE)
ASSERT(A)
var/icon/CI = getCompoundIcon(A)
var/icon/HI = getHologramIcon(CI)
usr << ftp(holo ? HI : CI,"[A.name].dmi")

View File

@@ -4,4 +4,5 @@
plane_holder.set_vis(VIS_GHOSTS, ghostvision)
plane_holder.set_vis(VIS_FULLBRIGHT, !seedarkness)
plane_holder.set_vis(VIS_AI_EYE, TRUE)
plane_holder.set_vis(VIS_AUGMENTED, TRUE) //VOREStation Add - GHOST VISION IS AUGMENTED
plane = PLANE_GHOSTS

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@@ -0,0 +1,13 @@
//Crazy alternate human stuff
/mob/living/carbon/human/New()
. = ..()
var/animal = pick("cow","chicken_brown", "chicken_black", "chicken_white", "chick", "mouse_brown", "mouse_gray", "mouse_white", "lizard", "cat2", "goose", "penguin")
var/image/img = image('icons/mob/animal.dmi', src, animal)
img.override = TRUE
add_alt_appearance("animals", img, displayTo = alt_farmanimals)
/mob/living/carbon/human/Destroy()
alt_farmanimals -= src
. = ..()

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@@ -0,0 +1,6 @@
/mob/Login()
. = ..()
if(viewing_alternate_appearances && viewing_alternate_appearances.len)
for(var/datum/alternate_appearance/AA in viewing_alternate_appearances)
AA.display_to(list(src))

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@@ -37,7 +37,7 @@
/datum/plane_holder/Destroy()
my_mob = null
plane_masters.Cut() //Goodbye my children, be free
qdel_null_list(plane_masters) //Goodbye my children, be free //VOREStation Edit - Need to qdel these now
return ..()
/datum/plane_holder/proc/set_vis(var/which = null, var/state = FALSE)

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@@ -5,4 +5,39 @@
plane_masters[VIS_CH_BACKUP] = new /obj/screen/plane_master{plane = PLANE_CH_BACKUP} //Backup implant status
plane_masters[VIS_CH_VANTAG] = new /obj/screen/plane_master{plane = PLANE_CH_VANTAG} //Vore Antags
plane_masters[VIS_AUGMENTED] = new /obj/screen/plane_master{plane = PLANE_AUGMENTED} //Augmented reality
plane_masters[VIS_AUGMENTED] = new /obj/screen/plane_master/augmented(my_mob) //Augmented reality
/////////////////
//AR planemaster does some special image handling
/obj/screen/plane_master/augmented
plane = PLANE_AUGMENTED
var/state = FALSE //Saves cost with the lists
var/mob/my_mob
/obj/screen/plane_master/augmented/New(var/mob/M)
..()
my_mob = M
logged_in_event.register(my_mob,src,/obj/screen/plane_master/augmented/proc/apply)
/obj/screen/plane_master/augmented/Destroy()
logged_in_event.unregister(my_mob,src)
my_mob = null
return ..()
/obj/screen/plane_master/augmented/set_visibility(var/want = FALSE)
. = ..()
state = want
apply()
/obj/screen/plane_master/augmented/proc/apply()
if(!my_mob.client)
return
if(state)
entopic_users |= my_mob
if(my_mob.client)
my_mob.client.images |= entopic_images
else
entopic_users -= my_mob
if(my_mob.client)
my_mob.client.images -= entopic_images

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@@ -3,15 +3,50 @@
name = "NIFSoft Shop"
desc = "For all your mindware and mindware accessories."
product_ads = "Let us get into your head!;Looking for an upgrade?;Surpass Humanity!;Why be normal when you can be SUPERnormal?;Jack in with NIFSoft!"
icon_state = "nifsoft"
icon_vend = "nifsoft-purchase"
icon_deny = "nifsoft-problem"
icon = 'icons/obj/machines/ar_elements.dmi'
icon_state = "proj"
icon_vend = "beacon_yes"
icon_deny = "beacon_no"
products = list()
contraband = list()
premium = list()
var/global/list/starting_legal_nifsoft
var/global/list/starting_illegal_nifsoft
density = 0
opacity = 0
var/datum/entopic/entopic
/obj/machinery/vending/nifsoft_shop/initialize()
. = ..()
entopic = new(aholder = src, aicon = icon, aicon_state = "beacon")
/obj/machinery/vending/nifsoft_shop/Destroy()
qdel_null(entopic)
return ..()
/obj/machinery/vending/nifsoft_shop/power_change()
..()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
entopic.hide()
else
if(!(stat & NOPOWER))
icon_state = initial(icon_state)
entopic.show()
else
spawn(rand(0, 15))
icon_state = "[initial(icon_state)]-off"
entopic.hide()
/obj/machinery/vending/nifsoft_shop/malfunction()
stat |= BROKEN
icon_state = "[initial(icon_state)]-broken"
entopic.hide()
return
// Special Treatment!
/obj/machinery/vending/nifsoft_shop/build_inventory()
//Firsties
@@ -62,7 +97,7 @@
var/mob/living/carbon/human/H = user
if(!H.nif || !H.nif.stat == NIF_WORKING)
to_chat(H,"<span class='warning'>[src] seems unable to connect to your NIF...</span>")
flick(icon_deny,src)
flick(icon_deny,entopic.my_image)
return FALSE
return ..()
@@ -90,7 +125,7 @@
if((href_list["vend"]) && (vend_ready) && (!currently_vending))
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
usr << "<span class='warning'>Access denied.</span>" //Unless emagged of course
flick(icon_deny,src)
flick(icon_deny,entopic.my_image)
return
var/key = text2num(href_list["vend"])
@@ -107,7 +142,7 @@
var/list/usr_access = usr.GetAccess()
if(!has_access(soft_access, list(), usr_access) && !emagged)
usr << "<span class='warning'>You aren't authorized to buy [initial(path.name)].</span>"
flick(icon_deny,src)
flick(icon_deny,entopic.my_image)
return
if(R.price <= 0)
@@ -138,7 +173,7 @@
var/mob/living/carbon/human/H = user
if((!allowed(usr)) && !emagged && scan_id && istype(H)) //For SECURE VENDING MACHINES YEAH
usr << "<span class='warning'>Purchase not allowed.</span>" //Unless emagged of course
flick(icon_deny,src)
flick(icon_deny,entopic.my_image)
return
vend_ready = 0 //One thing at a time!!
status_message = "Installing..."
@@ -171,7 +206,7 @@
spawn(vend_delay)
R.amount--
new R.item_path(H.nif)
flick(icon_vend,src)
flick(icon_vend,entopic.my_image)
if(has_logs)
do_logging(R, user, 1)

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@@ -5,8 +5,8 @@
desc = "Provides a general identification and health status overlay on your vision with no frills."
list_pos = NIF_CIVILIAN_AR
cost = 500
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_CIVILIAN)
incompatible_with = list(NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -16,8 +16,8 @@
list_pos = NIF_MEDICAL_AR
cost = 750
access = access_medical
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_MEDICAL)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -27,8 +27,8 @@
list_pos = NIF_SECURITY_AR
cost = 750
access = access_security
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_WANTED,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_SECURITY)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -38,8 +38,8 @@
list_pos = NIF_ENGINE_AR
cost = 750
access = access_engine
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_ENGINE)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_SCIENCE_AR,NIF_OMNI_AR)
@@ -49,8 +49,8 @@
list_pos = NIF_SCIENCE_AR
cost = 750
access = access_research
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_SCIENCE)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_OMNI_AR)
@@ -60,10 +60,11 @@
list_pos = NIF_OMNI_AR
cost = 750
access = access_captain
a_drain = 0.05
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_CH_WANTED)
a_drain = 0.01
planes_enabled = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_CH_STATUS_R,VIS_CH_BACKUP,VIS_CH_WANTED,VIS_AUGMENTED)
vision_flags = (NIF_V_AR_OMNI)
incompatible_with = list(NIF_CIVILIAN_AR,NIF_MEDICAL_AR,NIF_SECURITY_AR,NIF_ENGINE_AR,NIF_SCIENCE_AR)
//////////////
// Misc Vision
/datum/nifsoft/corrective

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@@ -5,6 +5,7 @@
#define NIF_SC_ALLOW_EARS 0x4
#define NIF_SC_ALLOW_EYES 0x8
#define NIF_SC_BACKUPS 0x10
#define NIF_SC_PROJECTING 0x20
///////////
// Soulcatcher - Like a posibrain, sorta!
@@ -15,9 +16,8 @@
cost = 100 //If I wanna trap people's minds and lood them, then by god I'll do so.
wear = 1
p_drain = 0.01
other_flags = (NIF_O_SCOTHERS) // Default on when installed, clear when uninstalled
var/setting_flags = (NIF_SC_CATCHING_OTHERS|NIF_SC_ALLOW_EARS|NIF_SC_ALLOW_EYES|NIF_SC_BACKUPS)
var/setting_flags = (NIF_SC_CATCHING_OTHERS|NIF_SC_ALLOW_EARS|NIF_SC_ALLOW_EYES|NIF_SC_BACKUPS|NIF_SC_PROJECTING)
var/list/brainmobs = list()
var/inside_flavor = "A small completely white room with a couch, and a window to what seems to be the outside world. A small sign in the corner says 'Configure Me'."
@@ -44,6 +44,7 @@
install()
if((. = ..()))
nif.set_flag(NIF_O_SCOTHERS,NIF_FLAGS_OTHER) //Required on install, because other_flags aren't sufficient for our complicated settings.
nif.human.verbs |= /mob/living/carbon/human/proc/nsay
nif.human.verbs |= /mob/living/carbon/human/proc/nme
@@ -73,23 +74,36 @@
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>Soulcatcher</b> displays, \"<span class='notice'>[message]</span>\"")
brainmob << sound
proc/say_into(var/message, var/mob/living/sender)
var/sender_name = sender.name
proc/say_into(var/message, var/mob/living/sender, var/mob/eyeobj)
var/sender_name = eyeobj ? eyeobj.name : sender.name
log_nsay("[sender_name]/[sender.key] : [message]",nif.human)
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
//AR Projecting
if(eyeobj)
sender.eyeobj.visible_message("<b>[sender_name]</b> says, \"[message]\"")
proc/emote_into(var/message, var/mob/living/sender)
var/sender_name = sender.name
//Not AR Projecting
else
log_nsay("[sender_name]/[sender.key] : [message]",nif.human)
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> speaks, \"[message]\"")
proc/emote_into(var/message, var/mob/living/sender, var/mob/eyeobj)
var/sender_name = eyeobj ? eyeobj.name : sender.name
log_nme("[sender_name]/[sender.key] : [message]",nif.human)
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
//AR Projecting
if(eyeobj)
sender.eyeobj.visible_message("[sender_name] [message]")
//Not AR Projecting
else
to_chat(nif.human,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
for(var/brainmob in brainmobs)
var/mob/living/carbon/brain/caught_soul/CS = brainmob
to_chat(CS,"<b>\[\icon[nif.big_icon]NIF\]</b> <b>[sender_name]</b> [message]")
proc/show_settings(var/mob/living/carbon/human/H)
set waitfor = FALSE
@@ -99,6 +113,7 @@
"Ext. Hearing \[[setting_flags & NIF_SC_ALLOW_EARS ? "Enabled" : "Disabled"]\]" = NIF_SC_ALLOW_EARS,
"Ext. Vision \[[setting_flags & NIF_SC_ALLOW_EYES ? "Enabled" : "Disabled"]\]" = NIF_SC_ALLOW_EYES,
"Mind Backups \[[setting_flags & NIF_SC_BACKUPS ? "Enabled" : "Disabled"]\]" = NIF_SC_BACKUPS,
"AR Projecting \[[setting_flags & NIF_SC_PROJECTING ? "Enabled" : "Disabled"]\]" = NIF_SC_PROJECTING,
"Design Inside",
"Erase Contents")
var/choice = input(nif.human,"Select a setting to modify:","Soulcatcher NIFSoft") as null|anything in settings_list
@@ -252,6 +267,10 @@
var/obj/item/device/nif/nif
var/datum/nifsoft/soulcatcher/soulcatcher
/mob/living/carbon/brain/caught_soul/Login()
..()
plane_holder.set_vis(VIS_AUGMENTED, TRUE)
/mob/living/carbon/brain/caught_soul/Destroy()
if(soulcatcher)
soulcatcher.notify_into("Mind unloaded: [name]")
@@ -259,6 +278,9 @@
soulcatcher = null
if(nif)
nif = null
if(eyeobj)
reenter_soulcatcher()
qdel_null(eyeobj)
container = null
return ..()
@@ -274,13 +296,15 @@
life_tick++
if(!client && ++client_missing == 300)
qdel(src)
if(!client)
if(++client_missing == 300)
qdel(src)
return
else
client_missing = 0
if(parent_mob) return
//If they're blinded
if(ext_blind)
eye_blind = 5
@@ -317,10 +341,22 @@
return FALSE
/mob/living/carbon/brain/caught_soul/face_atom(var/atom/A)
if(eyeobj)
return eyeobj.face_atom(A)
else
return ..(A)
/mob/living/carbon/brain/caught_soul/set_dir(var/direction)
if(eyeobj)
return eyeobj.set_dir(direction)
else
return ..(direction)
/mob/living/carbon/brain/caught_soul/say(var/message)
if(parent_mob) return ..()
if(silent) return FALSE
soulcatcher.say_into(message,src)
soulcatcher.say_into(message,src,eyeobj)
/mob/living/carbon/brain/caught_soul/emote(var/act,var/m_type=1,var/message = null)
if(parent_mob) return ..()
@@ -342,7 +378,7 @@
/mob/living/carbon/brain/caught_soul/custom_emote(var/m_type, var/message)
if(silent) return FALSE
soulcatcher.emote_into(message,src)
soulcatcher.emote_into(message,src,eyeobj)
/mob/living/carbon/brain/caught_soul/resist()
set name = "Resist"
@@ -350,6 +386,69 @@
to_chat(src,"<span class='warning'>There's no way out! You're stuck in VR.</span>")
///////////////////
//A projected AR soul thing
/mob/observer/eye/ar_soul
plane = PLANE_AUGMENTED
icon = 'icons/obj/machines/ar_elements.dmi'
icon_state = "beacon"
var/mob/living/carbon/human/parent_human
/mob/observer/eye/ar_soul/New(var/mob/brainmob, var/human)
ASSERT(brainmob && brainmob.client)
..()
owner = brainmob //Set eyeobj's owner
parent_human = human //E-z reference to human
sight |= SEE_SELF //Always see yourself
name = "[brainmob.name] (AR)" //Set the name
real_name = brainmob.real_name //And the OTHER name
forceMove(get_turf(parent_human))
moved_event.register(parent_human, src, /mob/observer/eye/ar_soul/proc/human_moved)
//Time to play dressup
if(brainmob.client.prefs)
var/mob/living/carbon/human/dummy/dummy = new ()
brainmob.client.prefs.dress_preview_mob(dummy)
sleep(1 SECOND) //Strange bug in preview code? Without this, certain things won't show up. Yay race conditions?
dummy.regenerate_icons()
var/icon/new_icon = getHologramIcon(getCompoundIcon(dummy))
qdel(dummy)
icon = new_icon
/mob/observer/eye/ar_soul/Destroy()
parent_human = null
moved_event.unregister(parent_human, src)
return ..()
/mob/observer/eye/ar_soul/EyeMove(n, direct)
var/initial = initial(sprint)
var/max_sprint = 50
if(cooldown && cooldown < world.timeofday)
sprint = initial
for(var/i = 0; i < max(sprint, initial); i += 20)
var/turf/stepn = get_turf(get_step(src, direct))
if(stepn)
set_dir(direct)
if(can_see(parent_human, stepn))
forceMove(stepn)
cooldown = world.timeofday + 5
if(acceleration)
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
return 1
/mob/observer/eye/ar_soul/proc/human_moved()
if(!can_see(parent_human,src))
forceMove(get_turf(parent_human))
///////////////////
//The catching hook
/hook/death/proc/nif_soulcatcher(var/mob/living/carbon/human/H)
@@ -364,7 +463,6 @@
var/datum/nifsoft/soulcatcher/SC = H.nif.imp_check(NIF_SOULCATCHER)
SC.catch_mob(H)
return TRUE
///////////////////
@@ -411,3 +509,70 @@
if(message)
var/sane_message = sanitize(message)
SC.emote_into(sane_message,src)
///////////////////
//Verbs for soulbrains
/mob/living/carbon/brain/caught_soul/verb/ar_project()
set name = "AR Project"
set desc = "Project your form into Augmented Reality for those around your predator with the appearance of your loaded character."
set category = "Soulcatcher"
if(eyeobj)
to_chat(src,"<span class='warning'>You're already projecting in AR!</span>")
return
if(!(soulcatcher.setting_flags & NIF_SC_PROJECTING))
to_chat(src,"<span class='warning'>Projecting from this NIF has been disabled!</span>")
return
if(!client || !client.prefs)
return //Um...
eyeobj = new/mob/observer/eye/ar_soul(src,nif.human)
soulcatcher.notify_into("[src] now AR projecting.")
/mob/living/carbon/brain/caught_soul/verb/jump_to_owner()
set name = "Jump to Owner"
set desc = "Jump your projection back to the owner of the soulcatcher you're inside."
set category = "Soulcatcher"
if(!eyeobj)
to_chat(src,"<span class='warning'>You're not projecting into AR!</span>")
return
eyeobj.forceMove(get_turf(nif))
/mob/living/carbon/brain/caught_soul/verb/reenter_soulcatcher()
set name = "Re-enter Soulcatcher"
set desc = "Leave AR projection and drop back into the soulcatcher."
set category = "Soulcatcher"
if(!eyeobj)
to_chat(src,"<span class='warning'>You're not projecting into AR!</span>")
return
moved_event.unregister(nif.human, eyeobj)
qdel(eyeobj)
soulcatcher.notify_into("[src] ended AR projection.")
/mob/living/carbon/brain/caught_soul/verb/nsay(message as text|null)
set name = "NSay"
set desc = "Speak into the NIF's Soulcatcher (circumventing AR speaking)."
set category = "Soulcatcher"
if(!message)
message = input("Type a message to say.","Speak into Soulcatcher") as text|null
if(message)
var/sane_message = sanitize(message)
soulcatcher.say_into(sane_message,src,null)
/mob/living/carbon/brain/caught_soul/verb/nme(message as text|null)
set name = "NMe"
set desc = "Emote into the NIF's Soulcatcher (circumventing AR speaking)."
set category = "Soulcatcher"
if(!message)
message = input("Type an action to perform.","Emote into Soulcatcher") as text|null
if(message)
var/sane_message = sanitize(message)
soulcatcher.emote_into(sane_message,src,null)

View File

@@ -148,3 +148,30 @@
stat_text()
return "Change Size"
/datum/nifsoft/worldbend
name = "World Bender"
desc = "Alters your perception of various objects in the world. Only has one setting for now: displaying all your crewmates as farm animals."
list_pos = NIF_WORLDBEND
cost = 200
a_drain = 0.01
activate()
if((. = ..()))
var/list/justme = list(nif.human)
for(var/human in human_mob_list)
if(human == nif.human)
continue
var/mob/living/carbon/human/H = human
H.display_alt_appearance("animals", justme)
alt_farmanimals += nif.human
deactivate()
if((. = ..()))
var/list/justme = list(nif.human)
for(var/human in human_mob_list)
if(human == nif.human)
continue
var/mob/living/carbon/human/H = human
H.hide_alt_appearance("animals", justme)
alt_farmanimals -= nif.human

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@@ -1575,6 +1575,7 @@
#include "code\modules\economy\price_list.dm"
#include "code\modules\economy\retail_scanner.dm"
#include "code\modules\economy\TradeDestinations.dm"
#include "code\modules\entopics_vr\alternate_appearance.dm"
#include "code\modules\entopics_vr\entopics.dm"
#include "code\modules\error_handler\_defines.dm"
#include "code\modules\error_handler\error_handler.dm"
@@ -1800,6 +1801,7 @@
#include "code\modules\mob\holder.dm"
#include "code\modules\mob\inventory.dm"
#include "code\modules\mob\login.dm"
#include "code\modules\mob\login_vr.dm"
#include "code\modules\mob\logout.dm"
#include "code\modules\mob\mob.dm"
#include "code\modules\mob\mob_defines.dm"
@@ -1927,6 +1929,7 @@
#include "code\modules\mob\living\carbon\human\human_powers.dm"
#include "code\modules\mob\living\carbon\human\human_species.dm"
#include "code\modules\mob\living\carbon\human\human_species_vr.dm"
#include "code\modules\mob\living\carbon\human\human_vr.dm"
#include "code\modules\mob\living\carbon\human\inventory.dm"
#include "code\modules\mob\living\carbon\human\life.dm"
#include "code\modules\mob\living\carbon\human\life_vr.dm"