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https://github.com/CHOMPStation2/CHOMPStation2.git
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Bullet penetration update
We don't need big penetration anymore because we are not using the damage system.
This commit is contained in:
@@ -42,14 +42,14 @@ only use the hollow_point and armor_penetration values.*/
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grains = 66
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energy_add = 893
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velocity = 595
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armor_penetration = 25
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armor_penetration = 15
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/obj/item/projectile/bullet/pistol/hp
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grains = 131
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velocity = 350
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energy_add = -96.18
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hollow_point = TRUE
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armor_penetration = -50
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armor_penetration = -15
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/obj/item/projectile/bullet/pistol/medium //.45
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fire_sound = 'sound/weapons/ballistics/a45.ogg'
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@@ -61,12 +61,12 @@ only use the hollow_point and armor_penetration values.*/
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grains = 173
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energy_add = 374
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velocity = 347
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armor_penetration = 25
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armor_penetration = 15
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/obj/item/projectile/bullet/pistol/medium/hp
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grains = 230
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velocity = 286
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armor_penetration = -50
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armor_penetration = -15
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/obj/item/projectile/bullet/pistol/strong //.357 and .44 are grouped because ftw //Time to fix that ffs, this is just .44 now.
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diam = 10.9
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@@ -79,17 +79,17 @@ only use the hollow_point and armor_penetration values.*/
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grains = 31
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velocity = 716
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damage = 15
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armor_penetration = 100 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
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armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
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/obj/item/projectile/bullet/a57/ap
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grains = 23
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energy_add = 312.75
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velocity = 850
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armor_penetration = 150 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
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armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
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/obj/item/projectile/bullet/a57/hp
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hollow_point = TRUE
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armor_penetration = -50
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armor_penetration = -15
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/obj/item/projectile/bullet/a357
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fire_sound = 'sound/weapons/gunshot4.ogg'
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@@ -101,11 +101,11 @@ only use the hollow_point and armor_penetration values.*/
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/obj/item/projectile/bullet/a357/ap
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energy_add = 298.07
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velocity = 480
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armor_penetration = 25
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armor_penetration = 15
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/obj/item/projectile/bullet/a357/hp
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hollow_point = TRUE
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armor_penetration = -50
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armor_penetration = -15
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/obj/item/projectile/bullet/a38
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fire_sound = 'sound/weapons/gunshot2.ogg'
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@@ -117,14 +117,14 @@ only use the hollow_point and armor_penetration values.*/
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grains = 125
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energy_add = 138
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velocity = 300
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armor_penetration = 25
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armor_penetration = 15
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/obj/item/projectile/bullet/a38/hp
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grains = 158
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energy_add = 175.07
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velocity = 297
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hollow_point = TRUE
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armor_penetration = -50
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armor_penetration = -15
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/obj/item/projectile/bullet/a762x25
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fire_sound = 'sound/weapons/gunshot2.ogg'
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@@ -148,13 +148,13 @@ only use the hollow_point and armor_penetration values.*/
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grains = 200
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energy_add = 435
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velocity = 440
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armor_penetration = 50
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armor_penetration = 15
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/obj/item/projectile/bullet/a10mm/hp
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grains = 135
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energy_add = 700.7
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velocity = 490
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armor_penetration = -50
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armor_penetration = -15
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hollow_point = TRUE
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/obj/item/projectile/bullet/a380
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@@ -167,13 +167,13 @@ only use the hollow_point and armor_penetration values.*/
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grains = 45
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energy_add = 648.74
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velocity = 559
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armor_penetration = 25
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armor_penetration = 15
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/obj/item/projectile/bullet/a380/hp
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grains = 95
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energy_add = 170
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velocity = 343
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armor_penetration = -50
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armor_penetration = -15
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hollow_point = TRUE
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/obj/item/projectile/bullet/a22lr
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@@ -191,6 +191,7 @@ only use the hollow_point and armor_penetration values.*/
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grains = 38
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velocity = 380
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hollow_point = TRUE
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armor_penetration = -15
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//Shotgun projectiles
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@@ -198,7 +199,7 @@ only use the hollow_point and armor_penetration values.*/
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fire_sound = 'sound/weapons/ballistics/a12g.ogg'
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grains = 657
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velocity = 489
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armor_penetration = -50 //Slugs needed a nerf. Will probably fix the stats for shotguns in general in future updates.
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armor_penetration = -15 //Slugs needed a nerf. Will probably fix the stats for shotguns in general in future updates.
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/obj/item/projectile/bullet/shotgun/buckshot //#00 Buckshot
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damage = 5
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@@ -206,7 +207,7 @@ only use the hollow_point and armor_penetration values.*/
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diam = 8.38
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grains = 53.8
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velocity = 489
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armor_penetration = -30
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armor_penetration = -15
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/obj/item/projectile/bullet/shotgun/buckshot/shell
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use_submunitions = TRUE
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@@ -226,13 +227,13 @@ only use the hollow_point and armor_penetration values.*/
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/obj/item/projectile/bullet/rifle/a762/ap
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grains = 150.5
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velocity = 854.6
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armor_penetration = 50
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armor_penetration = 25
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/obj/item/projectile/bullet/rifle/a762/hp
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grains = 175
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energy_add = -539.978
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velocity = 792
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armor_penetration = -50
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armor_penetration = -15
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hollow_point = TRUE
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/obj/item/projectile/bullet/rifle/a762x39 //7.62x39 Soviet
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@@ -245,11 +246,11 @@ only use the hollow_point and armor_penetration values.*/
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grains = 123
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velocity = 740
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energy_add = 117.16
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armor_penetration = 50
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armor_penetration = 25
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/obj/item/projectile/bullet/rifle/a762x39/hp
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hollow_point = TRUE
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armor_penetration = -50
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armor_penetration = -25
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/obj/item/projectile/bullet/rifle/a545
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fire_sound = 'sound/weapons/ballistics/a545.ogg'
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@@ -260,11 +261,11 @@ only use the hollow_point and armor_penetration values.*/
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/obj/item/projectile/bullet/rifle/a545/ap
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grains = 57
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velocity = 890
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armor_penetration = 50
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armor_penetration = 15
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/obj/item/projectile/bullet/rifle/a545/hp
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hollow_point = TRUE
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armor_penetration = -50
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armor_penetration = -15
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/obj/item/projectile/bullet/rifle/a556 //5.56x45mm NATO
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diam = 5.7
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@@ -275,11 +276,11 @@ only use the hollow_point and armor_penetration values.*/
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grains = 52
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velocity = 1030
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energy_add = 462.92
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armor_penetration = 50
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armor_penetration = 25
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/obj/item/projectile/bullet/rifle/a556/hp
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hollow_point = TRUE
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armor_penetration = -50
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armor_penetration = -15
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/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm
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fire_sound = 'sound/weapons/ballistics/a145.ogg'
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@@ -332,7 +333,7 @@ only use the hollow_point and armor_penetration values.*/
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hitscan = 1
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/obj/item/projectile/bullet/rifle/a762x54/ap
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armor_penetration = 50
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armor_penetration = 35
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/obj/item/projectile/bullet/rifle/a338
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fire_sound = 'sound/weapons/ballistics/a762x54.ogg'
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