Bullet penetration update

We don't need big penetration anymore because we are not using the damage system.
This commit is contained in:
Razgriz
2021-08-12 22:02:54 -07:00
parent 5d23c0d5b6
commit 82c5881e28

View File

@@ -42,14 +42,14 @@ only use the hollow_point and armor_penetration values.*/
grains = 66
energy_add = 893
velocity = 595
armor_penetration = 25
armor_penetration = 15
/obj/item/projectile/bullet/pistol/hp
grains = 131
velocity = 350
energy_add = -96.18
hollow_point = TRUE
armor_penetration = -50
armor_penetration = -15
/obj/item/projectile/bullet/pistol/medium //.45
fire_sound = 'sound/weapons/ballistics/a45.ogg'
@@ -61,12 +61,12 @@ only use the hollow_point and armor_penetration values.*/
grains = 173
energy_add = 374
velocity = 347
armor_penetration = 25
armor_penetration = 15
/obj/item/projectile/bullet/pistol/medium/hp
grains = 230
velocity = 286
armor_penetration = -50
armor_penetration = -15
/obj/item/projectile/bullet/pistol/strong //.357 and .44 are grouped because ftw //Time to fix that ffs, this is just .44 now.
diam = 10.9
@@ -79,17 +79,17 @@ only use the hollow_point and armor_penetration values.*/
grains = 31
velocity = 716
damage = 15
armor_penetration = 100 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
/obj/item/projectile/bullet/a57/ap
grains = 23
energy_add = 312.75
velocity = 850
armor_penetration = 150 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
/obj/item/projectile/bullet/a57/hp
hollow_point = TRUE
armor_penetration = -50
armor_penetration = -15
/obj/item/projectile/bullet/a357
fire_sound = 'sound/weapons/gunshot4.ogg'
@@ -101,11 +101,11 @@ only use the hollow_point and armor_penetration values.*/
/obj/item/projectile/bullet/a357/ap
energy_add = 298.07
velocity = 480
armor_penetration = 25
armor_penetration = 15
/obj/item/projectile/bullet/a357/hp
hollow_point = TRUE
armor_penetration = -50
armor_penetration = -15
/obj/item/projectile/bullet/a38
fire_sound = 'sound/weapons/gunshot2.ogg'
@@ -117,14 +117,14 @@ only use the hollow_point and armor_penetration values.*/
grains = 125
energy_add = 138
velocity = 300
armor_penetration = 25
armor_penetration = 15
/obj/item/projectile/bullet/a38/hp
grains = 158
energy_add = 175.07
velocity = 297
hollow_point = TRUE
armor_penetration = -50
armor_penetration = -15
/obj/item/projectile/bullet/a762x25
fire_sound = 'sound/weapons/gunshot2.ogg'
@@ -148,13 +148,13 @@ only use the hollow_point and armor_penetration values.*/
grains = 200
energy_add = 435
velocity = 440
armor_penetration = 50
armor_penetration = 15
/obj/item/projectile/bullet/a10mm/hp
grains = 135
energy_add = 700.7
velocity = 490
armor_penetration = -50
armor_penetration = -15
hollow_point = TRUE
/obj/item/projectile/bullet/a380
@@ -167,13 +167,13 @@ only use the hollow_point and armor_penetration values.*/
grains = 45
energy_add = 648.74
velocity = 559
armor_penetration = 25
armor_penetration = 15
/obj/item/projectile/bullet/a380/hp
grains = 95
energy_add = 170
velocity = 343
armor_penetration = -50
armor_penetration = -15
hollow_point = TRUE
/obj/item/projectile/bullet/a22lr
@@ -191,6 +191,7 @@ only use the hollow_point and armor_penetration values.*/
grains = 38
velocity = 380
hollow_point = TRUE
armor_penetration = -15
//Shotgun projectiles
@@ -198,7 +199,7 @@ only use the hollow_point and armor_penetration values.*/
fire_sound = 'sound/weapons/ballistics/a12g.ogg'
grains = 657
velocity = 489
armor_penetration = -50 //Slugs needed a nerf. Will probably fix the stats for shotguns in general in future updates.
armor_penetration = -15 //Slugs needed a nerf. Will probably fix the stats for shotguns in general in future updates.
/obj/item/projectile/bullet/shotgun/buckshot //#00 Buckshot
damage = 5
@@ -206,7 +207,7 @@ only use the hollow_point and armor_penetration values.*/
diam = 8.38
grains = 53.8
velocity = 489
armor_penetration = -30
armor_penetration = -15
/obj/item/projectile/bullet/shotgun/buckshot/shell
use_submunitions = TRUE
@@ -226,13 +227,13 @@ only use the hollow_point and armor_penetration values.*/
/obj/item/projectile/bullet/rifle/a762/ap
grains = 150.5
velocity = 854.6
armor_penetration = 50
armor_penetration = 25
/obj/item/projectile/bullet/rifle/a762/hp
grains = 175
energy_add = -539.978
velocity = 792
armor_penetration = -50
armor_penetration = -15
hollow_point = TRUE
/obj/item/projectile/bullet/rifle/a762x39 //7.62x39 Soviet
@@ -245,11 +246,11 @@ only use the hollow_point and armor_penetration values.*/
grains = 123
velocity = 740
energy_add = 117.16
armor_penetration = 50
armor_penetration = 25
/obj/item/projectile/bullet/rifle/a762x39/hp
hollow_point = TRUE
armor_penetration = -50
armor_penetration = -25
/obj/item/projectile/bullet/rifle/a545
fire_sound = 'sound/weapons/ballistics/a545.ogg'
@@ -260,11 +261,11 @@ only use the hollow_point and armor_penetration values.*/
/obj/item/projectile/bullet/rifle/a545/ap
grains = 57
velocity = 890
armor_penetration = 50
armor_penetration = 15
/obj/item/projectile/bullet/rifle/a545/hp
hollow_point = TRUE
armor_penetration = -50
armor_penetration = -15
/obj/item/projectile/bullet/rifle/a556 //5.56x45mm NATO
diam = 5.7
@@ -275,11 +276,11 @@ only use the hollow_point and armor_penetration values.*/
grains = 52
velocity = 1030
energy_add = 462.92
armor_penetration = 50
armor_penetration = 25
/obj/item/projectile/bullet/rifle/a556/hp
hollow_point = TRUE
armor_penetration = -50
armor_penetration = -15
/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm
fire_sound = 'sound/weapons/ballistics/a145.ogg'
@@ -332,7 +333,7 @@ only use the hollow_point and armor_penetration values.*/
hitscan = 1
/obj/item/projectile/bullet/rifle/a762x54/ap
armor_penetration = 50
armor_penetration = 35
/obj/item/projectile/bullet/rifle/a338
fire_sound = 'sound/weapons/ballistics/a762x54.ogg'