Replaces BE_MONKEY with BE_RENEGADE

As title. Also adds Renegade into the antagonism tab underneath
character set up.
This commit is contained in:
silveryferret
2016-05-16 21:20:30 -05:00
parent d5295eccd1
commit 82f09c1642
3 changed files with 8 additions and 6 deletions

View File

@@ -18,7 +18,7 @@
#define BE_ALIEN 0x40
#define BE_AI 0x80
#define BE_CULTIST 0x100
#define BE_MONKEY 0x200
#define BE_RENEGADE 0x200
#define BE_NINJA 0x400
#define BE_RAIDER 0x800
#define BE_PLANT 0x1000
@@ -37,7 +37,7 @@ var/list/be_special_flags = list(
"Xenomorph" = BE_ALIEN,
"Positronic Brain" = BE_AI,
"Cultist" = BE_CULTIST,
"Monkey" = BE_MONKEY,
"Renegade" = BE_RENEGADE,
"Ninja" = BE_NINJA,
"Raider" = BE_RAIDER,
"Diona" = BE_PLANT,

View File

@@ -1,8 +1,12 @@
var/datum/antagonist/renegade/renegades
/datum/antagonist/renegade
id = MODE_RENEGADE
role_type = BE_RENEGADE
role_text = "Renegade"
role_text_plural = "Renegades"
bantype = "renegade"
restricted_jobs = list("AI", "Cyborg")
welcome_text = "Something's going to go wrong today, you can just feel it. You're paranoid, you've got a gun, and you're going to survive."
antag_text = "You are a <b>minor</b> antagonist! Within the rules, \
try to protect yourself and what's important to you. You aren't here to cause trouble, \
@@ -12,10 +16,8 @@ var/datum/antagonist/renegade/renegades
and before taking extreme actions, please try to also contact the administration! \
Think through your actions and make the roleplay immersive! <b>Please remember all \
rules aside from those without explicit exceptions apply to antagonists.</b>"
id = MODE_RENEGADE
flags = ANTAG_SUSPICIOUS | ANTAG_IMPLANT_IMMUNE | ANTAG_RANDSPAWN | ANTAG_VOTABLE
hard_cap = 8
hard_cap_round = 12
initial_spawn_req = 2

View File

@@ -10,7 +10,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
"alien candidate" = 1, //always show // 6
"positronic brain" = 1, // 7
"cultist" = IS_MODE_COMPILED("cult"), // 8
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
"renegade" = 1, // 9
"ninja" = "true", // 10
"raider" = IS_MODE_COMPILED("heist"), // 11
"diona" = 1, // 12