Merge pull request #116 from Hawk-v3/master

Upstream Merges
This commit is contained in:
Hawk-v3
2019-06-18 14:19:56 +01:00
committed by GitHub
18 changed files with 332 additions and 132 deletions
+1
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@@ -47,6 +47,7 @@
// Damage above this value must be repaired with surgery.
#define ROBOLIMB_REPAIR_CAP 30
#define ORGAN_FLESH 0 // Normal organic organs.
#define ORGAN_ASSISTED 1 // Like pacemakers, not robotic
#define ORGAN_ROBOT 2 // Fully robotic, no organic parts
#define ORGAN_LIFELIKE 3 // Robotic, made to appear organic
+3
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@@ -196,6 +196,9 @@
#define O_VOICE "voicebox"
#define O_STANDARD list(O_EYES, O_HEART, O_LUNGS, O_BRAIN, O_LIVER, O_KIDNEYS, O_APPENDIX, O_VOICE)
// Augments
#define O_AUG_TSHADE "integrated thermolensing implant"
// Non-Standard organs
#define O_MOUTH "mouth"
#define O_CELL "cell"
+4 -20
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@@ -4,30 +4,14 @@
/obj/item/weapon/storage/pill_bottle/happy
name = "bottle of Happy pills"
desc = "Highly illegal drug. When you want to see the rainbow."
/obj/item/weapon/storage/pill_bottle/happy/New()
..()
new /obj/item/weapon/reagent_containers/pill/happy( src )
new /obj/item/weapon/reagent_containers/pill/happy( src )
new /obj/item/weapon/reagent_containers/pill/happy( src )
new /obj/item/weapon/reagent_containers/pill/happy( src )
new /obj/item/weapon/reagent_containers/pill/happy( src )
new /obj/item/weapon/reagent_containers/pill/happy( src )
new /obj/item/weapon/reagent_containers/pill/happy( src )
wrapper_color = COLOR_PINK
starts_with = list(/obj/item/weapon/reagent_containers/pill/happy = 7)
/obj/item/weapon/storage/pill_bottle/zoom
name = "bottle of Zoom pills"
desc = "Highly illegal drug. Trade brain for speed."
/obj/item/weapon/storage/pill_bottle/zoom/New()
..()
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
new /obj/item/weapon/reagent_containers/pill/zoom( src )
wrapper_color = COLOR_BLUE
starts_with = list(/obj/item/weapon/reagent_containers/pill/zoom = 7)
/obj/item/weapon/reagent_containers/glass/beaker/vial/random
flags = 0
@@ -177,15 +177,25 @@
use_sound = null
max_storage_space = ITEMSIZE_COST_TINY * 14
max_w_class = ITEMSIZE_TINY
var/wrapper_color
var/label
var/label_text = ""
var/base_name = " "
var/base_desc = " "
/obj/item/weapon/storage/pill_bottle/New()
..()
/obj/item/weapon/storage/pill_bottle/Initialize()
. = ..()
base_name = name
base_desc = desc
update_icon()
/obj/item/weapon/storage/pill_bottle/update_icon()
overlays.Cut()
if(wrapper_color)
var/image/I = image(icon, "pillbottle_wrap")
I.color = wrapper_color
overlays += I
/obj/item/weapon/storage/pill_bottle/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
@@ -216,61 +226,71 @@
desc = "[base_desc] It is labeled \"[label_text]\"."
/obj/item/weapon/storage/pill_bottle/antitox
name = "bottle of Dylovene pills"
name = "pill bottle (Dylovene)"
desc = "Contains pills used to counter toxins."
starts_with = list(/obj/item/weapon/reagent_containers/pill/antitox = 7)
wrapper_color = COLOR_GREEN
/obj/item/weapon/storage/pill_bottle/bicaridine
name = "bottle of Bicaridine pills"
name = "pill bottle (Bicaridine)"
desc = "Contains pills used to stabilize the severely injured."
starts_with = list(/obj/item/weapon/reagent_containers/pill/bicaridine = 7)
wrapper_color = COLOR_MAROON
/obj/item/weapon/storage/pill_bottle/dexalin_plus
name = "bottle of Dexalin Plus pills"
name = "pill bottle (Dexalin Plus)"
desc = "Contains pills used to treat extreme cases of oxygen deprivation."
starts_with = list(/obj/item/weapon/reagent_containers/pill/dexalin_plus = 7)
wrapper_color = "#3366cc"
/obj/item/weapon/storage/pill_bottle/dermaline
name = "bottle of Dermaline pills"
name = "pill bottle (Dermaline)"
desc = "Contains pills used to treat burn wounds."
starts_with = list(/obj/item/weapon/reagent_containers/pill/dermaline = 7)
wrapper_color = "#e8d131"
/obj/item/weapon/storage/pill_bottle/dylovene
name = "bottle of Dylovene pills"
name = "pill bottle (Dylovene)"
desc = "Contains pills used to treat toxic substances in the blood."
starts_with = list(/obj/item/weapon/reagent_containers/pill/dylovene = 7)
wrapper_color = COLOR_GREEN
/obj/item/weapon/storage/pill_bottle/inaprovaline
name = "bottle of Inaprovaline pills"
name = "pill bottle (Inaprovaline)"
desc = "Contains pills used to stabilize patients."
starts_with = list(/obj/item/weapon/reagent_containers/pill/inaprovaline = 7)
wrapper_color = COLOR_PALE_BLUE_GRAY
/obj/item/weapon/storage/pill_bottle/kelotane
name = "bottle of kelotane pills"
name = "pill bottle (Kelotane)"
desc = "Contains pills used to treat burns."
starts_with = list(/obj/item/weapon/reagent_containers/pill/kelotane = 7)
wrapper_color = "#ec8b2f"
/obj/item/weapon/storage/pill_bottle/spaceacillin
name = "bottle of Spaceacillin pills"
name = "pill bottle (Spaceacillin)"
desc = "A theta-lactam antibiotic. Effective against many diseases likely to be encountered in space."
starts_with = list(/obj/item/weapon/reagent_containers/pill/spaceacillin = 7)
wrapper_color = COLOR_PALE_GREEN_GRAY
/obj/item/weapon/storage/pill_bottle/tramadol
name = "bottle of Tramadol pills"
name = "pill bottle (Tramadol)"
desc = "Contains pills used to relieve pain."
starts_with = list(/obj/item/weapon/reagent_containers/pill/tramadol = 7)
wrapper_color = COLOR_PURPLE_GRAY
/obj/item/weapon/storage/pill_bottle/citalopram
name = "bottle of Citalopram pills"
name = "pill bottle (Citalopram)"
desc = "Contains pills used to stabilize a patient's mood."
starts_with = list(/obj/item/weapon/reagent_containers/pill/citalopram = 7)
wrapper_color = COLOR_GRAY
/obj/item/weapon/storage/pill_bottle/carbon
name = "bottle of Carbon pills"
name = "pill bottle (Carbon)"
desc = "Contains pills used to neutralise chemicals in the stomach."
starts_with = list(/obj/item/weapon/reagent_containers/pill/carbon = 7)
/obj/item/weapon/storage/pill_bottle/iron
name = "bottle of Iron pills"
name = "pill bottle (Iron)"
desc = "Contains pills used to aid in blood regeneration."
starts_with = list(/obj/item/weapon/reagent_containers/pill/iron = 7)
+8
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@@ -11,7 +11,15 @@
. = ..()
if (!prob(spawn_nothing_percentage))
spawn_item()
Random_SafeDestroy(0)
// This function should, theoretically, guarantee the deletion of the random object. Not all of them destroy themselves for some reason, especially if created through non-standard means.
/obj/random/proc/Random_SafeDestroy(var/recursion_level)
set waitfor = FALSE
sleep(30)
qdel(src)
if(src && recursion_level < 5)
Random_SafeDestroy(recursion_level + 1)
// this function should return a specific item to spawn
/obj/random/proc/item_to_spawn()
+3 -1
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@@ -314,8 +314,10 @@
switch(mob.incorporeal_move)
if(1)
var/turf/T = get_step(mob, direct)
if(!T)
return
if(mob.check_holy(T))
mob << "<span class='warning'>You cannot get past holy grounds while you are in this plane of existence!</span>"
to_chat(mob, "<span class='warning'>You cannot get past holy grounds while you are in this plane of existence!</span>")
return
else
mob.forceMove(get_step(mob, direct))
@@ -0,0 +1,92 @@
/*
* Augments. This file contains the base, and organic-targeting augments.
*/
/obj/item/organ/internal/augment
name = "augment"
icon_state = "cell_bay"
parent_organ = BP_TORSO
organ_verbs = list() // Verbs added by the organ when present in the body.
target_parent_classes = list() // Is the parent supposed to be organic, robotic, assisted?
forgiving_class = FALSE // Will the organ give its verbs when it isn't a perfect match? I.E., assisted in organic, synthetic in organic.
var/obj/item/integrated_object // Objects held by the organ, used for deployable things.
var/integrated_object_type // Object type the organ will spawn.
/obj/item/organ/internal/augment/Initialize()
..()
if(integrated_object_type)
integrated_object = new integrated_object_type(src)
integrated_object.canremove = FALSE
/obj/item/organ/internal/augment/handle_organ_mod_special(var/removed = FALSE)
if(removed && integrated_object && integrated_object.loc != src)
if(isliving(integrated_object.loc))
var/mob/living/L = integrated_object.loc
L.drop_from_inventory(integrated_object)
integrated_object.forceMove(src)
..(removed)
// The base organic-targeting augment.
/obj/item/organ/internal/augment/bioaugment
name = "bioaugmenting implant"
robotic = ORGAN_ROBOT
target_parent_classes = list(ORGAN_FLESH)
// Jensen Shades. Your vision can be augmented.
/obj/item/organ/internal/augment/bioaugment/thermalshades
name = "integrated thermolensing implant"
desc = "A miniscule implant that houses a pair of thermolensed sunglasses. Don't ask how they deploy, you don't want to know."
icon_state = "augment_shades"
dead_icon = "augment_shades_dead"
w_class = ITEMSIZE_TINY
organ_tag = O_AUG_TSHADE
parent_organ = BP_HEAD
organ_verbs = list(/mob/living/carbon/human/proc/toggle_shades)
integrated_object_type = /obj/item/clothing/glasses/hud/security/jensenshades
/mob/living/carbon/human/proc/toggle_shades()
set name = "Toggle Integrated Thermoshades"
set desc = "Toggle your flash-proof, thermal-integrated sunglasses."
set category = "Augments"
var/obj/item/organ/internal/augment/aug = internal_organs_by_name[O_AUG_TSHADE]
if(glasses)
if(aug && aug.integrated_object == glasses)
drop_from_inventory(glasses)
aug.integrated_object.forceMove(aug)
if(!glasses)
to_chat(src, "<span class='alien'>Your [aug.integrated_object] retract into your skull.</span>")
else if(!istype(glasses, /obj/item/clothing/glasses/hud/security/jensenshades))
to_chat(src, "<span class='notice'>\The [glasses] block your shades from deploying.</span>")
else if(istype(glasses, /obj/item/clothing/glasses/hud/security/jensenshades))
var/obj/item/G = glasses
if(G.canremove)
to_chat(src, "<span class='notice'>\The [G] are not your integrated shades.</span>")
else
drop_from_inventory(G)
to_chat(src, "<span class='notice'>\The [G] retract into your skull.</span>")
qdel(G)
else
if(aug && aug.integrated_object)
to_chat(src, "<span class='alien'>Your [aug.integrated_object] deploy.</span>")
equip_to_slot(aug.integrated_object, slot_glasses, 0, 1)
if(!glasses || glasses != aug.integrated_object)
aug.integrated_object.forceMove(aug)
else
var/obj/item/clothing/glasses/hud/security/jensenshades/J = new(get_turf(src))
equip_to_slot(J, slot_glasses, 1, 1)
to_chat(src, "<span class='notice'>Your [aug.integrated_object] deploy.</span>")
+35 -3
View File
@@ -36,7 +36,10 @@ var/list/organ_cache = list()
var/list/will_assist_languages = list()
var/list/datum/language/assists_languages = list()
var/list/organ_verbs // Verbs added by the organ when present in the body.
// Organ verb vars.
var/list/organ_verbs // Verbs added by the organ when present in the body.
var/list/target_parent_classes = list() // Is the parent supposed to be organic, robotic, assisted?
var/forgiving_class = TRUE // Will the organ give its verbs when it isn't a perfect match? I.E., assisted in organic, synthetic in organic.
/obj/item/organ/Destroy()
@@ -441,12 +444,12 @@ var/list/organ_cache = list()
all_organs |= owner.internal_organs
for(var/obj/item/organ/O in all_organs)
if(!(O.status & ORGAN_DEAD) && O.organ_verbs)
if(!(O.status & ORGAN_DEAD) && O.organ_verbs && O.check_verb_compatability())
for(var/verb_type in O.organ_verbs)
if(verb_type in organ_verbs)
save_verbs |= verb_type
if(!removed && organ_verbs)
if(!removed && organ_verbs && check_verb_compatability())
for(var/verb_path in organ_verbs)
owner.verbs |= verb_path
else if(organ_verbs)
@@ -457,3 +460,32 @@ var/list/organ_cache = list()
/obj/item/organ/proc/handle_organ_proc_special() // Called when processed.
return
/obj/item/organ/proc/check_verb_compatability() // Used for determining if an organ should give or remove its verbs. I.E., FBP part in a human, no verbs. If true, keep or add.
if(owner)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
var/obj/item/organ/O = H.get_organ(parent_organ)
if(forgiving_class)
if(O.robotic <= ORGAN_ASSISTED && robotic <= ORGAN_LIFELIKE) // Parent is organic or assisted, we are at most synthetic.
return TRUE
if(O.robotic >= ORGAN_ROBOT && robotic >= ORGAN_ASSISTED) // Parent is synthetic, and we are biosynthetic at least.
return TRUE
if(!target_parent_classes || !target_parent_classes.len) // Default checks, if we're not looking for a Specific type.
if(O.robotic == robotic) // Same thing, we're fine.
return TRUE
if(O.robotic < ORGAN_ROBOT && robotic < ORGAN_ROBOT)
return TRUE
if(O.robotic > ORGAN_ASSISTED && robotic > ORGAN_ASSISTED)
return TRUE
else
if(O.robotic in target_parent_classes)
return TRUE
return FALSE
+6 -2
View File
@@ -127,7 +127,7 @@
data["pillSprite"] = pillsprite
data["bottleSprite"] = bottlesprite
var/P[20] //how many pill sprites there are. Sprites are taken from chemical.dmi and can be found in nano/images/pill.png
var/P[24] //how many pill sprites there are. Sprites are taken from chemical.dmi and can be found in nano/images/pill.png
for(var/i = 1 to P.len)
P[i] = i
data["pillSpritesAmount"] = P
@@ -238,7 +238,7 @@
else
pill_cube = "pill"
var/name = sanitizeSafe(input(usr,"Name:","Name your [pill_cube]!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)") as null|text, MAX_NAME_LEN)
var/name = sanitizeSafe(input(usr,"Name:","Name your [pill_cube]!","[reagents.get_master_reagent_name()] ([amount_per_pill]u)") as null|text, MAX_NAME_LEN)
if(!name) //Blank name (sanitized to nothing, or left empty) or cancel
return
@@ -257,6 +257,10 @@
else //If condi is on
P.icon_state = "bouilloncube"//Reskinned monkey cube
P.desc = "A dissolvable cube."
if(P.icon_state in list("pill1", "pill2", "pill3", "pill4")) // if using greyscale, take colour from reagent
P.color = reagents.get_color()
reagents.trans_to_obj(P,amount_per_pill)
if(src.loaded_pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.max_storage_space)
@@ -15,7 +15,7 @@
/obj/item/weapon/reagent_containers/pill/Initialize()
. = ..()
if(!icon_state)
icon_state = "pill[rand(1, 20)]"
icon_state = "pill[rand(1, 4)]" //preset pills only use colour changing or unique icons
/obj/item/weapon/reagent_containers/pill/attack(mob/M as mob, mob/user as mob)
if(M == user)
@@ -92,27 +92,29 @@
//Pills
/obj/item/weapon/reagent_containers/pill/antitox
name = "Anti-toxins pill"
desc = "Neutralizes many common toxins. Contains 25 units of Dylovene."
icon_state = "pill17"
name = "Dylovene (25u)"
desc = "Neutralizes many common toxins."
icon_state = "pill1"
/obj/item/weapon/reagent_containers/pill/antitox/Initialize()
. = ..()
reagents.add_reagent("anti_toxin", 25)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/tox
name = "Toxins pill"
desc = "Highly toxic." //this is cooler without "contains 50u toxin"
icon_state = "pill5"
desc = "Highly toxic."
icon_state = "pill4"
/obj/item/weapon/reagent_containers/pill/tox/Initialize()
. = ..()
reagents.add_reagent("toxin", 50)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/cyanide
name = "Cyanide pill"
desc = "Don't swallow this." //this is cooler without "contains 50u cyanide"
icon_state = "pill5"
name = "Strange pill"
desc = "It's marked 'KCN'. Smells vaguely of almonds."
icon_state = "pill9"
/obj/item/weapon/reagent_containers/pill/cyanide/Initialize()
. = ..()
@@ -121,174 +123,180 @@
/obj/item/weapon/reagent_containers/pill/adminordrazine
name = "Adminordrazine pill"
desc = "It's magic. We don't have to explain it." //it's space magic you don't need the quantity
icon_state = "pill15"
desc = "It's magic. We don't have to explain it."
icon_state = "pillA"
/obj/item/weapon/reagent_containers/pill/adminordrazine/Initialize()
. = ..()
reagents.add_reagent("adminordrazine", 5)
/obj/item/weapon/reagent_containers/pill/stox
name = "Sleeping pill"
desc = "Commonly used to treat insomnia. Contains 15 units of Soporific."
icon_state = "pill8"
name = "Soporific (15u)"
desc = "Commonly used to treat insomnia."
icon_state = "pill2"
/obj/item/weapon/reagent_containers/pill/stox/Initialize()
. = ..()
reagents.add_reagent("stoxin", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/kelotane
name = "Kelotane pill"
desc = "Used to treat burns. Contains 15 units of Kelotane."
icon_state = "pill11"
name = "Kelotane (15u)"
desc = "Used to treat burns."
icon_state = "pill3"
/obj/item/weapon/reagent_containers/pill/kelotane/Initialize()
. = ..()
reagents.add_reagent("kelotane", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/paracetamol
name = "Paracetamol pill"
desc = "Paracetamol! A painkiller for the ages. Chewables! Contains 15 units of Paracetamol."
icon_state = "pill8"
name = "Paracetamol (15u)"
desc = "Paracetamol! A painkiller for the ages. Chewables!"
icon_state = "pill3"
/obj/item/weapon/reagent_containers/pill/paracetamol/Initialize()
. = ..()
reagents.add_reagent("paracetamol", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/tramadol
name = "Tramadol pill"
desc = "A simple painkiller. Contains 15 units of Tramadol."
icon_state = "pill8"
name = "Tramadol (15u)"
desc = "A simple painkiller."
icon_state = "pill3"
/obj/item/weapon/reagent_containers/pill/tramadol/Initialize()
. = ..()
reagents.add_reagent("tramadol", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/methylphenidate
name = "Methylphenidate pill"
desc = "Improves the ability to concentrate. Contains 15 units of Methylphenidate."
icon_state = "pill8"
name = "Methylphenidate (15u)"
desc = "Improves the ability to concentrate."
icon_state = "pill2"
/obj/item/weapon/reagent_containers/pill/methylphenidate/Initialize()
. = ..()
reagents.add_reagent("methylphenidate", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/citalopram
name = "Citalopram pill"
desc = "Mild anti-depressant. Contains 15 units of Citalopram."
icon_state = "pill8"
name = "Citalopram (15u)"
desc = "Mild anti-depressant."
icon_state = "pill4"
/obj/item/weapon/reagent_containers/pill/citalopram/Initialize()
. = ..()
reagents.add_reagent("citalopram", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/dexalin
name = "Dexalin pill"
desc = "Used to treat oxygen deprivation. Contains 15 units of Dexalin."
icon_state = "pill16"
name = "Dexalin (15u)"
desc = "Used to treat oxygen deprivation."
icon_state = "pill1"
/obj/item/weapon/reagent_containers/pill/dexalin/Initialize()
. = ..()
reagents.add_reagent("dexalin", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/dexalin_plus
name = "Dexalin Plus pill"
desc = "Used to treat extreme oxygen deprivation. Contains 15 units of Dexalin Plus."
icon_state = "pill8"
name = "Dexalin Plus (15u)"
desc = "Used to treat extreme oxygen deprivation."
icon_state = "pill2"
/obj/item/weapon/reagent_containers/pill/dexalin_plus/Initialize()
. = ..()
reagents.add_reagent("dexalinp", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/dermaline
name = "Dermaline pill"
desc = "Used to treat burn wounds. Contains 15 units of Dermaline."
icon_state = "pill12"
name = "Dermaline (15u)"
desc = "Used to treat burn wounds."
icon_state = "pill2"
/obj/item/weapon/reagent_containers/pill/dermaline/Initialize()
. = ..()
reagents.add_reagent("dermaline", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/dylovene
name = "Dylovene pill"
desc = "A broad-spectrum anti-toxin. Contains 15 units of Dylovene."
icon_state = "pill13"
name = "Dylovene (15u)"
desc = "A broad-spectrum anti-toxin."
icon_state = "pill1"
/obj/item/weapon/reagent_containers/pill/dylovene/Initialize()
. = ..()
reagents.add_reagent("anti_toxin", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/inaprovaline
name = "Inaprovaline pill"
desc = "Used to stabilize patients. Contains 30 units of Inaprovaline."
icon_state = "pill20"
name = "Inaprovaline (30u)"
desc = "Used to stabilize patients."
icon_state = "pill2"
/obj/item/weapon/reagent_containers/pill/inaprovaline/Initialize()
. = ..()
reagents.add_reagent("inaprovaline", 30)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/bicaridine
name = "Bicaridine pill"
desc = "Used to treat physical injuries. Contains 20 units of Bicaridine."
icon_state = "pill18"
name = "Bicaridine (20u)"
desc = "Used to treat physical injuries."
icon_state = "pill2"
/obj/item/weapon/reagent_containers/pill/bicaridine/Initialize()
. = ..()
reagents.add_reagent("bicaridine", 20)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/spaceacillin
name = "Spaceacillin pill"
desc = "A theta-lactam antibiotic. Effective against many diseases likely to be encountered in space. Contains 15 units of Spaceacillin."
icon_state = "pill19"
name = "Spaceacillin (10u)"
desc = "A theta-lactam antibiotic. Effective against many diseases likely to be encountered in space."
icon_state = "pill3"
/obj/item/weapon/reagent_containers/pill/spaceacillin/Initialize()
. = ..()
reagents.add_reagent("spaceacillin", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/carbon
name = "Carbon pill"
desc = "Used to neutralise chemicals in the stomach. Contains 15 units of Carbon."
icon_state = "pill7"
name = "Carbon (15u)"
desc = "Used to neutralise chemicals in the stomach."
icon_state = "pill3"
/obj/item/weapon/reagent_containers/pill/carbon/Initialize()
. = ..()
reagents.add_reagent("carbon", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/iron
name = "Iron pill"
desc = "Used to aid in blood regeneration after bleeding. Contains 15 units of Iron."
icon_state = "pill4"
name = "Iron (15u)"
desc = "Used to aid in blood regeneration after bleeding."
icon_state = "pill1"
/obj/item/weapon/reagent_containers/pill/iron/Initialize()
. = ..()
reagents.add_reagent("iron", 15)
color = reagents.get_color()
//Not-quite-medicine
/obj/item/weapon/reagent_containers/pill/happy
name = "Happy pill"
desc = "Happy happy joy joy!" //we're not giving quantities for shady maint drugs
icon_state = "pill18"
desc = "Happy happy joy joy!"
icon_state = "pill4"
/obj/item/weapon/reagent_containers/pill/happy/Initialize()
. = ..()
reagents.add_reagent("space_drugs", 15)
reagents.add_reagent("sugar", 15)
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/zoom
name = "Zoom pill"
desc = "Zoooom!"
icon_state = "pill18"
icon_state = "pill4"
/obj/item/weapon/reagent_containers/pill/zoom/Initialize()
. = ..()
@@ -296,12 +304,14 @@
reagents.add_reagent("mold", 2) //Chance to be more dangerous
reagents.add_reagent("expired_medicine", 5)
reagents.add_reagent("stimm", 5) //VOREStation edit end: Zoom pill adjustments
color = reagents.get_color()
/obj/item/weapon/reagent_containers/pill/diet
name = "diet pill"
desc = "Guaranteed to get you slim!"
icon_state = "pill9"
icon_state = "pill4"
/obj/item/weapon/reagent_containers/pill/diet/Initialize()
. = ..()
reagents.add_reagent("lipozine", 15) //VOREStation Edit
color = reagents.get_color()
+2 -1
View File
@@ -19,8 +19,9 @@
sort_string = "VASBA"
/datum/design/item/weapon/esword
name = "Portable Energy Blade"
id = "chargesword"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ANOMALY = 1)
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
materials = list(MAT_PLASTEEL = 3500, "glass" = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/sword/charge
sort_string = "VASCA"
@@ -0,0 +1,38 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Novacat
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Adds greyscale pills, which are colored by their reagent"
- rscadd: "Adds colored pill bottles, most pre-spawned pill bottles are colored"
- tweak: "Prespawn pills and pill bottles have had their names simplified"
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+24 -20
View File
@@ -265,26 +265,30 @@
.uiIcon16.icon-external64 { background-image: url(uiIcons64.png); background-position: -256px -64px; width: 64px; height: 64px; }
.uiIcon16.icon-pill { background-image: url(pills32.png); width: 32px; height: 32px;}
.uiIcon16.icon-pill.pill1 { background-position: 0 0; }
.uiIcon16.icon-pill.pill2 { background-position: -32px 0; }
.uiIcon16.icon-pill.pill3 { background-position: -64px 0; }
.uiIcon16.icon-pill.pill4 { background-position: -96px 0; }
.uiIcon16.icon-pill.pill5 { background-position: -128px 0; }
.uiIcon16.icon-pill.pill6 { background-position: 0 -32px; }
.uiIcon16.icon-pill.pill7 { background-position: -32px -32px; }
.uiIcon16.icon-pill.pill8 { background-position: -64px -32px; }
.uiIcon16.icon-pill.pill9 { background-position: -96px -32px; }
.uiIcon16.icon-pill.pill10 { background-position: -128px -32px; }
.uiIcon16.icon-pill.pill11 { background-position: 0 -64px; }
.uiIcon16.icon-pill.pill12 { background-position: -32px -64px; }
.uiIcon16.icon-pill.pill13 { background-position: -64px -64px; }
.uiIcon16.icon-pill.pill14 { background-position: -96px -64px; }
.uiIcon16.icon-pill.pill15 { background-position: -128px -64px; }
.uiIcon16.icon-pill.pill16 { background-position: 0 -96px; }
.uiIcon16.icon-pill.pill17 { background-position: -32px -96px; }
.uiIcon16.icon-pill.pill18 { background-position: -64px -96px; }
.uiIcon16.icon-pill.pill19 { background-position: -96px -96px; }
.uiIcon16.icon-pill.pill20 { background-position: -128px -96px; }
.uiIcon16.icon-pill.pill1 { background-position: -64px -96px; }
.uiIcon16.icon-pill.pill2 { background-position: -64px -96px; }
.uiIcon16.icon-pill.pill3 { background-position: -96px -32px; }
.uiIcon16.icon-pill.pill4 { background-position: -96px -32px; }
.uiIcon16.icon-pill.pill5 { background-position: 0 0; }
.uiIcon16.icon-pill.pill6 { background-position: -32px 0; }
.uiIcon16.icon-pill.pill7 { background-position: -64px 0; }
.uiIcon16.icon-pill.pill8 { background-position: -96px 0; }
.uiIcon16.icon-pill.pill9 { background-position: -128px 0; }
.uiIcon16.icon-pill.pill10 { background-position: 0 -32px; }
.uiIcon16.icon-pill.pill11 { background-position: -32px -32px; }
.uiIcon16.icon-pill.pill12 { background-position: -64px -32px; }
.uiIcon16.icon-pill.pill13 { background-position: -96px -32px; }
.uiIcon16.icon-pill.pill14 { background-position: -128px -32px; }
.uiIcon16.icon-pill.pill15 { background-position: 0 -64px; }
.uiIcon16.icon-pill.pill16 { background-position: -32px -64px; }
.uiIcon16.icon-pill.pill17 { background-position: -64px -64px; }
.uiIcon16.icon-pill.pill18 { background-position: -96px -64px; }
.uiIcon16.icon-pill.pill19 { background-position: -128px -64px; }
.uiIcon16.icon-pill.pill20 { background-position: 0 -96px; }
.uiIcon16.icon-pill.pill21 { background-position: -32px -96px; }
.uiIcon16.icon-pill.pill22 { background-position: -64px -96px; }
.uiIcon16.icon-pill.pill23 { background-position: -96px -96px; }
.uiIcon16.icon-pill.pill24 { background-position: -128px -96px; }
.uiIcon16.icon-pill.bottle1 { background-position: 0 -128px; }
.uiIcon16.icon-pill.bottle2 { background-position: -32px -128px; }
.uiIcon16.icon-pill.bottle3 { background-position: -64px -128px; }
+1
View File
@@ -2628,6 +2628,7 @@
#include "code\modules\organs\robolimbs_yw.dm"
#include "code\modules\organs\wound.dm"
#include "code\modules\organs\internal\appendix.dm"
#include "code\modules\organs\internal\bioaugment.dm"
#include "code\modules\organs\internal\brain.dm"
#include "code\modules\organs\internal\eyes.dm"
#include "code\modules\organs\internal\heart.dm"