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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Updates blob
Remains of player blob axed. blob_act() axed. Blob now has an arbitary set of things it can attack. It will flow over everything else. Blob has an awful tendency to destroy non-craftables. Will test more tomorrow. Blob will now attack mechs. Fixes #8106. Fixes #10705.
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@@ -30,10 +30,6 @@
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return 1
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/obj/machinery/containment_field/blob_act()
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return 0
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/obj/machinery/containment_field/ex_act(severity)
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return 0
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@@ -159,13 +159,6 @@ field_generator power level display
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/obj/machinery/field_generator/emp_act()
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return 0
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/obj/machinery/field_generator/blob_act()
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if(active)
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return 0
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else
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..()
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/obj/machinery/field_generator/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj, /obj/item/projectile/beam))
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power += Proj.damage * EMITTER_DAMAGE_POWER_TRANSFER
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@@ -157,12 +157,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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else
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return
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/obj/structure/particle_accelerator/blob_act()
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if(prob(50))
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qdel(src)
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return
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/obj/structure/particle_accelerator/update_icon()
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switch(construction_state)
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if(0,1)
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@@ -339,12 +333,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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return
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/obj/machinery/particle_accelerator/blob_act()
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if(prob(50))
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qdel(src)
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return
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/obj/machinery/particle_accelerator/proc/update_state()
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return 0
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@@ -53,9 +53,6 @@
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consume(user)
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return 1
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/obj/singularity/blob_act(severity)
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return
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/obj/singularity/ex_act(severity)
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if(current_size == STAGE_SUPER)//IT'S UNSTOPPABLE
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return
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