mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Hivebot and Home Update
Soo I love the hivebots but oh dear they're so freaking easy. They are so weak, and die so easily. The radiation and Ion bots feel like the biggest threat. So added a new purple branch called Precursor. All have a nice shield, and hopefully pack someform off high offense. Machine Gun - Should be a stream of bullets. Laser - Fires a precursor beam. Lobber - Lobs a special 'precursor' version of the energy artillery shot. Also turned the tank class of thinks into blue, similar to ablative/durasteel although a darker color. Might add loot tables to the precusor ones when I figure that out. And might have spelled precursor wrong somewhere. And with the new hivebots, just plopped them into the derelict engine.
This commit is contained in:
@@ -225,7 +225,8 @@
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/obj/structure/table/alien,
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/obj/effect/floor_decal/techfloor,
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/obj/item/weapon/storage/belt/medical/alien,
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/obj/item/clothing/head/helmet/alien/tank,
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/obj/item/weapon/telecube/precursor/mated/mirrorcolor,
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/obj/item/weapon/implantcase/sprinter,
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/turf/simulated/floor/tiled/techfloor,
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/area/submap/DerelictEngine)
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"el" = (
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@@ -554,10 +555,11 @@
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/obj/structure/table/alien,
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/obj/item/weapon/gun/energy/alien,
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/obj/item/prop/alien/phasecoil,
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/obj/item/clothing/suit/armor/alien,
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/obj/item/clothing/suit/armor/alien/tank,
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/obj/item/stack/material/diamond{
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amount = 15
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},
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/obj/item/clothing/head/helmet/alien/tank,
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/turf/simulated/floor/greengrid,
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/area/submap/DerelictEngine)
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"jE" = (
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@@ -1285,7 +1287,6 @@
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"vU" = (
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/obj/structure/table/alien/blue,
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/obj/item/prop/alien/junk,
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/obj/item/weapon/telecube/precursor/mated/mirrorcolor,
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/turf/simulated/shuttle/floor/alienplating/external,
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/area/submap/DerelictEngine)
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"wd" = (
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@@ -1497,7 +1498,7 @@
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dir = 10
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},
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/obj/item/prop/alien/junk,
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/obj/item/weapon/implantcase/surge,
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/obj/item/device/perfect_tele/alien,
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/turf/simulated/floor/tiled/techfloor,
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/area/submap/DerelictEngine)
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"yB" = (
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@@ -2328,6 +2329,10 @@
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/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/fragmentation,
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/turf/simulated/shuttle/floor/alien/blue,
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/area/submap/DerelictEngine)
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"MC" = (
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/mob/living/simple_mob/mechanical/hivebot/precusor/lobber,
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/turf/simulated/floor/greengrid,
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/area/submap/DerelictEngine)
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"MD" = (
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/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid,
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/obj/effect/floor_decal/techfloor{
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@@ -2375,7 +2380,7 @@
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/obj/item/stack/material/phoron{
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amount = 10
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},
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/obj/item/device/perfect_tele/alien,
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/obj/item/weapon/implantcase/surge,
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/turf/simulated/floor/tiled/techfloor,
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/area/submap/DerelictEngine)
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"Nm" = (
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@@ -2650,6 +2655,7 @@
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/obj/effect/floor_decal/techfloor/hole/right{
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dir = 1
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},
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/mob/living/simple_mob/mechanical/hivebot/precusor/machinegun,
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/turf/simulated/floor/tiled/techfloor,
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/area/submap/DerelictEngine)
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"RB" = (
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@@ -2691,6 +2697,11 @@
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"SF" = (
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/turf/template_noop,
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/area/template_noop)
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"SJ" = (
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/obj/effect/decal/cleanable/generic,
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/mob/living/simple_mob/mechanical/hivebot/precusor/laser,
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/turf/simulated/floor/plating,
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/area/submap/DerelictEngine)
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"ST" = (
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/obj/effect/floor_decal/techfloor/orange{
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dir = 8
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@@ -2885,6 +2896,9 @@
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/obj/item/stack/material/glass/plastitanium{
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amount = 20
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},
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/obj/item/clothing/suit/armor/alien,
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/obj/item/clothing/head/helmet/alien/tank,
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/obj/item/weapon/gun/energy/alien,
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/turf/simulated/floor/greengrid,
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/area/submap/DerelictEngine)
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"Vb" = (
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@@ -3073,6 +3087,7 @@
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dir = 8
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},
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/obj/item/weapon/circuitboard/pacman,
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/obj/item/weapon/telecube/precursor/mated/zone,
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/turf/simulated/floor/tiled/techfloor,
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/area/submap/DerelictEngine)
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"Yr" = (
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@@ -3620,7 +3635,7 @@ jl
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jl
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fO
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AX
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HS
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MC
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UZ
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gy
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yB
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@@ -4018,7 +4033,7 @@ fO
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Uv
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GM
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IM
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CL
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SJ
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VQ
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iB
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nZ
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@@ -0,0 +1,52 @@
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//This hivebots are meant to be high threats, and a tad more fitting of the alien places they tend to be in. Aka mini-bosses.
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/mob/living/simple_mob/mechanical/hivebot/precusor
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name = "Precursor Hivebot"
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icon = 'modular_chomp/icons/mob/hivebot.dmi'
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icon_state = "precursorhive"
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icon_living = "precursorhive"
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attacktext = list("prodded")
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maxHealth = 5 LASERS_TO_KILL // 150 health
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health = 5 LASERS_TO_KILL
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movement_cooldown = 4
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melee_damage_lower = 15
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melee_damage_upper = 15
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var/obj/item/shield_projector/shields = null
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/mob/living/simple_mob/mechanical/hivebot/precusor/Initialize(mapload)
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shields = new /obj/item/shield_projector/rectangle/automatic/hivebot_drone(src)
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return ..()
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/mob/living/simple_mob/mechanical/hivebot/precusor/machinegun
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projectiletype = /obj/item/projectile/bullet/hivebot
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base_attack_cooldown = 0 // Extremly rapid fire with rather weak bullets.
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/mob/living/simple_mob/mechanical/hivebot/precusor/laser
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projectiletype = /obj/item/projectile/beam/precursor
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projectile_dispersion = 5
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projectile_accuracy = -30
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/mob/living/simple_mob/mechanical/hivebot/precusor/lobber
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projectiletype = /obj/item/projectile/arc/blue_energy/precusor
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/obj/item/projectile/arc/blue_energy/precusor
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name = "energy missile"
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icon_state = "force_missile"
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armor_penetration = 10
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damage = 50 // Mimics the precusor laser damage and armor peircing with a tad more damage because of the lobbying style.
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damage_type = BURN
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color = "#A020F0"
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/obj/item/shield_projector/rectangle/automatic/hivebot_drone
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shield_health = 100
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max_shield_health = 100
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shield_regen_delay = 5 SECONDS
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shield_regen_amount = 20
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size_x = 3
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size_y = 3
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color = "#A020F0"
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high_color = "#A020F0"
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low_color = "#A020F0"
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@@ -0,0 +1,5 @@
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//Giving the tank hivebot class a new look,
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/mob/living/simple_mob/mechanical/hivebot/tank
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icon = 'modular_chomp/icons/mob/hivebot.dmi'
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icon_state = "blue"
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icon_living = "blue"
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BIN
modular_chomp/icons/mob/hivebot.dmi
Normal file
BIN
modular_chomp/icons/mob/hivebot.dmi
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.3 KiB |
@@ -4583,6 +4583,8 @@
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\humanoid\cultist_ch.dm"
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\disbot.dm"
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\drones\combat_drone.dm"
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\precusor_hivebots.dm"
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\hivebot\tank.dm"
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\mechanical\mecha\gygax.dm"
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\occult\constructs\juggernaut.dm"
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#include "modular_chomp\code\modules\mob\living\simple_mob\subtypes\vore\bigdragon.dm"
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