Hivebot and Home Update

Soo I love the hivebots but oh dear they're so freaking easy. They are so weak, and die so easily. The radiation and Ion bots feel like the biggest threat.

So added a new purple branch called Precursor.
All have a nice shield, and hopefully pack someform off high offense.
Machine Gun - Should be a stream of bullets. 
Laser - Fires a precursor beam.
Lobber - Lobs a special 'precursor' version of the energy artillery shot.

Also turned the tank class of thinks into blue, similar to ablative/durasteel although a darker color.

Might add loot tables to the precusor ones when I figure that out. And might have spelled precursor wrong somewhere.

And with the new hivebots, just plopped them into the derelict engine.
This commit is contained in:
Fluff
2023-02-08 19:21:57 -05:00
parent f81a4f1bd1
commit 858e6b6adc
5 changed files with 81 additions and 7 deletions

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//This hivebots are meant to be high threats, and a tad more fitting of the alien places they tend to be in. Aka mini-bosses.
/mob/living/simple_mob/mechanical/hivebot/precusor
name = "Precursor Hivebot"
icon = 'modular_chomp/icons/mob/hivebot.dmi'
icon_state = "precursorhive"
icon_living = "precursorhive"
attacktext = list("prodded")
maxHealth = 5 LASERS_TO_KILL // 150 health
health = 5 LASERS_TO_KILL
movement_cooldown = 4
melee_damage_lower = 15
melee_damage_upper = 15
var/obj/item/shield_projector/shields = null
/mob/living/simple_mob/mechanical/hivebot/precusor/Initialize(mapload)
shields = new /obj/item/shield_projector/rectangle/automatic/hivebot_drone(src)
return ..()
/mob/living/simple_mob/mechanical/hivebot/precusor/machinegun
projectiletype = /obj/item/projectile/bullet/hivebot
base_attack_cooldown = 0 // Extremly rapid fire with rather weak bullets.
/mob/living/simple_mob/mechanical/hivebot/precusor/laser
projectiletype = /obj/item/projectile/beam/precursor
projectile_dispersion = 5
projectile_accuracy = -30
/mob/living/simple_mob/mechanical/hivebot/precusor/lobber
projectiletype = /obj/item/projectile/arc/blue_energy/precusor
/obj/item/projectile/arc/blue_energy/precusor
name = "energy missile"
icon_state = "force_missile"
armor_penetration = 10
damage = 50 // Mimics the precusor laser damage and armor peircing with a tad more damage because of the lobbying style.
damage_type = BURN
color = "#A020F0"
/obj/item/shield_projector/rectangle/automatic/hivebot_drone
shield_health = 100
max_shield_health = 100
shield_regen_delay = 5 SECONDS
shield_regen_amount = 20
size_x = 3
size_y = 3
color = "#A020F0"
high_color = "#A020F0"
low_color = "#A020F0"

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//Giving the tank hivebot class a new look,
/mob/living/simple_mob/mechanical/hivebot/tank
icon = 'modular_chomp/icons/mob/hivebot.dmi'
icon_state = "blue"
icon_living = "blue"