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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Refactors bear traps
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@@ -175,47 +175,91 @@
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origin_tech = "materials=1"
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var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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/obj/item/weapon/legcuffs/beartrap
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/obj/item/weapon/beartrap
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name = "bear trap"
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throw_speed = 2
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throw_range = 1
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "beartrap0"
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desc = "A trap used to catch bears and other legged creatures."
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throwforce = 0
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w_class = 3.0
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origin_tech = "materials=1"
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var/armed = 0
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var/deployed = 0
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</b>"
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viewers(user) << "<span class='danger'>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</span>"
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return (BRUTELOSS)
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/obj/item/weapon/legcuffs/beartrap/attack_self(mob/user as mob)
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/obj/item/weapon/beartrap/attack_self(mob/user as mob)
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..()
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if(ishuman(user) && !user.stat && !user.restrained())
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armed = !armed
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icon_state = "beartrap[armed]"
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user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
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if(deployed==0)
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user.visible_message("<span class='danger'>[user] is deploying \the [src]</span>", "<span class='danger'>You are deploying \the [src]!</span>")
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if (do_after(user, 60))
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user.visible_message("<span class='danger'>[user] has deployed \the [src]</span>", "<span class='danger'>You have deployed \the [src]!</span>")
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deployed = 1
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armed = 1
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user.drop_from_inventory(src, user.loc)
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update_icon()
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anchored = 1
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/obj/item/weapon/legcuffs/beartrap/Crossed(AM as mob|obj)
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/obj/item/weapon/beartrap/attack_hand(mob/user as mob)
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if(ishuman(user) && !user.stat && !user.restrained())
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if(deployed==1)
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user.visible_message("<span class='danger'>[user] is disarming \the [src]</span>", "<span class='danger'>You are disarming \the [src]!</span>")
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if (do_after(user, 60))
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user.visible_message("<span class='danger'>[user] has disarmed \the [src]</span>", "<span class='danger'>You have disarmed \the [src]!</span>")
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deployed = 0
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armed = 0
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anchored = 0
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update_icon()
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if(deployed==0)
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..()
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/obj/item/weapon/beartrap/Crossed(AM as mob|obj)
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if(armed)
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if(ishuman(AM))
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if(isturf(src.loc))
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var/mob/living/carbon/human/H = AM
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if(H.m_intent == "run")
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armed = 0
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H.legcuffed = src
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src.loc = H
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H.update_inv_legcuffed()
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update_icon()
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//H.legcuffed = src
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//src.loc = H
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//H.update_inv_legcuffed()
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H << "<span class='danger'>You step on \the [src]!</span>"
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var/obj/item/organ/external/affecting = H.get_organ(pick("l_leg", "r_leg"))
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feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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feedback_add_details("handcuffs","B")
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for(var/mob/O in viewers(H, null))
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if(O == H)
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continue
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O.show_message("<span class='danger'>[H] steps on \the [src].</span>", 1)
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affecting.take_damage(35, 0)
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H.UpdateDamageIcon()
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H.updatehealth()
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if(H.lying)
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var/list/potentialorgans = list()
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for(var/organ in list("l_leg", "l_foot", "r_leg", "r_foot", "groin", "chest", "head", "r_arm", "r_hand", "l_arm", "l_hand")) //iterate over names
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var/obj/item/organ/external/R = H.get_organ(organ)
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if(R && !(R.status & ORGAN_DESTROYED))
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potentialorgans += R
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var/obj/item/organ/external/affecting = pick(potentialorgans)
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affecting.take_damage(30, 0)
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affecting.embed(src, 1)
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H.UpdateDamageIcon()
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H.updatehealth()
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else
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var/list/potentialorgans = list()
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for(var/organ in list("l_leg", "r_leg", "l_foot", "r_foot"))
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var/obj/item/organ/external/R = H.get_organ(organ)
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if(R && !(R.status & ORGAN_DESTROYED))
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potentialorgans += R
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var/obj/item/organ/external/affecting = pick(potentialorgans)
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affecting.take_damage(30, 0)
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affecting.embed(src, 1)
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H.UpdateDamageIcon()
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H.updatehealth()
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if(isanimal(AM) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
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@@ -224,6 +268,13 @@
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SA.health -= 20
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..()
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/obj/item/weapon/beartrap/update_icon()
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..()
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if(armed == 0)
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icon_state = "beartrap0"
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else
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icon_state = "beartrap1"
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/obj/item/weapon/caution
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@@ -191,7 +191,7 @@
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if(9)
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item_type = "[pick("wicked","evil","byzantine","dangerous")] looking [pick("device","contraption","thing","trap")]"
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apply_prefix = 0
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new_item = new /obj/item/weapon/legcuffs/beartrap(src.loc)
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new_item = new /obj/item/weapon/beartrap/(src.loc)
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additional_desc = "[pick("It looks like it could take a limb off",\
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"Could be some kind of animal trap",\
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"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along part of it")]."
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@@ -33,4 +33,5 @@ delete-after: True
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Bear traps now do damage when stood on, enough to break bones!"
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- tweak: "Bear traps now do damage when stood on, enough to break bones! Bear traps can now affect any limb of a person who is on the ground, including head! Bear traps are no longer legcuffs and instead embed in the limb they attack."
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- tweak: "Bear traps now take several seconds to deploy and cannot be picked up when armed, they must be disarmed by clicking on them. They also cannot be moved then they were deployed."
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@@ -4927,7 +4927,7 @@
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"bQM" = (/obj/structure/table,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/machinery/requests_console{department = "Janitorial"; departmentType = 1; pixel_y = -29},/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/janitor)
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"bQN" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/light,/turf/simulated/floor,/area/janitor)
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"bQO" = (/obj/structure/janitorialcart,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/janitor)
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"bQP" = (/obj/item/weapon/legcuffs/beartrap,/obj/item/weapon/legcuffs/beartrap,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/mousetraps,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/janitor)
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"bQP" = (/obj/item/weapon/beartrap,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/mousetraps,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/janitor)
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"bQQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/janitor)
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"bQR" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/janitor)
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"bQS" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/engineering)
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