Add step mechanics when the target is lying down

This commit is contained in:
TheGreatKitsune
2021-08-16 17:26:02 -05:00
parent 6b5aad478a
commit 872c886aea
+11
View File
@@ -43,11 +43,22 @@
perform_the_nom(src,target,src,src.vore_selected,1)
target.slip_vore_in_progress = FALSE
target.is_slipping = FALSE
return
else if(can_be_slip_vored_by(target) && !src.slip_vore_in_progress && !target.slip_vore_in_progress) //Otherwise, if they can vore us, make it happen.
target.slip_vore_in_progress = TRUE //Make them stop slipping
perform_the_nom(target,src,target,target.vore_selected,1)
target.slip_vore_in_progress = FALSE
target.is_slipping = FALSE
return
if(src.step_mechanics_pref && istype(target) && src.lying && target.step_mechanics_pref && target.loc && target.buckled != src)
// src.lying being true means that in theory this code shouldn't run at the same time as the existing code for this in Bump. Probably.
// And optionally, this could be gated behind another preference, to prevent stunlock being abused.
if((mob_always_swap || (a_intent == I_HELP || src.restrained()) && (target.a_intent == I_HELP || target.restrained())) && target.canmove && target.handle_micro_bump_helping(src))
return
else if(!(target.a_intent == I_HELP || target.restrained()) && target.handle_micro_bump_other(src))
return
/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
. = ..()