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Add mob/living stat setter and observer
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@@ -93,7 +93,7 @@ Also includes Life and New
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traitdat.source = name
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if(!health)
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stat = DEAD
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set_stat(DEAD)
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/mob/living/simple_mob/xeno/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj, /obj/item/projectile/beam/stun/xeno))
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