Adjusts the sickness values

This commit is contained in:
Heroman
2019-12-31 20:33:40 +10:00
parent f8e2e7bf19
commit 89636b06c5
@@ -6,12 +6,11 @@
on_created_text = "<span class='warning'><font size='3'>You feel frail and unfocused.</font></span>"
on_expired_text = "<span class='notice'><font size='3'>You feel your resilience and focus return to you.</font></span>"
incoming_brute_damage_percent = 1.3 // 30% more incoming brute damage.
incoming_fire_damage_percent = 1.3 // 30% more incoming burn damage.
incoming_oxy_damage_percent = 1.5 // 50% more incoming oxy damage
incoming_hal_damage_percent = 1.35 // 35% more incoming agony.
incoming_brute_damage_percent = 1.1 // 30% more incoming brute damage.
incoming_fire_damage_percent = 1.1 // 30% more incoming burn damage.
incoming_hal_damage_percent = 1.50 // 50% more incoming agony.
outgoing_melee_damage_percent = 0.75 // 25% less melee damage.
disable_duration_percent = 1.40 // 40% longer stuns.
disable_duration_percent = 1.50 // 50% longer stuns.
evasion = -20 // 20% easier to hit.
accuracy = -30 // 30% less accurate.
accuracy_dispersion = 15 // 15% less precise.