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Adjusts the sickness values
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@@ -6,12 +6,11 @@
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on_created_text = "<span class='warning'><font size='3'>You feel frail and unfocused.</font></span>"
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on_expired_text = "<span class='notice'><font size='3'>You feel your resilience and focus return to you.</font></span>"
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incoming_brute_damage_percent = 1.3 // 30% more incoming brute damage.
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incoming_fire_damage_percent = 1.3 // 30% more incoming burn damage.
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incoming_oxy_damage_percent = 1.5 // 50% more incoming oxy damage
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incoming_hal_damage_percent = 1.35 // 35% more incoming agony.
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incoming_brute_damage_percent = 1.1 // 30% more incoming brute damage.
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incoming_fire_damage_percent = 1.1 // 30% more incoming burn damage.
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incoming_hal_damage_percent = 1.50 // 50% more incoming agony.
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outgoing_melee_damage_percent = 0.75 // 25% less melee damage.
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disable_duration_percent = 1.40 // 40% longer stuns.
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disable_duration_percent = 1.50 // 50% longer stuns.
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evasion = -20 // 20% easier to hit.
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accuracy = -30 // 30% less accurate.
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accuracy_dispersion = 15 // 15% less precise.
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