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https://github.com/CHOMPStation2/CHOMPStation2.git
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Malignant/Engineered Organ Tweaks (#11679)
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@@ -326,8 +326,7 @@
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var/count = rand(20,30)
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while(count-- > 0)
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var/picker = pick(/obj/item/clothing/mask/chewable/candy/gum,/obj/item/clothing/mask/chewable/candy/lolli,/obj/item/reagent_containers/food/snacks/candy/gummy,/obj/item/reagent_containers/food/snacks/candy_corn)
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var/obj/item/newcandy = new picker()
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newcandy.loc = src.loc
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new picker(loc)
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var/turf/T = loc
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if(owner)
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@@ -501,21 +500,23 @@
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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// place a ton of money at location, then delete organ!
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var/turf/T = get_turf(src)
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while(thalers > 1000)
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thalers -= 1000
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spawn_money(1000, src.loc)
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spawn_money(1000, T)
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while(thalers > 500)
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thalers -= 500
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spawn_money(500, src.loc)
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spawn_money(500, T)
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while(thalers > 50)
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thalers -= 50
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spawn_money(50, src.loc)
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spawn_money(50, T)
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while(thalers > 5)
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thalers -= 5
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spawn_money(5, src.loc)
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spawn_money(5, T)
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while(thalers > 1)
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thalers -= 1
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spawn_money(1, src.loc)
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spawn_money(1, T)
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qdel(src)
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@@ -567,7 +568,7 @@
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"Why does security wear red? So your blood stains won't get noticed!", \
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"I got some space wind for ya!", \
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"Honk ya mother!", \
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"Nice medbay! Now where's the survivors, doc?", \
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"Nice medbay! Now where's the survivors, Doc?", \
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"What's that borgi? The captain fell down the well!? Quickly, to the bar!")
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owner.say((prob(40) ? ";" : "") + "[pick(jokelist)]")
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return prob(5) && growth < 3
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@@ -709,7 +710,7 @@
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/obj/item/organ/internal/malignant/engineered/chemorgan
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name = "chem organ DO NOT USE THIS"
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var/chemid = null
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var/deg_chance = 2
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var/deg_chance = 0.1
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var/deg_intensity = 1
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var/side_effect_multiplier = 1
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@@ -748,7 +749,7 @@
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name = "tramoketic gland"
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icon_state = "chem_tramadol"
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chemid = REAGENT_ID_TRAMADOL
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deg_chance = 3
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deg_chance = 0.25
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deg_intensity = 2
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side_effect_multiplier = 1
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@@ -781,7 +782,7 @@
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name = "dexalic gland"
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icon_state = "chem_dexa"
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chemid = REAGENT_ID_DEXALIN
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deg_chance = 5
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deg_chance = 0.5
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deg_intensity = 1
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side_effect_multiplier = 2
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@@ -804,6 +805,6 @@
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name = "euphorian"
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icon_state = "chem_bliss"
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chemid = REAGENT_ID_BLISS
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deg_chance = 5
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deg_chance = 1
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deg_intensity = 3
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side_effect_multiplier = 2
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