More GB Tweaks

This commit is contained in:
Casey
2022-04-03 08:27:50 +00:00
committed by CHOMPStation2
parent c08fe46e9a
commit 8bda0f190f
8 changed files with 123037 additions and 4 deletions
@@ -56,10 +56,10 @@
/turf/simulated/floor/outdoors/newdirt_nograss/Initialize(mapload)
var/possibledirts = list(
"dirt0" = 200,
"dirt3" = 20,
"dirt4" = 3,
"dirt5" = 3,
"dirt6" = 1
"dirt6" = 20,
"dirt7" = 3,
"dirt8" = 3,
"dirt9" = 1
)
flooring_override = pickweight(possibledirts)
return ..()
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+384
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@@ -0,0 +1,384 @@
/area/groundbase
name = "Groundbase"
icon = 'icons/turf/areas_vr.dmi'
icon_state = "blublacir"
requires_power = TRUE
dynamic_lighting = TRUE
ambience = AMBIENCE_RUINS
base_turf = /turf/simulated/mineral/floor/virgo3c
/area/maintenance/groundbase
name = "Maintenance"
icon = 'icons/turf/areas_vr.dmi'
icon_state = "purblasqu"
flags = RAD_SHIELDED
ambience = AMBIENCE_RUINS
flags = AREA_FLAG_IS_NOT_PERSISTENT
base_turf = /turf/simulated/mineral/floor/virgo3c
/area/groundbase/level1
name = "Rascal's Pass Level 1"
flags = AREA_FLAG_IS_NOT_PERSISTENT
/area/groundbase/level1/ne
name = "Northeast Rascal's Pass Level 1"
/area/groundbase/level1/nw
name = "Northwest Rascal's Pass Level 1"
/area/groundbase/level1/se
name = "Southeast Rascal's Pass Level 1"
/area/groundbase/level1/sw
name = "Southwest Rascal's Pass Level 1"
/area/groundbase/level1/centsquare
name = "\improper Central Square"
/area/groundbase/level1/northspur
name = "\improper North Spur"
/area/groundbase/level1/eastspur
name = "\improper East Spur"
/area/groundbase/level1/westspur
name = "\improper West Spur"
/area/groundbase/level1/southeastspur
name = "\improper Southeast Spur"
/area/groundbase/level1/southwestspur
name = "\improper Southwest Spur"
/area/groundbase/level2
name = "Rascal's Pass Level 2"
flags = AREA_FLAG_IS_NOT_PERSISTENT
/area/groundbase/level2/ne
name = "Northeast Rascal's Pass Level 2"
/area/groundbase/level2/nw
name = "Northwest Rascal's Pass Level 2"
/area/groundbase/level2/se
name = "Southeast Rascal's Pass Level 2"
/area/groundbase/level2/sw
name = "Southwest Rascal's Pass Level 2"
/area/groundbase/level3
name = "Rascal's Pass Level 3"
flags = AREA_FLAG_IS_NOT_PERSISTENT
/area/groundbase/level3/ne
name = "Northeast Rascal's Pass Level 3"
/area/groundbase/level3/nw
name = "Northwest Rascal's Pass Level 3"
/area/groundbase/level3/se
name = "Southeast Rascal's Pass Level 3"
/area/groundbase/level3/sw
name = "Southwest Rascal's Pass Level 3"
/area/groundbase/science
name = "Science"
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
icon_state = "purwhisqu"
ambience = AMBIENCE_GENERIC
/area/groundbase/science/hall
name = "Science Hallway"
/area/groundbase/science/rnd
name = "Research and Development"
/area/groundbase/science/robotics
name = "Rocotics"
/area/groundbase/science/server
name = "Science Server Room"
/area/groundbase/science/rd
name = "Research Director's Office"
/area/groundbase/science/circuits
name = "Circuits Workshop"
/area/groundbase/science/xenohall
name = "Xeno Studies Hallway"
/area/groundbase/science/xenobot
name = "Xenobotany"
/area/groundbase/science/xenobot/storage
name = "Xenobotany Storage"
/area/groundbase/science/picnic
name = "Science Break Room"
/area/groundbase/command
name = "Command"
holomap_color = HOLOMAP_AREACOLOR_COMMAND
icon_state = "bluwhisqu"
ambience = AMBIENCE_GENERIC
/area/groundbase/command/bridge
name = "Bridge"
/area/groundbase/command/captain
name = "Captain's Office"
/area/groundbase/command/captainq
name = "Captain's Quarters"
/area/groundbase/command/hop
name = "Head of Personnel"
/area/groundbase/command/hall
name = "Command Hallway"
/area/groundbase/command/meeting
name = "Command Meeting Room"
/area/groundbase/command/ai
name = "AI Core"
ambience = AMBIENCE_AI
/area/groundbase/command/ai/chamber
name = "AI Chamber"
/area/groundbase/command/ai/upload
name = "AI Upload"
/area/groundbase/command/ai/hall
name = "AI Hall"
/area/groundbase/command/ai/foyer
name = "AI Foyer"
/area/groundbase/command/ai/robot
name = "Robot Storage"
/area/groundbase/command/ai/storage
name = "AI Storage"
/area/groundbase/security
name = "Security"
holomap_color = HOLOMAP_AREACOLOR_SECURITY
icon_state = "redwhisqu"
ambience = AMBIENCE_GENERIC
/area/groundbase/security/lobby
name = "Security Lobby"
/area/groundbase/security/processing
name = "Security Processing"
/area/groundbase/security/halls
name = "Security South Hallway"
/area/groundbase/security/halle
name = "Security East Hallway"
/area/groundbase/security/warden
name = "Warden's Office"
/area/groundbase/security/armory
name = "Security Armory"
ambience = AMBIENCE_HIGHSEC
/area/groundbase/security/briefing
name = "Security Briefing Room"
/area/groundbase/security/equipment
name = "Security Equipment Room"
ambience = AMBIENCE_HIGHSEC
/area/groundbase/security/iaa1
name = "Internal Affairs West Office"
/area/groundbase/security/iaa2
name = "Internal Affairs East Office"
/area/groundbase/security/detective
name = "Detective's Office"
/area/groundbase/security/hos
name = "Head of Security's Office"
/area/prison/cell_block/gb
name = "Brig"
/area/groundbase/medical
name = "Medical"
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
icon_state = "cyawhisqu"
/area/groundbase/medical/lobby
name = "Medical Lobby"
/area/groundbase/medical/psych
name = "Psychiatrist's Office"
/area/groundbase/medical/Chemistry
name = "Chemistry"
/area/groundbase/medical/triage
name = "Medical Triage"
/area/groundbase/medical/lhallway
name = "Medical Lower Hallway"
/area/groundbase/medical/resleeving
name = "Resleeving"
/area/groundbase/medical/autoresleeving
name = "Auto-Resleeving"
/area/groundbase/medical/or1
name = "Medical Operating Room 1"
/area/groundbase/medical/or2
name = "Medical Operating Room 2"
/area/groundbase/medical/equipment
name = "Medical Equipment Room"
/area/groundbase/medical/office
name = "Medical Office"
/area/groundbase/medical/uhallway
name = "Medical Upper Hallway"
/area/groundbase/medical/cmo
name = "Chief Medical Officer's Office"
/area/groundbase/medical/paramedic
name = "Paramedic Equipment Room"
/area/groundbase/medical/patio
name = "Medical Break Room"
/area/groundbase/medical/patient1
name = "Medical Patient Room 1"
/area/groundbase/medical/patient2
name = "Medical Patient Room 2"
/area/groundbase/medical/patient3
name = "Medical Patient Room 3"
/area/groundbase/medical/patient4
name = "Medical Patient Room 4"
/area/groundbase/medical/morgue
name = "Morgue"
/area/groundbase/engineering
name = "Engineering"
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
icon_state = "yelwhisqu"
ambience = AMBIENCE_ENGINEERING
/area/groundbase/engineering/lobby
name = "Engineering Lobby"
/area/groundbase/engineering/ce
name = "Chief Engineer's Office"
/area/groundbase/engineering/workshop
name = "Engineering Workshop"
/area/groundbase/engineering/eva
name = "Engineering EVA"
/area/groundbase/engineering/storage
name = "Engineering Storage"
/area/groundbase/engineering/techstorage
name = "Engineering Tech Storage"
/area/groundbase/engineering/engine
name = "Engine"
/area/groundbase/engineering/atmos
name = "Atmospherics"
ambience = AMBIENCE_ATMOS
/area/groundbase/engineering/atmos/monitoring
name = "Atmospherics Monitoring"
/area/groundbase/cargo
name = "Cargo"
holomap_color = HOLOMAP_AREACOLOR_CARGO
icon_state = "orawhisqu"
ambience = AMBIENCE_HANGAR
/area/groundbase/cargo/office
name = "Cargo Office"
/area/groundbase/cargo/bay
name = "Cargo Bay"
/area/groundbase/cargo/bay/above
base_turf = /turf/simulated/open/virgo3c
/area/groundbase/cargo/qm
name = "Quartermaster's Office"
/area/groundbase/cargo/mining
name = "Mining"
/area/maintenance/groundbase/trashpit
name = "Trash Pit"
/area/groundbase/civilian
name = "Civilian"
holomap_color = HOLOMAP_AREACOLOR_CIV
icon_state = "grewhisqu"
ambience = AMBIENCE_FOREBODING
/area/groundbase/civilian/arrivals
name = "Arrivals"
/area/groundbase/civilian/toolstorage
name = "Tool Storage"
/area/groundbase/civilian/bar
name = "Bar"
/area/groundbase/civilian/hydroponics
name = "Hydroponics"
/area/groundbase/civilian/hydroponics/out
name = "Hydroponics Animal Pen"
/area/groundbase/civilian/kitchen
name = "Kitchen"
/area/groundbase/civilian/kitchen/freezer
name = "Kitchen Freezer"
/area/groundbase/civilian/kitchen/backroom
name = "Kitchen Back Room"
/area/groundbase/civilian/chapel
name = "Chapel"
ambience = AMBIENCE_CHAPEL
/area/groundbase/civilian/chapel/office
name = "Chaplain's Office"
/area/groundbase/civilian/library
name = "Library"
/area/groundbase/civilian/pilot
name = "Pilot Equipment Room"
/area/groundbase/civilian/gateway
name = "Gateway"
/area/groundbase/civilian/janitor
name = "Janitor's Closet"
/area/groundbase/civilian/foodplace
name = "Uncle Grumslex's Snack Emporium"
/area/groundbase/civilian/apparel
name = "Crew Apparel Care"
/area/groundbase/exploration
name = "Exploration"
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
icon_state = "purwhisqu"
ambience = AMBIENCE_GENERIC
/area/groundbase/exploration/equipment
name = "Exploration Equipment Room"
/area/groundbase/exploration/shuttlepad
name = "Exploration Shuttlepad"
/area/groundbase/dorms
name = "Dormitories"
holomap_color = HOLOMAP_AREACOLOR_DORMS
icon_state = "grawhisqu"
flags = RAD_SHIELDED | BLUE_SHIELDED
ambience = AMBIENCE_GENERIC
/area/groundbase/dorms/bathroom
name = "Dormitory Bathroom"
/area/groundbase/dorms/room1
name = "Dorm Room 1"
/area/groundbase/dorms/room2
name = "Dorm Room 2"
/area/groundbase/dorms/room3
name = "Dorm Room 3"
/area/groundbase/dorms/room4
name = "Dorm Room 4"
/area/groundbase/dorms/room5
name = "Dorm Room 5"
/area/groundbase/dorms/room6
name = "Dorm Room 6"
/area/groundbase/dorms/room7
name = "Dorm Room 7"
/area/groundbase/dorms/room8
name = "Dorm Room 8"
/area/maintenance/groundbase/substation
name = "Substation"
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
icon_state = "yelwhitri"
ambience = AMBIENCE_SUBSTATION
/area/maintenance/groundbase/substation/medcargo
name = "Medical/Cargo Substation"
/area/maintenance/groundbase/substation/secsci
name = "Security/Research Substation"
/area/maintenance/groundbase/substation/aiciv
name = "AI/Civilian Substation"
/area/maintenance/groundbase/substation/command
name = "Command Substation"
/area/maintenance/groundbase/level1/netunnel
name = "\improper Level 1 Northeast Tunnel"
/area/maintenance/groundbase/level1/nwtunnel
name = "\improper Level 1 Northwest Tunnel"
/area/maintenance/groundbase/level1/setunnel
name = "\improper Level 1 Southeast Tunnel"
/area/maintenance/groundbase/level1/stunnel
name = "\improper Level 1 South Tunnel"
/area/maintenance/groundbase/level1/swtunnel
name = "\improper Level 1 Southwest Tunnel"
/area/groundbase/mining
name = "Mining"
ambience = list('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg', 'sound/ambience/old_foreboding/foreboding2.ogg', 'sound/ambience/old_foreboding/foreboding2.ogg')
/area/groundbase/mining/unexplored
icon_state = "orablacir"
/area/groundbase/mining/explored
icon_state = "blublacir"
// Exclude some more areas from the atmos leak event since its outside.
/datum/event/atmos_leak/setup()
excluded |= /area/groundbase/level1/centsquare
excluded |= /area/groundbase/level1/eastspur
excluded |= /area/groundbase/level1/northspur
excluded |= /area/groundbase/level1/southeastspur
excluded |= /area/groundbase/level1/southwestspur
excluded |= /area/groundbase/level1/westspur
excluded |= /area/maintenance/groundbase/level1/netunnel
excluded |= /area/maintenance/groundbase/level1/nwtunnel
excluded |= /area/maintenance/groundbase/level1/stunnel
excluded |= /area/maintenance/groundbase/level1/setunnel
excluded |= /area/maintenance/groundbase/level1/swtunnel
excluded |= /area/groundbase/level2/ne
excluded |= /area/groundbase/level2/nw
excluded |= /area/groundbase/level2/se
excluded |= /area/groundbase/level2/sw
excluded |= /area/groundbase/level3/ne
excluded |= /area/groundbase/level3/nw
excluded |= /area/groundbase/level3/se
excluded |= /area/groundbase/level3/sw
..()
+562
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@@ -0,0 +1,562 @@
//Normal map defs
#define Z_LEVEL_GB_BOTTOM 1
#define Z_LEVEL_GB_MIDDLE 2
#define Z_LEVEL_GB_TOP 3
#define Z_LEVEL_CENTCOM 4
#define Z_LEVEL_MISC 5
#define Z_LEVEL_MINING 6
#define Z_LEVEL_BEACH 7
#define Z_LEVEL_BEACH_CAVE 8
#define Z_LEVEL_AEROSTAT 9
#define Z_LEVEL_AEROSTAT_SURFACE 10
#define Z_LEVEL_DEBRISFIELD 11
#define Z_LEVEL_FUELDEPOT 12
#define Z_LEVEL_OFFMAP1 13
#define Z_LEVEL_GATEWAY 14
#define Z_LEVEL_OM_ADVENTURE 15
//Camera networks
#define NETWORK_HALLS "Halls"
/datum/map/groundbase/New()
..()
var/choice = pickweight(list(
"endo"
))
if(choice)
lobby_screens = list(choice)
/datum/map/groundbase
name = "RascalsPass"
full_name = "NSB Rascal's Pass"
path = "groundbase"
use_overmap = TRUE
overmap_z = Z_LEVEL_MISC
overmap_size = 25
overmap_event_areas = 15
usable_email_tlds = list("virgo.nt")
zlevel_datum_type = /datum/map_z_level/groundbase
lobby_icon = 'icons/misc/title_vr.dmi'
lobby_screens = list("endo")
id_hud_icons = 'icons/mob/hud_jobs_vr.dmi'
holomap_smoosh = list(list(
Z_LEVEL_GB_BOTTOM,
Z_LEVEL_GB_MIDDLE,
Z_LEVEL_GB_TOP))
station_name = "NSB Rascal's Pass"
station_short = "Rascal's Pass"
facility_type = "base"
dock_name = "Virgo-3B Colony"
dock_type = "surface"
boss_name = "Central Command"
boss_short = "CentCom"
company_name = "NanoTrasen"
company_short = "NT"
starsys_name = "Virgo-Erigone"
shuttle_docked_message = "The scheduled shuttle to the %dock_name% has arrived. It will depart in approximately %ETD%."
shuttle_leaving_dock = "The shuttle has departed. Estimate %ETA% until arrival at %dock_name%."
shuttle_called_message = "A scheduled crew transfer to the %dock_name% is occuring. The shuttle will arrive shortly. Those departing should proceed to deck three, aft within %ETA%."
shuttle_recall_message = "The scheduled crew transfer has been cancelled."
shuttle_name = "Crew Transport"
emergency_shuttle_docked_message = "The evacuation shuttle has arrived. You have approximately %ETD% to board the shuttle."
emergency_shuttle_leaving_dock = "The emergency shuttle has departed. Estimate %ETA% until arrival at %dock_name%."
emergency_shuttle_called_message = "An emergency evacuation has begun, and an off-schedule shuttle has been called. It will arrive at deck three, aft in approximately %ETA%."
emergency_shuttle_recall_message = "The evacuation shuttle has been recalled."
station_networks = list(
NETWORK_CARGO,
NETWORK_CIRCUITS,
NETWORK_CIVILIAN,
NETWORK_COMMAND,
NETWORK_ENGINE,
NETWORK_ENGINEERING,
NETWORK_EXPLORATION,
NETWORK_MEDICAL,
NETWORK_MINE,
NETWORK_RESEARCH,
NETWORK_RESEARCH_OUTPOST,
NETWORK_ROBOTS,
NETWORK_SECURITY,
NETWORK_TELECOM,
NETWORK_HALLS
)
secondary_networks = list(
NETWORK_ERT,
NETWORK_MERCENARY,
NETWORK_THUNDER,
NETWORK_COMMUNICATORS,
NETWORK_ALARM_ATMOS,
NETWORK_ALARM_POWER,
NETWORK_ALARM_FIRE,
NETWORK_TALON_HELMETS,
NETWORK_TALON_SHIP
)
bot_patrolling = FALSE
allowed_spawns = list("Gateway","Cryogenic Storage","Cyborg Storage","ITV Talon Cryo")
spawnpoint_died = /datum/spawnpoint/cryo
spawnpoint_left = /datum/spawnpoint/gateway
spawnpoint_stayed = /datum/spawnpoint/cryo
meteor_strike_areas = list(
/area/groundbase/level3,
/area/groundbase/level2,
/area/groundbase/level1
)
default_skybox = /datum/skybox_settings/groundbase
unit_test_exempt_areas = list( //These are all outside
/area/groundbase/level1,
/area/groundbase/level1/ne,
/area/groundbase/level1/nw,
/area/groundbase/level1/se,
/area/groundbase/level1/sw,
/area/groundbase/level1/centsquare,
/area/groundbase/level1/northspur,
/area/groundbase/level1/eastspur,
/area/groundbase/level1/westspur,
/area/groundbase/level1/southeastspur,
/area/groundbase/level1/southwestspur,
/area/groundbase/level2,
/area/groundbase/level2/ne,
/area/groundbase/level2/nw,
/area/groundbase/level2/se,
/area/groundbase/level2/sw,
/area/groundbase/level3,
/area/groundbase/level3/ne,
/area/groundbase/level3/nw,
/area/groundbase/level3/se,
/area/groundbase/level3/sw,
/area/maintenance/groundbase/level1/netunnel,
/area/maintenance/groundbase/level1/nwtunnel,
/area/maintenance/groundbase/level1/setunnel,
/area/maintenance/groundbase/level1/stunnel,
/area/maintenance/groundbase/level1/swtunnel,
/area/groundbase/science/picnic,
/area/groundbase/medical/patio,
/area/groundbase/civilian/hydroponics/out
)
unit_test_exempt_from_atmos = list()
lateload_z_levels = list(
list("Groundbase - Central Command"),
list("Groundbase - Misc"), //Shuttle transit zones, holodeck templates, OM
list("V3c Underground"),
list("Desert Planet - Z1 Beach","Desert Planet - Z2 Cave"),
list("Remmi Aerostat - Z1 Aerostat","Remmi Aerostat - Z2 Surface"),
list("Debris Field - Z1 Space"),
list("Fuel Depot - Z1 Space"),
list("Offmap Ship - Talon V2")
)
lateload_gateway = list(
list("Carp Farm"),
list("Snow Field"),
list("Listening Post"),
list(list("Honleth Highlands A", "Honleth Highlands B")),
list("Arynthi Lake Underground A","Arynthi Lake A"),
list("Arynthi Lake Underground B","Arynthi Lake B"),
list("Eggnog Town Underground","Eggnog Town"),
list("Wild West")
)
lateload_overmap = list(
list("Grass Cave")
)
ai_shell_restricted = TRUE
ai_shell_allowed_levels = list(
Z_LEVEL_GB_BOTTOM,
Z_LEVEL_GB_MIDDLE,
Z_LEVEL_GB_TOP,
Z_LEVEL_MISC,
Z_LEVEL_BEACH,
Z_LEVEL_AEROSTAT
)
planet_datums_to_make = list(
/datum/planet/virgo3b,
/datum/planet/virgo3c,
/datum/planet/virgo4)
/datum/map/groundbase/get_map_info()
. = list()
. += "[full_name] is a recently established base on one of Virgo 3's moons."
return jointext(., "<br>")
/datum/map/groundbase/perform_map_generation()
new /datum/random_map/automata/cave_system/no_cracks(null, 1, 1, Z_LEVEL_MINING, world.maxx, world.maxy) // Create the mining Z-level.
new /datum/random_map/noise/ore(null, 1, 1, Z_LEVEL_MINING, 64, 64) // Create the mining ore distribution map.
return 1
/datum/skybox_settings/groundbase
icon_state = "space5"
use_stars = FALSE
/datum/planet/virgo3c
expected_z_levels = list(
Z_LEVEL_GB_BOTTOM,
Z_LEVEL_GB_MIDDLE,
Z_LEVEL_GB_TOP,
Z_LEVEL_CENTCOM
)
/datum/planet/virgo4
expected_z_levels = list(
Z_LEVEL_BEACH
)
/obj/effect/landmark/map_data/groundbase
height = 3
/obj/effect/overmap/visitable/sector/virgo3b
name = "Virgo 3B"
desc = "Full of phoron, and home to the NSB Adephagia."
scanner_desc = @{"[i]Registration[/i]: NSB Adephagia
[i]Class[/i]: Installation
[i]Transponder[/i]: Transmitting (CIV), NanoTrasen IFF
[b]Notice[/b]: NanoTrasen Base, authorized personnel only"}
known = TRUE
in_space = TRUE
icon = 'icons/obj/overmap_vr.dmi'
icon_state = "virgo3b"
skybox_icon = 'icons/skybox/virgo3b.dmi'
skybox_icon_state = "small"
skybox_pixel_x = 0
skybox_pixel_y = 0
initial_generic_waypoints = list()
initial_restricted_waypoints = list()
extra_z_levels = list()
/obj/effect/overmap/visitable/sector/virgo3c
name = "Virgo 3C"
desc = "A small, volcanically active moon."
scanner_desc = @{"[i]Registration[/i]: NSB Rascal's Pass
[i]Class[/i]: Installation
[i]Transponder[/i]: Transmitting (CIV), NanoTrasen IFF
[b]Notice[/b]: NanoTrasen Base, authorized personnel only"}
known = TRUE
in_space = TRUE
icon = 'icons/obj/overmap.dmi'
icon_state = "lush"
skybox_icon = null
skybox_icon_state = null
skybox_pixel_x = 0
skybox_pixel_y = 0
initial_generic_waypoints = list("groundbase", "gb_excursion_pad")
initial_restricted_waypoints = list()
extra_z_levels = list()
// For making the 6-in-1 holomap, we calculate some offsets
#define SHIP_MAP_SIZE 140 // Width and height of compiled in tether z levels.
#define SHIP_HOLOMAP_CENTER_GUTTER 40 // 40px central gutter between columns
#define SHIP_HOLOMAP_MARGIN_X ((HOLOMAP_ICON_SIZE - (2*SHIP_MAP_SIZE) - SHIP_HOLOMAP_CENTER_GUTTER) / 2) // 80
#define SHIP_HOLOMAP_MARGIN_Y ((HOLOMAP_ICON_SIZE - (2*SHIP_MAP_SIZE)) / 2) // 30
// We have a bunch of stuff common to the station z levels
/datum/map_z_level/groundbase
flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER|MAP_LEVEL_CONSOLES|MAP_LEVEL_XENOARCH_EXEMPT|MAP_LEVEL_PERSIST
holomap_legend_x = 220
holomap_legend_y = 160
/datum/map_z_level/groundbase/level_one
z = Z_LEVEL_GB_BOTTOM
name = "Level 1"
base_turf = /turf/simulated/floor/outdoors/newdirt_nograss/virgo3c
transit_chance = 0
holomap_offset_x = SHIP_HOLOMAP_MARGIN_X
holomap_offset_y = SHIP_HOLOMAP_MARGIN_Y
/datum/map_z_level/groundbase/deck_two
z = Z_LEVEL_GB_MIDDLE
name = "Level 2"
base_turf = /turf/simulated/open/virgo3c
transit_chance = 0
holomap_offset_x = SHIP_HOLOMAP_MARGIN_X
holomap_offset_y = SHIP_HOLOMAP_MARGIN_Y + SHIP_MAP_SIZE
/datum/map_z_level/groundbase/deck_three
z = Z_LEVEL_GB_TOP
name = "Level 3"
base_turf = /turf/simulated/open/virgo3c
transit_chance = 0
holomap_offset_x = HOLOMAP_ICON_SIZE - SHIP_HOLOMAP_MARGIN_X - SHIP_MAP_SIZE
holomap_offset_y = SHIP_HOLOMAP_MARGIN_Y + SHIP_MAP_SIZE
/datum/map_template/gb_lateload
allow_duplicates = FALSE
var/associated_map_datum
/////STATIC LATELOAD/////
/datum/map_template/gb_lateload/on_map_loaded(z)
if(!associated_map_datum || !ispath(associated_map_datum))
log_game("Extra z-level [src] has no associated map datum")
return
new associated_map_datum(using_map, z)
/datum/map_template/gb_lateload/gb_centcom
name = "Groundbase - Central Command"
desc = "Central Command lives here!"
mappath = 'gb-centcomm.dmm'
associated_map_datum = /datum/map_z_level/gb_lateload/gb_centcom
/datum/map_z_level/gb_lateload/gb_centcom
z = Z_LEVEL_CENTCOM
name = "Centcom"
flags = MAP_LEVEL_ADMIN|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_XENOARCH_EXEMPT
base_turf = /turf/simulated/floor/outdoors/rocks
/area/centcom //Just to try to make sure there's not space!!!
base_turf = /turf/simulated/floor/outdoors/rocks
/datum/map_template/gb_lateload/gb_misc
name = "Groundbase - Misc"
desc = "Misc areas, like some transit areas, holodecks, merc area."
mappath = 'gb-misc.dmm'
associated_map_datum = /datum/map_z_level/gb_lateload/misc
/datum/map_z_level/gb_lateload/misc
z = Z_LEVEL_MISC
name = "Misc"
flags = MAP_LEVEL_ADMIN|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_XENOARCH_EXEMPT
#include "gb-mining.dm"
/datum/map_template/gb_lateload/mining
name = "V3c Underground"
desc = "The caves underneath the survace of Virgo 3C"
mappath = 'maps/groundbase/gb-mining.dmm'
associated_map_datum = /datum/map_z_level/gb_lateload/mining
/datum/map_template/gb_lateload/mining/on_map_loaded(z)
. = ..()
// seed_submaps(list(Z_LEVEL_MINING), 60, /area/gb_mine/unexplored, /datum/map_template/space_rocks) //POI seeding
new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, Z_LEVEL_MINING, world.maxx - 4, world.maxy - 4)
new /datum/random_map/noise/ore/mining(null, 1, 1, Z_LEVEL_MINING, 64, 64)
/datum/map_z_level/gb_lateload/mining
z = Z_LEVEL_MINING
name = "V3c Underground"
base_turf = /turf/simulated/floor/outdoors/newdirt_nograss/virgo3c
flags = MAP_LEVEL_PLAYER|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
#include "../expedition_vr/aerostat/_aerostat.dm"
/datum/map_template/common_lateload/away_aerostat
name = "Remmi Aerostat - Z1 Aerostat"
desc = "The Virgo 2 Aerostat away mission."
mappath = 'maps/expedition_vr/aerostat/aerostat.dmm'
associated_map_datum = /datum/map_z_level/common_lateload/away_aerostat
/////EXPLOSHUTTL/////
// The shuttle's 'shuttle' computer
/obj/machinery/computer/shuttle_control/explore/gbexplo
name = "short jump console"
shuttle_tag = "Exploration Shuttle"
req_one_access = list(access_pilot)
/obj/effect/overmap/visitable/ship/landable/gbexplo
name = "Exploration Shuttle"
desc = "A small shuttle from Rascal's Pass."
vessel_mass = 2500
vessel_size = SHIP_SIZE_TINY
shuttle = "Exploration Shuttle"
known = TRUE
// A shuttle lateloader landmark
/datum/shuttle/autodock/overmap/gbexplo
name = "Exploration Shuttle"
current_location = "gb_excursion_pad"
docking_controller_tag = "expshuttle_docker"
shuttle_area = list(/area/shuttle/groundbase/exploration)
fuel_consumption = 1
move_direction = NORTH
/area/shuttle/groundbase/exploration
icon = 'icons/turf/areas_vr.dmi'
icon_state = "yelwhitri"
name = "Exploration Shuttle"
requires_power = 1
//////////////////////////////////////////////
// Supply shuttle
/datum/shuttle/autodock/ferry/supply/cargo
name = "Supply"
location = FERRY_LOCATION_OFFSITE
shuttle_area = /area/shuttle/supply
warmup_time = 10
landmark_offsite = "supply_cc"
landmark_station = "supply_station"
docking_controller_tag = "supply_shuttle"
flags = SHUTTLE_FLAGS_PROCESS|SHUTTLE_FLAGS_SUPPLY
move_direction = WEST
ceiling_type = /turf/simulated/floor/reinforced/virgo3c
////////////////////////////////////////////////
/datum/shuttle/autodock/ferry/emergency/escape
name = "Escape"
location = FERRY_LOCATION_OFFSITE
shuttle_area = /area/shuttle/escape
warmup_time = 10
landmark_offsite = "escape_cc"
landmark_station = "escape_station"
landmark_transition = "escape_transit"
move_time = SHUTTLE_TRANSIT_DURATION_RETURN
move_direction = SOUTH
docking_controller_tag = "escape_shuttle"
ceiling_type = /turf/simulated/floor/reinforced/virgo3c
/obj/effect/shuttle_landmark/premade/groundbase
name = "Rascal's Pass"
landmark_tag = "groundbase"
/obj/effect/step_trigger/teleporter/to_mining
icon = 'icons/obj/structures/stairs_64x64.dmi'
icon_state = ""
invisibility = 0
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
/obj/effect/step_trigger/teleporter/to_mining/Initialize()
. = ..()
teleport_x = x
teleport_y = y ++
teleport_z = Z_LEVEL_MINING
/obj/effect/step_trigger/teleporter/from_mining
icon = 'icons/obj/structures/stairs_64x64.dmi'
icon_state = ""
invisibility = 0
plane = TURF_PLANE
layer = ABOVE_TURF_LAYER
/obj/effect/step_trigger/teleporter/from_mining/Initialize()
. = ..()
teleport_x = x
teleport_y = y --
teleport_z = Z_LEVEL_GB_BOTTOM
/obj/item/weapon/book/manual/rotary_electric_generator
name = "Rotary Electric Generator Manual"
icon_state ="bookParticleAccelerator"
item_state = "book15"
author = "Engineering Encyclopedia"
title = "Rotary Electric Generator Manual"
/obj/item/weapon/book/manual/rotary_electric_generator/New()
..()
dat = {"<html>
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<style>
h1 {font-size: 18px; margin: 15px 0px 5px;}
h2 {font-size: 15px; margin: 15px 0px 5px;}
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<body>
Technical Order (TO) 1-33-34-2 <br>
<h1>Operator's Manual - Rotary Electric Generator, D-Type</h1><br><br>
Supporting Data: <br>
- TO 1-33-34-4-1 Illustrated Parts Breakdown - Rotary Electric Generator, D-Type <br>
- TO 1-33-34-6 Inspection Work Cards - Rotary Electric Generator, D-Type <br><br>
Support Equipment: <br>
- Torque Wrench, 100-80,000 inch-pounds <br>
- Composite Tool Kit, Standard <br>
- Multitool with Lead Kit, Wire Kit <br> <br>
Required Supplies: <br>
- stainless steel, 10,000cm3 <br>
- lubrication, petrolatum, 6000ml <br>
- electrical wiring, 5m <br>
- component set, capacitors (any grade) <br>
- circuitry board, REG <br> <br>
<h1>SETUP AND OPERATING PROCEDURES</h1> <br> <br>
Setup: <br> <br>
CAUTION: Do not remove too much air from the work space or personnel may be exposed to hypoxia or similar effects. <br> <br>
1. Prepare setup area. Remove machinery, debris, foreign objects, people, and extra air. <br> <br>
2. Lay out preliminary electrical wiring. <br>
2a. Connect electrical wiring to existing facility power grid. <br>
2b. Work wiring into shape as defined in TO 1-33-34-4-1 Figure 32 Index 6. <br>
3. Prepare gathered steel supplies as defined in TO 1-33-34-4-1 Figure 2 Index 3. <br>
4. Assemble prepared steel supplies into equipment framework by inserting rod A into slot B. Refer to TO 1-33-34-4-1 Figure 1 Index 1 for technical drawings. <br>
4a. Secure assembled equipment framework to flooring by tightening lower frame bolts. <br> <br>
5. Install and secure circuitry board, REG-D into marked receptacle. <br> <br>
6. Install electrical wiring. Refer to TO 1-33-34-4-1 Figure 666 Index 6 thru Index 90 for routing. <br> <br>
7. Install capacitors into marked circuitry board slots. Do not force components into place, use even pressure. Do not use a hammer. <br> <br>
<b>WARNING</b>: Assembly will rapidly inflate when finalization is triggered. Ensure personnel and equipment are clear before initiating. <br> <br>
8. Finalize construction by turning the Initialize Finalization screw on the outer housing. <br> <br>
9. Wait for assembly to finish inflating, and the unit is ready for service. <br> <br>
Operating Procedures: <br> <br>
NOTE: Operation of REG-D type generators requires significant physical effort. Ensure users are provided adequare nutrition and hydration throughout the working period. <br> <br>
1. Designate the individual who will be operating the REG-D. <br> <br>
2. Provide a safety briefing regarding nutritional preparedness and physical ability. <br> <br>
NOTE: Stretching is highly recommended before and after any operation session. <br> <br>
3. Operator shall board the REG-D track body and ensure there are no unsecured objects on the path. <br> <br>
4. Once ready, Operator may begin running at own pace. Do not sprint. Maintain an even pace and proper running form for optimal energy generation. <br> <br>
5. Continue to run on the REG-D track body until sufficient energy is stored in systems or Operator is no longer able or willing to continue. <br> <br>
6. To end a session, carefully lower forward running speed until the track body comes to a complete stop, then disembark the REG-D. <br> <br>
REFER TO TO 1-33-34-6 FOR MAINTENANCE AND INSPECTION PROCEDURES
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