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Adds logging for AI uploads somewhat, makes rolling pin a normal weapon (seriously that thing is silly), hacky fix for hiding stealthmin names in PMs
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@@ -75,6 +75,8 @@ AI MODULES
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target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
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message_admins("[sender.name]([sender.key]) uploaded a new AI/Cyborg law.")
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log_game("[sender.name]([sender.key]) uploaded a new AI/Cyborg law.")
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/******************** Modules ********************/
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@@ -88,7 +88,7 @@ KNIFE
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// ROLLING PIN
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/* //Honestly this doesn't even work and is very silly. -- Erthilo
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/obj/item/weapon/kitchen/rollingpin/attack(mob/M as mob, mob/living/user as mob)
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if ((user.mutations & CLUMSY) && prob(50))
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user << "\red The [src] slips out of your hand and hits your head."
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@@ -121,6 +121,7 @@ KNIFE
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M.eye_blurry += 3
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return
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*/
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@@ -47,7 +47,7 @@
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//get message text, limit it's length.and clean/escape html
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if(!msg)
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msg = input(src,"Message:", "Private message to [C.key]") as text|null
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msg = input(src,"Message:", "Private message") as text|null // This is to stop identification of stealthmins for now -- Erthilo
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if(!msg) return
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if(!C)
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if(holder) src << "<font color='red'>Error: Admin-PM: Client not found.</font>"
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