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Fixes mob riding double input exploit
The rider's movement input is now ignored if the mount has moved within the last second.
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@@ -212,6 +212,10 @@
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//drunk driving
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if(mob.confused && prob(20)) //vehicles tend to keep moving in the same direction
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direct = turn(direct, pick(90, -90))
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if(istype(mob.buckled, /mob)) //VOREStation Edit to prevent mob riding speed exploit.
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var/mob/M = mob.buckled
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if(M.move_delay > mob.move_delay - 10)
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return
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return mob.buckled.relaymove(mob,direct)
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if(istype(mob.machine, /obj/machinery))
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