[MIRROR] Removes some simple sleeps (#11527)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-08-29 14:49:16 -07:00
committed by GitHub
parent 794f2649b6
commit 8d29707485
11 changed files with 18 additions and 34 deletions

View File

@@ -123,8 +123,7 @@
spawn(1)
L.visible_message(span_infoplain(span_bold("\The [L]") + " begins to fade away..."))
animate(L, alpha = 255, alpha = 0, time = 30) // Makes them fade into nothingness.
sleep(30)
qdel(L)
QDEL_IN(L, 30)
// Deletes all the summons and wards from the core, so that Destroy() won't have issues.
/obj/item/technomancer_core/proc/dismiss_all_summons()

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@@ -32,5 +32,4 @@
var/image/target_image = image(icon = 'icons/obj/spells.dmi', loc = get_turf(chosen_target), icon_state = "target")
user << target_image
sleep(5)
qdel(target_image)
QDEL_IN(target_image, 5)

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@@ -239,7 +239,6 @@
for (var/entry in internal_log)
dat += "[entry]<br><hr>"
//to_chat(ui.user, "Printing the log, standby...")
//sleep(50)
var/obj/item/paper/P = new/obj/item/paper( loc )
P.name = "activity log"
P.info = dat

View File

@@ -817,16 +817,15 @@ About the new airlock wires panel:
// The preceding comment was borrowed from the grille's shock script
/obj/machinery/door/airlock/shock(mob/user, prb)
if(!arePowerSystemsOn())
return 0
return FALSE
if(hasShocked)
return 0 //Already shocked someone recently?
return FALSE //Already shocked someone recently?
if(..())
hasShocked = 1
sleep(10)
hasShocked = 0
return 1
VARSET_IN(src, hasShocked, FALSE, 1 SECOND)
return TRUE
else
return 0
return FALSE
/obj/machinery/door/airlock/update_icon()

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@@ -187,9 +187,7 @@
if(enabled)
if(!attacked && !emagged)
attacked = TRUE
spawn()
sleep(60)
attacked = FALSE
VARSET_IN(src, attacked, FALSE, 6 SECONDS)
take_damage(damage)

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@@ -222,8 +222,7 @@
animation.icon = 'icons/mob/mob.dmi'
animation.master = user
flick("blspell", animation)
sleep(5)
qdel(animation)
QDEL_IN(animation, 5)
if(!flashfail)
flick("flash2", src)
@@ -267,8 +266,7 @@
animation.icon = 'icons/mob/mob.dmi'
animation.master = user
flick("blspell", animation)
sleep(5)
qdel(animation)
QDEL_IN(animation, 5)
for(var/mob/living/carbon/C in oviewers(3, null))
var/safety = C.eyecheck()

View File

@@ -346,9 +346,8 @@
t1 += "[printedmessage]<BR>"
P.info = t1
P.name = "Transcript"
canprint = 0
sleep(300)
canprint = 1
canprint = FALSE
VARSET_IN(src, canprint, TRUE, 30 SECONDS)
/obj/item/taperecorder/attack_self(mob/user)

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@@ -617,10 +617,8 @@
spawn(5) //gia said so
icon_state = "nuketoy"
playsound(src, 'sound/machines/alarm.ogg', 10, 0, 0)
sleep(135)
icon_state = "nuketoycool"
sleep(cooldown - world.time)
icon_state = "nuketoyidle"
VARSET_IN(src, icon_state, "nuketoycool", 135)
VARSET_IN(src, icon_state, "nuketoyidle", (135 + (cooldown - world.time)))
else
var/timeleft = (cooldown - world.time)
to_chat(user, span_warning("Nothing happens, and") + " '[round(timeleft/10)]' " + span_warning("appears on a small display."))
@@ -796,8 +794,7 @@
s.set_up(5, 1, src)
s.start()
icon_state = "shoot"
sleep(5)
icon_state = "[initial(icon_state)]"
VARSET_IN(src, icon_state, "[initial(icon_state)]", 5)
/*
* Toy chainsaw

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@@ -68,7 +68,6 @@
for(var/mob/living/L as anything in buckled_mobs)
L.burn_skin(85)
to_chat(L, span_danger("You feel a deep shock course through your body!"))
sleep(1)
L.burn_skin(85)
L.Stun(600)
visible_message(span_danger("The electric chair went off!"), span_danger("You hear a deep sharp shock!"))

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@@ -112,10 +112,8 @@
/obj/machinery/porta_turret/stumble_into(mob/living/M)
..()
if(!attacked && !emagged)
attacked = 1
spawn()
sleep(60)
attacked = 0
attacked = TRUE
VARSET_IN(src, attacked, FALSE, 6 SECONDS)
/obj/machinery/space_heater/stumble_into(mob/living/M)
..()

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@@ -84,5 +84,4 @@
appearance = MA
animate(src, color = null, time = 3 SECONDS)
sleep(3 SECONDS)
icon_state = "origin"
VARSET_IN(src, icon_state, "origin", 3 SECONDS)