Merge pull request #10135 from Kelenius/ofBorgsAndShakers

Of borgs and shakers
This commit is contained in:
Chinsky
2015-07-23 21:41:48 +03:00
4 changed files with 89 additions and 59 deletions

View File

@@ -504,7 +504,7 @@ var/global/list/robot_modules = list(
src.modules += L
src.modules += new /obj/item/weapon/tray/robotray(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
src.modules += new /obj/item/weapon/reagent_containers/borghypo/service(src)
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
var/datum/reagents/R = new/datum/reagents(50)

View File

@@ -1,5 +1,5 @@
/obj/item/weapon/reagent_containers/borghypo
name = "Cyborg Hypospray"
name = "cyborg hypospray"
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
icon = 'icons/obj/syringe.dmi'
item_state = "hypo"
@@ -7,13 +7,15 @@
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = null
var/mode = 1
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/list/datum/reagents/reagent_list = list()
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "spaceacillin")
var/list/reagent_volumes = list()
var/list/reagent_names = list()
/obj/item/weapon/reagent_containers/borghypo/surgeon
reagent_ids = list("bicaridine", "inaprovaline", "dexalin")
@@ -23,79 +25,114 @@
/obj/item/weapon/reagent_containers/borghypo/New()
..()
for(var/R in reagent_ids)
add_reagent(R)
for(var/T in reagent_ids)
reagent_volumes[T] = volume
var/datum/reagent/R = chemical_reagents_list[T]
reagent_names += R.name
processing_objects.Add(src)
/obj/item/weapon/reagent_containers/borghypo/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+
if(++charge_tick < recharge_time)
return 0
charge_tick = 0
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
if(R && R.cell)
var/datum/reagents/RG = reagent_list[mode]
if(RG.total_volume < RG.maximum_volume) //Don't recharge reagents and drain power if the storage is full.
R.cell.use(charge_cost) //Take power from borg...
RG.add_reagent(reagent_ids[mode], 5) //And fill hypo with reagent.
for(var/T in reagent_ids)
if(reagent_volumes[T] < volume)
R.cell.use(charge_cost)
reagent_volumes[T] = min(reagent_volumes[T] + 5, volume)
return 1
// Use this to add more chemicals for the borghypo to produce.
/obj/item/weapon/reagent_containers/borghypo/proc/add_reagent(var/reagent)
reagent_ids |= reagent
var/datum/reagents/RG = new(30)
RG.my_atom = src
reagent_list += RG
/obj/item/weapon/reagent_containers/borghypo/attack(var/mob/living/M, var/mob/user)
if(!istype(M))
return
var/datum/reagents/R = reagent_list[reagent_list.len]
R.add_reagent(reagent, 30)
/obj/item/weapon/reagent_containers/borghypo/attack(mob/living/M as mob, mob/user as mob)
var/datum/reagents/R = reagent_list[mode]
if(!R.total_volume)
if(!reagent_volumes[reagent_ids[mode]])
user << "<span class='warning'>The injector is empty.</span>"
return
if (!istype(M))
return
if (R.total_volume && M.can_inject(user, 1))
if(M.can_inject(user, 1))
user << "<span class='notice'>You inject [M] with the injector.</span>"
M << "<span class='notice'>You feel a tiny prick!</span>"
if(M.reagents)
var/trans = R.trans_to_mob(M, amount_per_transfer_from_this, CHEM_BLOOD)
user << "<span class='notice'>[trans] units injected. [R.total_volume] units remaining.</span>"
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
M.reagents.add_reagent(reagent_ids[mode], t)
reagent_volumes[reagent_ids[mode]] -= t
admin_inject_log(user, M, src, reagent_ids[mode], t)
user << "<span class='notice'>[t] units injected. [reagent_volumes[reagent_ids[mode]]] units remaining.</span>"
return
/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) //Change the mode
mode++
if(mode > reagent_list.len)
mode = 1
/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob) //Change the mode
var/t = ""
for(var/i = 1 to reagent_ids.len)
if(t)
t += ", "
if(mode == i)
t += "<b>[reagent_names[i]]</b>"
else
t += "<a href='?src=\ref[src];reagent=[reagent_ids[i]]'>[reagent_names[i]]</a>"
t = "Available reagents: [t]."
user << t
charge_tick = 0 //Prevents wasted chems/cell charge if you're cycling through modes.
var/datum/reagent/R = chemical_reagents_list[reagent_ids[mode]]
user << "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>"
return
/obj/item/weapon/reagent_containers/borghypo/Topic(var/href, var/list/href_list)
if(href_list["reagent"])
var/t = reagent_ids.Find(href_list["reagent"])
if(t)
playsound(loc, 'sound/effects/pop.ogg', 50, 0)
mode = t
var/datum/reagent/R = chemical_reagents_list[reagent_ids[mode]]
usr << "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>"
/obj/item/weapon/reagent_containers/borghypo/examine(mob/user)
if(!..(user, 2))
return
var/empty = 1
var/datum/reagent/R = chemical_reagents_list[reagent_ids[mode]]
for(var/datum/reagents/RS in reagent_list)
var/datum/reagent/R = locate() in RS.reagent_list
if(R)
user << "<span class='notice'>It currently has [R.volume] units of [R.name] stored.</span>"
empty = 0
user << "<span class='notice'>It is currently producing [R.name] and has [reagent_volumes[reagent_ids[mode]]] out of [volume] units left.</span>"
if(empty)
user << "<span class='notice'>It is currently empty. Allow some time for the internal syntheszier to produce more.</span>"
/obj/item/weapon/reagent_containers/borghypo/service
name = "cyborg drink synthesizer"
desc = "A portable drink dispencer."
icon = 'icons/obj/drinks.dmi'
icon_state = "shaker"
charge_cost = 20
recharge_time = 3
volume = 60
possible_transfer_amounts = list(5, 10, 20, 30)
reagent_ids = list("beer", "kahlua", "whiskey", "wine", "vodka", "gin", "rum", "tequilla", "vermouth", "cognac", "ale", "mead", "water", "sugar", "ice", "tea", "icetea", "cola", "spacemountainwind", "dr_gibb", "space_up", "tonic", "sodawater", "lemon_lime", "orangejuice", "limejuice", "watermelonjuice")
/obj/item/weapon/reagent_containers/borghypo/service/attack(var/mob/M, var/mob/user)
return
/obj/item/weapon/reagent_containers/borghypo/service/afterattack(var/obj/target, var/mob/user, var/proximity)
if(!proximity)
return
if(!target.is_open_container() || !target.reagents)
return
if(!reagent_volumes[reagent_ids[mode]])
user << "<span class='notice'>[src] is out of this reagent, give it some time to refill.</span>"
return
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
target.reagents.add_reagent(reagent_ids[mode], t)
reagent_volumes[reagent_ids[mode]] -= t
user << "<span class='notice'>You transfer [t] units of the solution to [target].</span>"
return

View File

@@ -18,7 +18,6 @@
attack(mob/M as mob, mob/user as mob, def_zone)
if(standard_feed_mob(user, M))
robot_refill(user)
return
return 0
@@ -29,22 +28,10 @@
if(standard_dispenser_refill(user, target))
return
if(standard_pour_into(user, target))
robot_refill(user)
return
return ..()
proc/robot_refill(var/mob/living/silicon/robot/user)
if(!istype(user))
return 0
user.cell.use(30)
var/refill = reagents.get_master_reagent_id()
user << "Now synthesizing [amount_per_transfer_from_this] units of [refill]..."
spawn(300)
reagents.add_reagent(refill, amount_per_transfer_from_this)
user << "Cyborg [src] refilled."
self_feed_message(var/mob/user)
user << "<span class='notice'>You swallow a gulp from \the [src].</span>"

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@@ -0,0 +1,6 @@
author: Kelenius
delete-after: True
changes:
- tweak: "Borg shaker now works similarly to hypospray. It generates reagents that can be poured into glasses."
- bugfix: "Therefore, they can no longer duplicate rare reagents such as phoron."