mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
[MIRROR] Voidsuit Balance Overhaul
This commit is contained in:
@@ -16,7 +16,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2,
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)
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cost = 40
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cost = 35
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containertype = /obj/structure/closet/crate/secure/aether
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containername = "Atmospheric voidsuit crate"
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access = access_atmospherics
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@@ -30,7 +30,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2,
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)
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cost = 50
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cost = 60
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containertype = /obj/structure/closet/crate/secure/aether
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containername = "Heavy Duty Atmospheric voidsuit crate"
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access = access_atmospherics
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@@ -44,7 +44,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 40
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cost = 35
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Engineering voidsuit crate"
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access = access_engine_equip
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@@ -58,7 +58,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 40
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cost = 35
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Engineering Construction voidsuit crate"
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access = access_engine_equip
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@@ -72,7 +72,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 45
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cost = 35
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Engineering Hazmat voidsuit crate"
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access = access_engine_equip
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@@ -86,7 +86,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 50
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cost = 60
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Reinforced Engineering voidsuit crate"
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access = access_engine_equip
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@@ -100,7 +100,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 40
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cost = 35
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containertype = /obj/structure/closet/crate/secure/veymed
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containername = "Medical voidsuit crate"
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access = access_medical_equip
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@@ -114,7 +114,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 40
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cost = 35
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containertype = /obj/structure/closet/crate/secure/veymed
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containername = "Medical EMT voidsuit crate"
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access = access_medical_equip
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@@ -128,7 +128,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 45
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cost = 35
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containertype = /obj/structure/closet/crate/secure/nanomed
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containername = "Medical Biohazard voidsuit crate"
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access = access_medical_equip
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@@ -167,7 +167,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 40
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cost = 35
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containertype = /obj/structure/closet/crate/secure/heph
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containername = "Security voidsuit crate"
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@@ -207,7 +207,7 @@
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/obj/item/clothing/mask/breath = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 40
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cost = 35
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containertype = /obj/structure/closet/crate/secure/xion
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containername = "Mining voidsuit crate"
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access = access_mining
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@@ -220,7 +220,7 @@
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/obj/item/clothing/mask/breath = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 50
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cost = 60
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containertype = /obj/structure/closet/crate/secure/grayson
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containername = "Frontier Mining voidsuit crate"
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access = access_mining
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@@ -1,84 +1,13 @@
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/datum/supply_pack/voidsuits/atmos
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contains = list(
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/obj/item/clothing/suit/space/void/atmos = 3,
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/obj/item/clothing/head/helmet/space/void/atmos = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3,
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)
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/datum/supply_pack/voidsuits/engineering
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contains = list(
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/obj/item/clothing/suit/space/void/engineering = 3,
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/obj/item/clothing/head/helmet/space/void/engineering = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3
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)
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/datum/supply_pack/voidsuits/medical
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contains = list(
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/obj/item/clothing/suit/space/void/medical = 3,
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/obj/item/clothing/head/helmet/space/void/medical = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3
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)
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/datum/supply_pack/voidsuits/medical/alt
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contains = list(
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/obj/item/clothing/suit/space/void/medical/alt = 3,
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/obj/item/clothing/head/helmet/space/void/medical/alt = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3
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)
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/datum/supply_pack/voidsuits/security
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contains = list(
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/obj/item/clothing/suit/space/void/security = 3,
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/obj/item/clothing/head/helmet/space/void/security = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3
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)
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/datum/supply_pack/voidsuits/security/crowd
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contains = list(
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/obj/item/clothing/suit/space/void/security/riot = 3,
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/obj/item/clothing/head/helmet/space/void/security/riot = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3
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)
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/datum/supply_pack/voidsuits/security/alt
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contains = list(
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/obj/item/clothing/suit/space/void/security/alt = 3,
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/obj/item/clothing/head/helmet/space/void/security/alt = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3
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)
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/datum/supply_pack/voidsuits/supply
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contains = list(
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/obj/item/clothing/suit/space/void/mining = 3,
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/obj/item/clothing/head/helmet/space/void/mining = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/weapon/tank/oxygen = 3
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)
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/datum/supply_pack/voidsuits/explorer
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name = "Exploration voidsuits"
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contains = list(
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/obj/item/clothing/suit/space/void/exploration = 3,
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/obj/item/clothing/head/helmet/space/void/exploration = 3,
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/obj/item/clothing/mask/breath = 3,
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/obj/item/clothing/shoes/magboots = 3,
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/obj/item/weapon/tank/oxygen = 3
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/obj/item/clothing/suit/space/void/exploration = 2,
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/obj/item/clothing/head/helmet/space/void/exploration = 2,
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/obj/item/clothing/mask/breath = 2,
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 50
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cost = 45
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containertype = /obj/structure/closet/crate/secure
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containername = "Exploration voidsuit crate"
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access = access_explorer
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@@ -92,7 +21,7 @@
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/obj/item/clothing/shoes/magboots = 2,
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/obj/item/weapon/tank/oxygen = 2
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)
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cost = 35
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cost = 45
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containertype = /obj/structure/closet/crate/secure
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containername = "Expedition Medic voidsuit crate"
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access = access_explorer
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@@ -1104,9 +1104,19 @@
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if("Exploration")
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parent_helmet = /obj/item/clothing/head/helmet/space/void/exploration
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parent_suit = /obj/item/clothing/suit/space/void/exploration
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<<<<<<< HEAD
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if("Expedition Medic")
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parent_helmet = /obj/item/clothing/head/helmet/space/void/exploration_medical
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parent_suit = /obj/item/clothing/suit/space/void/exploration_medical
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||||||| parent of 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
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if("Expedition Medic")
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parent_helmet = /obj/item/clothing/head/helmet/space/void/expedition_medical
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parent_suit = /obj/item/clothing/suit/space/void/expedition_medical
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=======
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if("Field Medic")
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parent_helmet = /obj/item/clothing/head/helmet/space/void/expedition_medical
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parent_suit = /obj/item/clothing/suit/space/void/expedition_medical
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>>>>>>> 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
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if("Old Exploration")
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parent_helmet = /obj/item/clothing/head/helmet/space/void/exploration/alt
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parent_suit = /obj/item/clothing/suit/space/void/exploration/alt
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@@ -4,11 +4,16 @@
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icon_state = "ertsuit"
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item_state = "ertsuit"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
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slowdown = 1
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slowdown = 0.5
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siemens_coefficient = 0.5
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt
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icon = 'icons/obj/clothing/suits_vr.dmi'
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w_class = ITEMSIZE_NORMAL //the mark vii packs itself down when not in use, thanks future-materials
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breach_threshold = 16 //Extra Thicc
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resilience = 0.05 //Military Armor
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15* ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+10000
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/obj/item/clothing/suit/space/void/responseteam/command
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name = "Mark VII-C Emergency Response Team Commander Suit"
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@@ -110,6 +115,9 @@
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plane_slots = list(slot_head)
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var/hud_active = 1
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var/activation_sound = 'sound/items/nif_click.ogg'
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15* ONE_ATMOSPHERE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+10000
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/obj/item/clothing/head/helmet/space/void/responseteam/verb/toggle()
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set category = "Object"
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@@ -17,7 +17,6 @@
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desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. This one is devoid of any identifying markings or rank indicators."
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icon_state = "rig-vintagecrew"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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slowdown = 0.5
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armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
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allowed = list(/obj/item/device/flashlight,
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/obj/item/weapon/tank,
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@@ -40,7 +39,7 @@
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armor = list(melee = 40, bullet = 20, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 100)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+10000
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/obj/item/clothing/suit/space/void/refurb/engineering
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name = "vintage engineering voidsuit"
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@@ -51,7 +50,8 @@
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armor = list(melee = 40, bullet = 20, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 100)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+10000
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breach_threshold = 14 //These are kinda thicc
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allowed = list(/obj/item/device/flashlight,
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/obj/item/weapon/tank,
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/obj/item/device/suit_cooling_unit,
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@@ -93,7 +93,6 @@
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desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. The green and white markings indicate this as a medic's suit."
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icon_state = "rig-vintagemedic"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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slowdown = 0.5
|
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armor = list(melee = 30, bullet = 15, laser = 15, energy = 5, bomb = 25, bio = 100, rad = 75)
|
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allowed = list(/obj/item/device/flashlight,
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/obj/item/weapon/tank,
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||||
@@ -126,6 +125,8 @@
|
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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slowdown = 1
|
||||
armor = list(melee = 40, bullet = 35, laser = 35, energy = 5, bomb = 40, bio = 100, rad = 50)
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
resilience = 0.15 //Armored
|
||||
siemens_coefficient = 0.8
|
||||
allowed = list(/obj/item/weapon/gun,
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||||
/obj/item/device/flashlight,
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||||
@@ -162,6 +163,8 @@
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
|
||||
slowdown = 1
|
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armor = list(melee = 50, bullet = 45, laser = 45, energy = 10, bomb = 30, bio = 100, rad = 60)
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.1 //Heavily Armored
|
||||
siemens_coefficient = 0.7
|
||||
allowed = list(/obj/item/weapon/gun,
|
||||
/obj/item/device/flashlight,
|
||||
@@ -201,7 +204,7 @@
|
||||
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. The royal blue markings indicate this is the pilot's variant; low protection but ultra-lightweight."
|
||||
icon_state = "rig-vintagepilot"
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
|
||||
slowdown = 0.25
|
||||
slowdown = 0
|
||||
armor = list(melee = 25, bullet = 20, laser = 20, energy = 5, bomb = 20, bio = 100, rad = 50)
|
||||
siemens_coefficient = 0.9
|
||||
allowed = list(/obj/item/device/flashlight,
|
||||
@@ -232,7 +235,6 @@
|
||||
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. The purple markings indicate this as a scientist's suit. Keep your eyes open for ropes."
|
||||
icon_state = "rig-vintagescientist"
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
|
||||
slowdown = 0.5
|
||||
armor = list(melee = 25, bullet = 10, laser = 10, energy = 50, bomb = 10, bio = 100, rad = 100)
|
||||
siemens_coefficient = 0.8
|
||||
allowed = list(/obj/item/device/flashlight,
|
||||
@@ -275,6 +277,8 @@
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
|
||||
slowdown = 1.5 //the tradeoff for being hot shit almost on par with a crimson suit is that it slows you down even more
|
||||
armor = list(melee = 55, bullet = 45, laser = 45, energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.05 //Military Armor
|
||||
siemens_coefficient = 0.6
|
||||
allowed = list(/obj/item/weapon/gun,
|
||||
/obj/item/device/flashlight,
|
||||
|
||||
@@ -14,11 +14,12 @@
|
||||
name = "blood-red voidsuit"
|
||||
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
|
||||
item_state_slots = list(slot_r_hand_str = "syndie_voidsuit", slot_l_hand_str = "syndie_voidsuit")
|
||||
slowdown = 1
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.6
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.05 //Military Armor
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/merc/fire
|
||||
icon_state = "rig0-firebug"
|
||||
@@ -26,6 +27,8 @@
|
||||
desc = "A blackened helmet that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
|
||||
armor = list(melee = 40, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 20* ONE_ATMOSPHERE
|
||||
siemens_coefficient = 0.7
|
||||
light_overlay = "helmet_light_fire"
|
||||
|
||||
@@ -33,7 +36,11 @@
|
||||
icon_state = "rig-firebug"
|
||||
name = "soot-covered voidsuit"
|
||||
desc = "A blackened suit that has had many of its protective plates coated in or replaced with high-grade thermal insulation, to protect against incineration. Property of Gorlex Marauders."
|
||||
armor = list(melee = 40, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
|
||||
armor = list(melee = 50, bullet = 40, laser = 60, energy = 20, bomb = 50, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 20* ONE_ATMOSPHERE
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/material/twohanded/fireaxe,/obj/item/weapon/flamethrower)
|
||||
siemens_coefficient = 0.7
|
||||
breach_threshold = 18 //Super Extra Thicc
|
||||
slowdown = 1
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
resilience = 0.15 //Armored
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/security/prototype
|
||||
name = "\improper security prototype voidsuit helmet"
|
||||
@@ -51,3 +53,6 @@
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
species_restricted = null
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.05 //Military Armor
|
||||
|
||||
|
||||
@@ -2,23 +2,26 @@
|
||||
//Engineering
|
||||
/obj/item/clothing/head/helmet/space/void/engineering
|
||||
name = "engineering voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has moderate radiation and pressure shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
|
||||
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 15 * ONE_ATMOSPHERE
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering
|
||||
name = "engineering voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has moderate radiation and pressure shielding."
|
||||
icon_state = "rig-engineering"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 15 * ONE_ATMOSPHERE
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
slowdown = 1
|
||||
|
||||
//Engineering HAZMAT Voidsuit
|
||||
|
||||
@@ -27,26 +30,43 @@
|
||||
desc = "A engineering helmet designed for work in a low-pressure environment. Extra radiation shielding appears to have been installed at the price of comfort."
|
||||
icon_state = "rig0-engineering_rad"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
|
||||
armor = list(melee = 25, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 10 * ONE_ATMOSPHERE
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering/hazmat
|
||||
name = "HAZMAT voidsuit"
|
||||
desc = "A engineering voidsuit that protects against hazardous, low pressure environments. Has enhanced radiation shielding compared to regular engineering voidsuits."
|
||||
icon_state = "rig-engineering_rad"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
|
||||
armor = list(melee = 25, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 10 * ONE_ATMOSPHERE
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
//Engineering Construction Voidsuit
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/construction
|
||||
name = "construction voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Exchanges radiation shielding for extra armor and maneuverability for field projects."
|
||||
icon_state = "rig0-engineering_con"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_helm_con", slot_l_hand_str = "eng_helm_con")
|
||||
armor = list(melee = 40, bullet = 15, laser = 25, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 10 * ONE_ATMOSPHERE
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering/construction
|
||||
name = "contstruction voidsuit"
|
||||
name = "construction voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Exchanges radiation shielding for extra armor and maneuverability for field projects."
|
||||
icon_state = "rig-engineering_con"
|
||||
item_state_slots = list(slot_r_hand_str = "eng_voidsuit_con", slot_l_hand_str = "eng_voidsuit_con")
|
||||
armor = list(melee = 40, bullet = 15, laser = 25, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 10 * ONE_ATMOSPHERE
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
slowdown = 0.5
|
||||
|
||||
//Engineering Surplus Voidsuits
|
||||
|
||||
@@ -54,14 +74,15 @@
|
||||
name = "reinforced engineering voidsuit helmet"
|
||||
desc = "A heavy, radiation-shielded voidsuit helmet with a surprisingly comfortable interior."
|
||||
icon_state = "rig0-engineeringalt"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 100)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 100)
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering/alt
|
||||
name = "reinforced engineering voidsuit"
|
||||
desc = "A bulky industrial voidsuit. It's a few generations old, but a reliable design and radiation shielding make up for the lack of climate control."
|
||||
icon_state = "rig-engineeringalt"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 100)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
|
||||
slowdown = 0.5
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/engineering/salvage
|
||||
name = "salvage voidsuit helmet"
|
||||
@@ -71,14 +92,15 @@
|
||||
slot_l_hand_str = "eng_helm",
|
||||
slot_r_hand_str = "eng_helm",
|
||||
)
|
||||
armor = list(melee = 50, bullet = 10, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 80)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering/salvage
|
||||
name = "salvage voidsuit"
|
||||
desc = "A hand-me-down salvage voidsuit. It has obviously had a lot of repair work done to its radiation shielding."
|
||||
icon_state = "rig-engineeringsav"
|
||||
armor = list(melee = 50, bullet = 10, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 80)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd)
|
||||
slowdown = 0.5
|
||||
|
||||
//Mining
|
||||
/obj/item/clothing/head/helmet/space/void/mining
|
||||
@@ -86,7 +108,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||
icon_state = "rig0-mining"
|
||||
item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
|
||||
armor = list(melee = 50, bullet = 5, laser = 20, energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 55, bio = 100, rad = 50)
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
/obj/item/clothing/suit/space/void/mining
|
||||
@@ -95,7 +117,10 @@
|
||||
icon_state = "rig-mining"
|
||||
item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/pickaxe)
|
||||
armor = list(melee = 50, bullet = 5, laser = 20, energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 55, bio = 100, rad = 50)
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
resilience = 0.15 //Armored
|
||||
slowdown = 1
|
||||
|
||||
//Mining Surplus Voidsuit
|
||||
|
||||
@@ -103,13 +128,12 @@
|
||||
name = "frontier mining voidsuit helmet"
|
||||
desc = "An armored cheap voidsuit helmet. Someone must have through they were pretty cool when they painted a mohawk on it."
|
||||
icon_state = "rig0-miningalt"
|
||||
armor = list(melee = 50, bullet = 15, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/space/void/mining/alt
|
||||
icon_state = "rig-miningalt"
|
||||
name = "frontier mining voidsuit"
|
||||
desc = "A cheap prospecting voidsuit. What it lacks in comfort it makes up for in armor plating and street cred."
|
||||
armor = list(melee = 50, bullet = 15, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 0)
|
||||
slowdown = 0.5
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/helmet/space/void/medical
|
||||
@@ -117,7 +141,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
||||
icon_state = "rig0-medical"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 80)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical
|
||||
name = "medical voidsuit"
|
||||
@@ -125,35 +149,48 @@
|
||||
icon_state = "rig-medical"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_voidsuit", slot_l_hand_str = "medical_voidsuit")
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 80)
|
||||
|
||||
//Medical EMT Voidsuit
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/medical/emt
|
||||
name = "emergency medical response voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Exchanges radiation shielding for some additional protection."
|
||||
icon_state = "rig0-medical_emt"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
|
||||
armor = list(melee = 40, bullet = 15, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/emt
|
||||
name = "emergency medical response voidsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Exchanges radiation shielding for some additional protection."
|
||||
icon_state = "rig-medical_emt"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
|
||||
armor = list(melee = 40, bullet = 15, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
|
||||
//Medical Biohazard Voidsuit
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/medical/bio
|
||||
name = "biohazard voidsuit helmet"
|
||||
desc = "A special helmet that protects against hazardous environments. Has minor radiation shielding."
|
||||
desc = "A special suit designed to protect the user in hazardous enviornments on the field. It feels heavier than the standard suit with extra protection around the joints."
|
||||
icon_state = "rig0-medical_bio"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
|
||||
armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
|
||||
armor = list(melee = 55, bullet = 15, laser = 20, energy = 15, bomb = 15, bio = 100, rad = 75)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 15 * ONE_ATMOSPHERE
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/bio
|
||||
name = "biohazard voidsuit"
|
||||
desc = "A special suit that protects against hazardous, environments. It feels heavier than the standard suit with extra protection around the joints."
|
||||
desc = "A special suit designed to protect the user in hazardous enviornments on the field. It feels heavier than the standard suit with extra protection around the joints."
|
||||
icon_state = "rig-medical_bio"
|
||||
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
|
||||
armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
|
||||
armor = list(melee = 55, bullet = 15, laser = 20, energy = 15, bomb = 15, bio = 100, rad = 75)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 15 * ONE_ATMOSPHERE
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
slowdown = 1.5
|
||||
|
||||
//Medical Streamlined Voidsuit
|
||||
/obj/item/clothing/head/helmet/space/void/medical/alt
|
||||
@@ -234,7 +271,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "rig0-sec"
|
||||
item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
|
||||
armor = list(melee = 50, bullet = 25, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
armor = list(melee = 50, bullet = 25, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 10)
|
||||
siemens_coefficient = 0.7
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
@@ -243,9 +280,12 @@
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
|
||||
icon_state = "rig-sec"
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
|
||||
armor = list(melee = 50, bullet = 25, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
armor = list(melee = 50, bullet = 25, laser = 25, energy = 15, bomb = 45, bio = 100, rad = 10)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||
siemens_coefficient = 0.7
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
resilience = 0.15 //Armored
|
||||
slowdown = 1
|
||||
|
||||
//Security Crowd Control Voidsuit
|
||||
|
||||
@@ -253,27 +293,31 @@
|
||||
name = "crowd control voidsuit helmet"
|
||||
desc = "A heavy-set and ominous looking crowd control suit helmet. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
|
||||
icon_state = "rig0-sec_riot"
|
||||
armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
|
||||
armor = list(melee = 70, bullet = 15, laser = 15, energy = 15, bomb = 60, bio = 100, rad = 10)
|
||||
item_state_slots = list(slot_r_hand_str = "sec_helm_riot", slot_l_hand_str = "sec_helm_riot")
|
||||
|
||||
/obj/item/clothing/suit/space/void/security/riot
|
||||
name = "crowd control voidsuit"
|
||||
desc = "A heavy-set and ominous looking crowd control suit. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
|
||||
icon_state = "rig-sec_riot"
|
||||
armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
|
||||
armor = list(melee = 70, bullet = 15, laser = 15, energy = 15, bomb = 60, bio = 100, rad = 10)
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.1 //Heavily Armored
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot")
|
||||
|
||||
//Security Surplus Voidsuit
|
||||
/obj/item/clothing/head/helmet/space/void/security/alt
|
||||
name = "security EVA voidsuit helmet"
|
||||
desc = "A grey-black voidsuit helmet with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuit helmets."
|
||||
armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
|
||||
armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 40, bio = 100, rad = 50)
|
||||
icon_state = "rig0-secalt"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
|
||||
/obj/item/clothing/suit/space/void/security/alt
|
||||
name = "security EVA voidsuit"
|
||||
desc = "A grey-black voidsuit with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuits."
|
||||
armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
|
||||
armor = list(melee = 40, bullet = 40, laser = 40, energy = 25, bomb = 40, bio = 100, rad = 50)
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.1 //Heavily Armored
|
||||
icon_state = "rig-secalt"
|
||||
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
|
||||
|
||||
@@ -298,6 +342,8 @@
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 20* ONE_ATMOSPHERE
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
slowdown = 1.5
|
||||
|
||||
//Atmospherics Surplus Voidsuit
|
||||
|
||||
@@ -305,16 +351,15 @@
|
||||
desc = "A special voidsuit helmet designed for work in hazardous, low pressure environments.This one has been plated with an expensive heat and radiation resistant ceramic."
|
||||
name = "heavy duty atmospherics voidsuit helmet"
|
||||
icon_state = "rig0-atmosalt"
|
||||
armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
|
||||
light_overlay = "hardhat_light"
|
||||
|
||||
/obj/item/clothing/suit/space/void/atmos/alt
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Fits better than the standard atmospheric voidsuit while still rated to withstand extreme heat and even minor radiation."
|
||||
icon_state = "rig-atmosalt"
|
||||
name = "heavy duty atmos voidsuit"
|
||||
armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 70)
|
||||
slowdown = 1
|
||||
|
||||
//Exploration
|
||||
/obj/item/clothing/head/helmet/space/void/exploration
|
||||
@@ -323,8 +368,14 @@
|
||||
icon_state = "helm_explorer"
|
||||
item_state = "helm_explorer"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
|
||||
<<<<<<< HEAD
|
||||
armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
|
||||
camera_networks = list(NETWORK_EXPLORATION)
|
||||
||||||| parent of 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
|
||||
=======
|
||||
armor = list(melee = 50, bullet = 15, laser = 35, energy = 25, bomb = 30, bio = 100, rad = 70)
|
||||
>>>>>>> 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
light_overlay = "helmet_light_dual" //explorer_light
|
||||
|
||||
/obj/item/clothing/suit/space/void/exploration
|
||||
@@ -332,29 +383,50 @@
|
||||
desc = "A hazard and radiation resistant voidsuit, featuring the Explorer emblem on its chest plate. Designed for exploring unknown planetary environments."
|
||||
icon_state = "void_explorer"
|
||||
item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
|
||||
armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
|
||||
armor = list(melee = 50, bullet = 15, laser = 35, energy = 25, bomb = 30, bio = 100, rad = 70)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/healthanalyzer,/obj/item/device/gps,/obj/item/device/radio/beacon, \
|
||||
/obj/item/weapon/shovel,/obj/item/ammo_magazine,/obj/item/weapon/gun)
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
resilience = 0.15 //Armored
|
||||
|
||||
//SAR
|
||||
<<<<<<< HEAD
|
||||
/obj/item/clothing/head/helmet/space/void/exploration_medical
|
||||
name = "exploration medic\'s voidsuit helmet"
|
||||
||||||| parent of 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
/obj/item/clothing/head/helmet/space/void/expedition_medical
|
||||
name = "exploration medic\'s voidsuit helmet"
|
||||
=======
|
||||
/obj/item/clothing/head/helmet/space/void/expedition_medical
|
||||
name = "field medic voidsuit helmet"
|
||||
>>>>>>> 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments. Has a reinforced high-vis bubble style visor."
|
||||
icon_state = "helm_exp_medic"
|
||||
item_state = "helm_exp_medic"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
|
||||
armor = list(melee = 25, bullet = 10, laser = 20,energy = 30, bomb = 25, bio = 100, rad = 70)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 30, bio = 100, rad = 90)
|
||||
light_overlay = "helmet_light_dual" //explorer_light
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
|
||||
|
||||
<<<<<<< HEAD
|
||||
/obj/item/clothing/suit/space/void/exploration_medical
|
||||
name = "exploration medic\'s voidsuit"
|
||||
||||||| parent of 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
/obj/item/clothing/suit/space/void/expedition_medical
|
||||
name = "exploration medic\'s voidsuit"
|
||||
=======
|
||||
/obj/item/clothing/suit/space/void/expedition_medical
|
||||
name = "field medic voidsuit"
|
||||
>>>>>>> 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
desc = "A hazard and radiation resistant voidsuit, featuring the Explorer emblem and a green cross on its chest plate. Seems to be a little lighter and more flexible than the regular explorer issue."
|
||||
icon_state = "void_exp_medic"
|
||||
slowdown = 0.75
|
||||
item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
|
||||
armor = list(melee = 25, bullet = 10, laser = 20,energy = 30, bomb = 25, bio = 100, rad = 70)
|
||||
armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 30, bio = 100, rad = 90)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/healthanalyzer,/obj/item/device/gps,/obj/item/device/radio/beacon, \
|
||||
/obj/item/weapon/shovel,/obj/item/ammo_magazine,/obj/item/weapon/gun,/obj/item/weapon/storage/firstaid,/obj/item/stack/medical)
|
||||
breach_threshold = 14 //These are kinda thicc
|
||||
resilience = 0.15 //Armored
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/exploration/alt
|
||||
desc = "A radiation-resistant helmet retrofitted for exploring unknown planetary environments."
|
||||
@@ -374,8 +446,7 @@
|
||||
icon_state = "rig0_pilot"
|
||||
item_state = "pilot_helm"
|
||||
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 40, bullet = 10, laser = 25, energy = 15, bomb = 25, bio = 100, rad = 60)
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
/obj/item/clothing/suit/space/void/pilot
|
||||
@@ -383,8 +454,7 @@
|
||||
icon_state = "rig-pilot"
|
||||
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
|
||||
name = "pilot voidsuit"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 40, bullet = 10, laser = 25, energy = 15, bomb = 25, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/pilot/alt
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "void"
|
||||
item_state_slots = list(slot_r_hand_str = "syndicate", slot_l_hand_str = "syndicate")
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
max_pressure_protection = 10 * ONE_ATMOSPHERE
|
||||
@@ -35,9 +35,19 @@
|
||||
icon_state = "void"
|
||||
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
|
||||
desc = "A high-tech dark red space suit. Used for AI satellite maintenance."
|
||||
<<<<<<< HEAD
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/backpack)
|
||||
||||||| parent of 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
|
||||
=======
|
||||
slowdown = 0.5
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
|
||||
>>>>>>> 3ba6436350... Merge pull request #10487 from VOREStation/upstream-merge-8106
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
min_pressure_protection = 0 * ONE_ATMOSPHERE
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
name = "gem-encrusted voidsuit"
|
||||
desc = "A bizarre gem-encrusted suit that radiates magical energies."
|
||||
item_state_slots = list(slot_r_hand_str = "wiz_voidsuit", slot_l_hand_str = "wiz_voidsuit")
|
||||
slowdown = 1
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
unacidable = 1
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
|
||||
@@ -2106,7 +2106,7 @@
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\station.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\station_ch.dm"
|
||||
#include "code\modules\clothing\spacesuits\rig\suits\station_vr.dm"
|
||||
#include "code\modules\clothing\spacesuits\void\ert.dm"
|
||||
#include "code\modules\clothing\spacesuits\void\ert_vr.dm"
|
||||
#include "code\modules\clothing\spacesuits\void\event.dm"
|
||||
#include "code\modules\clothing\spacesuits\void\event_vr.dm"
|
||||
#include "code\modules\clothing\spacesuits\void\merc.dm"
|
||||
|
||||
Reference in New Issue
Block a user