More work on the vine system, fixing multiple bugs.

This commit is contained in:
Zuhayr
2015-02-01 20:02:59 +10:30
parent 0f126d2e54
commit 93cf4f73c5
18 changed files with 1372 additions and 1140 deletions

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@@ -303,6 +303,7 @@
#include "code\game\machinery\autolathe_datums.dm"
#include "code\game\machinery\Beacon.dm"
#include "code\game\machinery\bees_items.dm"
#include "code\game\machinery\biogenerator.dm"
#include "code\game\machinery\bioprinter.dm"
#include "code\game\machinery\buttons.dm"
#include "code\game\machinery\cell_charger.dm"
@@ -957,18 +958,24 @@
#include "code\modules\games\cards.dm"
#include "code\modules\genetics\side_effects.dm"
#include "code\modules\hydroponics\_hydro_setup.dm"
#include "code\modules\hydroponics\bees_apiary.dm"
#include "code\modules\hydroponics\biogenerator.dm"
#include "code\modules\hydroponics\grown.dm"
#include "code\modules\hydroponics\grown_inedible.dm"
#include "code\modules\hydroponics\hydro_tools.dm"
#include "code\modules\hydroponics\hydro_tray.dm"
#include "code\modules\hydroponics\seed.dm"
#include "code\modules\hydroponics\seed_datums.dm"
#include "code\modules\hydroponics\seed_machines.dm"
#include "code\modules\hydroponics\seed_mobs.dm"
#include "code\modules\hydroponics\seed_storage.dm"
#include "code\modules\hydroponics\seeds.dm"
#include "code\modules\hydroponics\spread_plant.dm"
#include "code\modules\hydroponics\seed_packets.dm"
#include "code\modules\hydroponics\spreading\spreading.dm"
#include "code\modules\hydroponics\spreading\spreading_growth.dm"
#include "code\modules\hydroponics\spreading\spreading_response.dm"
#include "code\modules\hydroponics\trays\tray.dm"
#include "code\modules\hydroponics\trays\tray_apiary.dm"
#include "code\modules\hydroponics\trays\tray_process.dm"
#include "code\modules\hydroponics\trays\tray_reagents.dm"
#include "code\modules\hydroponics\trays\tray_soil.dm"
#include "code\modules\hydroponics\trays\tray_tools.dm"
#include "code\modules\hydroponics\trays\tray_update_icons.dm"
#include "code\modules\library\lib_items.dm"
#include "code\modules\library\lib_machines.dm"
#include "code\modules\library\lib_readme.dm"

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@@ -25,11 +25,17 @@
usr << "\red Movement is admin-disabled." //This is to identify lag problems
return
if (istype(A,/mob/living/carbon))
var/mob/living/carbon/M = A
if (istype(A,/mob/living))
var/mob/living/M = A
if(M.lying)
..()
return
// Ugly hack :( Should never have multiple plants in the same tile.
var/obj/effect/plant/plant = locate() in contents
if(plant) plant.trodden_on(M)
// Dirt overlays.
dirt++
var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, src)
if (dirt >= 50)

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@@ -1,3 +1,6 @@
//Misc
#define DEAD_PLANT_COLOUR "#C2A180"
// Definitions for genes (trait groupings)
#define GENE_PRODUCTS "products"
#define GENE_CONSUMPTION "consumption"

View File

@@ -172,7 +172,7 @@
return
if(!reagents || reagents.total_volume <= 0)
return
reagents.remove_any(rand(1,3))
reagents.remove_any(rand(1,3)) //Todo, make it actually remove the reagents the seed uses.
seed.do_thorns(H,src)
seed.do_sting(H,src,pick("r_hand","l_hand"))

View File

@@ -0,0 +1,773 @@
// Sprite lists.
var/global/list/plant_sprites = list() // List of all harvested product sprites.
var/global/list/plant_product_sprites = list() // List of all growth sprites plus number of growth stages.
// Proc for creating a random seed type.
/proc/create_random_seed(var/survive_on_station)
var/datum/seed/seed = new()
seed.randomize()
seed.uid = seed_types.len + 1
seed.name = "[seed.uid]"
seed_types[seed.name] = seed
if(survive_on_station)
if(seed.consume_gasses)
seed.consume_gasses["phoron"] = null
seed.consume_gasses["carbon_dioxide"] = null
seed.set_trait(TRAIT_IDEAL_HEAT,293)
seed.set_trait(TRAIT_HEAT_TOLERANCE,20)
seed.set_trait(TRAIT_IDEAL_LIGHT,8)
seed.set_trait(TRAIT_LIGHT_TOLERANCE,5)
seed.set_trait(TRAIT_LOWKPA_TOLERANCE,25)
seed.set_trait(TRAIT_HIGHKPA_TOLERANCE,200)
return seed
// Debug for testing seed genes.
/client/proc/show_plant_genes()
set category = "Debug"
set name = "Show Plant Genes"
set desc = "Prints the round's plant gene masks."
if(!holder) return
if(!gene_tag_masks)
usr << "Gene masks not set."
return
for(var/mask in gene_tag_masks)
usr << "[mask]: [gene_tag_masks[mask]]"
// Predefined/roundstart varieties use a string key to make it
// easier to grab the new variety when mutating. Post-roundstart
// and mutant varieties use their uid converted to a string instead.
// Looks like shit but it's sort of necessary.
proc/populate_seed_list()
// Build the icon lists.
for(var/icostate in icon_states('icons/obj/hydroponics_growing.dmi'))
var/split = findtext(icostate,"-")
if(!split)
// invalid icon_state
continue
var/ikey = copytext(icostate,(split+1))
if(ikey == "dead")
// don't count dead icons
continue
ikey = text2num(ikey)
var/base = copytext(icostate,1,split)
if(!(plant_sprites[base]) || (plant_sprites[base]<ikey))
plant_sprites[base] = ikey
for(var/icostate in icon_states('icons/obj/hydroponics_products.dmi'))
plant_product_sprites |= icostate
// Populate the global seed datum list.
for(var/type in typesof(/datum/seed)-/datum/seed)
var/datum/seed/S = new type
seed_types[S.name] = S
S.uid = "[seed_types.len]"
S.roundstart = 1
// Make sure any seed packets that were mapped in are updated
// correctly (since the seed datums did not exist a tick ago).
for(var/obj/item/seeds/S in world)
S.update_seed()
//Might as well mask the gene types while we're at it.
var/list/used_masks = list()
var/list/plant_traits = ALL_GENES
while(plant_traits && plant_traits.len)
var/gene_tag = pick(plant_traits)
var/gene_mask = "[num2hex(rand(0,255))]"
while(gene_mask in used_masks)
gene_mask = "[num2hex(rand(0,255))]"
used_masks += gene_mask
plant_traits -= gene_tag
gene_tag_masks[gene_tag] = gene_mask
/datum/plantgene
var/genetype // Label used when applying trait.
var/list/values // Values to copy into the target seed datum.
/datum/seed
//Tracking.
var/uid // Unique identifier.
var/name // Index for global list.
var/seed_name // Plant name for seed packet.
var/seed_noun = "seeds" // Descriptor for packet.
var/display_name // Prettier name.
var/roundstart // If set, seed will not display variety number.
var/mysterious // Only used for the random seed packets.
var/can_self_harvest = 0 // Mostly used for living mobs.
var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
var/list/traits = list() // Initialized in New()
var/list/products // Possible fruit/other product paths.
var/list/mutants // Possible predefined mutant varieties, if any.
var/list/chems // Chemicals that plant produces in products/injects into victim.
var/list/consume_gasses // The plant will absorb these gasses during its life.
var/list/exude_gasses // The plant will exude these gasses during its life.
var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
/datum/seed/New()
set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
set_trait(TRAIT_YIELD, 0) // Amount of product.
set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
set_trait(TRAIT_LIGHT_TOLERANCE, 5) // Departure from ideal that is survivable.
set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
set_trait(TRAIT_IDEAL_LIGHT, 8) // Preferred light level in luminosity.
set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
set_trait(TRAIT_PLANT_COLOUR, "#6EF86A") // Colour of the plant icon.
spawn(5)
sleep(-1)
update_growth_stages()
/datum/seed/proc/get_trait(var/trait)
return traits["[trait]"]
/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
if(!isnull(degrade)) nval *= degrade
if(!isnull(ubound)) nval = min(nval,ubound)
if(!isnull(lbound)) nval = max(nval,lbound)
traits["[trait]"] = nval
// Does brute damage to a target.
/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
if(!istype(target) || !get_trait(TRAIT_CARNIVOROUS))
return
if(!target_limb) target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin")
var/datum/organ/external/affecting = target.get_organ(target_limb)
var/damage = 0
if(get_trait(TRAIT_CARNIVOROUS))
if(get_trait(TRAIT_CARNIVOROUS) == 2)
if(affecting)
target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.display_name] greedily!</span>"
else
target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
damage = get_trait(TRAIT_POTENCY)/2
else
if(affecting)
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.display_name]!</span>"
else
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
damage = get_trait(TRAIT_POTENCY)/5
else
return
if(affecting)
affecting.take_damage(damage, 0)
affecting.add_autopsy_data("Thorns",damage)
else
target.adjustBruteLoss(damage)
target.UpdateDamageIcon()
target.updatehealth()
// Adds reagents to a target.
/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
if(!get_trait(TRAIT_STINGS))
return
if(chems && chems.len)
target << "<span class='danger'>You are stung by \the [fruit]!</span>"
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
target.reagents.add_reagent(rid,injecting)
//Splatter a turf.
/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
if(splat_type)
var/obj/effect/plant/splat = new splat_type(T, src)
if(!istype(splat)) // Plants handle their own stuff.
splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
if(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM_COLOUR))
splat.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
splat.SetLuminosity(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_PRODUCT_COLOUR))
splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(chems)
for(var/mob/living/M in T.contents)
if(!M.reagents)
continue
for(var/chem in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
M.reagents.add_reagent(chem,injecting)
//Applies an effect to a target atom.
/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
var/splatted
var/turf/origin_turf = get_turf(target)
if(force_explode || get_trait(TRAIT_EXPLOSIVE))
var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
var/list/open_turfs = list()
var/list/closed_turfs = list()
var/list/valid_turfs = list()
open_turfs |= origin_turf
// Flood fill to get affected turfs.
while(open_turfs.len)
var/turf/T = pick(open_turfs)
open_turfs -= T
closed_turfs |= T
valid_turfs |= T
for(var/dir in alldirs)
var/turf/neighbor = get_step(T,dir)
if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
continue
if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
closed_turfs |= neighbor
continue
// Check for windows.
var/no_los
var/turf/last_turf = origin_turf
for(var/turf/target_turf in getline(origin_turf,neighbor))
if(!last_turf.Enter(target_turf) || target_turf.density)
no_los = 1
break
last_turf = target_turf
if(!no_los && !origin_turf.Enter(neighbor))
no_los = 1
if(no_los)
closed_turfs |= neighbor
continue
open_turfs |= neighbor
for(var/turf/T in valid_turfs)
for(var/mob/living/M in T.contents)
apply_special_effect(M)
splatter(T,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
del(thrown)
return
if(istype(target,/mob/living))
splatted = apply_special_effect(target,thrown)
else if(istype(target,/turf))
splatted = 1
for(var/mob/living/M in target.contents)
apply_special_effect(M)
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
del(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/check_only)
var/health_change = 0
// Handle gas consumption.
if(consume_gasses && consume_gasses.len)
var/missing_gas = 0
for(var/gas in consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= consume_gasses[gas])
if(!check_only)
environment.adjust_gas(gas,-consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
// Handle gas production.
if(exude_gasses && exude_gasses.len && !check_only)
for(var/gas in exude_gasses)
environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*get_trait(TRAIT_POTENCY))/exude_gasses.len)))
// Handle light requirements.
var/area/A = get_area(current_turf)
if(A)
var/light_available
if(A.lighting_use_dynamic)
light_available = max(0,min(10,current_turf.lighting_lumcount)-5)
else
light_available = 5
if(abs(light_available - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
return health_change
/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
var/impact = 1
do_sting(target,thrown)
do_thorns(target,thrown)
// Bluespace tomato code copied over from grown.dm.
if(get_trait(TRAIT_TELEPORTING))
//Plant potency determines radius of teleport.
var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
var/list/turfs = list()
if(inner_teleport_radius > 0)
for(var/turf/T in orange(target,outer_teleport_radius))
if(get_dist(target,T) >= inner_teleport_radius)
turfs |= T
if(turfs.len)
// Moves the mob, causes sparks.
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, get_turf(target))
s.start()
var/turf/picked = get_turf(pick(turfs)) // Just in case...
new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
target.loc = picked // And teleport them to the chosen location.
impact = 1
return impact
//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
/datum/seed/proc/randomize()
roundstart = 0
seed_name = "strange plant" // TODO: name generator.
display_name = "strange plants" // TODO: name generator.
mysterious = 1
seed_noun = pick("spores","nodes","cuttings","seeds")
products = list(pick(typesof(/obj/item/weapon/reagent_containers/food/snacks/grown)-/obj/item/weapon/reagent_containers/food/snacks/grown))
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
set_trait(TRAIT_PRODUCT_ICON,pick(plant_product_sprites))
set_trait(TRAIT_PLANT_ICON,pick(plant_sprites))
set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
update_growth_stages()
if(prob(20))
set_trait(TRAIT_HARVEST_REPEAT,1)
if(prob(15))
if(prob(15))
set_trait(TRAIT_JUICY,2)
else
set_trait(TRAIT_JUICY,1)
if(prob(5))
set_trait(TRAIT_STINGS,1)
if(prob(5))
set_trait(TRAIT_PRODUCES_POWER,1)
if(prob(1))
set_trait(TRAIT_EXPLOSIVE,1)
else if(prob(1))
set_trait(TRAIT_TELEPORTING,1)
if(prob(5))
consume_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
consume_gasses[gas] = rand(3,9)
if(prob(5))
exude_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
exude_gasses[gas] = rand(3,9)
chems = list()
if(prob(80))
chems["nutriment"] = list(rand(1,10),rand(10,20))
var/additional_chems = rand(0,5)
if(additional_chems)
var/list/possible_chems = list(
"bicaridine",
"hyperzine",
"cryoxadone",
"blood",
"water",
"potassium",
"plasticide",
"mutationtoxin",
"amutationtoxin",
"inaprovaline",
"space_drugs",
"paroxetine",
"mercury",
"sugar",
"radium",
"ryetalyn",
"alkysine",
"thermite",
"tramadol",
"cryptobiolin",
"dermaline",
"dexalin",
"phoron",
"synaptizine",
"impedrezene",
"hyronalin",
"peridaxon",
"toxin",
"rezadone",
"ethylredoxrazine",
"slimejelly",
"cyanide",
"mindbreaker",
"stoxin"
)
for(var/x=1;x<=additional_chems;x++)
if(!possible_chems.len)
break
var/new_chem = pick(possible_chems)
possible_chems -= new_chem
chems[new_chem] = list(rand(1,10),rand(10,20))
if(prob(90))
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(100)*0.1)
else
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
if(prob(90))
set_trait(TRAIT_REQUIRES_WATER,1)
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
else
set_trait(TRAIT_REQUIRES_WATER,0)
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
if(prob(5))
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
if(prob(1))
set_trait(TRAIT_IMMUTABLE,-1)
var/carnivore_prob = rand(100)
if(carnivore_prob < 5)
set_trait(TRAIT_CARNIVOROUS,2)
else if(carnivore_prob < 10)
set_trait(TRAIT_CARNIVOROUS,1)
if(prob(10))
set_trait(TRAIT_PARASITE,1)
var/vine_prob = rand(100)
if(vine_prob < 5)
set_trait(TRAIT_SPREAD,2)
else if(vine_prob < 10)
set_trait(TRAIT_SPREAD,1)
if(prob(5))
set_trait(TRAIT_BIOLUM,1)
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_ENDURANCE,rand(60,100))
set_trait(TRAIT_YIELD,rand(3,15))
set_trait(TRAIT_MATURATION,rand(5,15))
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
//Returns a key corresponding to an entry in the global seed list.
/datum/seed/proc/get_mutant_variant()
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
return pick(mutants)
//Mutates the plant overall (randomly).
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
//This looks like shit, but it's a lot easier to read/change this way.
var/total_mutations = rand(1,1+degree)
for(var/i = 0;i<total_mutations;i++)
switch(rand(0,11))
if(0) //Plant cancer!
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
if(1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
if(2)
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
set_trait(TRAIT_EXPLOSIVE,1)
if(3)
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(4)
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(5)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
if(get_trait(TRAIT_CARNIVOROUS))
source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
if(6)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
if(7)
if(get_trait(TRAIT_YIELD) != -1)
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
if(8)
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
if(prob(degree*5))
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
if(9)
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
if(prob(degree*5))
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
if(10)
if(prob(degree*2))
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM))
source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
if(prob(degree*2))
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
else
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
if(11)
set_trait(TRAIT_TELEPORTING,1)
return
//Mutates a specific trait/set of traits.
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
// Splicing products has some detrimental effects on yield and lifespan.
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
if(gene.genetype == GENE_PRODUCTS)
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
if(!products) products = list()
products |= gene.values["[TRAIT_PRODUCTS]"]
if(!chems) chems = list()
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
for(var/rid in gene_value)
var/list/gene_chem = gene_value[rid]
if(!chems[rid])
chems[rid] = gene_chem.Copy()
continue
for(var/i=1;i<=gene_chem.len;i++)
if(isnull(gene_chem[i])) gene_chem[i] = 0
if(chems[rid][i])
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
else
chems[rid][i] = gene_chem[i]
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
if(islist(new_gasses))
if(!exude_gasses) exude_gasses = list()
exude_gasses |= new_gasses
for(var/gas in exude_gasses)
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
for(var/trait in gene.values)
set_trait(trait,gene.values["[trait]"])
update_growth_stages()
//Returns a list of the desired trait values.
/datum/seed/proc/get_gene(var/genetype)
if(!genetype) return 0
var/list/traits_to_copy
var/datum/plantgene/P = new()
P.genetype = genetype
P.values = list()
switch(genetype)
if(GENE_PRODUCTS)
P.values["[TRAIT_PRODUCTS]"] = products
P.values["[TRAIT_CHEMS]"] = chems
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
traits_to_copy = list(TRAIT_ALTER_TEMP,TRAIT_POTENCY,TRAIT_HARVEST_REPEAT,TRAIT_PRODUCES_POWER,TRAIT_JUICY,TRAIT_PRODUCT_ICON,TRAIT_PLANT_ICON)
if(GENE_CONSUMPTION)
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_REQUIRES_WATER,TRAIT_WATER_CONSUMPTION,TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_STINGS)
if(GENE_ENVIRONMENT)
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_HEAT_TOLERANCE,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE,TRAIT_EXPLOSIVE)
if(GENE_RESISTANCE)
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE)
if(GENE_VIGOUR)
traits_to_copy = list(TRAIT_ENDURANCE,TRAIT_YIELD,TRAIT_SPREAD,TRAIT_MATURATION,TRAIT_PRODUCTION,TRAIT_TELEPORTING)
if(GENE_PIGMENT)
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM,TRAIT_BIOLUM_COLOUR)
for(var/trait in traits_to_copy)
P.values["[trait]"] = get_trait(trait)
return (P ? P : 0)
//Place the plant products at the feet of the user.
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
if(!user)
return
var/got_product
if(!isnull(products) && products.len && get_trait(TRAIT_YIELD) > 0)
got_product = 1
if(!force_amount && !got_product && !harvest_sample)
if(istype(user)) user << "<span class='danger'>You fail to harvest anything useful.</span>"
else
if(istype(user)) user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
//This may be a new line. Update the global if it is.
if(name == "new line" || !(name in seed_types))
uid = seed_types.len + 1
name = "[uid]"
seed_types[name] = src
if(harvest_sample)
var/obj/item/seeds/seeds = new(get_turf(user))
seeds.seed_type = name
seeds.update_seed()
return
var/total_yield = 0
if(!isnull(force_amount))
total_yield = force_amount
else
if(get_trait(TRAIT_YIELD) > -1)
if(isnull(yield_mod) || yield_mod < 1)
yield_mod = 0
total_yield = get_trait(TRAIT_YIELD)
else
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
total_yield = max(1,total_yield)
currently_querying = list()
for(var/i = 0;i<total_yield;i++)
var/product_type = pick(products)
var/obj/item/product = new product_type(get_turf(user),name)
if(get_trait(TRAIT_PRODUCT_COLOUR))
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(istype(product,/obj/item/weapon/reagent_containers/food))
var/obj/item/weapon/reagent_containers/food/food = product
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
if(mysterious)
product.name += "?"
product.desc += " On second thought, something about this one looks strange."
if(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM_COLOUR))
product.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
product.SetLuminosity(get_trait(TRAIT_BIOLUM))
//Handle spawning in living, mobile products (like dionaea).
if(istype(product,/mob/living))
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
handle_living_product(product)
if(istype(product,/mob/living/simple_animal/mushroom)) // Gross.
var/mob/living/simple_animal/mushroom/mush = product
mush.seed = src
// When the seed in this machine mutates/is modified, the tray seed value
// is set to a new datum copied from the original. This datum won't actually
// be put into the global datum list until the product is harvested, though.
/datum/seed/proc/diverge(var/modified)
if(get_trait(TRAIT_IMMUTABLE) > 0) return
//Set up some basic information.
var/datum/seed/new_seed = new
new_seed.name = "new line"
new_seed.uid = 0
new_seed.roundstart = 0
new_seed.can_self_harvest = can_self_harvest
//Copy over everything else.
if(products) new_seed.products = products.Copy()
if(mutants) new_seed.mutants = mutants.Copy()
if(chems) new_seed.chems = chems.Copy()
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
new_seed.seed_noun = seed_noun
new_seed.traits = traits.Copy()
new_seed.update_growth_stages()
return new_seed
/datum/seed/proc/update_growth_stages()
if(get_trait(TRAIT_PLANT_ICON))
growth_stages = plant_sprites[get_trait(TRAIT_PLANT_ICON)]
else
growth_stages = 0

View File

@@ -1,778 +1,3 @@
// Sprite lists.
var/global/list/plant_sprites = list() // List of all harvested product sprites.
var/global/list/plant_product_sprites = list() // List of all growth sprites plus number of growth stages.
// Proc for creating a random seed type.
/proc/create_random_seed(var/survive_on_station)
var/datum/seed/seed = new()
seed.randomize()
seed.uid = seed_types.len + 1
seed.name = "[seed.uid]"
seed_types[seed.name] = seed
if(survive_on_station)
if(seed.consume_gasses)
seed.consume_gasses["phoron"] = null
seed.consume_gasses["carbon_dioxide"] = null
seed.set_trait(TRAIT_IDEAL_HEAT,293)
seed.set_trait(TRAIT_HEAT_TOLERANCE,20)
seed.set_trait(TRAIT_IDEAL_LIGHT,8)
seed.set_trait(TRAIT_LIGHT_TOLERANCE,5)
seed.set_trait(TRAIT_LOWKPA_TOLERANCE,25)
seed.set_trait(TRAIT_HIGHKPA_TOLERANCE,200)
return seed
// Debug for testing seed genes.
/client/proc/show_plant_genes()
set category = "Debug"
set name = "Show Plant Genes"
set desc = "Prints the round's plant gene masks."
if(!holder) return
if(!gene_tag_masks)
usr << "Gene masks not set."
return
for(var/mask in gene_tag_masks)
usr << "[mask]: [gene_tag_masks[mask]]"
// Predefined/roundstart varieties use a string key to make it
// easier to grab the new variety when mutating. Post-roundstart
// and mutant varieties use their uid converted to a string instead.
// Looks like shit but it's sort of necessary.
proc/populate_seed_list()
// Build the icon lists.
for(var/icostate in icon_states('icons/obj/hydroponics_growing.dmi'))
var/split = findtext(icostate,"-")
if(!split)
// invalid icon_state
continue
var/ikey = copytext(icostate,(split+1))
if(ikey == "dead")
// don't count dead icons
continue
ikey = text2num(ikey)
var/base = copytext(icostate,1,split)
if(!(plant_sprites[base]) || (plant_sprites[base]<ikey))
plant_sprites[base] = ikey
for(var/icostate in icon_states('icons/obj/hydroponics_products.dmi'))
plant_product_sprites |= icostate
// Populate the global seed datum list.
for(var/type in typesof(/datum/seed)-/datum/seed)
var/datum/seed/S = new type
seed_types[S.name] = S
S.uid = "[seed_types.len]"
S.roundstart = 1
// Make sure any seed packets that were mapped in are updated
// correctly (since the seed datums did not exist a tick ago).
for(var/obj/item/seeds/S in world)
S.update_seed()
//Might as well mask the gene types while we're at it.
var/list/used_masks = list()
var/list/plant_traits = ALL_GENES
while(plant_traits && plant_traits.len)
var/gene_tag = pick(plant_traits)
var/gene_mask = "[num2hex(rand(0,255))]"
while(gene_mask in used_masks)
gene_mask = "[num2hex(rand(0,255))]"
used_masks += gene_mask
plant_traits -= gene_tag
gene_tag_masks[gene_tag] = gene_mask
/datum/plantgene
var/genetype // Label used when applying trait.
var/list/values // Values to copy into the target seed datum.
/datum/seed
//Tracking.
var/uid // Unique identifier.
var/name // Index for global list.
var/seed_name // Plant name for seed packet.
var/seed_noun = "seeds" // Descriptor for packet.
var/display_name // Prettier name.
var/roundstart // If set, seed will not display variety number.
var/mysterious // Only used for the random seed packets.
var/can_self_harvest = 0 // Mostly used for living mobs.
var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
var/list/traits = list() // Initialized in New()
var/list/products // Possible fruit/other product paths.
var/list/mutants // Possible predefined mutant varieties, if any.
var/list/chems // Chemicals that plant produces in products/injects into victim.
var/list/consume_gasses // The plant will absorb these gasses during its life.
var/list/exude_gasses // The plant will exude these gasses during its life.
var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
/datum/seed/New()
set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
set_trait(TRAIT_YIELD, 0) // Amount of product.
set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
set_trait(TRAIT_LIGHT_TOLERANCE, 5) // Departure from ideal that is survivable.
set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
set_trait(TRAIT_IDEAL_LIGHT, 8) // Preferred light level in luminosity.
set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
set_trait(TRAIT_PLANT_COLOUR, "#6EF86A") // Colour of the plant icon.
spawn(5)
sleep(-1)
update_growth_stages()
/datum/seed/proc/get_trait(var/trait)
return traits["[trait]"]
/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
if(!isnull(degrade)) nval *= degrade
if(!isnull(ubound)) nval = min(nval,ubound)
if(!isnull(lbound)) nval = max(nval,lbound)
traits["[trait]"] = nval
// Does brute damage to a target.
/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
if(!istype(target) || !get_trait(TRAIT_CARNIVOROUS))
return
if(!target_limb) target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin")
var/datum/organ/external/affecting = target.get_organ(target_limb)
var/damage = 0
if(get_trait(TRAIT_CARNIVOROUS))
if(get_trait(TRAIT_CARNIVOROUS) == 2)
if(affecting)
target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.display_name] greedily!</span>"
else
target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
damage = get_trait(TRAIT_POTENCY)/2
else
if(affecting)
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.display_name]!</span>"
else
target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
damage = get_trait(TRAIT_POTENCY)/5
else
return
if(affecting)
affecting.take_damage(damage, 0)
affecting.add_autopsy_data("Thorns",damage)
else
target.adjustBruteLoss(damage)
target.UpdateDamageIcon()
target.updatehealth()
// Adds reagents to a target.
/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
if(!get_trait(TRAIT_STINGS))
return
if(chems && chems.len)
target << "<span class='danger'>You are stung by \the [fruit]!</span>"
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
target.reagents.add_reagent(rid,injecting)
//Splatter a turf.
/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
if(splat_type)
var/obj/effect/plant/splat = new splat_type(T, src)
if(!istype(splat)) // Plants handle their own stuff.
splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
if(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM_COLOUR))
splat.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
splat.SetLuminosity(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_PRODUCT_COLOUR))
splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(chems)
for(var/mob/living/M in T.contents)
if(!M.reagents)
continue
for(var/chem in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
M.reagents.add_reagent(chem,injecting)
//Applies an effect to a target atom.
/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
var/splatted
var/turf/origin_turf = get_turf(target)
if(force_explode || get_trait(TRAIT_EXPLOSIVE))
var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
var/list/open_turfs = list()
var/list/closed_turfs = list()
var/list/valid_turfs = list()
open_turfs |= origin_turf
// Flood fill to get affected turfs.
while(open_turfs.len)
var/turf/T = pick(open_turfs)
open_turfs -= T
closed_turfs |= T
valid_turfs |= T
for(var/dir in alldirs)
var/turf/neighbor = get_step(T,dir)
if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
continue
if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
closed_turfs |= neighbor
continue
// Check for windows.
var/no_los
var/turf/last_turf = origin_turf
for(var/turf/target_turf in getline(origin_turf,neighbor))
if(!last_turf.Enter(target_turf) || target_turf.density)
no_los = 1
break
last_turf = target_turf
if(!no_los && !origin_turf.Enter(neighbor))
no_los = 1
if(no_los)
closed_turfs |= neighbor
continue
open_turfs |= neighbor
for(var/turf/T in valid_turfs)
for(var/mob/living/M in T.contents)
apply_special_effect(M)
splatter(T,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
del(thrown)
return
if(istype(target,/mob/living))
splatted = apply_special_effect(target,thrown)
else if(istype(target,/turf))
splatted = 1
for(var/mob/living/M in target.contents)
apply_special_effect(M)
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
del(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/check_only)
var/health_change = 0
// Handle gas consumption.
if(consume_gasses && consume_gasses.len)
var/missing_gas = 0
for(var/gas in consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= consume_gasses[gas])
if(!check_only)
environment.adjust_gas(gas,-consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
// Handle gas production.
if(exude_gasses && exude_gasses.len && !check_only)
for(var/gas in exude_gasses)
environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*get_trait(TRAIT_POTENCY))/exude_gasses.len)))
// Handle light requirements.
var/area/A = get_area(current_turf)
if(A)
var/light_available
if(A.lighting_use_dynamic)
light_available = max(0,min(10,current_turf.lighting_lumcount)-5)
else
light_available = 5
if(abs(light_available - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
return health_change
/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
var/impact = 1
do_sting(target,thrown)
do_thorns(target,thrown)
// Bluespace tomato code copied over from grown.dm.
if(get_trait(TRAIT_TELEPORTING))
//Plant potency determines radius of teleport.
var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
var/list/turfs = list()
if(inner_teleport_radius > 0)
for(var/turf/T in orange(target,outer_teleport_radius))
if(get_dist(target,T) >= inner_teleport_radius)
turfs |= T
if(turfs.len)
// Moves the mob, causes sparks.
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, get_turf(target))
s.start()
var/turf/picked = get_turf(pick(turfs)) // Just in case...
new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
target.loc = picked // And teleport them to the chosen location.
impact = 1
return impact
//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
/datum/seed/proc/randomize()
roundstart = 0
seed_name = "strange plant" // TODO: name generator.
display_name = "strange plants" // TODO: name generator.
mysterious = 1
seed_noun = pick("spores","nodes","cuttings","seeds")
products = list(pick(typesof(/obj/item/weapon/reagent_containers/food/snacks/grown)-/obj/item/weapon/reagent_containers/food/snacks/grown))
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
set_trait(TRAIT_PRODUCT_ICON,pick(plant_product_sprites))
set_trait(TRAIT_PLANT_ICON,pick(plant_sprites))
set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
update_growth_stages()
if(prob(20))
set_trait(TRAIT_HARVEST_REPEAT,1)
if(prob(15))
if(prob(15))
set_trait(TRAIT_JUICY,2)
else
set_trait(TRAIT_JUICY,1)
if(prob(5))
set_trait(TRAIT_STINGS,1)
if(prob(5))
set_trait(TRAIT_PRODUCES_POWER,1)
if(prob(1))
set_trait(TRAIT_EXPLOSIVE,1)
else if(prob(1))
set_trait(TRAIT_TELEPORTING,1)
if(prob(5))
consume_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
consume_gasses[gas] = rand(3,9)
if(prob(5))
exude_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
exude_gasses[gas] = rand(3,9)
chems = list()
if(prob(80))
chems["nutriment"] = list(rand(1,10),rand(10,20))
var/additional_chems = rand(0,5)
if(additional_chems)
var/list/possible_chems = list(
"bicaridine",
"hyperzine",
"cryoxadone",
"blood",
"water",
"potassium",
"plasticide",
"mutationtoxin",
"amutationtoxin",
"inaprovaline",
"space_drugs",
"paroxetine",
"mercury",
"sugar",
"radium",
"ryetalyn",
"alkysine",
"thermite",
"tramadol",
"cryptobiolin",
"dermaline",
"dexalin",
"phoron",
"synaptizine",
"impedrezene",
"hyronalin",
"peridaxon",
"toxin",
"rezadone",
"ethylredoxrazine",
"slimejelly",
"cyanide",
"mindbreaker",
"stoxin"
)
for(var/x=1;x<=additional_chems;x++)
if(!possible_chems.len)
break
var/new_chem = pick(possible_chems)
possible_chems -= new_chem
chems[new_chem] = list(rand(1,10),rand(10,20))
if(prob(90))
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(100)*0.1)
else
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
if(prob(90))
set_trait(TRAIT_REQUIRES_WATER,1)
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
else
set_trait(TRAIT_REQUIRES_WATER,0)
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
if(prob(5))
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
if(prob(1))
set_trait(TRAIT_IMMUTABLE,-1)
var/carnivore_prob = rand(100)
if(carnivore_prob < 5)
set_trait(TRAIT_CARNIVOROUS,2)
else if(carnivore_prob < 10)
set_trait(TRAIT_CARNIVOROUS,1)
if(prob(10))
set_trait(TRAIT_PARASITE,1)
var/vine_prob = rand(100)
if(vine_prob < 5)
set_trait(TRAIT_SPREAD,2)
else if(vine_prob < 10)
set_trait(TRAIT_SPREAD,1)
if(prob(5))
set_trait(TRAIT_BIOLUM,1)
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_ENDURANCE,rand(60,100))
set_trait(TRAIT_YIELD,rand(3,15))
set_trait(TRAIT_MATURATION,rand(5,15))
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
//Returns a key corresponding to an entry in the global seed list.
/datum/seed/proc/get_mutant_variant()
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
return pick(mutants)
//Mutates the plant overall (randomly).
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
//This looks like shit, but it's a lot easier to read/change this way.
var/total_mutations = rand(1,1+degree)
for(var/i = 0;i<total_mutations;i++)
switch(rand(0,11))
if(0) //Plant cancer!
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
if(1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
if(2)
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
set_trait(TRAIT_EXPLOSIVE,1)
if(3)
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(4)
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(5)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
if(get_trait(TRAIT_CARNIVOROUS))
source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
if(6)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
if(7)
if(get_trait(TRAIT_YIELD) != -1)
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
if(8)
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
if(prob(degree*5))
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
if(9)
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
if(prob(degree*5))
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
if(10)
if(prob(degree*2))
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM))
source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
if(prob(degree*2))
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
else
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
if(11)
set_trait(TRAIT_TELEPORTING,1)
return
//Mutates a specific trait/set of traits.
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
// Splicing products has some detrimental effects on yield and lifespan.
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
if(gene.genetype == GENE_PRODUCTS)
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
if(!products) products = list()
products |= gene.values["[TRAIT_PRODUCTS]"]
if(!chems) chems = list()
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
for(var/rid in gene_value)
var/list/gene_chem = gene_value[rid]
if(!chems[rid])
chems[rid] = gene_chem.Copy()
continue
for(var/i=1;i<=gene_chem.len;i++)
if(isnull(gene_chem[i])) gene_chem[i] = 0
if(chems[rid][i])
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
else
chems[rid][i] = gene_chem[i]
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
if(islist(new_gasses))
if(!exude_gasses) exude_gasses = list()
exude_gasses |= new_gasses
for(var/gas in exude_gasses)
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
for(var/trait in gene.values)
set_trait(trait,gene.values["[trait]"])
update_growth_stages()
//Returns a list of the desired trait values.
/datum/seed/proc/get_gene(var/genetype)
if(!genetype) return 0
var/list/traits_to_copy
var/datum/plantgene/P = new()
P.genetype = genetype
P.values = list()
switch(genetype)
if(GENE_PRODUCTS)
P.values["[TRAIT_PRODUCTS]"] = products
P.values["[TRAIT_CHEMS]"] = chems
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
traits_to_copy = list(TRAIT_ALTER_TEMP,TRAIT_POTENCY,TRAIT_HARVEST_REPEAT,TRAIT_PRODUCES_POWER,TRAIT_JUICY,TRAIT_PRODUCT_ICON,TRAIT_PLANT_ICON)
if(GENE_CONSUMPTION)
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_REQUIRES_WATER,TRAIT_WATER_CONSUMPTION,TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_STINGS)
if(GENE_ENVIRONMENT)
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_HEAT_TOLERANCE,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE,TRAIT_EXPLOSIVE)
if(GENE_RESISTANCE)
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE)
if(GENE_VIGOUR)
traits_to_copy = list(TRAIT_ENDURANCE,TRAIT_YIELD,TRAIT_SPREAD,TRAIT_MATURATION,TRAIT_PRODUCTION,TRAIT_TELEPORTING)
if(GENE_PIGMENT)
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM,TRAIT_BIOLUM_COLOUR)
for(var/trait in traits_to_copy)
P.values["[trait]"] = get_trait(trait)
return (P ? P : 0)
//Place the plant products at the feet of the user.
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
if(!user)
return
var/got_product
if(!isnull(products) && products.len && get_trait(TRAIT_YIELD) > 0)
got_product = 1
if(!force_amount && !got_product && !harvest_sample)
if(istype(user)) user << "<span class='danger'>You fail to harvest anything useful.</span>"
else
if(istype(user)) user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
//This may be a new line. Update the global if it is.
if(name == "new line" || !(name in seed_types))
uid = seed_types.len + 1
name = "[uid]"
seed_types[name] = src
if(harvest_sample)
var/obj/item/seeds/seeds = new(get_turf(user))
seeds.seed_type = name
seeds.update_seed()
return
var/total_yield = 0
if(!isnull(force_amount))
total_yield = force_amount
else
if(get_trait(TRAIT_YIELD) > -1)
if(isnull(yield_mod) || yield_mod < 1)
yield_mod = 0
total_yield = get_trait(TRAIT_YIELD)
else
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
total_yield = max(1,total_yield)
currently_querying = list()
for(var/i = 0;i<total_yield;i++)
var/product_type = pick(products)
var/obj/item/product = new product_type(get_turf(user),name)
if(get_trait(TRAIT_PRODUCT_COLOUR))
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(istype(product,/obj/item/weapon/reagent_containers/food))
var/obj/item/weapon/reagent_containers/food/food = product
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
if(mysterious)
product.name += "?"
product.desc += " On second thought, something about this one looks strange."
if(get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM_COLOUR))
product.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
product.SetLuminosity(get_trait(TRAIT_BIOLUM))
//Handle spawning in living, mobile products (like dionaea).
if(istype(product,/mob/living))
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
handle_living_product(product)
if(istype(product,/mob/living/simple_animal/mushroom)) // Gross.
var/mob/living/simple_animal/mushroom/mush = product
mush.seed = src
// When the seed in this machine mutates/is modified, the tray seed value
// is set to a new datum copied from the original. This datum won't actually
// be put into the global datum list until the product is harvested, though.
/datum/seed/proc/diverge(var/modified)
if(get_trait(TRAIT_IMMUTABLE) > 0) return
//Set up some basic information.
var/datum/seed/new_seed = new
new_seed.name = "new line"
new_seed.uid = 0
new_seed.roundstart = 0
new_seed.can_self_harvest = can_self_harvest
//Copy over everything else.
if(products) new_seed.products = products.Copy()
if(mutants) new_seed.mutants = mutants.Copy()
if(chems) new_seed.chems = chems.Copy()
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
new_seed.seed_noun = seed_noun
new_seed.traits = traits.Copy()
new_seed.update_growth_stages()
return new_seed
/datum/seed/proc/update_growth_stages()
if(get_trait(TRAIT_PLANT_ICON))
growth_stages = plant_sprites[get_trait(TRAIT_PLANT_ICON)]
else
growth_stages = 0
// Actual roundstart seed types after this point.
// Chili plants/variants.
/datum/seed/chili
name = "chili"

View File

@@ -1,5 +1,5 @@
#define DEFAULT_SEED "glowshroom"
#define VINE_GROWTH_STAGES 4
#define VINE_GROWTH_STAGES 5
/proc/spacevine_infestation()
spawn() //to stop the secrets panel hanging
@@ -23,6 +23,7 @@
anchored = 1
opacity = 0
density = 0
color = DEAD_PLANT_COLOUR
/obj/effect/dead_plant/attackby()
..()
@@ -37,7 +38,7 @@
density = 0
icon = 'icons/obj/hydroponics_growing.dmi'
icon_state = "bush4-1"
layer = 2
layer = 3
var/health = 10
var/max_health = 100
@@ -47,6 +48,7 @@
var/list/children = list()
var/obj/effect/plant/parent
var/mob/living/buckled_mob
var/datum/seed/seed
var/floor = 0
var/spread_chance = 40
@@ -68,12 +70,11 @@
del(src)
return
layer = rand(3,4) // Will display over pipes/machines at all times and mobs half the time.
name = seed.display_name
max_health = round(seed.get_trait(TRAIT_ENDURANCE)/2)
if(seed.get_trait(TRAIT_SPREAD)==2)
max_growth = VINE_GROWTH_STAGES
growth_threshold = round(max_health/VINE_GROWTH_STAGES)
growth_threshold = max_health/VINE_GROWTH_STAGES
icon = 'icons/obj/hydroponics_vines.dmi'
growth_type = 2 // Vines by default.
if(seed.get_trait(TRAIT_CARNIVOROUS) == 2)
@@ -85,7 +86,7 @@
growth_type = 4 // Mold
else
max_growth = seed.growth_stages
growth_threshold = round(max_health/seed.growth_stages)
growth_threshold = max_health/seed.growth_stages
if(max_growth > 2 && prob(50))
max_growth-- //Ensure some variation in final sprite, makes the carpet of crap look less wonky.
@@ -143,94 +144,20 @@
else
icon_state = "[seed.get_trait(TRAIT_PLANT_ICON)]-[growth]"
layer = (growth == max_growth ? 4 : 3)
/obj/effect/plant/Del()
if(children && children.len)
die_off(null,1)
processing_objects -= src
..()
/obj/effect/plant/proc/die_off(var/no_remains)
// Remove ourselves from our parent.
if(parent && parent.children)
parent.children -= src
// Kill off any of our children (and add an added bonus, other plants in this area)
for(var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant in get_turf(src))
plant.dead = 1
plant.update_icon()
// Cause the plants around us to update.
if(children && children.len)
for(var/obj/effect/plant/child in children)
child.die_off()
for(var/obj/effect/plant/neighbor in view(1,src))
neighbor.hibernating = 0
if(!no_remains && !(locate(/obj/effect/dead_plant) in get_turf(src)))
var/obj/effect/dead_plant/plant_remains = new(get_turf(src))
plant_remains.icon = src.icon
plant_remains.icon_state = src.icon_state
del(src)
/obj/effect/plant/proc/get_dist_to_parent(var/current_count)
if(!parent)
return current_count
current_count++
return parent.get_dist_to_parent(current_count)
/obj/effect/plant/process()
// Something is very wrong, kill ourselves.
if(!seed)
die_off()
// Handle life.
var/turf/simulated/T = get_turf(src)
if(istype(T))
health -= seed.handle_environment(T, T.return_air(),1)
if(health < max_health)
health += rand(3,5)
if(health > max_health)
health = max_health
refresh_icon()
// Damaged, young hibernating or too far from parent, no chance of spreading.
if(health < (max_health/2) || hibernating || (parent && (get_dist_to_parent(0) > spread_distance)))
return
// Count our neighbors and possible locations for spreading.
var/list/possible_locs = list()
var/count = 0
for(var/turf/simulated/floor/floor in view(1,src))
if((locate(/obj/effect/dead_plant) in floor.contents) || !floor.Enter(src) || floor.density)
continue
if(locate(/obj/effect/plant) in floor.contents)
count++
continue
possible_locs |= floor
//Entirely surrounded, try to spawn an actual plant.
if(count>=8 && prob(5))
if(!(locate(/obj/machinery/portable_atmospherics/hydroponics/soil/invisible) in T.contents))
var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/new_plant = new(T,seed)
new_plant.age = seed.get_trait(TRAIT_MATURATION)-5
new_plant.update_icon()
if(growth_type==0) //Vines do not become invisible.
invisibility = INVISIBILITY_MAXIMUM
if(prob(spread_chance))
for(var/i=1,i<=seed.get_trait(TRAIT_YIELD),i++)
if(!possible_locs.len)
break
if(prob(spread_into_adjacent))
var/turf/target_turf = pick(possible_locs)
possible_locs -= target_turf
var/obj/effect/plant/child = new(target_turf, seed)
child.parent = get_root()
child.parent.children |= child
/*
var/need_hibernate = 0
if(need_hibernate)
hibernating = 1
world << "[src] at [x],[y] is hibernating"
*/
/obj/effect/plant/proc/get_root()
if(parent)
return parent.get_root()
@@ -303,4 +230,7 @@
/obj/effect/plant/proc/check_health()
if(health <= 0)
die_off()
die_off(1)
/obj/effect/plant/proc/is_mature()
return (health < (max_health/3))

View File

@@ -0,0 +1,75 @@
/obj/effect/plant/process()
// Something is very wrong, kill ourselves.
if(!seed)
die_off()
// Handle life.
var/turf/simulated/T = get_turf(src)
if(istype(T))
health -= seed.handle_environment(T, T.return_air(),1)
if(health < max_health)
health += rand(3,5)
if(health > max_health)
health = max_health
refresh_icon()
// Damaged, young hibernating or too far from parent, no chance of spreading.
if(is_mature() || hibernating || (parent && (get_dist_to_parent(0) > spread_distance)))
return
// Count our neighbors and possible locations for spreading.
var/list/possible_locs = list()
var/count = 0
for(var/turf/simulated/floor/floor in view(1,src))
if((locate(/obj/effect/dead_plant) in floor.contents) || !floor.Enter(src) || floor.density)
continue
if(locate(/obj/effect/plant) in floor.contents)
count++
continue
possible_locs |= floor
//Entirely surrounded, try to spawn an actual plant.
if(count>=8)
if(!(locate(/obj/machinery/portable_atmospherics/hydroponics/soil/invisible) in T.contents))
var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/new_plant = new(T,seed)
new_plant.age = seed.get_trait(TRAIT_MATURATION)-1
new_plant.update_icon()
if(growth_type==0) //Vines do not become invisible.
invisibility = INVISIBILITY_MAXIMUM
else
new_plant.layer = 4.1
if(prob(spread_chance))
for(var/i=1,i<=seed.get_trait(TRAIT_YIELD),i++)
if(!possible_locs.len)
hibernating = 1
world << "[src] at [x],[y] is hibernating"
break
if(prob(spread_into_adjacent))
var/turf/target_turf = pick(possible_locs)
possible_locs -= target_turf
var/obj/effect/plant/child = new(target_turf, seed)
child.parent = get_root()
child.parent.children |= child
/obj/effect/plant/proc/die_off(var/no_remains, var/no_del)
// Remove ourselves from our parent.
if(parent && parent.children)
parent.children -= src
// Kill off any of our children (and add an added bonus, other plants in this area)
for(var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant in get_turf(src))
plant.dead = 1
plant.update_icon()
// Cause the plants around us to update.
if(children && children.len)
for(var/obj/effect/plant/child in children)
child.die_off()
for(var/obj/effect/plant/neighbor in view(1,src))
neighbor.hibernating = 0
if(!no_remains && !(locate(/obj/effect/dead_plant) in get_turf(src)))
var/obj/effect/dead_plant/plant_remains = new(get_turf(src))
plant_remains.icon = src.icon
plant_remains.icon_state = src.icon_state
if(!no_del)
del(src)

View File

@@ -0,0 +1,74 @@
/obj/effect/plant/HasProximity(var/atom/movable/AM)
hibernating = 0
if(!is_mature() || seed.get_trait(TRAIT_SPREAD) != 2)
return
var/mob/living/M = AM
if(!istype(M))
return
if(!buckled_mob && !M.buckled && !M.anchored && prob(round(seed.get_trait(TRAIT_POTENCY)/2)))
entangle(M)
/obj/effect/plant/attack_hand(mob/user as mob)
hibernating = 0
manual_unbuckle(user)
/obj/effect/plant/proc/trodden_on(var/mob/living/victim)
hibernating = 0
world << "Blah."
if(!is_mature())
return
var/mob/living/carbon/human/H = victim
if(!istype(H) || H.shoes)
return
seed.do_thorns(victim,src)
seed.do_sting(victim,src,pick("r_foot","l_foot","r_leg","l_leg"))
/obj/effect/plant/proc/unbuckle()
if(buckled_mob)
if(buckled_mob.buckled == src)
buckled_mob.buckled = null
buckled_mob.anchored = initial(buckled_mob.anchored)
buckled_mob.update_canmove()
buckled_mob = null
return
/obj/effect/plant/proc/manual_unbuckle(mob/user as mob)
if(buckled_mob)
if(prob(seed ? min(max(0,100 - seed.get_trait(TRAIT_POTENCY)/2),100) : 50))
if(buckled_mob.buckled == src)
if(buckled_mob != user)
buckled_mob.visible_message(\
"<span class='notice'>[user.name] frees [buckled_mob.name] from \the [src].</span>",\
"<span class='notice'>[user.name] frees you from \the [src].</span>",\
"<span class='warning'>You hear shredding and ripping.</span>")
else
buckled_mob.visible_message(\
"<span class='notice'>[buckled_mob.name] struggles free of \the [src].</span>",\
"<span class='notice'>You untangle \the [src] from around yourself.</span>",\
"<span class='warning'>You hear shredding and ripping.</span>")
unbuckle()
else
var/text = pick("rip","tear","pull")
user.visible_message(\
"<span class='notice'>[user.name] [text]s at \the [src].</span>",\
"<span class='notice'>You [text] at \the [src].</span>",\
"<span class='warning'>You hear shredding and ripping.</span>")
return
/obj/effect/plant/proc/entangle(var/mob/living/victim)
if(buckled_mob)
return
victim.buckled = src
victim.update_canmove()
buckled_mob = victim
if(victim.loc != src.loc)
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
victim.loc = src.loc
victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"

View File

@@ -174,133 +174,6 @@
else
return 0
/obj/machinery/portable_atmospherics/hydroponics/process()
//Do this even if we're not ready for a plant cycle.
process_reagents()
// Update values every cycle rather than every process() tick.
if(force_update)
force_update = 0
else if(world.time < (lastcycle + cycledelay))
return
lastcycle = world.time
// Mutation level drops each main tick.
mutation_level -= rand(2,4)
// Weeds like water and nutrients, there's a chance the weed population will increase.
// Bonus chance if the tray is unoccupied.
if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 5 : 1))
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
// There's a chance for a weed explosion to happen if the weeds take over.
// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
if (weedlevel >= 10 && prob(10))
if(!seed || weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
weed_invasion()
// If there is no seed data (and hence nothing planted),
// or the plant is dead, process nothing further.
if(!seed || dead)
if(mechanical) update_icon() //Harvesting would fail to set alert icons properly.
return
// Advance plant age.
if(prob(30)) age += 1 * HYDRO_SPEED_MULTIPLIER
//Highly mutable plants have a chance of mutating every tick.
if(seed.get_trait(TRAIT_IMMUTABLE) == -1)
var/mut_prob = rand(1,100)
if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1)
// Other plants also mutate if enough mutagenic compounds have been added.
if(!seed.get_trait(TRAIT_IMMUTABLE))
if(prob(min(mutation_level,100)))
mutate((rand(100) < 15) ? 2 : 1)
mutation_level = 0
// Maintain tray nutrient and water levels.
if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0 && nutrilevel > 0 && prob(25))
nutrilevel -= max(0,seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 0 && waterlevel > 0 && prob(25))
waterlevel -= max(0,seed.get_trait(TRAIT_WATER_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
// Make sure the plant is not starving or thirsty. Adequate
// water and nutrients will cause a plant to become healthier.
var/healthmod = rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS) && prob(35))
health += (nutrilevel < 2 ? -healthmod : healthmod)
if(seed.get_trait(TRAIT_REQUIRES_WATER) && prob(35))
health += (waterlevel < 10 ? -healthmod : healthmod)
// Check that pressure, heat and light are all within bounds.
// First, handle an open system or an unconnected closed system.
var/turf/T = loc
var/datum/gas_mixture/environment
// If we're closed, take from our internal sources.
if(closed_system && (connected_port || holding))
environment = air_contents
// If atmos input is not there, grab from turf.
if(!environment && istype(T)) environment = T.return_air()
if(!environment) return
// Seed datum handles gasses, light and pressure.
health -= seed.handle_environment(T,environment)
// If we're attached to a pipenet, then we should let the pipenet know we might have modified some gasses
if (closed_system && connected_port)
update_connected_network()
// Toxin levels beyond the plant's tolerance cause damage, but
// toxins are sucked up each tick and slowly reduce over time.
if(toxins > 0)
var/toxin_uptake = max(1,round(toxins/10))
if(toxins > seed.get_trait(TRAIT_TOXINS_TOLERANCE))
health -= toxin_uptake
toxins -= toxin_uptake
// Check for pests and weeds.
// Some carnivorous plants happily eat pests.
if(pestlevel > 0)
if(seed.get_trait(TRAIT_CARNIVOROUS))
health += HYDRO_SPEED_MULTIPLIER
pestlevel -= HYDRO_SPEED_MULTIPLIER
else if (pestlevel >= seed.get_trait(TRAIT_PEST_TOLERANCE))
health -= HYDRO_SPEED_MULTIPLIER
// Some plants thrive and live off of weeds.
if(weedlevel > 0)
if(seed.get_trait(TRAIT_PARASITE))
health += HYDRO_SPEED_MULTIPLIER
weedlevel -= HYDRO_SPEED_MULTIPLIER
else if (weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
health -= HYDRO_SPEED_MULTIPLIER
// Handle life and death.
// When the plant dies, weeds thrive and pests die off.
check_health()
// If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again.
if(seed.products && seed.products.len && \
(age > seed.get_trait(TRAIT_MATURATION)) && \
((age - lastproduce) > seed.get_trait(TRAIT_PRODUCTION)) && \
(!harvest && !dead))
harvest = 1
lastproduce = age
if(prob(3)) // On each tick, there's a chance the pest population will increase
pestlevel += 0.1 * HYDRO_SPEED_MULTIPLIER
// Some seeds will self-harvest if you don't keep a lid on them.
if(seed && seed.can_self_harvest && harvest && !closed_system && prob(5))
harvest()
check_health()
return
/obj/machinery/portable_atmospherics/hydroponics/proc/check_health()
if(seed && !dead && health <= 0)
die()
@@ -415,82 +288,7 @@
check_health()
return
//Refreshes the icon and sets the luminosity
/obj/machinery/portable_atmospherics/hydroponics/update_icon()
overlays.Cut()
// Updates the plant overlay.
if(!isnull(seed))
if(mechanical && health <= (seed.get_trait(TRAIT_ENDURANCE) / 2))
overlays += "over_lowhealth3"
if(dead)
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-dead"
var/image/dead_overlay = plant_icon_cache["[ikey]"]
if(!dead_overlay)
dead_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
overlays |= dead_overlay
else
if(!seed.growth_stages)
seed.update_growth_stages()
if(!seed.growth_stages)
world << "<span class='danger'>Seed type [seed.get_trait(TRAIT_PLANT_ICON)] cannot find a growth stage value.</span>"
return
var/overlay_stage = 1
if(age >= seed.get_trait(TRAIT_MATURATION))
overlay_stage = seed.growth_stages
lastproduce = age
else
overlay_stage = max(1,round(seed.get_trait(TRAIT_MATURATION) / seed.growth_stages))
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-[overlay_stage]"
var/image/plant_overlay = plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
if(!plant_overlay)
plant_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
plant_overlay.color = seed.get_trait(TRAIT_PLANT_COLOUR)
plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"] = plant_overlay
overlays |= plant_overlay
if(harvest && overlay_stage == seed.growth_stages)
ikey = "[seed.get_trait(TRAIT_PRODUCT_ICON)]"
var/image/harvest_overlay = plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
if(!harvest_overlay)
harvest_overlay = image('icons/obj/hydroponics_products.dmi', "[ikey]")
harvest_overlay.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"] = harvest_overlay
overlays |= harvest_overlay
//Draw the cover.
if(closed_system)
overlays += "hydrocover"
//Updated the various alert icons.
if(mechanical)
if(waterlevel <= 10)
overlays += "over_lowwater3"
if(nutrilevel <= 2)
overlays += "over_lownutri3"
if(weedlevel >= 5 || pestlevel >= 5 || toxins >= 40)
overlays += "over_alert3"
if(harvest)
overlays += "over_harvest3"
// Update bioluminescence.
if(seed)
if(seed.get_trait(TRAIT_BIOLUM))
SetLuminosity(round(seed.get_trait(TRAIT_POTENCY)/10))
if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR)
else
l_color = null
return
SetLuminosity(0)
return
// If a weed growth is sufficient, this proc is called.
// If a weed growth is sufficient, this proc is called.
/obj/machinery/portable_atmospherics/hydroponics/proc/weed_invasion()
//Remove the seed if something is already planted.
@@ -784,72 +582,3 @@
closed_system = !closed_system
usr << "You [closed_system ? "close" : "open"] the tray's lid."
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/soil
name = "soil"
icon_state = "soil"
density = 0
use_power = 0
mechanical = 0
/obj/machinery/portable_atmospherics/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O,/obj/item/weapon/tank))
return
else
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/New()
..()
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid
/obj/machinery/portable_atmospherics/hydroponics/soil/can_label()
return 0
/obj/machinery/portable_atmospherics/hydroponics/soil/CanPass()
return 1
// This is a hack pending a proper rewrite of the plant controller.
// Icons for plants are generated as overlays, so setting it to invisible wouldn't work.
// Hence using a blank icon.
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible
name = "plant"
icon = 'icons/obj/seeds.dmi'
icon_state = "blank"
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/New(var/newloc,var/datum/seed/newseed)
..()
seed = newseed
dead = 0
age = 1
health = seed.get_trait(TRAIT_ENDURANCE)
lastcycle = world.time
pixel_y = rand(-5,5)
check_health()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/remove_dead()
..()
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/harvest()
..()
if(!seed)
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/die()
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/process()
if(!seed)
del(src)
return
else if(name=="plant")
name = seed.display_name
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Del()
// Check if we're masking a decal that needs to be visible again.
for(var/obj/effect/plant/plant in get_turf(src))
if(plant.invisibility == INVISIBILITY_MAXIMUM)
plant.invisibility = initial(plant.invisibility)
plant.die_off()
..()

View File

@@ -0,0 +1,125 @@
/obj/machinery/portable_atmospherics/hydroponics/process()
//Do this even if we're not ready for a plant cycle.
process_reagents()
// Update values every cycle rather than every process() tick.
if(force_update)
force_update = 0
else if(world.time < (lastcycle + cycledelay))
return
lastcycle = world.time
// Mutation level drops each main tick.
mutation_level -= rand(2,4)
// Weeds like water and nutrients, there's a chance the weed population will increase.
// Bonus chance if the tray is unoccupied.
if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 5 : 1))
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
// There's a chance for a weed explosion to happen if the weeds take over.
// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
if (weedlevel >= 10 && prob(10))
if(!seed || weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
weed_invasion()
// If there is no seed data (and hence nothing planted),
// or the plant is dead, process nothing further.
if(!seed || dead)
if(mechanical) update_icon() //Harvesting would fail to set alert icons properly.
return
// Advance plant age.
if(prob(30)) age += 1 * HYDRO_SPEED_MULTIPLIER
//Highly mutable plants have a chance of mutating every tick.
if(seed.get_trait(TRAIT_IMMUTABLE) == -1)
var/mut_prob = rand(1,100)
if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1)
// Other plants also mutate if enough mutagenic compounds have been added.
if(!seed.get_trait(TRAIT_IMMUTABLE))
if(prob(min(mutation_level,100)))
mutate((rand(100) < 15) ? 2 : 1)
mutation_level = 0
// Maintain tray nutrient and water levels.
if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0 && nutrilevel > 0 && prob(25))
nutrilevel -= max(0,seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 0 && waterlevel > 0 && prob(25))
waterlevel -= max(0,seed.get_trait(TRAIT_WATER_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
// Make sure the plant is not starving or thirsty. Adequate
// water and nutrients will cause a plant to become healthier.
var/healthmod = rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS) && prob(35))
health += (nutrilevel < 2 ? -healthmod : healthmod)
if(seed.get_trait(TRAIT_REQUIRES_WATER) && prob(35))
health += (waterlevel < 10 ? -healthmod : healthmod)
// Check that pressure, heat and light are all within bounds.
// First, handle an open system or an unconnected closed system.
var/turf/T = loc
var/datum/gas_mixture/environment
// If we're closed, take from our internal sources.
if(closed_system && (connected_port || holding))
environment = air_contents
// If atmos input is not there, grab from turf.
if(!environment && istype(T)) environment = T.return_air()
if(!environment) return
// Seed datum handles gasses, light and pressure.
health -= seed.handle_environment(T,environment)
// If we're attached to a pipenet, then we should let the pipenet know we might have modified some gasses
if (closed_system && connected_port)
update_connected_network()
// Toxin levels beyond the plant's tolerance cause damage, but
// toxins are sucked up each tick and slowly reduce over time.
if(toxins > 0)
var/toxin_uptake = max(1,round(toxins/10))
if(toxins > seed.get_trait(TRAIT_TOXINS_TOLERANCE))
health -= toxin_uptake
toxins -= toxin_uptake
// Check for pests and weeds.
// Some carnivorous plants happily eat pests.
if(pestlevel > 0)
if(seed.get_trait(TRAIT_CARNIVOROUS))
health += HYDRO_SPEED_MULTIPLIER
pestlevel -= HYDRO_SPEED_MULTIPLIER
else if (pestlevel >= seed.get_trait(TRAIT_PEST_TOLERANCE))
health -= HYDRO_SPEED_MULTIPLIER
// Some plants thrive and live off of weeds.
if(weedlevel > 0)
if(seed.get_trait(TRAIT_PARASITE))
health += HYDRO_SPEED_MULTIPLIER
weedlevel -= HYDRO_SPEED_MULTIPLIER
else if (weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
health -= HYDRO_SPEED_MULTIPLIER
// Handle life and death.
// When the plant dies, weeds thrive and pests die off.
check_health()
// If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again.
if(seed.products && seed.products.len && \
(age > seed.get_trait(TRAIT_MATURATION)) && \
((age - lastproduce) > seed.get_trait(TRAIT_PRODUCTION)) && \
(!harvest && !dead))
harvest = 1
lastproduce = age
if(prob(3)) // On each tick, there's a chance the pest population will increase
pestlevel += 0.1 * HYDRO_SPEED_MULTIPLIER
// Some seeds will self-harvest if you don't keep a lid on them.
if(seed && seed.can_self_harvest && harvest && !closed_system && prob(5))
harvest()
check_health()
return

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@@ -0,0 +1,143 @@
/obj/item/weapon/plantspray
icon = 'icons/obj/hydroponics_machines.dmi'
item_state = "spray"
flags = TABLEPASS | FPRINT | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 4
w_class = 2.0
throw_speed = 2
throw_range = 10
var/toxicity = 4
var/pest_kill_str = 0
var/weed_kill_str = 0
/obj/item/weapon/plantspray/weeds // -- Skie
name = "weed-spray"
desc = "It's a toxic mixture, in spray form, to kill small weeds."
icon_state = "weedspray"
weed_kill_str = 6
/obj/item/weapon/plantspray/pests
name = "pest-spray"
desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
icon_state = "pestspray"
pest_kill_str = 6
/obj/item/weapon/plantspray/pests/old
name = "bottle of pestkiller"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
/obj/item/weapon/plantspray/pests/old/carbaryl
name = "bottle of carbaryl"
icon_state = "bottle16"
toxicity = 4
pest_kill_str = 2
/obj/item/weapon/plantspray/pests/old/lindane
name = "bottle of lindane"
icon_state = "bottle18"
toxicity = 6
pest_kill_str = 4
/obj/item/weapon/plantspray/pests/old/phosmet
name = "bottle of phosmet"
icon_state = "bottle15"
toxicity = 8
pest_kill_str = 7
/obj/item/weapon/minihoe // -- Numbers
name = "mini hoe"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
force = 5.0
throwforce = 7.0
w_class = 2.0
matter = list("metal" = 50)
attack_verb = list("slashed", "sliced", "cut", "clawed")
// *************************************
// Weedkiller defines for hydroponics
// *************************************
/obj/item/weedkiller
name = "bottle of weedkiller"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
var/toxicity = 0
var/weed_kill_str = 0
/obj/item/weedkiller/triclopyr
name = "bottle of glyphosate"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS
toxicity = 4
weed_kill_str = 2
/obj/item/weedkiller/lindane
name = "bottle of triclopyr"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle18"
flags = FPRINT | TABLEPASS
toxicity = 6
weed_kill_str = 4
/obj/item/weedkiller/D24
name = "bottle of 2,4-D"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle15"
flags = FPRINT | TABLEPASS
toxicity = 8
weed_kill_str = 7
// *************************************
// Nutrient defines for hydroponics
// *************************************
/obj/item/weapon/reagent_containers/glass/fertilizer
name = "fertilizer bottle"
desc = "A small glass bottle. Can hold up to 10 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
flags = FPRINT | TABLEPASS | OPENCONTAINER
possible_transfer_amounts = null
w_class = 2.0
var/fertilizer //Reagent contained, if any.
//Like a shot glass!
amount_per_transfer_from_this = 10
volume = 10
/obj/item/weapon/reagent_containers/glass/fertilizer/New()
..()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
if(fertilizer)
reagents.add_reagent(fertilizer,10)
/obj/item/weapon/reagent_containers/glass/fertilizer/ez
name = "bottle of E-Z-Nutrient"
icon_state = "bottle16"
fertilizer = "eznutrient"
/obj/item/weapon/reagent_containers/glass/fertilizer/l4z
name = "bottle of Left 4 Zed"
icon_state = "bottle18"
fertilizer = "left4zed"
/obj/item/weapon/reagent_containers/glass/fertilizer/rh
name = "bottle of Robust Harvest"
icon_state = "bottle15"
fertilizer = "robustharvest"

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/obj/machinery/portable_atmospherics/hydroponics/soil
name = "soil"
icon_state = "soil"
density = 0
use_power = 0
mechanical = 0
/obj/machinery/portable_atmospherics/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O,/obj/item/weapon/tank))
return
else
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/New()
..()
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid
/obj/machinery/portable_atmospherics/hydroponics/soil/can_label()
return 0
/obj/machinery/portable_atmospherics/hydroponics/soil/CanPass()
return 1
// This is a hack pending a proper rewrite of the plant controller.
// Icons for plants are generated as overlays, so setting it to invisible wouldn't work.
// Hence using a blank icon.
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible
name = "plant"
icon = 'icons/obj/seeds.dmi'
icon_state = "blank"
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/New(var/newloc,var/datum/seed/newseed)
..()
seed = newseed
dead = 0
age = 1
health = seed.get_trait(TRAIT_ENDURANCE)
lastcycle = world.time
pixel_y = rand(-5,5)
check_health()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/remove_dead()
..()
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/harvest()
..()
if(!seed)
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/die()
del(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/process()
if(!seed)
del(src)
return
else if(name=="plant")
name = seed.display_name
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Del()
// Check if we're masking a decal that needs to be visible again.
for(var/obj/effect/plant/plant in get_turf(src))
if(plant.invisibility == INVISIBILITY_MAXIMUM)
plant.invisibility = initial(plant.invisibility)
plant.die_off()
..()

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//Refreshes the icon and sets the luminosity
/obj/machinery/portable_atmospherics/hydroponics/update_icon()
overlays.Cut()
// Updates the plant overlay.
if(!isnull(seed))
if(mechanical && health <= (seed.get_trait(TRAIT_ENDURANCE) / 2))
overlays += "over_lowhealth3"
if(dead)
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-dead"
var/image/dead_overlay = plant_icon_cache["[ikey]"]
if(!dead_overlay)
dead_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
dead_overlay.color = DEAD_PLANT_COLOUR
overlays |= dead_overlay
else
if(!seed.growth_stages)
seed.update_growth_stages()
if(!seed.growth_stages)
world << "<span class='danger'>Seed type [seed.get_trait(TRAIT_PLANT_ICON)] cannot find a growth stage value.</span>"
return
var/overlay_stage = 1
if(age >= seed.get_trait(TRAIT_MATURATION))
overlay_stage = seed.growth_stages
else
overlay_stage = max(1,round(seed.get_trait(TRAIT_MATURATION) / seed.growth_stages))
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-[overlay_stage]"
var/image/plant_overlay = plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
if(!plant_overlay)
plant_overlay = image('icons/obj/hydroponics_growing.dmi', "[ikey]")
plant_overlay.color = seed.get_trait(TRAIT_PLANT_COLOUR)
plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"] = plant_overlay
overlays |= plant_overlay
if(harvest && overlay_stage == seed.growth_stages)
ikey = "[seed.get_trait(TRAIT_PRODUCT_ICON)]"
var/image/harvest_overlay = plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]
if(!harvest_overlay)
harvest_overlay = image('icons/obj/hydroponics_products.dmi', "[ikey]")
harvest_overlay.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
plant_icon_cache["product-[ikey]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"] = harvest_overlay
overlays |= harvest_overlay
//Draw the cover.
if(closed_system)
overlays += "hydrocover"
//Updated the various alert icons.
if(mechanical)
if(waterlevel <= 10)
overlays += "over_lowwater3"
if(nutrilevel <= 2)
overlays += "over_lownutri3"
if(weedlevel >= 5 || pestlevel >= 5 || toxins >= 40)
overlays += "over_alert3"
if(harvest)
overlays += "over_harvest3"
// Update bioluminescence.
if(seed)
if(seed.get_trait(TRAIT_BIOLUM))
SetLuminosity(round(seed.get_trait(TRAIT_POTENCY)/10))
if(seed.get_trait(TRAIT_BIOLUM_COLOUR))
l_color = seed.get_trait(TRAIT_BIOLUM_COLOUR)
else
l_color = null
return
SetLuminosity(0)
return