mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
More work on the vine system, fixing multiple bugs.
This commit is contained in:
@@ -1,778 +1,3 @@
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// Sprite lists.
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var/global/list/plant_sprites = list() // List of all harvested product sprites.
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var/global/list/plant_product_sprites = list() // List of all growth sprites plus number of growth stages.
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// Proc for creating a random seed type.
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/proc/create_random_seed(var/survive_on_station)
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var/datum/seed/seed = new()
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seed.randomize()
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seed.uid = seed_types.len + 1
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seed.name = "[seed.uid]"
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seed_types[seed.name] = seed
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if(survive_on_station)
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if(seed.consume_gasses)
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seed.consume_gasses["phoron"] = null
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seed.consume_gasses["carbon_dioxide"] = null
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seed.set_trait(TRAIT_IDEAL_HEAT,293)
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seed.set_trait(TRAIT_HEAT_TOLERANCE,20)
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seed.set_trait(TRAIT_IDEAL_LIGHT,8)
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seed.set_trait(TRAIT_LIGHT_TOLERANCE,5)
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seed.set_trait(TRAIT_LOWKPA_TOLERANCE,25)
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seed.set_trait(TRAIT_HIGHKPA_TOLERANCE,200)
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return seed
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// Debug for testing seed genes.
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/client/proc/show_plant_genes()
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set category = "Debug"
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set name = "Show Plant Genes"
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set desc = "Prints the round's plant gene masks."
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if(!holder) return
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if(!gene_tag_masks)
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usr << "Gene masks not set."
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return
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for(var/mask in gene_tag_masks)
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usr << "[mask]: [gene_tag_masks[mask]]"
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// Predefined/roundstart varieties use a string key to make it
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// easier to grab the new variety when mutating. Post-roundstart
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// and mutant varieties use their uid converted to a string instead.
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// Looks like shit but it's sort of necessary.
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proc/populate_seed_list()
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// Build the icon lists.
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for(var/icostate in icon_states('icons/obj/hydroponics_growing.dmi'))
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var/split = findtext(icostate,"-")
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if(!split)
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// invalid icon_state
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continue
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var/ikey = copytext(icostate,(split+1))
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if(ikey == "dead")
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// don't count dead icons
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continue
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ikey = text2num(ikey)
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var/base = copytext(icostate,1,split)
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if(!(plant_sprites[base]) || (plant_sprites[base]<ikey))
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plant_sprites[base] = ikey
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for(var/icostate in icon_states('icons/obj/hydroponics_products.dmi'))
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plant_product_sprites |= icostate
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// Populate the global seed datum list.
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for(var/type in typesof(/datum/seed)-/datum/seed)
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var/datum/seed/S = new type
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seed_types[S.name] = S
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S.uid = "[seed_types.len]"
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S.roundstart = 1
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// Make sure any seed packets that were mapped in are updated
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// correctly (since the seed datums did not exist a tick ago).
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for(var/obj/item/seeds/S in world)
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S.update_seed()
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//Might as well mask the gene types while we're at it.
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var/list/used_masks = list()
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var/list/plant_traits = ALL_GENES
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while(plant_traits && plant_traits.len)
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var/gene_tag = pick(plant_traits)
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var/gene_mask = "[num2hex(rand(0,255))]"
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while(gene_mask in used_masks)
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gene_mask = "[num2hex(rand(0,255))]"
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used_masks += gene_mask
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plant_traits -= gene_tag
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gene_tag_masks[gene_tag] = gene_mask
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/datum/plantgene
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var/genetype // Label used when applying trait.
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var/list/values // Values to copy into the target seed datum.
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/datum/seed
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//Tracking.
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var/uid // Unique identifier.
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var/name // Index for global list.
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var/seed_name // Plant name for seed packet.
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var/seed_noun = "seeds" // Descriptor for packet.
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var/display_name // Prettier name.
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var/roundstart // If set, seed will not display variety number.
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var/mysterious // Only used for the random seed packets.
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var/can_self_harvest = 0 // Mostly used for living mobs.
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var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
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var/list/traits = list() // Initialized in New()
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var/list/products // Possible fruit/other product paths.
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var/list/mutants // Possible predefined mutant varieties, if any.
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var/list/chems // Chemicals that plant produces in products/injects into victim.
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var/list/consume_gasses // The plant will absorb these gasses during its life.
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var/list/exude_gasses // The plant will exude these gasses during its life.
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var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
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/datum/seed/New()
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set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
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set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
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set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
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set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
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set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
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set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
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set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
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set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
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set_trait(TRAIT_YIELD, 0) // Amount of product.
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set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
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set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
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set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
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set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
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set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
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set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
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set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
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set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
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set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
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set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
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set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
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set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
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set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
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set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
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set_trait(TRAIT_LIGHT_TOLERANCE, 5) // Departure from ideal that is survivable.
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set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
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set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
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set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
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set_trait(TRAIT_IDEAL_LIGHT, 8) // Preferred light level in luminosity.
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set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
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set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
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set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
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set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
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set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
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set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
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set_trait(TRAIT_PLANT_COLOUR, "#6EF86A") // Colour of the plant icon.
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spawn(5)
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sleep(-1)
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update_growth_stages()
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/datum/seed/proc/get_trait(var/trait)
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return traits["[trait]"]
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/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
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if(!isnull(degrade)) nval *= degrade
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if(!isnull(ubound)) nval = min(nval,ubound)
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if(!isnull(lbound)) nval = max(nval,lbound)
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traits["[trait]"] = nval
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// Does brute damage to a target.
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/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
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if(!istype(target) || !get_trait(TRAIT_CARNIVOROUS))
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return
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if(!target_limb) target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin")
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var/datum/organ/external/affecting = target.get_organ(target_limb)
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var/damage = 0
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if(get_trait(TRAIT_CARNIVOROUS))
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if(get_trait(TRAIT_CARNIVOROUS) == 2)
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.display_name] greedily!</span>"
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else
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target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
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damage = get_trait(TRAIT_POTENCY)/2
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else
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.display_name]!</span>"
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else
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
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damage = get_trait(TRAIT_POTENCY)/5
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else
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return
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if(affecting)
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affecting.take_damage(damage, 0)
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affecting.add_autopsy_data("Thorns",damage)
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else
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target.adjustBruteLoss(damage)
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target.UpdateDamageIcon()
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target.updatehealth()
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// Adds reagents to a target.
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/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
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if(!get_trait(TRAIT_STINGS))
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return
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if(chems && chems.len)
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target << "<span class='danger'>You are stung by \the [fruit]!</span>"
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for(var/rid in chems)
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var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
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target.reagents.add_reagent(rid,injecting)
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//Splatter a turf.
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/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
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if(splat_type)
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var/obj/effect/plant/splat = new splat_type(T, src)
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if(!istype(splat)) // Plants handle their own stuff.
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splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
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if(get_trait(TRAIT_BIOLUM))
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if(get_trait(TRAIT_BIOLUM_COLOUR))
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splat.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
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splat.SetLuminosity(get_trait(TRAIT_BIOLUM))
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if(get_trait(TRAIT_PRODUCT_COLOUR))
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splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
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if(chems)
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for(var/mob/living/M in T.contents)
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if(!M.reagents)
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continue
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for(var/chem in chems)
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var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
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M.reagents.add_reagent(chem,injecting)
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//Applies an effect to a target atom.
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/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
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var/splatted
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var/turf/origin_turf = get_turf(target)
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if(force_explode || get_trait(TRAIT_EXPLOSIVE))
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var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
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var/list/open_turfs = list()
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var/list/closed_turfs = list()
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var/list/valid_turfs = list()
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open_turfs |= origin_turf
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// Flood fill to get affected turfs.
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while(open_turfs.len)
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var/turf/T = pick(open_turfs)
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open_turfs -= T
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closed_turfs |= T
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valid_turfs |= T
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for(var/dir in alldirs)
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var/turf/neighbor = get_step(T,dir)
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if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
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continue
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if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
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closed_turfs |= neighbor
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continue
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// Check for windows.
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var/no_los
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var/turf/last_turf = origin_turf
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for(var/turf/target_turf in getline(origin_turf,neighbor))
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if(!last_turf.Enter(target_turf) || target_turf.density)
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no_los = 1
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break
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last_turf = target_turf
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if(!no_los && !origin_turf.Enter(neighbor))
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no_los = 1
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if(no_los)
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closed_turfs |= neighbor
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continue
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open_turfs |= neighbor
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for(var/turf/T in valid_turfs)
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for(var/mob/living/M in T.contents)
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apply_special_effect(M)
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splatter(T,thrown)
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origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
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del(thrown)
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return
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if(istype(target,/mob/living))
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splatted = apply_special_effect(target,thrown)
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else if(istype(target,/turf))
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splatted = 1
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for(var/mob/living/M in target.contents)
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apply_special_effect(M)
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if(get_trait(TRAIT_JUICY) && splatted)
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splatter(origin_turf,thrown)
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origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
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del(thrown)
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/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/check_only)
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var/health_change = 0
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// Handle gas consumption.
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if(consume_gasses && consume_gasses.len)
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var/missing_gas = 0
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for(var/gas in consume_gasses)
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if(environment && environment.gas && environment.gas[gas] && \
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environment.gas[gas] >= consume_gasses[gas])
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if(!check_only)
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environment.adjust_gas(gas,-consume_gasses[gas],1)
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else
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missing_gas++
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if(missing_gas > 0)
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health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
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// Process it.
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var/pressure = environment.return_pressure()
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if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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// Handle gas production.
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if(exude_gasses && exude_gasses.len && !check_only)
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for(var/gas in exude_gasses)
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environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*get_trait(TRAIT_POTENCY))/exude_gasses.len)))
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// Handle light requirements.
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var/area/A = get_area(current_turf)
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if(A)
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var/light_available
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if(A.lighting_use_dynamic)
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light_available = max(0,min(10,current_turf.lighting_lumcount)-5)
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else
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light_available = 5
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if(abs(light_available - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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return health_change
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/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
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var/impact = 1
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do_sting(target,thrown)
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do_thorns(target,thrown)
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// Bluespace tomato code copied over from grown.dm.
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if(get_trait(TRAIT_TELEPORTING))
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//Plant potency determines radius of teleport.
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var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
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var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
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var/list/turfs = list()
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if(inner_teleport_radius > 0)
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for(var/turf/T in orange(target,outer_teleport_radius))
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if(get_dist(target,T) >= inner_teleport_radius)
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turfs |= T
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if(turfs.len)
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// Moves the mob, causes sparks.
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, get_turf(target))
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s.start()
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var/turf/picked = get_turf(pick(turfs)) // Just in case...
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new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
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||||
target.loc = picked // And teleport them to the chosen location.
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||||
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impact = 1
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||||
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return impact
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||||
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//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
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||||
/datum/seed/proc/randomize()
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||||
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||||
roundstart = 0
|
||||
seed_name = "strange plant" // TODO: name generator.
|
||||
display_name = "strange plants" // TODO: name generator.
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||||
mysterious = 1
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seed_noun = pick("spores","nodes","cuttings","seeds")
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||||
products = list(pick(typesof(/obj/item/weapon/reagent_containers/food/snacks/grown)-/obj/item/weapon/reagent_containers/food/snacks/grown))
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||||
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||||
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
|
||||
set_trait(TRAIT_PRODUCT_ICON,pick(plant_product_sprites))
|
||||
set_trait(TRAIT_PLANT_ICON,pick(plant_sprites))
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
|
||||
update_growth_stages()
|
||||
|
||||
if(prob(20))
|
||||
set_trait(TRAIT_HARVEST_REPEAT,1)
|
||||
|
||||
if(prob(15))
|
||||
if(prob(15))
|
||||
set_trait(TRAIT_JUICY,2)
|
||||
else
|
||||
set_trait(TRAIT_JUICY,1)
|
||||
|
||||
if(prob(5))
|
||||
set_trait(TRAIT_STINGS,1)
|
||||
|
||||
if(prob(5))
|
||||
set_trait(TRAIT_PRODUCES_POWER,1)
|
||||
|
||||
if(prob(1))
|
||||
set_trait(TRAIT_EXPLOSIVE,1)
|
||||
else if(prob(1))
|
||||
set_trait(TRAIT_TELEPORTING,1)
|
||||
|
||||
if(prob(5))
|
||||
consume_gasses = list()
|
||||
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
|
||||
consume_gasses[gas] = rand(3,9)
|
||||
|
||||
if(prob(5))
|
||||
exude_gasses = list()
|
||||
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
|
||||
exude_gasses[gas] = rand(3,9)
|
||||
|
||||
chems = list()
|
||||
if(prob(80))
|
||||
chems["nutriment"] = list(rand(1,10),rand(10,20))
|
||||
|
||||
var/additional_chems = rand(0,5)
|
||||
|
||||
if(additional_chems)
|
||||
var/list/possible_chems = list(
|
||||
"bicaridine",
|
||||
"hyperzine",
|
||||
"cryoxadone",
|
||||
"blood",
|
||||
"water",
|
||||
"potassium",
|
||||
"plasticide",
|
||||
"mutationtoxin",
|
||||
"amutationtoxin",
|
||||
"inaprovaline",
|
||||
"space_drugs",
|
||||
"paroxetine",
|
||||
"mercury",
|
||||
"sugar",
|
||||
"radium",
|
||||
"ryetalyn",
|
||||
"alkysine",
|
||||
"thermite",
|
||||
"tramadol",
|
||||
"cryptobiolin",
|
||||
"dermaline",
|
||||
"dexalin",
|
||||
"phoron",
|
||||
"synaptizine",
|
||||
"impedrezene",
|
||||
"hyronalin",
|
||||
"peridaxon",
|
||||
"toxin",
|
||||
"rezadone",
|
||||
"ethylredoxrazine",
|
||||
"slimejelly",
|
||||
"cyanide",
|
||||
"mindbreaker",
|
||||
"stoxin"
|
||||
)
|
||||
|
||||
for(var/x=1;x<=additional_chems;x++)
|
||||
if(!possible_chems.len)
|
||||
break
|
||||
var/new_chem = pick(possible_chems)
|
||||
possible_chems -= new_chem
|
||||
chems[new_chem] = list(rand(1,10),rand(10,20))
|
||||
|
||||
if(prob(90))
|
||||
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(100)*0.1)
|
||||
else
|
||||
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
|
||||
|
||||
if(prob(90))
|
||||
set_trait(TRAIT_REQUIRES_WATER,1)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
|
||||
else
|
||||
set_trait(TRAIT_REQUIRES_WATER,0)
|
||||
|
||||
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
|
||||
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
|
||||
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
|
||||
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
|
||||
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
|
||||
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
|
||||
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
|
||||
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
|
||||
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
|
||||
|
||||
if(prob(5))
|
||||
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
|
||||
|
||||
if(prob(1))
|
||||
set_trait(TRAIT_IMMUTABLE,-1)
|
||||
|
||||
var/carnivore_prob = rand(100)
|
||||
if(carnivore_prob < 5)
|
||||
set_trait(TRAIT_CARNIVOROUS,2)
|
||||
else if(carnivore_prob < 10)
|
||||
set_trait(TRAIT_CARNIVOROUS,1)
|
||||
|
||||
if(prob(10))
|
||||
set_trait(TRAIT_PARASITE,1)
|
||||
|
||||
var/vine_prob = rand(100)
|
||||
if(vine_prob < 5)
|
||||
set_trait(TRAIT_SPREAD,2)
|
||||
else if(vine_prob < 10)
|
||||
set_trait(TRAIT_SPREAD,1)
|
||||
|
||||
if(prob(5))
|
||||
set_trait(TRAIT_BIOLUM,1)
|
||||
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
|
||||
|
||||
set_trait(TRAIT_ENDURANCE,rand(60,100))
|
||||
set_trait(TRAIT_YIELD,rand(3,15))
|
||||
set_trait(TRAIT_MATURATION,rand(5,15))
|
||||
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
|
||||
|
||||
//Returns a key corresponding to an entry in the global seed list.
|
||||
/datum/seed/proc/get_mutant_variant()
|
||||
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
|
||||
return pick(mutants)
|
||||
|
||||
//Mutates the plant overall (randomly).
|
||||
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
|
||||
|
||||
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
|
||||
|
||||
source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
|
||||
|
||||
//This looks like shit, but it's a lot easier to read/change this way.
|
||||
var/total_mutations = rand(1,1+degree)
|
||||
for(var/i = 0;i<total_mutations;i++)
|
||||
switch(rand(0,11))
|
||||
if(0) //Plant cancer!
|
||||
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
|
||||
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
|
||||
if(1)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
|
||||
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
|
||||
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
|
||||
if(2)
|
||||
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
|
||||
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
|
||||
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
|
||||
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
|
||||
set_trait(TRAIT_EXPLOSIVE,1)
|
||||
if(3)
|
||||
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
|
||||
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
|
||||
if(4)
|
||||
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
|
||||
if(5)
|
||||
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
|
||||
if(prob(degree*5))
|
||||
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
|
||||
if(get_trait(TRAIT_CARNIVOROUS))
|
||||
source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
|
||||
if(6)
|
||||
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
|
||||
if(prob(degree*5))
|
||||
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
|
||||
if(7)
|
||||
if(get_trait(TRAIT_YIELD) != -1)
|
||||
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
|
||||
if(8)
|
||||
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
|
||||
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
|
||||
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
|
||||
if(prob(degree*5))
|
||||
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
|
||||
source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
|
||||
if(9)
|
||||
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
|
||||
if(prob(degree*5))
|
||||
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
|
||||
if(10)
|
||||
if(prob(degree*2))
|
||||
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
|
||||
if(get_trait(TRAIT_BIOLUM))
|
||||
source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
|
||||
if(prob(degree*2))
|
||||
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
|
||||
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
|
||||
else
|
||||
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
|
||||
if(11)
|
||||
set_trait(TRAIT_TELEPORTING,1)
|
||||
|
||||
return
|
||||
|
||||
//Mutates a specific trait/set of traits.
|
||||
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
|
||||
|
||||
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
|
||||
|
||||
// Splicing products has some detrimental effects on yield and lifespan.
|
||||
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
|
||||
if(gene.genetype == GENE_PRODUCTS)
|
||||
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
|
||||
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
|
||||
|
||||
if(!products) products = list()
|
||||
products |= gene.values["[TRAIT_PRODUCTS]"]
|
||||
|
||||
if(!chems) chems = list()
|
||||
|
||||
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
|
||||
for(var/rid in gene_value)
|
||||
|
||||
var/list/gene_chem = gene_value[rid]
|
||||
|
||||
if(!chems[rid])
|
||||
chems[rid] = gene_chem.Copy()
|
||||
continue
|
||||
|
||||
for(var/i=1;i<=gene_chem.len;i++)
|
||||
|
||||
if(isnull(gene_chem[i])) gene_chem[i] = 0
|
||||
|
||||
if(chems[rid][i])
|
||||
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
|
||||
else
|
||||
chems[rid][i] = gene_chem[i]
|
||||
|
||||
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
|
||||
if(islist(new_gasses))
|
||||
if(!exude_gasses) exude_gasses = list()
|
||||
exude_gasses |= new_gasses
|
||||
for(var/gas in exude_gasses)
|
||||
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
|
||||
|
||||
for(var/trait in gene.values)
|
||||
set_trait(trait,gene.values["[trait]"])
|
||||
|
||||
update_growth_stages()
|
||||
|
||||
//Returns a list of the desired trait values.
|
||||
/datum/seed/proc/get_gene(var/genetype)
|
||||
|
||||
if(!genetype) return 0
|
||||
|
||||
var/list/traits_to_copy
|
||||
var/datum/plantgene/P = new()
|
||||
P.genetype = genetype
|
||||
P.values = list()
|
||||
|
||||
switch(genetype)
|
||||
if(GENE_PRODUCTS)
|
||||
P.values["[TRAIT_PRODUCTS]"] = products
|
||||
P.values["[TRAIT_CHEMS]"] = chems
|
||||
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
|
||||
traits_to_copy = list(TRAIT_ALTER_TEMP,TRAIT_POTENCY,TRAIT_HARVEST_REPEAT,TRAIT_PRODUCES_POWER,TRAIT_JUICY,TRAIT_PRODUCT_ICON,TRAIT_PLANT_ICON)
|
||||
if(GENE_CONSUMPTION)
|
||||
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
|
||||
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_REQUIRES_WATER,TRAIT_WATER_CONSUMPTION,TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_STINGS)
|
||||
if(GENE_ENVIRONMENT)
|
||||
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_HEAT_TOLERANCE,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE,TRAIT_EXPLOSIVE)
|
||||
if(GENE_RESISTANCE)
|
||||
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE)
|
||||
if(GENE_VIGOUR)
|
||||
traits_to_copy = list(TRAIT_ENDURANCE,TRAIT_YIELD,TRAIT_SPREAD,TRAIT_MATURATION,TRAIT_PRODUCTION,TRAIT_TELEPORTING)
|
||||
if(GENE_PIGMENT)
|
||||
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM,TRAIT_BIOLUM_COLOUR)
|
||||
|
||||
for(var/trait in traits_to_copy)
|
||||
P.values["[trait]"] = get_trait(trait)
|
||||
return (P ? P : 0)
|
||||
|
||||
//Place the plant products at the feet of the user.
|
||||
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
var/got_product
|
||||
if(!isnull(products) && products.len && get_trait(TRAIT_YIELD) > 0)
|
||||
got_product = 1
|
||||
|
||||
if(!force_amount && !got_product && !harvest_sample)
|
||||
if(istype(user)) user << "<span class='danger'>You fail to harvest anything useful.</span>"
|
||||
else
|
||||
if(istype(user)) user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
|
||||
|
||||
//This may be a new line. Update the global if it is.
|
||||
if(name == "new line" || !(name in seed_types))
|
||||
uid = seed_types.len + 1
|
||||
name = "[uid]"
|
||||
seed_types[name] = src
|
||||
|
||||
if(harvest_sample)
|
||||
var/obj/item/seeds/seeds = new(get_turf(user))
|
||||
seeds.seed_type = name
|
||||
seeds.update_seed()
|
||||
return
|
||||
|
||||
var/total_yield = 0
|
||||
if(!isnull(force_amount))
|
||||
total_yield = force_amount
|
||||
else
|
||||
if(get_trait(TRAIT_YIELD) > -1)
|
||||
if(isnull(yield_mod) || yield_mod < 1)
|
||||
yield_mod = 0
|
||||
total_yield = get_trait(TRAIT_YIELD)
|
||||
else
|
||||
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
|
||||
total_yield = max(1,total_yield)
|
||||
|
||||
currently_querying = list()
|
||||
for(var/i = 0;i<total_yield;i++)
|
||||
var/product_type = pick(products)
|
||||
var/obj/item/product = new product_type(get_turf(user),name)
|
||||
|
||||
if(get_trait(TRAIT_PRODUCT_COLOUR))
|
||||
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
||||
var/obj/item/weapon/reagent_containers/food/food = product
|
||||
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
|
||||
if(mysterious)
|
||||
product.name += "?"
|
||||
product.desc += " On second thought, something about this one looks strange."
|
||||
|
||||
if(get_trait(TRAIT_BIOLUM))
|
||||
if(get_trait(TRAIT_BIOLUM_COLOUR))
|
||||
product.l_color = get_trait(TRAIT_BIOLUM_COLOUR)
|
||||
product.SetLuminosity(get_trait(TRAIT_BIOLUM))
|
||||
|
||||
//Handle spawning in living, mobile products (like dionaea).
|
||||
if(istype(product,/mob/living))
|
||||
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
|
||||
handle_living_product(product)
|
||||
if(istype(product,/mob/living/simple_animal/mushroom)) // Gross.
|
||||
var/mob/living/simple_animal/mushroom/mush = product
|
||||
mush.seed = src
|
||||
|
||||
// When the seed in this machine mutates/is modified, the tray seed value
|
||||
// is set to a new datum copied from the original. This datum won't actually
|
||||
// be put into the global datum list until the product is harvested, though.
|
||||
/datum/seed/proc/diverge(var/modified)
|
||||
|
||||
if(get_trait(TRAIT_IMMUTABLE) > 0) return
|
||||
|
||||
//Set up some basic information.
|
||||
var/datum/seed/new_seed = new
|
||||
new_seed.name = "new line"
|
||||
new_seed.uid = 0
|
||||
new_seed.roundstart = 0
|
||||
new_seed.can_self_harvest = can_self_harvest
|
||||
|
||||
//Copy over everything else.
|
||||
if(products) new_seed.products = products.Copy()
|
||||
if(mutants) new_seed.mutants = mutants.Copy()
|
||||
if(chems) new_seed.chems = chems.Copy()
|
||||
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
|
||||
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
|
||||
|
||||
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
|
||||
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
|
||||
new_seed.seed_noun = seed_noun
|
||||
new_seed.traits = traits.Copy()
|
||||
new_seed.update_growth_stages()
|
||||
return new_seed
|
||||
|
||||
/datum/seed/proc/update_growth_stages()
|
||||
if(get_trait(TRAIT_PLANT_ICON))
|
||||
growth_stages = plant_sprites[get_trait(TRAIT_PLANT_ICON)]
|
||||
else
|
||||
growth_stages = 0
|
||||
|
||||
// Actual roundstart seed types after this point.
|
||||
// Chili plants/variants.
|
||||
/datum/seed/chili
|
||||
name = "chili"
|
||||
|
||||
Reference in New Issue
Block a user