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VS: Changes for AI refactor, makes voremobs behave more sane
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5
code/modules/ai/ai_holder_targeting_vr.dm
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5
code/modules/ai/ai_holder_targeting_vr.dm
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@@ -0,0 +1,5 @@
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/datum/ai_holder/can_see_target(atom/movable/the_target, view_range = vision_range)
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if(the_target && isbelly(the_target.loc))
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return FALSE
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return ..()
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@@ -201,6 +201,17 @@
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var/taste
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if(can_taste && (taste = M.get_taste_message(FALSE)))
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to_chat(owner, "<span class='notice'>[M] tastes of [taste].</span>")
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//Stop AI processing in bellies
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if(M.ai_holder)
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M.ai_holder.go_sleep()
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// Called whenever an atom leaves this belly
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/obj/belly/Exited(atom/movable/thing, atom/OldLoc)
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. = ..()
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if(isliving(thing) && !isbelly(thing.loc))
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var/mob/living/L = thing
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if((L.stat != DEAD) && L.ai_holder)
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L.ai_holder.go_wake()
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// Release all contents of this belly into the owning mob's location.
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// If that location is another mob, contents are transferred into whichever of its bellies the owning mob is in.
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@@ -1616,6 +1616,7 @@
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#include "code\modules\ai\ai_holder_movement.dm"
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#include "code\modules\ai\ai_holder_pathfinding.dm"
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#include "code\modules\ai\ai_holder_targeting.dm"
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#include "code\modules\ai\ai_holder_targeting_vr.dm"
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#include "code\modules\ai\interfaces.dm"
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#include "code\modules\ai\say_list.dm"
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#include "code\modules\ai\ai_holder_subtypes\simple_mob_ai.dm"
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