Increases loadout points 10 -> 15 to account for the steady increase in items, especially those that most people want to take anyway like lunchboxes and communicators.

This commit is contained in:
Jon
2016-06-05 22:44:16 +01:00
parent 0c47cfe9ba
commit 941aadae53
2 changed files with 7 additions and 1 deletions

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@@ -23,7 +23,7 @@
// Some arbitrary defines to be used by self-pruning global lists. (see master_controller)
#define PROCESS_KILL 26 // Used to trigger removal from a processing list.
#define MAX_GEAR_COST 10 // Used in chargen for accessory loadout limit.
#define MAX_GEAR_COST 15 // Used in chargen for accessory loadout limit.
// For secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans.
#define HEALTH_HUD 1 // A simple line rounding the mob's number health.

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@@ -0,0 +1,6 @@
author: EmperorJon
delete-after: True
changes:
- tweak: "Increased loadout points from 10 back to 15. We've added so many things like lunchboxes and communicators that everyone just takes by default, so a few more points will be nice."