Adds an overmap helper to find what sector you're in

This commit is contained in:
Aronai Sieyes
2020-04-10 19:42:18 -04:00
parent 05f1aa7356
commit 942ed8d806
14 changed files with 20 additions and 159 deletions

View File

@@ -103,7 +103,7 @@ SUBSYSTEM_DEF(shuttles)
try_add_landmark_tag(shuttle_landmark_tag, O)
landmarks_still_needed -= shuttle_landmark_tag
else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) //These find their sector automatically
O = map_sectors["[shuttle_landmark.z]"]
O = get_overmap_sector(get_z(shuttle_landmark))
O ? O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted) : (landmarks_awaiting_sector += shuttle_landmark)
/datum/controller/subsystem/shuttles/proc/get_landmark(var/shuttle_landmark_tag)

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@@ -87,7 +87,7 @@ SUBSYSTEM_DEF(skybox)
res.overlays += base
if(global.using_map.use_overmap && settings.use_overmap_details)
var/obj/effect/overmap/visitable/O = map_sectors["[z]"]
var/obj/effect/overmap/visitable/O = get_overmap_sector(z)
if(istype(O))
var/image/overmap = image(settings.icon)
overmap.overlays += O.generate_skybox()

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@@ -251,7 +251,7 @@ var/const/enterloopsanity = 100
/turf/proc/inertial_drift(atom/movable/A as mob|obj)
if(!(A.last_move)) return
if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
if((istype(A, /mob/) && src.x > 1 && src.x < (world.maxx) && src.y > 1 && src.y < (world.maxy)))
var/mob/M = A
if(M.Process_Spacemove(1))
M.inertia_dir = 0

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@@ -1,145 +0,0 @@
//How far from the edge of overmap zlevel could randomly placed objects spawn
#define OVERMAP_EDGE 2
#define SHIP_SIZE_TINY 1
#define SHIP_SIZE_SMALL 2
#define SHIP_SIZE_LARGE 3
//multipliers for max_speed to find 'slow' and 'fast' speeds for the ship
#define SHIP_SPEED_SLOW 1/(40 SECONDS)
#define SHIP_SPEED_FAST 3/(20 SECONDS)// 15 speed
#define OVERMAP_WEAKNESS_NONE 0
#define OVERMAP_WEAKNESS_FIRE 1
#define OVERMAP_WEAKNESS_EMP 2
#define OVERMAP_WEAKNESS_MINING 4
#define OVERMAP_WEAKNESS_EXPLOSIVE 8
//Dimension of overmap (squares 4 lyfe)
var/global/list/map_sectors = list()
/area/overmap/
name = "System Map"
icon_state = "start"
requires_power = 0
base_turf = /turf/unsimulated/map
/turf/unsimulated/map
icon = 'icons/turf/space.dmi'
icon_state = "map"
initialized = FALSE // TODO - Fix unsimulated turf initialization so this override is not necessary!
/turf/unsimulated/map/edge
opacity = 1
density = 1
/turf/unsimulated/map/Initialize()
. = ..()
name = "[x]-[y]"
var/list/numbers = list()
if(x == 1 || x == global.using_map.overmap_size)
numbers += list("[round(y/10)]","[round(y%10)]")
if(y == 1 || y == global.using_map.overmap_size)
numbers += "-"
if(y == 1 || y == global.using_map.overmap_size)
numbers += list("[round(x/10)]","[round(x%10)]")
for(var/i = 1 to numbers.len)
var/image/I = image('icons/effects/numbers.dmi',numbers[i])
I.pixel_x = 5*i - 2
I.pixel_y = world.icon_size/2 - 3
if(y == 1)
I.pixel_y = 3
I.pixel_x = 5*i + 4
if(y == global.using_map.overmap_size)
I.pixel_y = world.icon_size - 9
I.pixel_x = 5*i + 4
if(x == 1)
I.pixel_x = 5*i - 2
if(x == global.using_map.overmap_size)
I.pixel_x = 5*i + 2
add_overlay(I)
//list used to track which zlevels are being 'moved' by the proc below
var/list/moving_levels = list()
//Proc to 'move' stars in spess
//yes it looks ugly, but it should only fire when state actually change.
//null direction stops movement
proc/toggle_move_stars(zlevel, direction)
if(!zlevel)
return
if (moving_levels["[zlevel]"] != direction)
moving_levels["[zlevel]"] = direction
var/list/spaceturfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
for(var/turf/space/T in spaceturfs)
T.toggle_transit(direction)
CHECK_TICK
/*
//list used to cache empty zlevels to avoid nedless map bloat
var/list/cached_space = list()
proc/overmap_spacetravel(var/turf/space/T, var/atom/movable/A)
var/obj/effect/map/M = map_sectors["[T.z]"]
if (!M)
return
var/mapx = M.x
var/mapy = M.y
var/nx = 1
var/ny = 1
var/nz = M.map_z
if(T.x <= TRANSITIONEDGE)
nx = world.maxx - TRANSITIONEDGE - 2
ny = rand(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 2)
mapx = max(1, mapx-1)
else if (A.x >= (world.maxx - TRANSITIONEDGE - 1))
nx = TRANSITIONEDGE + 2
ny = rand(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 2)
mapx = min(world.maxx, mapx+1)
else if (T.y <= TRANSITIONEDGE)
ny = world.maxy - TRANSITIONEDGE -2
nx = rand(TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2)
mapy = max(1, mapy-1)
else if (A.y >= (world.maxy - TRANSITIONEDGE - 1))
ny = TRANSITIONEDGE + 2
nx = rand(TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2)
mapy = min(world.maxy, mapy+1)
testing("[A] moving from [M] ([M.x], [M.y]) to ([mapx],[mapy]).")
var/turf/map = locate(mapx,mapy,OVERMAP_ZLEVEL)
var/obj/effect/map/TM = locate() in map
if(TM)
nz = TM.map_z
testing("Destination: [TM]")
else
if(cached_space.len)
var/obj/effect/map/sector/temporary/cache = cached_space[cached_space.len]
cached_space -= cache
nz = cache.map_z
cache.x = mapx
cache.y = mapy
testing("Destination: *cached* [TM]")
else
world.maxz++
nz = world.maxz
TM = new /obj/effect/map/sector/temporary(mapx, mapy, nz)
testing("Destination: *new* [TM]")
var/turf/dest = locate(nx,ny,nz)
if(dest)
A.loc = dest
if(istype(M, /obj/effect/map/sector/temporary))
var/obj/effect/map/sector/temporary/source = M
if (source.can_die())
testing("Catching [M] for future use")
source.loc = null
cached_space += source
*/

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@@ -0,0 +1,5 @@
/proc/get_overmap_sector(var/z)
if(using_map.use_overmap)
return map_sectors["[z]"]
else
return null

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@@ -1,4 +1,4 @@
#define waypoint_sector(waypoint) map_sectors["[waypoint.z]"]
#define waypoint_sector(waypoint) get_overmap_sector(get_z(waypoint))
/datum/shuttle/autodock/overmap
warmup_time = 10

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@@ -17,7 +17,7 @@ somewhere on that shuttle. Subtypes of these can be then used to perform ship ov
return 1
/obj/machinery/computer/ship/proc/sync_linked()
var/obj/effect/overmap/visitable/ship/sector = map_sectors["[z]"]
var/obj/effect/overmap/visitable/ship/sector = get_overmap_sector(z)
if(!sector)
return
return attempt_hook_up_recursive(sector)

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@@ -80,7 +80,7 @@
. = ..()
/obj/effect/shuttle_landmark/ship/Destroy()
var/obj/effect/overmap/visitable/ship/landable/ship = map_sectors["[z]"]
var/obj/effect/overmap/visitable/ship/landable/ship = get_overmap_sector(z)
if(istype(ship) && ship.landmark == src)
ship.landmark = null
. = ..()
@@ -141,7 +141,7 @@
on_landing(from, into)
/obj/effect/overmap/visitable/ship/landable/proc/on_landing(obj/effect/shuttle_landmark/from, obj/effect/shuttle_landmark/into)
var/obj/effect/overmap/visitable/target = map_sectors["[into.z]"]
var/obj/effect/overmap/visitable/target = get_overmap_sector(get_z(into))
var/datum/shuttle/shuttle_datum = SSshuttles.shuttles[shuttle]
if(into.landmark_tag == shuttle_datum.motherdock) // If our motherdock is a landable ship, it won't be found properly here so we need to find it manually.
for(var/obj/effect/overmap/visitable/ship/landable/landable in SSshuttles.ships)

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@@ -57,7 +57,7 @@ proc/overmap_spacetravel(var/turf/space/T, var/atom/movable/A)
if (!T || !A)
return
var/obj/effect/overmap/visitable/M = map_sectors["[T.z]"]
var/obj/effect/overmap/visitable/M = get_overmap_sector(T.z)
if (!M)
return

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@@ -1,7 +1,7 @@
//Dimension of overmap (squares 4 lyfe)
var/global/list/map_sectors = list()
/area/overmap/
/area/overmap
name = "System Map"
icon_state = "start"
requires_power = 0

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@@ -55,14 +55,14 @@
if(!istype(docking_controller))
log_error("Could not find docking controller for shuttle waypoint '[name]', docking tag was '[docking_tag]'.")
if(using_map.use_overmap)
var/obj/effect/overmap/visitable/location = map_sectors["[z]"]
var/obj/effect/overmap/visitable/location = get_overmap_sector(z)
if(location && location.docking_codes)
docking_controller.docking_codes = location.docking_codes
/obj/effect/shuttle_landmark/forceMove()
var/obj/effect/overmap/visitable/map_origin = map_sectors["[z]"]
var/obj/effect/overmap/visitable/map_origin = get_overmap_sector(z)
. = ..()
var/obj/effect/overmap/visitable/map_destination = map_sectors["[z]"]
var/obj/effect/overmap/visitable/map_destination = get_overmap_sector(z)
if(map_origin != map_destination)
if(map_origin)
map_origin.remove_landmark(src, shuttle_restricted)

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@@ -30,7 +30,7 @@
if(active_docking_controller)
set_docking_codes(active_docking_controller.docking_codes)
else if(global.using_map.use_overmap)
var/obj/effect/overmap/visitable/location = map_sectors["[current_location.z]"]
var/obj/effect/overmap/visitable/location = get_overmap_sector(get_z(current_location))
if(location && location.docking_codes)
set_docking_codes(location.docking_codes)
dock()

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@@ -159,7 +159,7 @@ GLOBAL_LIST_BOILERPLATE(papers_dockingcode, /obj/item/weapon/paper/dockingcodes)
var/dockingcodes = null
var/z_to_check = codes_from_z ? codes_from_z : z
if(using_map.use_overmap)
var/obj/effect/overmap/visitable/location = map_sectors["[z_to_check]"]
var/obj/effect/overmap/visitable/location = get_overmap_sector(z_to_check)
if(location && location.docking_codes)
dockingcodes = location.docking_codes

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@@ -2883,6 +2883,7 @@
#include "code\modules\organs\subtypes\vox_vr.dm"
#include "code\modules\organs\subtypes\xenos.dm"
#include "code\modules\overmap\bluespace_rift_vr.dm"
#include "code\modules\overmap\helpers.dm"
#include "code\modules\overmap\overmap_object.dm"
#include "code\modules\overmap\overmap_shuttle.dm"
#include "code\modules\overmap\sectors.dm"