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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Adds an overmap helper to find what sector you're in
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@@ -103,7 +103,7 @@ SUBSYSTEM_DEF(shuttles)
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try_add_landmark_tag(shuttle_landmark_tag, O)
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landmarks_still_needed -= shuttle_landmark_tag
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else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) //These find their sector automatically
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O = map_sectors["[shuttle_landmark.z]"]
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O = get_overmap_sector(get_z(shuttle_landmark))
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O ? O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted) : (landmarks_awaiting_sector += shuttle_landmark)
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/datum/controller/subsystem/shuttles/proc/get_landmark(var/shuttle_landmark_tag)
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@@ -87,7 +87,7 @@ SUBSYSTEM_DEF(skybox)
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res.overlays += base
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if(global.using_map.use_overmap && settings.use_overmap_details)
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var/obj/effect/overmap/visitable/O = map_sectors["[z]"]
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var/obj/effect/overmap/visitable/O = get_overmap_sector(z)
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if(istype(O))
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var/image/overmap = image(settings.icon)
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overmap.overlays += O.generate_skybox()
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@@ -251,7 +251,7 @@ var/const/enterloopsanity = 100
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/turf/proc/inertial_drift(atom/movable/A as mob|obj)
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if(!(A.last_move)) return
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if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
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if((istype(A, /mob/) && src.x > 1 && src.x < (world.maxx) && src.y > 1 && src.y < (world.maxy)))
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var/mob/M = A
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if(M.Process_Spacemove(1))
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M.inertia_dir = 0
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@@ -1,145 +0,0 @@
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//How far from the edge of overmap zlevel could randomly placed objects spawn
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#define OVERMAP_EDGE 2
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#define SHIP_SIZE_TINY 1
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#define SHIP_SIZE_SMALL 2
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#define SHIP_SIZE_LARGE 3
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//multipliers for max_speed to find 'slow' and 'fast' speeds for the ship
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#define SHIP_SPEED_SLOW 1/(40 SECONDS)
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#define SHIP_SPEED_FAST 3/(20 SECONDS)// 15 speed
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#define OVERMAP_WEAKNESS_NONE 0
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#define OVERMAP_WEAKNESS_FIRE 1
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#define OVERMAP_WEAKNESS_EMP 2
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#define OVERMAP_WEAKNESS_MINING 4
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#define OVERMAP_WEAKNESS_EXPLOSIVE 8
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//Dimension of overmap (squares 4 lyfe)
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var/global/list/map_sectors = list()
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/area/overmap/
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name = "System Map"
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icon_state = "start"
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requires_power = 0
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base_turf = /turf/unsimulated/map
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/turf/unsimulated/map
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icon = 'icons/turf/space.dmi'
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icon_state = "map"
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initialized = FALSE // TODO - Fix unsimulated turf initialization so this override is not necessary!
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/turf/unsimulated/map/edge
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opacity = 1
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density = 1
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/turf/unsimulated/map/Initialize()
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. = ..()
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name = "[x]-[y]"
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var/list/numbers = list()
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if(x == 1 || x == global.using_map.overmap_size)
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numbers += list("[round(y/10)]","[round(y%10)]")
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if(y == 1 || y == global.using_map.overmap_size)
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numbers += "-"
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if(y == 1 || y == global.using_map.overmap_size)
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numbers += list("[round(x/10)]","[round(x%10)]")
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for(var/i = 1 to numbers.len)
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var/image/I = image('icons/effects/numbers.dmi',numbers[i])
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I.pixel_x = 5*i - 2
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I.pixel_y = world.icon_size/2 - 3
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if(y == 1)
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I.pixel_y = 3
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I.pixel_x = 5*i + 4
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if(y == global.using_map.overmap_size)
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I.pixel_y = world.icon_size - 9
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I.pixel_x = 5*i + 4
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if(x == 1)
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I.pixel_x = 5*i - 2
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if(x == global.using_map.overmap_size)
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I.pixel_x = 5*i + 2
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add_overlay(I)
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//list used to track which zlevels are being 'moved' by the proc below
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var/list/moving_levels = list()
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//Proc to 'move' stars in spess
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//yes it looks ugly, but it should only fire when state actually change.
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//null direction stops movement
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proc/toggle_move_stars(zlevel, direction)
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if(!zlevel)
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return
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if (moving_levels["[zlevel]"] != direction)
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moving_levels["[zlevel]"] = direction
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var/list/spaceturfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
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for(var/turf/space/T in spaceturfs)
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T.toggle_transit(direction)
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CHECK_TICK
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/*
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//list used to cache empty zlevels to avoid nedless map bloat
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var/list/cached_space = list()
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proc/overmap_spacetravel(var/turf/space/T, var/atom/movable/A)
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var/obj/effect/map/M = map_sectors["[T.z]"]
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if (!M)
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return
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var/mapx = M.x
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var/mapy = M.y
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var/nx = 1
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var/ny = 1
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var/nz = M.map_z
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if(T.x <= TRANSITIONEDGE)
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nx = world.maxx - TRANSITIONEDGE - 2
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ny = rand(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 2)
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mapx = max(1, mapx-1)
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else if (A.x >= (world.maxx - TRANSITIONEDGE - 1))
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nx = TRANSITIONEDGE + 2
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ny = rand(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 2)
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mapx = min(world.maxx, mapx+1)
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else if (T.y <= TRANSITIONEDGE)
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ny = world.maxy - TRANSITIONEDGE -2
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nx = rand(TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2)
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mapy = max(1, mapy-1)
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else if (A.y >= (world.maxy - TRANSITIONEDGE - 1))
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ny = TRANSITIONEDGE + 2
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nx = rand(TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 2)
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mapy = min(world.maxy, mapy+1)
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testing("[A] moving from [M] ([M.x], [M.y]) to ([mapx],[mapy]).")
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var/turf/map = locate(mapx,mapy,OVERMAP_ZLEVEL)
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var/obj/effect/map/TM = locate() in map
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if(TM)
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nz = TM.map_z
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testing("Destination: [TM]")
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else
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if(cached_space.len)
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var/obj/effect/map/sector/temporary/cache = cached_space[cached_space.len]
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cached_space -= cache
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nz = cache.map_z
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cache.x = mapx
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cache.y = mapy
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testing("Destination: *cached* [TM]")
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else
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world.maxz++
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nz = world.maxz
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TM = new /obj/effect/map/sector/temporary(mapx, mapy, nz)
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testing("Destination: *new* [TM]")
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var/turf/dest = locate(nx,ny,nz)
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if(dest)
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A.loc = dest
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if(istype(M, /obj/effect/map/sector/temporary))
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var/obj/effect/map/sector/temporary/source = M
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if (source.can_die())
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testing("Catching [M] for future use")
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source.loc = null
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cached_space += source
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*/
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5
code/modules/overmap/helpers.dm
Normal file
5
code/modules/overmap/helpers.dm
Normal file
@@ -0,0 +1,5 @@
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/proc/get_overmap_sector(var/z)
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if(using_map.use_overmap)
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return map_sectors["[z]"]
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else
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return null
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@@ -1,4 +1,4 @@
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#define waypoint_sector(waypoint) map_sectors["[waypoint.z]"]
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#define waypoint_sector(waypoint) get_overmap_sector(get_z(waypoint))
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/datum/shuttle/autodock/overmap
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warmup_time = 10
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@@ -17,7 +17,7 @@ somewhere on that shuttle. Subtypes of these can be then used to perform ship ov
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return 1
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/obj/machinery/computer/ship/proc/sync_linked()
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var/obj/effect/overmap/visitable/ship/sector = map_sectors["[z]"]
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var/obj/effect/overmap/visitable/ship/sector = get_overmap_sector(z)
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if(!sector)
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return
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return attempt_hook_up_recursive(sector)
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@@ -80,7 +80,7 @@
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. = ..()
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/obj/effect/shuttle_landmark/ship/Destroy()
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var/obj/effect/overmap/visitable/ship/landable/ship = map_sectors["[z]"]
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var/obj/effect/overmap/visitable/ship/landable/ship = get_overmap_sector(z)
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if(istype(ship) && ship.landmark == src)
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ship.landmark = null
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. = ..()
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@@ -141,7 +141,7 @@
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on_landing(from, into)
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/obj/effect/overmap/visitable/ship/landable/proc/on_landing(obj/effect/shuttle_landmark/from, obj/effect/shuttle_landmark/into)
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var/obj/effect/overmap/visitable/target = map_sectors["[into.z]"]
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var/obj/effect/overmap/visitable/target = get_overmap_sector(get_z(into))
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var/datum/shuttle/shuttle_datum = SSshuttles.shuttles[shuttle]
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if(into.landmark_tag == shuttle_datum.motherdock) // If our motherdock is a landable ship, it won't be found properly here so we need to find it manually.
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for(var/obj/effect/overmap/visitable/ship/landable/landable in SSshuttles.ships)
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@@ -57,7 +57,7 @@ proc/overmap_spacetravel(var/turf/space/T, var/atom/movable/A)
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if (!T || !A)
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return
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var/obj/effect/overmap/visitable/M = map_sectors["[T.z]"]
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var/obj/effect/overmap/visitable/M = get_overmap_sector(T.z)
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if (!M)
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return
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@@ -1,7 +1,7 @@
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//Dimension of overmap (squares 4 lyfe)
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var/global/list/map_sectors = list()
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/area/overmap/
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/area/overmap
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name = "System Map"
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icon_state = "start"
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requires_power = 0
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@@ -55,14 +55,14 @@
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if(!istype(docking_controller))
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log_error("Could not find docking controller for shuttle waypoint '[name]', docking tag was '[docking_tag]'.")
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if(using_map.use_overmap)
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var/obj/effect/overmap/visitable/location = map_sectors["[z]"]
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var/obj/effect/overmap/visitable/location = get_overmap_sector(z)
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if(location && location.docking_codes)
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docking_controller.docking_codes = location.docking_codes
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/obj/effect/shuttle_landmark/forceMove()
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var/obj/effect/overmap/visitable/map_origin = map_sectors["[z]"]
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var/obj/effect/overmap/visitable/map_origin = get_overmap_sector(z)
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. = ..()
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var/obj/effect/overmap/visitable/map_destination = map_sectors["[z]"]
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var/obj/effect/overmap/visitable/map_destination = get_overmap_sector(z)
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if(map_origin != map_destination)
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if(map_origin)
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map_origin.remove_landmark(src, shuttle_restricted)
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@@ -30,7 +30,7 @@
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if(active_docking_controller)
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set_docking_codes(active_docking_controller.docking_codes)
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else if(global.using_map.use_overmap)
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var/obj/effect/overmap/visitable/location = map_sectors["[current_location.z]"]
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var/obj/effect/overmap/visitable/location = get_overmap_sector(get_z(current_location))
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if(location && location.docking_codes)
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set_docking_codes(location.docking_codes)
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dock()
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@@ -159,7 +159,7 @@ GLOBAL_LIST_BOILERPLATE(papers_dockingcode, /obj/item/weapon/paper/dockingcodes)
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var/dockingcodes = null
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var/z_to_check = codes_from_z ? codes_from_z : z
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if(using_map.use_overmap)
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var/obj/effect/overmap/visitable/location = map_sectors["[z_to_check]"]
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var/obj/effect/overmap/visitable/location = get_overmap_sector(z_to_check)
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if(location && location.docking_codes)
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dockingcodes = location.docking_codes
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@@ -2883,6 +2883,7 @@
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#include "code\modules\organs\subtypes\vox_vr.dm"
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#include "code\modules\organs\subtypes\xenos.dm"
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#include "code\modules\overmap\bluespace_rift_vr.dm"
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#include "code\modules\overmap\helpers.dm"
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#include "code\modules\overmap\overmap_object.dm"
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#include "code\modules\overmap\overmap_shuttle.dm"
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#include "code\modules\overmap\sectors.dm"
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